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authorLucio Rossi <lucio.rossi75@gmail.com>2017-05-14 19:30:06 +0300
committerLucio Rossi <lucio.rossi75@gmail.com>2017-05-14 19:30:06 +0300
commitf36789d8bc728bc7ec3c9738f1ca76e8f017ce7a (patch)
treeb21bf3b259ee87b4eafb1503936b15bee38be1ca /rigify/rigs/faces
parent8e68bf2879d81780e51dbdc3481bb486e7430e74 (diff)
Rigify 0.5 with legacy mode
Diffstat (limited to 'rigify/rigs/faces')
-rw-r--r--rigify/rigs/faces/__init__.py0
-rw-r--r--rigify/rigs/faces/super_face.py2396
2 files changed, 2396 insertions, 0 deletions
diff --git a/rigify/rigs/faces/__init__.py b/rigify/rigs/faces/__init__.py
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/rigify/rigs/faces/__init__.py
diff --git a/rigify/rigs/faces/super_face.py b/rigify/rigs/faces/super_face.py
new file mode 100644
index 00000000..ae12ecf6
--- /dev/null
+++ b/rigify/rigs/faces/super_face.py
@@ -0,0 +1,2396 @@
+import bpy, re
+from mathutils import Vector
+from ...utils import copy_bone, flip_bone
+from ...utils import org, strip_org, make_deformer_name, connected_children_names, make_mechanism_name
+from ...utils import create_circle_widget, create_sphere_widget, create_widget, create_cube_widget
+from ...utils import MetarigError
+from rna_prop_ui import rna_idprop_ui_prop_get
+from ..widgets import create_face_widget, create_eye_widget, create_eyes_widget, create_ear_widget, create_jaw_widget, create_teeth_widget
+
+
+script = """
+all_controls = [%s]
+jaw_ctrl_name = '%s'
+eyes_ctrl_name = '%s'
+
+if is_selected(all_controls):
+ layout.prop(pose_bones[jaw_ctrl_name], '["%s"]', slider=True)
+ layout.prop(pose_bones[eyes_ctrl_name], '["%s"]', slider=True)
+"""
+
+
+class Rig:
+
+ def __init__(self, obj, bone_name, params):
+ self.obj = obj
+
+ b = self.obj.data.bones
+
+ children = [
+ "nose", "lip.T.L", "lip.B.L", "jaw", "ear.L", "ear.R", "lip.T.R",
+ "lip.B.R", "brow.B.L", "lid.T.L", "brow.B.R", "lid.T.R",
+ "forehead.L", "forehead.R", "forehead.L.001", "forehead.R.001",
+ "forehead.L.002", "forehead.R.002", "eye.L", "eye.R", "cheek.T.L",
+ "cheek.T.R", "teeth.T", "teeth.B", "tongue", "temple.L",
+ "temple.R"
+ ]
+
+ #create_pose_lib( self.obj )
+
+ children = [ org(b) for b in children ]
+ grand_children = []
+
+ for child in children:
+ grand_children += connected_children_names( self.obj, child )
+
+ self.org_bones = [bone_name] + children + grand_children
+ self.face_length = obj.data.edit_bones[ self.org_bones[0] ].length
+ self.params = params
+
+ if params.primary_layers_extra:
+ self.primary_layers = list(params.primary_layers)
+ else:
+ self.primary_layers = None
+
+ if params.secondary_layers_extra:
+ self.secondary_layers = list(params.secondary_layers)
+ else:
+ self.secondary_layers = None
+
+ def symmetrical_split(self, bones):
+
+ # RE pattern match right or left parts
+ # match the letter "L" (or "R"), followed by an optional dot (".")
+ # and 0 or more digits at the end of the the string
+ left_pattern = 'L\.?\d*$'
+ right_pattern = 'R\.?\d*$'
+
+ left = sorted( [ name for name in bones if re.search( left_pattern, name ) ] )
+ right = sorted( [ name for name in bones if re.search( right_pattern, name ) ] )
+
+ return left, right
+
+ def create_deformation(self):
+ org_bones = self.org_bones
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ eb = self.obj.data.edit_bones
+
+ def_bones = []
+ for org in org_bones:
+ if 'face' in org or 'teeth' in org or 'eye' in org:
+ continue
+
+ def_name = make_deformer_name( strip_org( org ) )
+ def_name = copy_bone( self.obj, org, def_name )
+ def_bones.append( def_name )
+
+ eb[def_name].use_connect = False
+ eb[def_name].parent = None
+
+ brow_top_names = [ bone for bone in def_bones if 'brow.T' in bone ]
+ forehead_names = [ bone for bone in def_bones if 'forehead' in bone ]
+
+ brow_left, brow_right = self.symmetrical_split( brow_top_names )
+ forehead_left, forehead_right = self.symmetrical_split( forehead_names )
+
+ brow_left = brow_left[1:]
+ brow_right = brow_right[1:]
+ brow_left.reverse()
+ brow_right.reverse()
+
+ for browL, browR, foreheadL, foreheadR in zip(
+ brow_left, brow_right, forehead_left, forehead_right ):
+
+ eb[foreheadL].tail = eb[browL].head
+ eb[foreheadR].tail = eb[browR].head
+
+ return { 'all' : def_bones }
+
+ def create_ctrl(self, bones):
+ org_bones = self.org_bones
+
+ ## create control bones
+ bpy.ops.object.mode_set(mode='EDIT')
+ eb = self.obj.data.edit_bones
+
+ eyeL_ctrl_name = strip_org(bones['eyes'][0])
+ eyeR_ctrl_name = strip_org(bones['eyes'][1])
+
+ eyeL_ctrl_name = copy_bone(self.obj, bones['eyes'][0], eyeL_ctrl_name)
+ eyeR_ctrl_name = copy_bone(self.obj, bones['eyes'][1], eyeR_ctrl_name)
+ eyes_ctrl_name = copy_bone(self.obj, bones['eyes'][0], 'eyes')
+
+ eyeL_ctrl_e = eb[eyeL_ctrl_name]
+ eyeR_ctrl_e = eb[eyeR_ctrl_name]
+ eyes_ctrl_e = eb['eyes']
+
+ # eyes ctrls
+ eyeL_e = eb[bones['eyes'][0]]
+ eyeR_e = eb[bones['eyes'][1]]
+
+ interpupillary_distance = eyeL_e.head - eyeR_e.head
+ distance = (eyeL_e.head - eyeR_e.head) * 3
+ distance = distance.cross((0, 0, 1))
+
+ eyeL_ctrl_e.head += distance
+ eyeR_ctrl_e.head += distance
+ eyes_ctrl_e.head[:] = ( eyeL_ctrl_e.head + eyeR_ctrl_e.head ) / 2
+
+ for bone in [ eyeL_ctrl_e, eyeR_ctrl_e, eyes_ctrl_e ]:
+ # bone.tail[:] = bone.head + Vector( [ 0, 0, eyeL_e.length * 1.35 ] )
+ bone.tail[:] = bone.head + Vector([0, 0, interpupillary_distance.length * 0.3144])
+
+ ## Widget for transforming the both eyes
+ eye_master_names = []
+ for bone in bones['eyes']:
+ eye_master = copy_bone(
+ self.obj,
+ bone,
+ 'master_' + strip_org(bone)
+ )
+
+ eye_master_names.append( eye_master )
+
+ ## turbo: adding a master nose for transforming the whole nose
+ master_nose = copy_bone(self.obj, 'ORG-nose.004', 'nose_master')
+ eb[master_nose].tail[:] = \
+ eb[master_nose].head + Vector([0, self.face_length / -4, 0])
+
+ # ears ctrls
+ earL_name = strip_org( bones['ears'][0] )
+ earR_name = strip_org( bones['ears'][1] )
+
+ earL_ctrl_name = copy_bone( self.obj, org( bones['ears'][0] ), earL_name )
+ earR_ctrl_name = copy_bone( self.obj, org( bones['ears'][1] ), earR_name )
+
+ # jaw ctrl
+ jaw_ctrl_name = strip_org( bones['jaw'][2] ) + '_master'
+ jaw_ctrl_name = copy_bone( self.obj, bones['jaw'][2], jaw_ctrl_name )
+
+ jawL_org_e = eb[ bones['jaw'][0] ]
+ jawR_org_e = eb[ bones['jaw'][1] ]
+ jaw_org_e = eb[ bones['jaw'][2] ]
+
+ eb[ jaw_ctrl_name ].head[:] = ( jawL_org_e.head + jawR_org_e.head ) / 2
+
+ # teeth ctrls
+ teethT_name = strip_org( bones['teeth'][0] )
+ teethB_name = strip_org( bones['teeth'][1] )
+
+ teethT_ctrl_name = copy_bone( self.obj, org( bones['teeth'][0] ), teethT_name )
+ teethB_ctrl_name = copy_bone( self.obj, org( bones['teeth'][1] ), teethB_name )
+
+ # tongue ctrl
+ tongue_org = bones['tongue'].pop()
+ tongue_name = strip_org( tongue_org ) + '_master'
+
+ tongue_ctrl_name = copy_bone( self.obj, tongue_org, tongue_name )
+
+ flip_bone( self.obj, tongue_ctrl_name )
+
+ ## Assign widgets
+ bpy.ops.object.mode_set(mode ='OBJECT')
+
+ # Assign each eye widgets
+ create_eye_widget( self.obj, eyeL_ctrl_name )
+ create_eye_widget( self.obj, eyeR_ctrl_name )
+
+ # Assign eyes widgets
+ create_eyes_widget( self.obj, eyes_ctrl_name )
+
+ # Assign each eye_master widgets
+ for master in eye_master_names:
+ create_square_widget(self.obj, master)
+
+ # Assign nose_master widget
