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authorNathan Vegdahl <cessen@cessen.com>2013-03-01 04:17:14 +0400
committerNathan Vegdahl <cessen@cessen.com>2013-03-01 04:17:14 +0400
commit3e316aace81f6305f61e9ac1d87ebc1717079429 (patch)
tree1ca9d980b3ed359d67534f7bd7baa9f376d2b3ad /rigify/metarigs
parent38cc068b90491ddd4bb2d8dc5fefa251cfd64ba4 (diff)
Rigify: significant upgrade to arm and leg rigs, and misc changes/bugfixes.
Arm/leg rig upgrades: - Arms and legs no longer scale with their parents, which was problematic when e.g. the torso of a character did squash-and-stretch causing the arms/legs to distort and shear. - Squash-and-stretch for both FK and IK rigs. - Rubber hose controls. Misc changes/bugfixes: - Rigify now locks all pose transforms for non-control bones automatically. - The README file now correctly reflects the new rig-type API. - Scrubbed the code for unused variables and imports. - PEP8 cleanups.
Diffstat (limited to 'rigify/metarigs')
-rw-r--r--rigify/metarigs/human.py214
1 files changed, 141 insertions, 73 deletions
diff --git a/rigify/metarigs/human.py b/rigify/metarigs/human.py
index 3eafc988..b1675e32 100644
--- a/rigify/metarigs/human.py
+++ b/rigify/metarigs/human.py
@@ -29,10 +29,14 @@ def create(obj):
for i in range(28):
arm.rigify_layers.add()
- arm.rigify_layers[0].name = "Torso"
- arm.rigify_layers[0].row = 2
- arm.rigify_layers[2].name = "Head"
- arm.rigify_layers[2].row = 1
+ arm.rigify_layers[0].name = "head"
+ arm.rigify_layers[0].row = 1
+ arm.rigify_layers[1].name = " "
+ arm.rigify_layers[1].row = 1
+ arm.rigify_layers[2].name = "Torso"
+ arm.rigify_layers[2].row = 2
+ arm.rigify_layers[3].name = " "
+ arm.rigify_layers[3].row = 1
arm.rigify_layers[4].name = "Fingers"
arm.rigify_layers[4].row = 3
arm.rigify_layers[5].name = "(Tweak)"
@@ -41,18 +45,46 @@ def create(obj):
arm.rigify_layers[6].row = 4
arm.rigify_layers[7].name = "Arm.L (IK)"
arm.rigify_layers[7].row = 5
- arm.rigify_layers[8].name = "Arm.R (FK)"
- arm.rigify_layers[8].row = 4
- arm.rigify_layers[9].name = "Arm.R (IK)"
- arm.rigify_layers[9].row = 5
- arm.rigify_layers[10].name = "Leg.L (FK)"
- arm.rigify_layers[10].row = 6
- arm.rigify_layers[11].name = "Leg.L (IK)"
- arm.rigify_layers[11].row = 7
- arm.rigify_layers[12].name = "Leg.R (FK)"
- arm.rigify_layers[12].row = 6
- arm.rigify_layers[13].name = "Leg.R (IK)"
- arm.rigify_layers[13].row = 7
+ arm.rigify_layers[8].name = "Arm.L (Tweak)"
+ arm.rigify_layers[8].row = 6
+ arm.rigify_layers[9].name = "Arm.R (FK)"
+ arm.rigify_layers[9].row = 4
+ arm.rigify_layers[10].name = "Arm.R (IK)"
+ arm.rigify_layers[10].row = 5
+ arm.rigify_layers[11].name = "Arm.R (Tweak)"
+ arm.rigify_layers[11].row = 6
+ arm.rigify_layers[12].name = "Leg.L (FK)"
+ arm.rigify_layers[12].row = 7
+ arm.rigify_layers[13].name = "Leg.L (IK)"
+ arm.rigify_layers[13].row = 8
+ arm.rigify_layers[14].name = "Leg.L (Tweak)"
+ arm.rigify_layers[14].row = 9
+ arm.rigify_layers[15].name = "Leg.R (FK)"
+ arm.rigify_layers[15].row = 7
+ arm.rigify_layers[16].name = "Leg.R (IK)"
+ arm.rigify_layers[16].row = 8
+ arm.rigify_layers[17].name = "Leg.R (Tweak)"
+ arm.rigify_layers[17].row = 9
+ arm.rigify_layers[18].name = " "
+ arm.rigify_layers[18].row = 1
+ arm.rigify_layers[19].name = " "
+ arm.rigify_layers[19].row = 1
+ arm.rigify_layers[20].name = " "
+ arm.rigify_layers[20].row = 1
+ arm.rigify_layers[21].name = " "
+ arm.rigify_layers[21].row = 1
+ arm.rigify_layers[22].name = " "
+ arm.rigify_layers[22].row = 1
+ arm.rigify_layers[23].name = " "
+ arm.rigify_layers[23].row = 1
+ arm.rigify_layers[24].name = " "
+ arm.rigify_layers[24].row = 1
+ arm.rigify_layers[25].name = " "
+ arm.rigify_layers[25].row = 1
+ arm.rigify_layers[26].name = " "
+ arm.rigify_layers[26].row = 1
+ arm.rigify_layers[27].name = " "
+ arm.rigify_layers[27].row = 1
bones = {}
@@ -139,13 +171,6 @@ def create(obj):
bone.use_connect = True
bone.parent = arm.edit_bones[bones['shin.L']]
bones['heel.L'] = bone.name
- bone = arm.edit_bones.new('heel.02.L')
- bone.head[:] = 0.0600, 0.0000, 0.0000
- bone.tail[:] = 0.1400, 0.0000, 0.0000
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['heel.L']]
- bones['heel.02.L'] = bone.name
bone = arm.edit_bones.new('foot.R')
bone.head[:] = -0.0980, 0.0162, 0.0852
bone.tail[:] = -0.0980, -0.0934, 0.0167
@@ -160,13 +185,6 @@ def create(obj):
bone.use_connect = True
bone.parent = arm.edit_bones[bones['shin.R']]
bones['heel.R'] = bone.name
- bone = arm.edit_bones.new('heel.02.R')
- bone.head[:] = -0.0600, 0.0000, 0.0000
- bone.tail[:] = -0.1400, 0.0000, 0.0000
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['heel.R']]
- bones['heel.02.R'] = bone.name
bone = arm.edit_bones.new('head')
bone.head[:] = 0.0000, -0.0247, 1.7813
bone.tail[:] = 0.0000, -0.0247, 1.9347
@@ -195,6 +213,13 @@ def create(obj):
bone.use_connect = True
bone.parent = arm.edit_bones[bones['foot.L']]
bones['toe.L'] = bone.name
+ bone = arm.edit_bones.new('heel.02.L')
+ bone.head[:] = 0.0600, 0.0000, 0.0000
+ bone.tail[:] = 0.1400, 0.0000, 0.0000
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['heel.L']]
+ bones['heel.02.L'] = bone.name
bone = arm.edit_bones.new('toe.R')
