Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorInes Almeida <britalmeida@gmail.com>2018-08-10 23:30:02 +0300
committerInes Almeida <britalmeida@gmail.com>2018-08-10 23:30:02 +0300
commitfe90ef2b4bced9cad6e7f33b667931c4fa1af286 (patch)
tree2528f28c808c2a6d3332e5a284ee598c05e69fcd /rigify/__init__.py
parent1a5f14657ee06ec2f520326032305dc1f2c5e2d5 (diff)
rigify: update for Blender 2.8
Diffstat (limited to 'rigify/__init__.py')
-rw-r--r--rigify/__init__.py291
1 files changed, 158 insertions, 133 deletions
diff --git a/rigify/__init__.py b/rigify/__init__.py
index fa93533b..afc3071f 100644
--- a/rigify/__init__.py
+++ b/rigify/__init__.py
@@ -22,7 +22,7 @@ bl_info = {
"name": "Rigify",
"version": (0, 5),
"author": "Nathan Vegdahl, Lucio Rossi, Ivan Cappiello",
- "blender": (2, 78, 0),
+ "blender": (2, 80, 0),
"description": "Automatic rigging from building-block components",
"location": "Armature properties, Bone properties, View3d tools panel, Armature Add menu",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"
@@ -44,7 +44,15 @@ import bpy
import sys
import os
from bpy.types import AddonPreferences
-from bpy.props import BoolProperty
+from bpy.props import (
+ BoolProperty,
+ IntProperty,
+ EnumProperty,
+ StringProperty,
+ FloatVectorProperty,
+ PointerProperty,
+ CollectionProperty,
+)
class RigifyPreferences(AddonPreferences):
@@ -118,14 +126,13 @@ class RigifyPreferences(AddonPreferences):
register()
- legacy_mode = BoolProperty(
+ legacy_mode: BoolProperty(
name='Rigify Legacy Mode',
description='Select if you want to use Rigify in legacy mode',
default=False,
update=update_legacy
)
-
- show_expanded = BoolProperty()
+ show_expanded: BoolProperty()
def draw(self, context):
layout = self.layout
@@ -158,56 +165,56 @@ class RigifyPreferences(AddonPreferences):
class RigifyName(bpy.types.PropertyGroup):
- name = bpy.props.StringProperty()
+ name: StringProperty()
class RigifyColorSet(bpy.types.PropertyGroup):
- name = bpy.props.StringProperty(name="Color Set", default=" ")
- active = bpy.props.FloatVectorProperty(
- name="object_color",
- subtype='COLOR',
- default=(1.0, 1.0, 1.0),
- min=0.0, max=1.0,
- description="color picker"
- )
- normal = bpy.props.FloatVectorProperty(
- name="object_color",
- subtype='COLOR',
- default=(1.0, 1.0, 1.0),
- min=0.0, max=1.0,
- description="color picker"
- )
- select = bpy.props.FloatVectorProperty(
- name="object_color",
- subtype='COLOR',
- default=(1.0, 1.0, 1.0),
- min=0.0, max=1.0,
- description="color picker"
- )
- standard_colors_lock = bpy.props.BoolProperty(default=True)
+ name: StringProperty(name="Color Set", default=" ")
+ active: FloatVectorProperty(
+ name="object_color",
+ subtype='COLOR',
+ default=(1.0, 1.0, 1.0),
+ min=0.0, max=1.0,
+ description="color picker"
+ )
+ normal: FloatVectorProperty(
+ name="object_color",
+ subtype='COLOR',
+ default=(1.0, 1.0, 1.0),
+ min=0.0, max=1.0,
+ description="color picker"
+ )
+ select: FloatVectorProperty(
+ name="object_color",
+ subtype='COLOR',
+ default=(1.0, 1.0, 1.0),
+ min=0.0, max=1.0,
+ description="color picker"
+ )
+ standard_colors_lock: BoolProperty(default=True)
class RigifySelectionColors(bpy.types.PropertyGroup):
- select = bpy.props.FloatVectorProperty(
- name="object_color",
- subtype='COLOR',
- default=(0.314, 0.784, 1.0),
- min=0.0, max=1.0,
- description="color picker"
- )
+ select: FloatVectorProperty(
+ name="object_color",
+ subtype='COLOR',