+ create_square_widget( self.obj, master_nose, size = 1 )
+
+ # Assign ears widget
+ create_ear_widget( self.obj, earL_ctrl_name )
+ create_ear_widget( self.obj, earR_ctrl_name )
+
+ # Assign jaw widget
+ create_jaw_widget( self.obj, jaw_ctrl_name )
+
+ # Assign teeth widget
+ create_teeth_widget( self.obj, teethT_ctrl_name )
+ create_teeth_widget( self.obj, teethB_ctrl_name )
+
+ # Assign tongue widget ( using the jaw widget )
+ create_jaw_widget( self.obj, tongue_ctrl_name )
+
+ return {
+ 'eyes' : [
+ eyeL_ctrl_name,
+ eyeR_ctrl_name,
+ eyes_ctrl_name,
+ ] + eye_master_names,
+ 'ears' : [ earL_ctrl_name, earR_ctrl_name ],
+ 'jaw' : [ jaw_ctrl_name ],
+ 'teeth' : [ teethT_ctrl_name, teethB_ctrl_name ],
+ 'tongue' : [ tongue_ctrl_name ],
+ 'nose' : [ master_nose ]
+ }
+
+ def create_tweak(self, bones, uniques, tails):
+ org_bones = self.org_bones
+
+ ## create tweak bones
+ bpy.ops.object.mode_set(mode ='EDIT')
+ eb = self.obj.data.edit_bones
+
+ tweaks = []
+
+ for bone in bones + list( uniques.keys() ):
+
+ tweak_name = strip_org( bone )
+
+ # pick name for unique bone from the uniques dictionary
+ if bone in list( uniques.keys() ):
+ tweak_name = uniques[bone]
+
+ tweak_name = copy_bone( self.obj, bone, tweak_name )
+ eb[ tweak_name ].use_connect = False
+ eb[ tweak_name ].parent = None
+
+ tweaks.append( tweak_name )
+
+ eb[ tweak_name ].tail[:] = \
+ eb[ tweak_name ].head + Vector(( 0, 0, self.face_length / 7 ))
+
+ # create tail bone
+ if bone in tails:
+ if 'lip.T.L.001' in bone:
+ tweak_name = copy_bone( self.obj, bone, 'lips.L' )
+ elif 'lip.T.R.001' in bone:
+ tweak_name = copy_bone( self.obj, bone, 'lips.R' )
+ else:
+ tweak_name = copy_bone( self.obj, bone, tweak_name )
+
+ eb[ tweak_name ].use_connect = False
+ eb[ tweak_name ].parent = None
+
+ eb[ tweak_name ].head = eb[ bone ].tail
+ eb[ tweak_name ].tail[:] = \
+ eb[ tweak_name ].head + Vector(( 0, 0, self.face_length / 7 ))
+
+ tweaks.append( tweak_name )
+
+ bpy.ops.object.mode_set(mode ='OBJECT')
+ pb = self.obj.pose.bones
+
+ primary_tweaks = [
+ "lid.B.L.002", "lid.T.L.002", "lid.B.R.002", "lid.T.R.002",
+ "chin", "brow.T.L.001", "brow.T.L.002", "brow.T.L.003",
+ "brow.T.R.001", "brow.T.R.002", "brow.T.R.003", "lip.B",
+ "lip.B.L.001", "lip.B.R.001", "cheek.B.L.001", "cheek.B.R.001",
+ "lips.L", "lips.R", "lip.T.L.001", "lip.T.R.001", "lip.T",
+ "nose.002", "nose.L.001", "nose.R.001"
+ ]
+
+ for bone in tweaks:
+ if bone in primary_tweaks:
+ if self.primary_layers:
+ pb[bone].bone.layers = self.primary_layers
+ create_face_widget( self.obj, bone, size = 1.5 )
+ else:
+ if self.secondary_layers:
+ pb[bone].bone.layers = self.secondary_layers
+ create_face_widget( self.obj, bone )
+
+ return { 'all' : tweaks }
+
+ def all_controls(self):
+ org_bones = self.org_bones
+
+ org_tongue_bones = sorted([ bone for bone in org_bones if 'tongue' in bone ])
+
+ org_to_ctrls = {
+ 'eyes' : [ 'eye.L', 'eye.R' ],
+ 'ears' : [ 'ear.L', 'ear.R' ],
+ 'jaw' : [ 'jaw.L', 'jaw.R', 'jaw' ],
+ 'teeth' : [ 'teeth.T', 'teeth.B' ],
+ 'tongue' : [ org_tongue_bones[0] ]
+ }
+
+ tweak_unique = { 'lip.T.L' : 'lip.T',
+ 'lip.B.L' : 'lip.B' }
+
+ org_to_ctrls = { key : [ org( bone ) for bone in org_to_ctrls[key] ] for key in org_to_ctrls.keys() }
+ tweak_unique = { org( key ) : tweak_unique[key] for key in tweak_unique.keys() }
+
+ tweak_exceptions = [] # bones not used to create tweaks
+ tweak_exceptions += [ bone for bone in org_bones if 'forehead' in bone or 'temple' in bone ]
+
+ tweak_tail = [ 'brow.B.L.003', 'brow.B.R.003', 'nose.004', 'chin.001' ]
+ tweak_tail += [ 'lip.T.L.001', 'lip.T.R.001', 'tongue.002' ]
+
+ tweak_exceptions += [ 'lip.T.R', 'lip.B.R', 'ear.L.001', 'ear.R.001' ] + list(tweak_unique.keys())
+ tweak_exceptions += [ 'face', 'cheek.T.L', 'cheek.T.R', 'cheek.B.L', 'cheek.B.R' ]
+ tweak_exceptions += [ 'ear.L', 'ear.R', 'eye.L', 'eye.R' ]
+
+ tweak_exceptions += org_to_ctrls.keys()
+ tweak_exceptions += org_to_ctrls['teeth']
+
+ tweak_exceptions.pop( tweak_exceptions.index('tongue') )
+ tweak_exceptions.pop( tweak_exceptions.index('jaw') )
+
+ tweak_exceptions = [ org( bone ) for bone in tweak_exceptions ]
+ tweak_tail = [ org( bone ) for bone in tweak_tail ]
+
+ org_to_tweak = sorted( [ bone for bone in org_bones if bone not in tweak_exceptions ] )
+
+ ctrls = self.create_ctrl( org_to_ctrls )
+ tweaks = self.create_tweak( org_to_tweak, tweak_unique, tweak_tail )
+
+ return { 'ctrls' : ctrls, 'tweaks' : tweaks }, tweak_unique
+
+ def create_mch(self, jaw_ctrl, tongue_ctrl):
+ org_bones = self.org_bones
+ bpy.ops.object.mode_set(mode ='EDIT')
+ eb = self.obj.data.edit_bones
+
+ # Create eyes mch bones
+ eyes = [ bone for bone in org_bones if 'eye' in bone ]
+
+ mch_bones = { strip_org( eye ) : [] for eye in eyes }
+
+ for eye in eyes:
+ mch_name = make_mechanism_name( strip_org( eye ) )
+ mch_name = copy_bone( self.obj, eye, mch_name )
+ eb[ mch_name ].use_connect = False
+ eb[ mch_name ].parent = None
+
+ mch_bones[ strip_org( eye ) ].append( mch_name )
+
+ mch_name = copy_bone( self.obj, eye, mch_name )
+ eb[ mch_name ].use_connect = False
+ eb[ mch_name ].parent = None
+
+ mch_bones[ strip_org( eye ) ].append( mch_name )
+
+ eb[ mch_name ].head[:] = eb[ mch_name ].tail
+ eb[ mch_name ].tail[:] = eb[ mch_name ].head + Vector( ( 0, 0, 0.005 ) )
+
+ # Create the eyes' parent mch
+ face = [ bone for bone in org_bones if 'face' in bone ].pop()
+
+ mch_name = 'eyes_parent'
+ mch_name = make_mechanism_name( mch_name )
+ mch_name = copy_bone( self.obj, face, mch_name )
+ eb[ mch_name ].use_connect = False
+ eb[ mch_name ].parent = None
+
+ eb[ mch_name ].length /= 4
+
+ mch_bones['eyes_parent'] = [ mch_name ]
+
+ # Create the lids' mch bones
+ all_lids = [ bone for bone in org_bones if 'lid' in bone ]
+ lids_L, lids_R = self.symmetrical_split( all_lids )
+
+ all_lids = [ lids_L, lids_R ]
+
+ mch_bones['lids'] = []
+
+ for i in range( 2 ):
+ for bone in all_lids[i]:
+ mch_name = make_mechanism_name( strip_org( bone ) )
+ mch_name = copy_bone( self.obj, eyes[i], mch_name )
+
+ eb[ mch_name ].use_connect = False
+ eb[ mch_name ].parent = None
+
+ eb[ mch_name ].tail[:] = eb[ bone ].head
+
+ mch_bones['lids'].append( mch_name )
+
+ mch_bones['jaw'] = []
+
+ length_subtractor = eb[ jaw_ctrl ].length / 6
+ # Create the jaw mch bones
+ for i in range( 6 ):
+ if i == 0:
+ mch_name = make_mechanism_name( 'mouth_lock' )
+ else:
+ mch_name = make_mechanism_name( jaw_ctrl )
+
+ mch_name = copy_bone( self.obj, jaw_ctrl, mch_name )
+
+ eb[ mch_name ].use_connect = False
+ eb[ mch_name ].parent = None
+
+ eb[ mch_name ].length = eb[ jaw_ctrl ].length - length_subtractor * i
+
+ mch_bones['jaw'].append( mch_name )
+
+ # Tongue mch bones
+
+ mch_bones['tongue'] = []
+
+ # create mch bones for all tongue org_bones except the first one
+ for bone in sorted([ org for org in org_bones if 'tongue' in org ])[1:]:
+ mch_name = make_mechanism_name( strip_org( bone ) )
+ mch_name = copy_bone( self.obj, tongue_ctrl, mch_name )
+
+ eb[ mch_name ].use_connect = False
+ eb[ mch_name ].parent = None
+
+ mch_bones['tongue'].append( mch_name )
+
+ return mch_bones
+
+ def parent_bones(self, all_bones, tweak_unique):
+ org_bones = self.org_bones
+ bpy.ops.object.mode_set(mode ='EDIT')
+ eb = self.obj.data.edit_bones
+
+ face_name = [ bone for bone in org_bones if 'face' in bone ].pop()
+
+ # Initially parenting all bones to the face org bone.
