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authorMaurice Raybaud <mauriceraybaud@hotmail.fr>2019-07-30 20:56:13 +0300
committerMaurice Raybaud <mauriceraybaud@hotmail.fr>2019-07-30 20:57:05 +0300
commitc03650a2e92c1c243e2f50fe9c66154719d58b40 (patch)
tree9871cc2f94d8bc46d950981745cac5bf4eb117c9 /render_povray
parent87e00386cf191674a42d320a4cbe18ddae2a94e0 (diff)
Some slightly more agnostic UI panel naming
Diffstat (limited to 'render_povray')
-rw-r--r--render_povray/ui.py12
1 files changed, 6 insertions, 6 deletions
diff --git a/render_povray/ui.py b/render_povray/ui.py
index 19bcfe0a..dff42e80 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -831,7 +831,7 @@ class WORLD_PT_POV_mist(WorldButtonsPanel, Panel):
layout.prop(world.mist_settings, "falloff")
class RENDER_PT_povray_export_settings(RenderButtonsPanel, Panel):
- bl_label = "INI Options"
+ bl_label = "Start Options"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@@ -878,7 +878,7 @@ class RENDER_PT_povray_export_settings(RenderButtonsPanel, Panel):
class RENDER_PT_povray_render_settings(RenderButtonsPanel, Panel):
- bl_label = "Render Settings"
+ bl_label = "Global Settings"
bl_icon = 'SETTINGS'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@@ -886,9 +886,9 @@ class RENDER_PT_povray_render_settings(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
if scene.pov.global_settings_advanced:
- self.layout.prop(scene.pov, "global_settings_advanced", text="", icon='PREFERENCES')
- else:
self.layout.prop(scene.pov, "global_settings_advanced", text="", icon='SETTINGS')
+ else:
+ self.layout.prop(scene.pov, "global_settings_advanced", text="", icon='PREFERENCES')
def draw(self, context):
layout = self.layout
@@ -900,7 +900,7 @@ class RENDER_PT_povray_render_settings(RenderButtonsPanel, Panel):
layout.prop(scene.pov, "sdl_window_enable", text="POV-Ray SDL Window")
col = layout.column()
- col.label(text="Global Settings:")
+ col.label(text="Main Path Tracing:")
col.prop(scene.pov, "max_trace_level", text="Ray Depth")
align = True
layout.active = scene.pov.global_settings_advanced
@@ -1031,7 +1031,7 @@ class RENDER_PT_povray_antialias(RenderButtonsPanel, Panel):
class RENDER_PT_povray_radiosity(RenderButtonsPanel, Panel):
- bl_label = "Radiosity"
+ bl_label = "Diffuse Radiosity"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):