+ default=(0.314, 0.784, 1.0),
+ min=0.0, max=1.0,
+ description="color picker"
+ )
- active = bpy.props.FloatVectorProperty(
- name="object_color",
- subtype='COLOR',
- default=(0.549, 1.0, 1.0),
- min=0.0, max=1.0,
- description="color picker"
- )
+ active: FloatVectorProperty(
+ name="object_color",
+ subtype='COLOR',
+ default=(0.549, 1.0, 1.0),
+ min=0.0, max=1.0,
+ description="color picker"
+ )
class RigifyParameters(bpy.types.PropertyGroup):
- name = bpy.props.StringProperty()
+ name: StringProperty()
class RigifyArmatureLayer(bpy.types.PropertyGroup):
@@ -225,104 +232,123 @@ class RigifyArmatureLayer(bpy.types.PropertyGroup):
else:
self['group_prop'] = value
- name = bpy.props.StringProperty(name="Layer Name", default=" ")
- row = bpy.props.IntProperty(name="Layer Row", default=1, min=1, max=32, description='UI row for this layer')
- set = bpy.props.BoolProperty(name="Selection Set", default=False, description='Add Selection Set for this layer')
- group = bpy.props.IntProperty(name="Bone Group", default=0, min=0, max=32,
- get=get_group, set=set_group, description='Assign Bone Group to this layer')
+ name: StringProperty(name="Layer Name", default=" ")
+ row: IntProperty(name="Layer Row", default=1, min=1, max=32, description='UI row for this layer')
+ selset: BoolProperty(name="Selection Set", default=False, description='Add Selection Set for this layer')
+ group: IntProperty(name="Bone Group", default=0, min=0, max=32,
+ get=get_group, set=set_group, description='Assign Bone Group to this layer')
+
##### REGISTER #####
+classes = (
+ RigifyName,
+ RigifyParameters,
+ RigifyColorSet,
+ RigifySelectionColors,
+ RigifyArmatureLayer,
+ RigifyPreferences,
+)
+
+
def register():
+ from bpy.utils import register_class
+
+ # Sub-modules.
ui.register()
metarig_menu.register()
- bpy.utils.register_class(RigifyName)
- bpy.utils.register_class(RigifyParameters)
-
- bpy.utils.register_class(RigifyColorSet)
- bpy.utils.register_class(RigifySelectionColors)
- bpy.utils.register_class(RigifyArmatureLayer)
- bpy.utils.register_class(RigifyPreferences)
- bpy.types.Armature.rigify_layers = bpy.props.CollectionProperty(type=RigifyArmatureLayer)
-
- bpy.types.PoseBone.rigify_type = bpy.props.StringProperty(name="Rigify Type", description="Rig type for this bone")
- bpy.types.PoseBone.rigify_parameters = bpy.props.PointerProperty(type=RigifyParameters)
-
- bpy.types.Armature.rigify_colors = bpy.props.CollectionProperty(type=RigifyColorSet)
-
- bpy.types.Armature.rigify_selection_colors = bpy.props.PointerProperty(type=RigifySelectionColors)
-
- bpy.types.Armature.rigify_colors_index = bpy.props.IntProperty(default=-1)
- bpy.types.Armature.rigify_colors_lock = bpy.props.BoolProperty(default=True)
- bpy.types.Armature.rigify_theme_to_add = bpy.props.EnumProperty(items=(('THEME01', 'THEME01', ''),
- ('THEME02', 'THEME02', ''),
- ('THEME03', 'THEME03', ''),
- ('THEME04', 'THEME04', ''),
- ('THEME05', 'THEME05', ''),
- ('THEME06', 'THEME06', ''),
- ('THEME07', 'THEME07', ''),
- ('THEME08', 'THEME08', ''),
- ('THEME09', 'THEME09', ''),
- ('THEME10', 'THEME10', ''),
- ('THEME11', 'THEME11', ''),
- ('THEME12', 'THEME12', ''),
- ('THEME13', 'THEME13', ''),
- ('THEME14', 'THEME14', ''),
- ('THEME15', 'THEME15', ''),
- ('THEME16', 'THEME16', ''),
- ('THEME17', 'THEME17', ''),
- ('THEME18', 'THEME18', ''),
- ('THEME19', 'THEME19', ''),
- ('THEME20', 'THEME20', '')
- ), name='Theme')
+ # Classes.