+ for category in list( all_bones.keys() ):
+ for area in list( all_bones[category] ):
+ for bone in all_bones[category][area]:
+ eb[ bone ].parent = eb[ face_name ]
+
+ ## Parenting all deformation bones and org bones
+
+ # Parent all the deformation bones that have respective tweaks
+ def_tweaks = [ bone for bone in all_bones['deform']['all'] if bone[4:] in all_bones['tweaks']['all'] ]
+
+ # Parent all org bones to the ORG-face
+ for bone in [ bone for bone in org_bones if 'face' not in bone ]:
+ eb[ bone ].parent = eb[ org('face') ]
+
+ for bone in def_tweaks:
+ # the def and the matching org bone are parented to their corresponding tweak,
+ # whose name is the same as that of the def bone, without the "DEF-" (first 4 chars)
+ eb[ bone ].parent = eb[ bone[4:] ]
+ eb[ org( bone[4:] ) ].parent = eb[ bone[4:] ]
+
+ # Parent ORG eyes to corresponding mch bones
+ for bone in [ bone for bone in org_bones if 'eye' in bone ]:
+ eb[ bone ].parent = eb[ make_mechanism_name( strip_org( bone ) ) ]
+
+ for lip_tweak in list( tweak_unique.values() ):
+ # find the def bones that match unique lip_tweaks by slicing [4:-2]
+ # example: 'lip.B' matches 'DEF-lip.B.R' and 'DEF-lip.B.L' if
+ # you cut off the "DEF-" [4:] and the ".L" or ".R" [:-2]
+ lip_defs = [ bone for bone in all_bones['deform']['all'] if bone[4:-2] == lip_tweak ]
+
+ for bone in lip_defs:
+ eb[bone].parent = eb[ lip_tweak ]
+
+ # parent cheek bones top respetive tweaks
+ lips = [ 'lips.L', 'lips.R' ]
+ brows = [ 'brow.T.L', 'brow.T.R' ]
+ cheekB_defs = [ 'DEF-cheek.B.L', 'DEF-cheek.B.R' ]
+ cheekT_defs = [ 'DEF-cheek.T.L', 'DEF-cheek.T.R' ]
+
+ for lip, brow, cheekB, cheekT in zip( lips, brows, cheekB_defs, cheekT_defs ):
+ eb[ cheekB ].parent = eb[ lip ]
+ eb[ cheekT ].parent = eb[ brow ]
+
+ # parent ear deform bones to their controls
+ ear_defs = [ 'DEF-ear.L', 'DEF-ear.L.001', 'DEF-ear.R', 'DEF-ear.R.001' ]
+ ear_ctrls = [ 'ear.L', 'ear.R' ]
+
+ eb[ 'DEF-jaw' ].parent = eb[ 'jaw' ] # Parent jaw def bone to jaw tweak
+
+ for ear_ctrl in ear_ctrls:
+ for ear_def in ear_defs:
+ if ear_ctrl in ear_def:
+ eb[ ear_def ].parent = eb[ ear_ctrl ]
+
+ # Parent eyelid deform bones (each lid def bone is parented to its respective MCH bone)
+ def_lids = [ bone for bone in all_bones['deform']['all'] if 'lid' in bone ]
+
+ for bone in def_lids:
+ mch = make_mechanism_name( bone[4:] )
+ eb[ bone ].parent = eb[ mch ]
+
+ ## Parenting all mch bones
+
+ eb[ 'MCH-eyes_parent' ].parent = None # eyes_parent will be parented to root
+
+ # parent all mch tongue bones to the jaw master control bone
+ for bone in all_bones['mch']['tongue']:
+ eb[ bone ].parent = eb[ all_bones['ctrls']['jaw'][0] ]
+
+ ## Parenting the control bones
+
+ # parent teeth.B and tongue master controls to the jaw master control bone
+ for bone in [ 'teeth.B', 'tongue_master' ]:
+ eb[ bone ].parent = eb[ all_bones['ctrls']['jaw'][0] ]
+
+ # eyes
+ eb[ 'eyes' ].parent = eb[ 'MCH-eyes_parent' ]
+
+ eyes = [
+ bone for bone in all_bones['ctrls']['eyes'] if 'eyes' not in bone
+ ][0:2]
+
+ for eye in eyes:
+ eb[ eye ].parent = eb[ 'eyes' ]
+
+ ## turbo: parent eye master bones to face
+ for eye_master in eyes[2:]:
+ eb[ eye_master ].parent = eb[ 'ORG-face' ]
+
+ # Parent brow.b, eyes mch and lid tweaks and mch bones to masters
+ tweaks = [
+ b for b in all_bones['tweaks']['all'] if 'lid' in b or 'brow.B' in b
+ ]
+ mch = all_bones['mch']['lids'] + \
+ all_bones['mch']['eye.R'] + \
+ all_bones['mch']['eye.L']
+
+ everyone = tweaks + mch
+
+ left, right = self.symmetrical_split( everyone )
+
+ for l in left:
+ eb[ l ].parent = eb[ 'master_eye.L' ]
+
+ for r in right:
+ eb[ r ].parent = eb[ 'master_eye.R' ]
+
+ ## turbo: nose to mch jaw.004
+ eb[ all_bones['ctrls']['nose'].pop() ].parent = eb['MCH-jaw_master.004']
+
+ ## Parenting the tweak bones
+
+ # Jaw children (values) groups and their parents (keys)
+ groups = {
+ 'jaw_master' : [
+ 'jaw',
+ 'jaw.R.001',
+ 'jaw.L.001',
+ 'chin.L',
+ 'chin.R',
+ 'chin',
+ 'tongue.003'
+ ],
+ 'MCH-jaw_master' : [
+ 'lip.B'
+ ],
+ 'MCH-jaw_master.001' : [
+ 'lip.B.L.001',
+ 'lip.B.R.001'
+ ],
+ 'MCH-jaw_master.002' : [
+ 'lips.L',
+ 'lips.R',
+ 'cheek.B.L.001',
+ 'cheek.B.R.001'
+ ],
+ 'MCH-jaw_master.003' : [
+ 'lip.T',
+ 'lip.T.L.001',
+ 'lip.T.R.001'
+ ],
+ 'MCH-jaw_master.004' : [
+ 'cheek.T.L.001',
+ 'cheek.T.R.001'
+ ],
+ 'nose_master' : [
+ 'nose.002',
+ 'nose.004',
+ 'nose.L.001',
+ 'nose.R.001'
+ ]
+ }
+
+ for parent in list( groups.keys() ):
+ for bone in groups[parent]:
+ eb[ bone ].parent = eb[ parent ]
+
+ # Remaining arbitrary relatioships for tweak bone parenting
+ eb[ 'chin.001' ].parent = eb[ 'chin' ]
+ eb[ 'chin.002' ].parent = eb[ 'lip.B' ]
+ eb[ 'nose.001' ].parent = eb[ 'nose.002' ]
+ eb[ 'nose.003' ].parent = eb[ 'nose.002' ]
+ eb[ 'nose.005' ].parent = eb[ 'lip.T' ]
+ eb[ 'tongue' ].parent = eb[ 'tongue_master' ]
+ eb[ 'tongue.001' ].parent = eb[ 'MCH-tongue.001' ]
+ eb[ 'tongue.002' ].parent = eb[ 'MCH-tongue.002' ]
+
+ for bone in [ 'ear.L.002', 'ear.L.003', 'ear.L.004' ]:
+ eb[ bone ].parent = eb[ 'ear.L' ]
+ eb[ bone.replace( '.L', '.R' ) ].parent = eb[ 'ear.R' ]
+
+ def make_constraits(self, constraint_type, bone, subtarget, influence = 1):
+ org_bones = self.org_bones
+ bpy.ops.object.mode_set(mode ='OBJECT')
+ pb = self.obj.pose.bones
+
+ owner_pb = pb[bone]
+
+ if constraint_type == 'def_tweak':
+
+ const = owner_pb.constraints.new( 'DAMPED_TRACK' )
+ const.target = self.obj
+ const.subtarget = subtarget
+
+ const = owner_pb.constraints.new( 'STRETCH_TO' )
+ const.target = self.obj
+ const.subtarget = subtarget
+
+ elif constraint_type == 'def_lids':
+
+ const = owner_pb.constraints.new( 'DAMPED_TRACK' )
+ const.target = self.obj
+ const.subtarget = subtarget
+ const.head_tail = 1.0
+
+ const = owner_pb.constraints.new( 'STRETCH_TO' )
+ const.target = self.obj
+ const.subtarget = subtarget
+ const.head_tail = 1.0
+
+ elif constraint_type == 'mch_eyes':
+
+ const = owner_pb.constraints.new( 'DAMPED_TRACK' )
+ const.target = self.obj
+ const.subtarget = subtarget
+