bone.head[:] = -0.0980, -0.0934, 0.0167
bone.tail[:] = -0.0980, -0.1606, 0.0167
@@ -202,6 +227,13 @@ def create(obj):
bone.use_connect = True
bone.parent = arm.edit_bones[bones['foot.R']]
bones['toe.R'] = bone.name
+ bone = arm.edit_bones.new('heel.02.R')
+ bone.head[:] = -0.0600, 0.0000, 0.0000
+ bone.tail[:] = -0.1400, 0.0000, 0.0000
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['heel.R']]
+ bones['heel.02.R'] = bone.name
bone = arm.edit_bones.new('forearm.L')
bone.head[:] = 0.4424, 0.0885, 1.4491
bone.tail[:] = 0.6594, 0.0492, 1.3061
@@ -500,13 +532,16 @@ def create(obj):
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones[bones['hips']]
pbone.rigify_type = 'spine'
- pbone.rigify_parameters.chain_bone_controls = "1, 2, 3"
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.chain_bone_controls = "1, 2, 3"
+ except AttributeError:
+ pass
pbone = obj.pose.bones[bones['spine']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -514,7 +549,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['thigh.L']]
pbone.rigify_type = 'biped.leg'
pbone.lock_location = (True, True, True)
@@ -522,13 +557,21 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.separate_ik_layers = True
except AttributeError:
pass
try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.separate_hose_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['thigh.R']]
@@ -538,13 +581,21 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.separate_ik_layers = True
except AttributeError:
pass
try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.separate_hose_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['chest']]
@@ -554,7 +605,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['shin.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -562,7 +613,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['shin.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -570,7 +621,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['neck']]
pbone.rigify_type = 'neck_short'
pbone.lock_location = (True, True, True)
@@ -578,7 +629,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['shoulder.L']]
pbone.rigify_type = 'basic.copy'
pbone.lock_location = (True, True, True)
@@ -586,7 +637,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['shoulder.R']]
pbone.rigify_type = 'basic.copy'
pbone.lock_location = (True, True, True)
@@ -594,7 +645,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['foot.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -602,7 +653,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['heel.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -610,15 +661,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['heel.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['foot.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -626,7 +669,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['heel.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -634,15 +677,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['heel.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['head']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -650,7 +685,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['upper_arm.L']]
pbone.rigify_type = 'biped.arm'
pbone.lock_location = (True, True, True)
@@ -667,6 +702,14 @@ def create(obj):
pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
+ try:
+ pbone.rigify_parameters.separate_hose_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
pbone = obj.pose.bones[bones['upper_arm.R']]
pbone.rigify_type = 'biped.arm'
pbone.lock_location = (True, True, True)
@@ -674,13 +717,21 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.separate_ik_layers = True
except AttributeError:
pass
try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.separate_hose_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['toe.L']]
@@ -690,8 +741,8 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['toe.R']]
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['heel.02.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -699,6 +750,22 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['toe.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['heel.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forearm.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -714,7 +781,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['hand.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -730,7 +797,7 @@ def create(obj):
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['palm.01.L']]
pbone.rigify_type = 'palm'
pbone.lock_location = (True, True, True)
@@ -851,7 +918,6 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
-
try:
pbone.rigify_parameters.separate_extra_layers = True
except AttributeError:
@@ -868,7 +934,6 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
-
try:
pbone.rigify_parameters.separate_extra_layers = True
except AttributeError:
@@ -1130,4 +1195,7 @@ def create(obj):
bone.select_tail = True
arm.edit_bones.active = bone
- arm.layers = [(x in [0, 2, 4, 6, 8, 10, 12]) for x in range(0, 32)]
+ arm.layers = [(x in [0, 2, 4, 6, 9, 12, 15]) for x in range(32)]
+
+if __name__ == "__main__":
+ create(bpy.context.active_object)