+ for cls in classes:
+ register_class(cls)
+
+ #Properties.
+ bpy.types.Armature.rigify_layers = CollectionProperty(type=RigifyArmatureLayer)
+
+ bpy.types.PoseBone.rigify_type = StringProperty(name="Rigify Type", description="Rig type for this bone")
+ bpy.types.PoseBone.rigify_parameters = PointerProperty(type=RigifyParameters)
+
+ bpy.types.Armature.rigify_colors = CollectionProperty(type=RigifyColorSet)
+
+ bpy.types.Armature.rigify_selection_colors = PointerProperty(type=RigifySelectionColors)
+
+ bpy.types.Armature.rigify_colors_index = IntProperty(default=-1)
+ bpy.types.Armature.rigify_colors_lock = BoolProperty(default=True)
+ bpy.types.Armature.rigify_theme_to_add = EnumProperty(items=(
+ ('THEME01', 'THEME01', ''),
+ ('THEME02', 'THEME02', ''),
+ ('THEME03', 'THEME03', ''),
+ ('THEME04', 'THEME04', ''),
+ ('THEME05', 'THEME05', ''),
+ ('THEME06', 'THEME06', ''),
+ ('THEME07', 'THEME07', ''),
+ ('THEME08', 'THEME08', ''),
+ ('THEME09', 'THEME09', ''),
+ ('THEME10', 'THEME10', ''),
+ ('THEME11', 'THEME11', ''),
+ ('THEME12', 'THEME12', ''),
+ ('THEME13', 'THEME13', ''),
+ ('THEME14', 'THEME14', ''),
+ ('THEME15', 'THEME15', ''),
+ ('THEME16', 'THEME16', ''),
+ ('THEME17', 'THEME17', ''),
+ ('THEME18', 'THEME18', ''),
+ ('THEME19', 'THEME19', ''),
+ ('THEME20', 'THEME20', '')
+ ), name='Theme')
IDStore = bpy.types.WindowManager
- IDStore.rigify_collection = bpy.props.EnumProperty(items=rig_lists.col_enum_list, default="All",
- name="Rigify Active Collection",
- description="The selected rig collection")
+ IDStore.rigify_collection = EnumProperty(items=rig_lists.col_enum_list, default="All",
+ name="Rigify Active Collection",
+ description="The selected rig collection")
- IDStore.rigify_types = bpy.props.CollectionProperty(type=RigifyName)
- IDStore.rigify_active_type = bpy.props.IntProperty(name="Rigify Active Type", description="The selected rig type")
+ IDStore.rigify_types = CollectionProperty(type=RigifyName)
+ IDStore.rigify_active_type = IntProperty(name="Rigify Active Type", description="The selected rig type")
- IDStore.rigify_advanced_generation = bpy.props.BoolProperty(name="Advanced Options",
- description="Enables/disables advanced options for Rigify rig generation",
- default=False)
+ IDStore.rigify_advanced_generation = BoolProperty(name="Advanced Options",
+ description="Enables/disables advanced options for Rigify rig generation",
+ default=False)
def update_mode(self, context):
if self.rigify_generate_mode == 'new':
self.rigify_force_widget_update = False
- IDStore.rigify_generate_mode = bpy.props.EnumProperty(name="Rigify Generate Rig Mode",
- description="'Generate Rig' mode. In 'overwrite' mode the features of the target rig will be updated as defined by the metarig. In 'new' mode a new rig will be created as defined by the metarig. Current mode",
- update=update_mode,
- items=(('overwrite', 'overwrite', ''),
- ('new', 'new', '')))
-
- IDStore.rigify_force_widget_update = bpy.props.BoolProperty(name="Force Widget Update",
- description="Forces Rigify to delete and rebuild all the rig widgets. if unset, only missing widgets will be created",
- default=False)
-
- IDStore.rigify_target_rigs = bpy.props.CollectionProperty(type=RigifyName)
- IDStore.rigify_target_rig = bpy.props.StringProperty(name="Rigify Target Rig",
- description="Defines which rig to overwrite. If unset, a new one called 'rig' will be created",
- default="")
-
- IDStore.rigify_rig_uis = bpy.props.CollectionProperty(type=RigifyName)
- IDStore.rigify_rig_ui = bpy.props.StringProperty(name="Rigify Target Rig UI",