+ elif constraint_type == 'mch_eyes_lids_follow':
+
+ const = owner_pb.constraints.new( 'COPY_LOCATION' )
+ const.target = self.obj
+ const.subtarget = subtarget
+ const.head_tail = 1.0
+
+ elif constraint_type == 'mch_eyes_parent':
+
+ const = owner_pb.constraints.new( 'COPY_TRANSFORMS' )
+ const.target = self.obj
+ const.subtarget = subtarget
+
+ elif constraint_type == 'mch_jaw_master':
+
+ const = owner_pb.constraints.new( 'COPY_TRANSFORMS' )
+ const.target = self.obj
+ const.subtarget = subtarget
+ const.influence = influence
+
+ elif constraint_type == 'teeth':
+
+ const = owner_pb.constraints.new( 'COPY_TRANSFORMS' )
+ const.target = self.obj
+ const.subtarget = subtarget
+ const.influence = influence
+
+ elif constraint_type == 'tweak_copyloc':
+
+ const = owner_pb.constraints.new( 'COPY_LOCATION' )
+ const.target = self.obj
+ const.subtarget = subtarget
+ const.influence = influence
+ const.use_offset = True
+ const.target_space = 'LOCAL'
+ const.owner_space = 'LOCAL'
+
+ elif constraint_type == 'tweak_copy_rot_scl':
+
+ const = owner_pb.constraints.new( 'COPY_ROTATION' )
+ const.target = self.obj
+ const.subtarget = subtarget
+ const.use_offset = True
+ const.target_space = 'LOCAL'
+ const.owner_space = 'LOCAL'
+
+ const = owner_pb.constraints.new( 'COPY_SCALE' )
+ const.target = self.obj
+ const.subtarget = subtarget
+ const.use_offset = True
+ const.target_space = 'LOCAL'
+ const.owner_space = 'LOCAL'
+
+ elif constraint_type == 'tweak_copyloc_inv':
+
+ const = owner_pb.constraints.new( 'COPY_LOCATION' )
+ const.target = self.obj
+ const.subtarget = subtarget
+ const.influence = influence
+ const.target_space = 'LOCAL'
+ const.owner_space = 'LOCAL'
+ const.use_offset = True
+ const.invert_x = True
+ const.invert_y = True
+ const.invert_z = True
+
+ elif constraint_type == 'mch_tongue_copy_trans':
+
+ const = owner_pb.constraints.new( 'COPY_TRANSFORMS' )
+ const.target = self.obj
+ const.subtarget = subtarget
+ const.influence = influence
+
+ def constraints( self, all_bones ):
+ ## Def bone constraints
+
+ def_specials = {
+ # 'bone' : 'target'
+ 'DEF-jaw' : 'chin',
+ 'DEF-chin.L' : 'lips.L',
+ 'DEF-jaw.L.001' : 'chin.L',
+ 'DEF-chin.R' : 'lips.R',
+ 'DEF-jaw.R.001' : 'chin.R',
+ 'DEF-brow.T.L.003' : 'nose',
+ 'DEF-ear.L.003' : 'ear.L.004',
+ 'DEF-ear.L.004' : 'ear.L',
+ 'DEF-ear.R.003' : 'ear.R.004',
+ 'DEF-ear.R.004' : 'ear.R',
+ 'DEF-lip.B.L.001' : 'lips.L',
+ 'DEF-lip.B.R.001' : 'lips.R',
+ 'DEF-cheek.B.L.001' : 'brow.T.L',
+ 'DEF-cheek.B.R.001' : 'brow.T.R',
+ 'DEF-lip.T.L.001' : 'lips.L',
+ 'DEF-lip.T.R.001' : 'lips.R',
+ 'DEF-cheek.T.L.001' : 'nose.L',
+ 'DEF-nose.L.001' : 'nose.002',
+ 'DEF-cheek.T.R.001' : 'nose.R',
+ 'DEF-nose.R.001' : 'nose.002',
+ 'DEF-forehead.L' : 'brow.T.L.003',
+ 'DEF-forehead.L.001' : 'brow.T.L.002',
+ 'DEF-forehead.L.002' : 'brow.T.L.001',
+ 'DEF-temple.L' : 'jaw.L',
+ 'DEF-brow.T.R.003' : 'nose',
+ 'DEF-forehead.R' : 'brow.T.R.003',
+ 'DEF-forehead.R.001' : 'brow.T.R.002',
+ 'DEF-forehead.R.002' : 'brow.T.R.001',
+ 'DEF-temple.R' : 'jaw.R'
+ }
+
+ pattern = r'^DEF-(\w+\.?\w?\.?\w?)(\.?)(\d*?)(\d?)$'
+
+ for bone in [ bone for bone in all_bones['deform']['all'] if 'lid' not in bone ]:
+ if bone in list( def_specials.keys() ):
+ self.make_constraits('def_tweak', bone, def_specials[bone] )
+ else:
+ matches = re.match( pattern, bone ).groups()
+ if len( matches ) > 1 and matches[-1]:
+ num = int( matches[-1] ) + 1
+ str_list = list( matches )[:-1] + [ str( num ) ]
+ tweak = "".join( str_list )
+ else:
+ tweak = "".join( matches ) + ".001"
+ self.make_constraits('def_tweak', bone, tweak )
+
+ def_lids = sorted( [ bone for bone in all_bones['deform']['all'] if 'lid' in bone ] )
+ mch_lids = sorted( [ bone for bone in all_bones['mch']['lids'] ] )
+
+ def_lidsL, def_lidsR = self.symmetrical_split( def_lids )
+ mch_lidsL, mch_lidsR = self.symmetrical_split( mch_lids )
+
+ # Take the last mch_lid bone and place it at the end
+ mch_lidsL = mch_lidsL[1:] + [ mch_lidsL[0] ]
+ mch_lidsR = mch_lidsR[1:] + [ mch_lidsR[0] ]
+
+ for boneL, boneR, mchL, mchR in zip( def_lidsL, def_lidsR, mch_lidsL, mch_lidsR ):
+ self.make_constraits('def_lids', boneL, mchL )
+ self.make_constraits('def_lids', boneR, mchR )
+
+ ## MCH constraints
+
+ # mch lids constraints
+ for bone in all_bones['mch']['lids']:
+ tweak = bone[4:] # remove "MCH-" from bone name
+ self.make_constraits('mch_eyes', bone, tweak )
+
+ # mch eyes constraints
+ for bone in [ 'MCH-eye.L', 'MCH-eye.R' ]:
+ ctrl = bone[4:] # remove "MCH-" from bone name
+ self.make_constraits('mch_eyes', bone, ctrl )
+
+ for bone in [ 'MCH-eye.L.001', 'MCH-eye.R.001' ]:
+ target = bone[:-4] # remove number from the end of the name
+ self.make_constraits('mch_eyes_lids_follow', bone, target )
+
+ # mch eyes parent constraints
+ self.make_constraits('mch_eyes_parent', 'MCH-eyes_parent', 'ORG-face' )
+
+ ## Jaw constraints
+
+ # jaw master mch bones
+ self.make_constraits( 'mch_jaw_master', 'MCH-mouth_lock', 'jaw_master', 0.20 )
+ self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master', 'jaw_master', 1.00 )
+ self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master.001', 'jaw_master', 0.75 )
+ self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master.002', 'jaw_master', 0.35 )
+ self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master.003', 'jaw_master', 0.10 )
+ self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master.004', 'jaw_master', 0.025 )
+
+ self.make_constraits( 'teeth', 'ORG-teeth.T', 'teeth.T', 1.00 )
+ self.make_constraits( 'teeth', 'ORG-teeth.B', 'teeth.B', 1.00 )
+
+ for bone in all_bones['mch']['jaw'][1:-1]:
+ self.make_constraits( 'mch_jaw_master', bone, 'MCH-mouth_lock' )
+
+ ## Tweak bones constraints
+
+ # copy location constraints for tweak bones of both sides
+ tweak_copyloc_L = {
+ 'brow.T.L.002' : [ [ 'brow.T.L.001', 'brow.T.L.003' ], [ 0.5, 0.5 ] ],
+ 'ear.L.003' : [ [ 'ear.L.004', 'ear.L.002' ], [ 0.5, 0.5 ] ],
+ 'brow.B.L.001' : [ [ 'brow.B.L.002' ], [ 0.6 ] ],
+ 'brow.B.L.003' : [ [ 'brow.B.L.002' ], [ 0.6 ] ],
+ 'brow.B.L.002' : [ [ 'lid.T.L.001', ], [ 0.25 ] ],
+ 'brow.B.L.002' : [ [ 'brow.T.L.002', ], [ 0.25 ] ],
+ 'lid.T.L.001' : [ [ 'lid.T.L.002' ], [ 0.6 ] ],
+ 'lid.T.L.003' : [ [ 'lid.T.L.002', ], [ 0.6 ] ],
+ 'lid.T.L.002' : [ [ 'MCH-eye.L.001', ], [ 0.5 ] ],
+ 'lid.B.L.001' : [ [ 'lid.B.L.002', ], [ 0.6 ] ],
+ 'lid.B.L.003' : [ [ 'lid.B.L.002', ], [ 0.6 ] ],
+ 'lid.B.L.002' : [ [ 'MCH-eye.L.001', 'cheek.T.L.001' ], [ 0.5, 0.1 ] ],
+ 'cheek.T.L.001' : [ [ 'cheek.B.L.001', ], [ 0.5 ] ],
+ 'nose.L' : [ [ 'nose.L.001', ], [ 0.25 ] ],
+ 'nose.L.001' : [ [ 'lip.T.L.001', ], [ 0.2 ] ],
+ 'cheek.B.L.001' : [ [ 'lips.L', ], [ 0.5 ] ],
+ 'lip.T.L.001' : [ [ 'lips.L', 'lip.T' ], [ 0.25, 0.5 ] ],
+ 'lip.B.L.001' : [ [ 'lips.L', 'lip.B' ], [ 0.25, 0.5 ] ]
+ }
+
+ for owner in list( tweak_copyloc_L.keys() ):
+
+ targets, influences = tweak_copyloc_L[owner]
+ for target, influence in zip( targets, influences ):
+
+ # Left side constraints
+ self.make_constraits( 'tweak_copyloc', owner, target, influence )
+
+ # create constraints for the right side too
+ ownerR = owner.replace( '.L', '.R' )
+ targetR = target.replace( '.L', '.R' )
+ self.make_constraits( 'tweak_copyloc', ownerR, targetR, influence )
+
+ # copy rotation & scale constraints for tweak bones of both sides
+ tweak_copy_rot_scl_L = {
+ 'lip.T.L.001' : 'lip.T',
+ 'lip.B.L.001' : 'lip.B'
+ }
+
+ for owner in list( tweak_copy_rot_scl_L.keys() ):
+ target = tweak_copy_rot_scl_L[owner]
+ influence = tweak_copy_rot_scl_L[owner]
+ self.make_constraits( 'tweak_copy_rot_scl', owner, target )
+
+ # create constraints for the right side too
+ owner = owner.replace( '.L', '.R' )
+ self.make_constraits( 'tweak_copy_rot_scl', owner, target )
+
+ # inverted tweak bones constraints
+ tweak_nose = {
+ 'nose.001' : [ 'nose.002', 0.35 ],
+ 'nose.003' : [ 'nose.002', 0.5 ],
+ 'nose.005' : [ 'lip.T', 0.5 ],
+ 'chin.002' : [ 'lip.B', 0.5 ]
+ }
+
+ for owner in list( tweak_nose.keys() ):
+ target = tweak_nose[owner][0]
+ influence = tweak_nose[owner][1]
+ self.make_constraits( 'tweak_copyloc_inv', owner, target, influence )
+
+ # MCH tongue constraints
+ divider = len( all_bones['mch']['tongue'] ) + 1
+ factor = len( all_bones['mch']['tongue'] )
+
+ for owner in all_bones['mch']['tongue']:
+ self.make_constraits( 'mch_tongue_copy_trans', owner, 'tongue_master', ( 1 / divider ) * factor )
+ factor -= 1
+
+ def drivers_and_props( self, all_bones ):
+
+ bpy.ops.object.mode_set(mode ='OBJECT')
+ pb = self.obj.pose.bones
+
+ jaw_ctrl = all_bones['ctrls']['jaw'][0]
+ eyes_ctrl = all_bones['ctrls']['eyes'][2]
+
+ jaw_prop = 'mouth_lock'
+ eyes_prop = 'eyes_follow'
+
+ for bone, prop_name in zip( [ jaw_ctrl, eyes_ctrl ], [ jaw_prop, eyes_prop ] ):
+ if bone == jaw_ctrl:
+ pb[ bone ][ prop_name ] = 0.0
+ else:
+ pb[ bone ][ prop_name ] = 1.0
+
+ prop = rna_idprop_ui_prop_get( pb[ bone ], prop_name )
+ prop["min"] = 0.0
+ prop["max"] = 1.0
+ prop["soft_min"] = 0.0
+ prop["soft_max"] = 1.0
+ prop["description"] = prop_name
+
+ # Jaw drivers
+ mch_jaws = all_bones['mch']['jaw'][1:-1]
+
+ for bone in mch_jaws:
+ drv = pb[ bone ].constraints[1].driver_add("influence").driver
+ drv.type='SUM'
+
+ var = drv.variables.new()
+ var.name = jaw_prop
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = pb[ jaw_ctrl ].path_from_id() + '['+ '"' + jaw_prop + '"' + ']'
+
+
+ # Eyes driver
+ mch_eyes_parent = all_bones['mch']['eyes_parent'][0]
+
+ drv = pb[ mch_eyes_parent ].constraints[0].driver_add("influence").driver
+ drv.type='SUM'
+
+ var = drv.variables.new()
+ var.name = eyes_prop
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = pb[ eyes_ctrl ].path_from_id() + '['+ '"' + eyes_prop + '"' + ']'
+
+ return jaw_prop, eyes_prop
+
+ def create_bones(self):
+ org_bones = self.org_bones
+ bpy.ops.object.mode_set(mode ='EDIT')
+ eb = self.obj.data.edit_bones
+
+ # Clear parents for org bones
+ for bone in [ bone for bone in org_bones if 'face' not in bone ]:
+ eb[bone].use_connect = False
+ eb[bone].parent = None
+
+ all_bones = {}
+
+ def_names = self.create_deformation()
+ ctrls, tweak_unique = self.all_controls()
+ mchs = self.create_mch(
+ ctrls['ctrls']['jaw'][0],
+ ctrls['ctrls']['tongue'][0]
+ )
+ return {
+ 'deform' : def_names,
+ 'ctrls' : ctrls['ctrls'],
+ 'tweaks' : ctrls['tweaks'],
+ 'mch' : mchs
+ }, tweak_unique
+
+ def generate(self):
+
+ all_bones, tweak_unique = self.create_bones()
+ self.parent_bones(all_bones, tweak_unique)
+ self.constraints(all_bones)
+ jaw_prop, eyes_prop = self.drivers_and_props(all_bones)
+
+
+ # Create UI
+ all_controls = []
+ all_controls += [ bone for bone in [ bgroup for bgroup in [ all_bones['ctrls'][group] for group in list( all_bones['ctrls'].keys() ) ] ] ]
+ all_controls += [ bone for bone in [ bgroup for bgroup in [ all_bones['tweaks'][group] for group in list( all_bones['tweaks'].keys() ) ] ] ]
+
+ all_ctrls = []
+ for group in all_controls:
+ for bone in group:
+ all_ctrls.append( bone )
+
+ controls_string = ", ".join(["'" + x + "'" for x in all_ctrls])
+ return [ script % (
+ controls_string,
+ all_bones['ctrls']['jaw'][0],
+ all_bones['ctrls']['eyes'][2],
+ jaw_prop,
+ eyes_prop )
+ ]
+
+
+def add_parameters(params):
+ """ Add the parameters of this rig type to the
+ RigifyParameters PropertyGroup
+ """
+
+ #Setting up extra layers for the tweak bones
+ params.primary_layers_extra = bpy.props.BoolProperty(
+ name = "primary_layers_extra",
+ default = True,
+ description = ""
+ )
+ params.primary_layers = bpy.props.BoolVectorProperty(
+ size = 32,
+ description = "Layers for the 1st tweak controls to be on",
+ default = tuple( [ i == 1 for i in range(0, 32) ] )
+ )
+ params.secondary_layers_extra = bpy.props.BoolProperty(
+ name = "secondary_layers_extra",
+ default = True,
+ description = ""
+ )
+ params.secondary_layers = bpy.props.BoolVectorProperty(
+ size = 32,
+ description = "Layers for the 2nd tweak controls to be on",
+ default = tuple( [ i == 1 for i in range(0, 32) ] )
+ )
+
+
+def parameters_ui(layout, params):
+ """ Create the ui for the rig parameters."""