- description="Defines the UI to overwrite. It should always be the same as the target rig. If unset, 'rig_ui.py' will be used",
- default="")
-
- IDStore.rigify_rig_basename = bpy.props.StringProperty(name="Rigify Rig Name",
- description="Defines the name of the Rig. If unset, in 'new' mode 'rig' will be used, in 'overwrite' mode the target rig name will be used",
- default="")
-
- IDStore.rigify_transfer_only_selected = bpy.props.BoolProperty(name="Transfer Only Selected", description="Transfer selected bones only", default=True)
- IDStore.rigify_transfer_start_frame = bpy.props.IntProperty(name="Start Frame", description="First Frame to Transfer", default=0, min= 0)
- IDStore.rigify_transfer_end_frame = bpy.props.IntProperty(name="End Frame", description="Last Frame to Transfer", default=0, min= 0)
-
+ IDStore.rigify_generate_mode = EnumProperty(name="Rigify Generate Rig Mode",
+ description="'Generate Rig' mode. In 'overwrite' mode the features of the target rig will be updated as defined by the metarig. In 'new' mode a new rig will be created as defined by the metarig. Current mode",
+ update=update_mode,
+ items=( ('overwrite', 'overwrite', ''),
+ ('new', 'new', '')))
+
+ IDStore.rigify_force_widget_update = BoolProperty(name="Force Widget Update",
+ description="Forces Rigify to delete and rebuild all the rig widgets. if unset, only missing widgets will be created",
+ default=False)
+
+ IDStore.rigify_target_rigs = CollectionProperty(type=RigifyName)
+ IDStore.rigify_target_rig = StringProperty(name="Rigify Target Rig",
+ description="Defines which rig to overwrite. If unset, a new one called 'rig' will be created",
+ default="")
+
+ IDStore.rigify_rig_uis = CollectionProperty(type=RigifyName)
+ IDStore.rigify_rig_ui = StringProperty(name="Rigify Target Rig UI",
+ description="Defines the UI to overwrite. It should always be the same as the target rig. If unset, 'rig_ui.py' will be used",
+ default="")
+
+ IDStore.rigify_rig_basename = StringProperty(name="Rigify Rig Name",
+ description="Defines the name of the Rig. If unset, in 'new' mode 'rig' will be used, in 'overwrite' mode the target rig name will be used",
+ default="")
+
+ IDStore.rigify_transfer_only_selected = BoolProperty(
+ name="Transfer Only Selected",
+ description="Transfer selected bones only", default=True)
+ IDStore.rigify_transfer_start_frame = IntProperty(
+ name="Start Frame",
+ description="First Frame to Transfer", default=0, min= 0)
+ IDStore.rigify_transfer_end_frame = IntProperty(
+ name="End Frame",
+ description="Last Frame to Transfer", default=0, min= 0)
+
+ # Update legacy on restart or reload.
if (ui and 'legacy' in str(ui)) or bpy.context.user_preferences.addons['rigify'].preferences.legacy_mode:
- # update legacy on restart or reload
bpy.context.user_preferences.addons['rigify'].preferences.legacy_mode = True
# Add rig parameters
@@ -335,6 +361,9 @@ def register():
def unregister():
+ from bpy.utils import unregister_class
+
+ # Properties.
del bpy.types.PoseBone.rigify_type
del bpy.types.PoseBone.rigify_parameters
@@ -354,14 +383,10 @@ def unregister():
del IDStore.rigify_transfer_start_frame
del IDStore.rigify_transfer_end_frame
- bpy.utils.unregister_class(RigifyName)
- bpy.utils.unregister_class(RigifyParameters)
-
- bpy.utils.unregister_class(RigifyColorSet)
- bpy.utils.unregister_class(RigifySelectionColors)
-
- bpy.utils.unregister_class(RigifyArmatureLayer)
- bpy.utils.unregister_class(RigifyPreferences)
+ # Classes.
+ for cls in classes:
+ unregister_class(cls)
+ # Sub-modules.
metarig_menu.unregister()
ui.unregister()