+ layers = ["primary_layers", "secondary_layers"]
+
+ for layer in layers:
+ r = layout.row()
+ r.prop( params, layer + "_extra" )
+ r.active = getattr( params, layer + "_extra" )
+
+ col = r.column(align=True)
+ row = col.row(align=True)
+ for i in range(8):
+ row.prop(params, layer, index=i, toggle=True, text="")
+
+ row = col.row(align=True)
+ for i in range(16,24):
+ row.prop(params, layer, index=i, toggle=True, text="")
+
+ col = r.column(align=True)
+ row = col.row(align=True)
+
+ for i in range(8,16):
+ row.prop(params, layer, index=i, toggle=True, text="")
+
+ row = col.row(align=True)
+ for i in range(24,32):
+ row.prop(params, layer, index=i, toggle=True, text="")
+
+
+def create_sample(obj):
+ # generated by rigify.utils.write_metarig
+ bpy.ops.object.mode_set(mode='EDIT')
+ arm = obj.data
+
+ bones = {}
+
+ bone = arm.edit_bones.new('face')
+ bone.head[:] = -0.0000, -0.0013, 0.0437
+ bone.tail[:] = -0.0000, -0.0013, 0.1048
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bones['face'] = bone.name
+ bone = arm.edit_bones.new('nose')
+ bone.head[:] = 0.0000, -0.0905, 0.1125
+ bone.tail[:] = 0.0000, -0.1105, 0.0864
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['nose'] = bone.name
+ bone = arm.edit_bones.new('lip.T.L')
+ bone.head[:] = 0.0000, -0.1022, 0.0563
+ bone.tail[:] = 0.0131, -0.0986, 0.0567
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['lip.T.L'] = bone.name
+ bone = arm.edit_bones.new('lip.B.L')
+ bone.head[:] = 0.0000, -0.0993, 0.0455
+ bone.tail[:] = 0.0124, -0.0938, 0.0488
+ bone.roll = -0.0789
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['lip.B.L'] = bone.name
+ bone = arm.edit_bones.new('jaw')
+ bone.head[:] = 0.0000, -0.0389, 0.0222
+ bone.tail[:] = 0.0000, -0.0923, 0.0044
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['jaw'] = bone.name
+ bone = arm.edit_bones.new('ear.L')
+ bone.head[:] = 0.0616, -0.0083, 0.0886
+ bone.tail[:] = 0.0663, -0.0101, 0.1151
+ bone.roll = -0.0324
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['ear.L'] = bone.name
+ bone = arm.edit_bones.new('ear.R')
+ bone.head[:] = -0.0616, -0.0083, 0.0886
+ bone.tail[:] = -0.0663, -0.0101, 0.1151
+ bone.roll = 0.0324
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['ear.R'] = bone.name
+ bone = arm.edit_bones.new('lip.T.R')
+ bone.head[:] = -0.0000, -0.1022, 0.0563
+ bone.tail[:] = -0.0131, -0.0986, 0.0567
+ bone.roll = -0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['lip.T.R'] = bone.name
+ bone = arm.edit_bones.new('lip.B.R')
+ bone.head[:] = -0.0000, -0.0993, 0.0455
+ bone.tail[:] = -0.0124, -0.0938, 0.0488
+ bone.roll = 0.0789
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['lip.B.R'] = bone.name
+ bone = arm.edit_bones.new('brow.B.L')
+ bone.head[:] = 0.0530, -0.0705, 0.1153
+ bone.tail[:] = 0.0472, -0.0780, 0.1192
+ bone.roll = 0.0412
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['brow.B.L'] = bone.name
+ bone = arm.edit_bones.new('lid.T.L')
+ bone.head[:] = 0.0515, -0.0692, 0.1104
+ bone.tail[:] = 0.0474, -0.0785, 0.1136
+ bone.roll = 0.1166
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['lid.T.L'] = bone.name
+ bone = arm.edit_bones.new('brow.B.R')
+ bone.head[:] = -0.0530, -0.0705, 0.1153
+ bone.tail[:] = -0.0472, -0.0780, 0.1192
+ bone.roll = -0.0412
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['brow.B.R'] = bone.name
+ bone = arm.edit_bones.new('lid.T.R')
+ bone.head[:] = -0.0515, -0.0692, 0.1104
+ bone.tail[:] = -0.0474, -0.0785, 0.1136
+ bone.roll = -0.1166
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['lid.T.R'] = bone.name
+ bone = arm.edit_bones.new('forehead.L')
+ bone.head[:] = 0.0113, -0.0764, 0.1611
+ bone.tail[:] = 0.0144, -0.0912, 0.1236
+ bone.roll = 1.4313
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['forehead.L'] = bone.name
+ bone = arm.edit_bones.new('forehead.R')
+ bone.head[:] = -0.0113, -0.0764, 0.1611
+ bone.tail[:] = -0.0144, -0.0912, 0.1236
+ bone.roll = -1.4313
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['forehead.R'] = bone.name
+ bone = arm.edit_bones.new('eye.L')
+ bone.head[:] = 0.0360, -0.0686, 0.1107
+ bone.tail[:] = 0.0360, -0.0848, 0.1107
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['eye.L'] = bone.name
+ bone = arm.edit_bones.new('eye.R')
+ bone.head[:] = -0.0360, -0.0686, 0.1107
+ bone.tail[:] = -0.0360, -0.0848, 0.1107
+ bone.roll = -0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['eye.R'] = bone.name
+ bone = arm.edit_bones.new('cheek.T.L')
+ bone.head[:] = 0.0568, -0.0506, 0.1052
+ bone.tail[:] = 0.0379, -0.0834, 0.0816
+ bone.roll = -0.0096
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['cheek.T.L'] = bone.name
+ bone = arm.edit_bones.new('cheek.T.R')
+ bone.head[:] = -0.0568, -0.0506, 0.1052
+ bone.tail[:] = -0.0379, -0.0834, 0.0816
+ bone.roll = 0.0096
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['cheek.T.R'] = bone.name
+ bone = arm.edit_bones.new('teeth.T')
+ bone.head[:] = 0.0000, -0.0927, 0.0613
+ bone.tail[:] = 0.0000, -0.0621, 0.0613
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['teeth.T'] = bone.name
+ bone = arm.edit_bones.new('teeth.B')
+ bone.head[:] = 0.0000, -0.0881, 0.0397
+ bone.tail[:] = 0.0000, -0.0575, 0.0397
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['teeth.B'] = bone.name
+ bone = arm.edit_bones.new('tongue')
+ bone.head[:] = 0.0000, -0.0781, 0.0493
+ bone.tail[:] = 0.0000, -0.0620, 0.0567
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['tongue'] = bone.name
+ bone = arm.edit_bones.new('nose.001')
+ bone.head[:] = 0.0000, -0.1105, 0.0864
+ bone.tail[:] = 0.0000, -0.1193, 0.0771
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['nose']]
+ bones['nose.001'] = bone.name
+ bone = arm.edit_bones.new('lip.T.L.001')
+ bone.head[:] = 0.0131, -0.0986, 0.0567
+ bone.tail[:] = 0.0236, -0.0877, 0.0519
+ bone.roll = 0.0236
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lip.T.L']]
+ bones['lip.T.L.001'] = bone.name
+ bone = arm.edit_bones.new('lip.B.L.001')
+ bone.head[:] = 0.0124, -0.0938, 0.0488
+ bone.tail[:] = 0.0236, -0.0877, 0.0519
+ bone.roll = 0.0731
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lip.B.L']]
+ bones['lip.B.L.001'] = bone.name
+ bone = arm.edit_bones.new('chin')
+ bone.head[:] = 0.0000, -0.0923, 0.0044
+ bone.tail[:] = 0.0000, -0.0921, 0.0158
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['jaw']]
+ bones['chin'] = bone.name
+ bone = arm.edit_bones.new('ear.L.001')
+ bone.head[:] = 0.0663, -0.0101, 0.1151
+ bone.tail[:] = 0.0804, 0.0065, 0.1189
+ bone.roll = 0.0656
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.L']]
+ bones['ear.L.001'] = bone.name
+ bone = arm.edit_bones.new('ear.R.001')
+ bone.head[:] = -0.0663, -0.0101, 0.1151
+ bone.tail[:] = -0.0804, 0.0065, 0.1189
+ bone.roll = -0.0656
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.R']]
+ bones['ear.R.001'] = bone.name
+ bone = arm.edit_bones.new('lip.T.R.001')
+ bone.head[:] = -0.0131, -0.0986, 0.0567
+ bone.tail[:] = -0.0236, -0.0877, 0.0519
+ bone.roll = -0.0236
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lip.T.R']]
+ bones['lip.T.R.001'] = bone.name
+ bone = arm.edit_bones.new('lip.B.R.001')
+ bone.head[:] = -0.0124, -0.0938, 0.0488
+ bone.tail[:] = -0.0236, -0.0877, 0.0519
+ bone.roll = -0.0731
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lip.B.R']]
+ bones['lip.B.R.001'] = bone.name
+ bone = arm.edit_bones.new('brow.B.L.001')
+ bone.head[:] = 0.0472, -0.0780, 0.1192
+ bone.tail[:] = 0.0387, -0.0832, 0.1202
+ bone.roll = 0.0192
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.B.L']]
+ bones['brow.B.L.001'] = bone.name
+ bone = arm.edit_bones.new('lid.T.L.001')
+ bone.head[:] = 0.0474, -0.0785, 0.1136
+ bone.tail[:] = 0.0394, -0.0838, 0.1147
+ bone.roll = 0.0791
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.L']]
+ bones['lid.T.L.001'] = bone.name
+ bone = arm.edit_bones.new('brow.B.R.001')
+ bone.head[:] = -0.0472, -0.0780, 0.1192
+ bone.tail[:] = -0.0387, -0.0832, 0.1202
+ bone.roll = -0.0192
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.B.R']]
+ bones['brow.B.R.001'] = bone.name
+ bone = arm.edit_bones.new('lid.T.R.001')
+ bone.head[:] = -0.0474, -0.0785, 0.1136
+ bone.tail[:] = -0.0394, -0.0838, 0.1147
+ bone.roll = -0.0791
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.R']]
+ bones['lid.T.R.001'] = bone.name
+ bone = arm.edit_bones.new('forehead.L.001')
+ bone.head[:] = 0.0321, -0.0663, 0.1646
+ bone.tail[:] = 0.0394, -0.0828, 0.1310
+ bone.roll = 0.9928
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['forehead.L']]
+ bones['forehead.L.001'] = bone.name
+ bone = arm.edit_bones.new('forehead.R.001')
+ bone.head[:] = -0.0321, -0.0663, 0.1646
+ bone.tail[:] = -0.0394, -0.0828, 0.1310
+ bone.roll = -0.9928
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['forehead.R']]
+ bones['forehead.R.001'] = bone.name
+ bone = arm.edit_bones.new('cheek.T.L.001')
+ bone.head[:] = 0.0379, -0.0834, 0.0816
+ bone.tail[:] = 0.0093, -0.0846, 0.1002
+ bone.roll = 0.0320
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.T.L']]
+ bones['cheek.T.L.001'] = bone.name
+ bone = arm.edit_bones.new('cheek.T.R.001')
+ bone.head[:] = -0.0379, -0.0834, 0.0816
+ bone.tail[:] = -0.0093, -0.0846, 0.1002
+ bone.roll = -0.0320
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.T.R']]
+ bones['cheek.T.R.001'] = bone.name
+ bone = arm.edit_bones.new('tongue.001')
+ bone.head[:] = 0.0000, -0.0620, 0.0567
+ bone.tail[:] = 0.0000, -0.0406, 0.0584
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['tongue']]
+ bones['tongue.001'] = bone.name
+ bone = arm.edit_bones.new('nose.002')
+ bone.head[:] = 0.0000, -0.1193, 0.0771
+ bone.tail[:] = 0.0000, -0.1118, 0.0739
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['nose.001']]
+ bones['nose.002'] = bone.name
+ bone = arm.edit_bones.new('chin.001')
+ bone.head[:] = 0.0000, -0.0921, 0.0158
+ bone.tail[:] = 0.0000, -0.0914, 0.0404
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['chin']]
+ bones['chin.001'] = bone.name
+ bone = arm.edit_bones.new('ear.L.002')
+ bone.head[:] = 0.0804, 0.0065, 0.1189
+ bone.tail[:] = 0.0808, 0.0056, 0.0935
+ bone.roll = -0.0265
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.L.001']]
+ bones['ear.L.002'] = bone.name
+ bone = arm.edit_bones.new('ear.R.002')
+ bone.head[:] = -0.0804, 0.0065, 0.1189
+ bone.tail[:] = -0.0808, 0.0056, 0.0935
+ bone.roll = 0.0265
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.R.001']]
+ bones['ear.R.002'] = bone.name
+ bone = arm.edit_bones.new('brow.B.L.002')
+ bone.head[:] = 0.0387, -0.0832, 0.1202
+ bone.tail[:] = 0.0295, -0.0826, 0.1179
+ bone.roll = -0.0278
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.B.L.001']]
+ bones['brow.B.L.002'] = bone.name
+ bone = arm.edit_bones.new('lid.T.L.002')
+ bone.head[:] = 0.0394, -0.0838, 0.1147
+ bone.tail[:] = 0.0317, -0.0832, 0.1131
+ bone.roll = -0.0356
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.L.001']]
+ bones['lid.T.L.002'] = bone.name
+ bone = arm.edit_bones.new('brow.B.R.002')
+ bone.head[:] = -0.0387, -0.0832, 0.1202
+ bone.tail[:] = -0.0295, -0.0826, 0.1179
+ bone.roll = 0.0278
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.B.R.001']]
+ bones['brow.B.R.002'] = bone.name
+ bone = arm.edit_bones.new('lid.T.R.002')
+ bone.head[:] = -0.0394, -0.0838, 0.1147
+ bone.tail[:] = -0.0317, -0.0832, 0.1131
+ bone.roll = 0.0356
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.R.001']]
+ bones['lid.T.R.002'] = bone.name
+ bone = arm.edit_bones.new('forehead.L.002')
+ bone.head[:] = 0.0482, -0.0506, 0.1620
+ bone.tail[:] = 0.0556, -0.0689, 0.1249
+ bone.roll = 0.4509
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['forehead.L.001']]
+ bones['forehead.L.002'] = bone.name
+ bone = arm.edit_bones.new('forehead.R.002')
+ bone.head[:] = -0.0482, -0.0506, 0.1620
+ bone.tail[:] = -0.0556, -0.0689, 0.1249
+ bone.roll = -0.4509
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['forehead.R.001']]
+ bones['forehead.R.002'] = bone.name
+ bone = arm.edit_bones.new('nose.L')
+ bone.head[:] = 0.0093, -0.0846, 0.1002
+ bone.tail[:] = 0.0118, -0.0966, 0.0757
+ bone.roll = -0.0909
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.T.L.001']]
+ bones['nose.L'] = bone.name
+ bone = arm.edit_bones.new('nose.R')
+ bone.head[:] = -0.0093, -0.0846, 0.1002
+ bone.tail[:] = -0.0118, -0.0966, 0.0757
+ bone.roll = 0.0909
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.T.R.001']]
+ bones['nose.R'] = bone.name
+ bone = arm.edit_bones.new('tongue.002')
+ bone.head[:] = 0.0000, -0.0406, 0.0584
+ bone.tail[:] = 0.0000, -0.0178, 0.0464
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['tongue.001']]
+ bones['tongue.002'] = bone.name
+ bone = arm.edit_bones.new('nose.003')
+ bone.head[:] = 0.0000, -0.1118, 0.0739
+ bone.tail[:] = 0.0000, -0.1019, 0.0733
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['nose.002']]
+ bones['nose.003'] = bone.name
+ bone = arm.edit_bones.new('ear.L.003')
+ bone.head[:] = 0.0808, 0.0056, 0.0935
+ bone.tail[:] = 0.0677, -0.0109, 0.0752
+ bone.roll = 0.3033
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.L.002']]
+ bones['ear.L.003'] = bone.name
+ bone = arm.edit_bones.new('ear.R.003')
+ bone.head[:] = -0.0808, 0.0056, 0.0935
+ bone.tail[:] = -0.0677, -0.0109, 0.0752
+ bone.roll = -0.3033
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.R.002']]
+ bones['ear.R.003'] = bone.name
+ bone = arm.edit_bones.new('brow.B.L.003')
+ bone.head[:] = 0.0295, -0.0826, 0.1179
+ bone.tail[:] = 0.0201, -0.0812, 0.1095
+ bone.roll = 0.0417
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.B.L.002']]
+ bones['brow.B.L.003'] = bone.name
+ bone = arm.edit_bones.new('lid.T.L.003')
+ bone.head[:] = 0.0317, -0.0832, 0.1131
+ bone.tail[:] = 0.0237, -0.0826, 0.1058
+ bone.roll = 0.0245
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.L.002']]
+ bones['lid.T.L.003'] = bone.name
+ bone = arm.edit_bones.new('brow.B.R.003')
+ bone.head[:] = -0.0295, -0.0826, 0.1179
+ bone.tail[:] = -0.0201, -0.0812, 0.1095
+ bone.roll = -0.0417
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.B.R.002']]
+ bones['brow.B.R.003'] = bone.name
+ bone = arm.edit_bones.new('lid.T.R.003')
+ bone.head[:] = -0.0317, -0.0832, 0.1131
+ bone.tail[:] = -0.0237, -0.0826, 0.1058
+ bone.roll = -0.0245
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.R.002']]
+ bones['lid.T.R.003'] = bone.name
+ bone = arm.edit_bones.new('temple.L')
+ bone.head[:] = 0.0585, -0.0276, 0.1490
+ bone.tail[:] = 0.0607, -0.0295, 0.0962
+ bone.roll = -0.0650
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['forehead.L.002']]
+ bones['temple.L'] = bone.name
+ bone = arm.edit_bones.new('temple.R')
+ bone.head[:] = -0.0585, -0.0276, 0.1490
+ bone.tail[:] = -0.0607, -0.0295, 0.0962
+ bone.roll = 0.0650
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['forehead.R.002']]
+ bones['temple.R'] = bone.name
+ bone = arm.edit_bones.new('nose.L.001')
+ bone.head[:] = 0.0118, -0.0966, 0.0757
+ bone.tail[:] = 0.0000, -0.1193, 0.0771
+ bone.roll = 0.1070
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['nose.L']]
+ bones['nose.L.001'] = bone.name
+ bone = arm.edit_bones.new('nose.R.001')
+ bone.head[:] = -0.0118, -0.0966, 0.0757
+ bone.tail[:] = -0.0000, -0.1193, 0.0771
+ bone.roll = -0.1070
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['nose.R']]
+ bones['nose.R.001'] = bone.name
+ bone = arm.edit_bones.new('nose.004')
+ bone.head[:] = 0.0000, -0.1019, 0.0733
+ bone.tail[:] = 0.0000, -0.1014, 0.0633
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['nose.003']]
+ bones['nose.004'] = bone.name
+ bone = arm.edit_bones.new('ear.L.004')
+ bone.head[:] = 0.0677, -0.0109, 0.0752
+ bone.tail[:] = 0.0616, -0.0083, 0.0886
+ bone.roll = 0.1518
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.L.003']]
+ bones['ear.L.004'] = bone.name
+ bone = arm.edit_bones.new('ear.R.004')
+ bone.head[:] = -0.0677, -0.0109, 0.0752
+ bone.tail[:] = -0.0616, -0.0083, 0.0886
+ bone.roll = -0.1518
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.R.003']]
+ bones['ear.R.004'] = bone.name
+ bone = arm.edit_bones.new('lid.B.L')
+ bone.head[:] = 0.0237, -0.0826, 0.1058
+ bone.tail[:] = 0.0319, -0.0831, 0.1050
+ bone.roll = -0.1108
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.L.003']]
+ bones['lid.B.L'] = bone.name
+ bone = arm.edit_bones.new('lid.B.R')
+ bone.head[:] = -0.0237, -0.0826, 0.1058
+ bone.tail[:] = -0.0319, -0.0831, 0.1050
+ bone.roll = 0.1108
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.R.003']]
+ bones['lid.B.R'] = bone.name
+ bone = arm.edit_bones.new('jaw.L')
+ bone.head[:] = 0.0607, -0.0295, 0.0962
+ bone.tail[:] = 0.0451, -0.0338, 0.0533
+ bone.roll = 0.0871
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['temple.L']]
+ bones['jaw.L'] = bone.name
+ bone = arm.edit_bones.new('jaw.R')
+ bone.head[:] = -0.0607, -0.0295, 0.0962
+ bone.tail[:] = -0.0451, -0.0338, 0.0533
+ bone.roll = -0.0871
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['temple.R']]
+ bones['jaw.R'] = bone.name
+ bone = arm.edit_bones.new('lid.B.L.001')
+ bone.head[:] = 0.0319, -0.0831, 0.1050
+ bone.tail[:] = 0.0389, -0.0826, 0.1050
+ bone.roll = -0.0207
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.B.L']]
+ bones['lid.B.L.001'] = bone.name
+ bone = arm.edit_bones.new('lid.B.R.001')
+ bone.head[:] = -0.0319, -0.0831, 0.1050
+ bone.tail[:] = -0.0389, -0.0826, 0.1050
+ bone.roll = 0.0207
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.B.R']]
+ bones['lid.B.R.001'] = bone.name
+ bone = arm.edit_bones.new('jaw.L.001')
+ bone.head[:] = 0.0451, -0.0338, 0.0533
+ bone.tail[:] = 0.0166, -0.0758, 0.0187
+ bone.roll = 0.0458
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['jaw.L']]
+ bones['jaw.L.001'] = bone.name
+ bone = arm.edit_bones.new('jaw.R.001')
+ bone.head[:] = -0.0451, -0.0338, 0.0533
+ bone.tail[:] = -0.0166, -0.0758, 0.0187
+ bone.roll = -0.0458
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['jaw.R']]
+ bones['jaw.R.001'] = bone.name
+ bone = arm.edit_bones.new('lid.B.L.002')
+ bone.head[:] = 0.0389, -0.0826, 0.1050
+ bone.tail[:] = 0.0472, -0.0781, 0.1068
+ bone.roll = 0.0229
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.B.L.001']]
+ bones['lid.B.L.002'] = bone.name
+ bone = arm.edit_bones.new('lid.B.R.002')
+ bone.head[:] = -0.0389, -0.0826, 0.1050
+ bone.tail[:] = -0.0472, -0.0781, 0.1068
+ bone.roll = -0.0229
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.B.R.001']]
+ bones['lid.B.R.002'] = bone.name
+ bone = arm.edit_bones.new('chin.L')
+ bone.head[:] = 0.0166, -0.0758, 0.0187
+ bone.tail[:] = 0.0236, -0.0877, 0.0519
+ bone.roll = 0.1513
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['jaw.L.001']]
+ bones['chin.L'] = bone.name
+ bone = arm.edit_bones.new('chin.R')
+ bone.head[:] = -0.0166, -0.0758, 0.0187
+ bone.tail[:] = -0.0236, -0.0877, 0.0519
+ bone.roll = -0.1513
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['jaw.R.001']]
+ bones['chin.R'] = bone.name
+ bone = arm.edit_bones.new('lid.B.L.003')
+ bone.head[:] = 0.0472, -0.0781, 0.1068
+ bone.tail[:] = 0.0515, -0.0692, 0.1104
+ bone.roll = -0.0147
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.B.L.002']]
+ bones['lid.B.L.003'] = bone.name
+ bone = arm.edit_bones.new('lid.B.R.003')
+ bone.head[:] = -0.0472, -0.0781, 0.1068
+ bone.tail[:] = -0.0515, -0.0692, 0.1104
+ bone.roll = 0.0147
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.B.R.002']]
+ bones['lid.B.R.003'] = bone.name
+ bone = arm.edit_bones.new('cheek.B.L')
+ bone.head[:] = 0.0236, -0.0877, 0.0519
+ bone.tail[:] = 0.0493, -0.0691, 0.0632
+ bone.roll = 0.0015
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['chin.L']]
+ bones['cheek.B.L'] = bone.name
+ bone = arm.edit_bones.new('cheek.B.R')
+ bone.head[:] = -0.0236, -0.0877, 0.0519
+ bone.tail[:] = -0.0493, -0.0691, 0.0632
+ bone.roll = -0.0015
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['chin.R']]
+ bones['cheek.B.R'] = bone.name
+ bone = arm.edit_bones.new('cheek.B.L.001')
+ bone.head[:] = 0.0493, -0.0691, 0.0632
+ bone.tail[:] = 0.0568, -0.0506, 0.1052
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.B.L']]
+ bones['cheek.B.L.001'] = bone.name
+ bone = arm.edit_bones.new('cheek.B.R.001')
+ bone.head[:] = -0.0493, -0.0691, 0.0632
+ bone.tail[:] = -0.0568, -0.0506, 0.1052
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.B.R']]
+ bones['cheek.B.R.001'] = bone.name
+ bone = arm.edit_bones.new('brow.T.L')
+ bone.head[:] = 0.0568, -0.0506, 0.1052
+ bone.tail[:] = 0.0556, -0.0689, 0.1249
+ bone.roll = 0.1990
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.B.L.001']]
+ bones['brow.T.L'] = bone.name
+ bone = arm.edit_bones.new('brow.T.R')
+ bone.head[:] = -0.0568, -0.0506, 0.1052
+ bone.tail[:] = -0.0556, -0.0689, 0.1249
+ bone.roll = -0.1990
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.B.R.001']]
+ bones['brow.T.R'] = bone.name
+ bone = arm.edit_bones.new('brow.T.L.001')
+ bone.head[:] = 0.0556, -0.0689, 0.1249
+ bone.tail[:] = 0.0394, -0.0828, 0.1310
+ bone.roll = 0.2372
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.T.L']]
+ bones['brow.T.L.001'] = bone.name
+ bone = arm.edit_bones.new('brow.T.R.001')
+ bone.head[:] = -0.0556, -0.0689, 0.1249
+ bone.tail[:] = -0.0394, -0.0828, 0.1310
+ bone.roll = -0.2372
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.T.R']]
+ bones['brow.T.R.001'] = bone.name
+ bone = arm.edit_bones.new('brow.T.L.002')
+ bone.head[:] = 0.0394, -0.0828, 0.1310
+ bone.tail[:] = 0.0144, -0.0912, 0.1236
+ bone.roll = 0.0724
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.T.L.001']]
+ bones['brow.T.L.002'] = bone.name
+ bone = arm.edit_bones.new('brow.T.R.002')
+ bone.head[:] = -0.0394, -0.0828, 0.1310
+ bone.tail[:] = -0.0144, -0.0912, 0.1236
+ bone.roll = -0.0724
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.T.R.001']]
+ bones['brow.T.R.002'] = bone.name
+ bone = arm.edit_bones.new('brow.T.L.003')
+ bone.head[:] = 0.0144, -0.0912, 0.1236
+ bone.tail[:] = 0.0003, -0.0905, 0.1125
+ bone.roll = -0.0423
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.T.L.002']]
+ bones['brow.T.L.003'] = bone.name
+ bone = arm.edit_bones.new('brow.T.R.003')
+ bone.head[:] = -0.0144, -0.0912, 0.1236
+ bone.tail[:] = -0.0003, -0.0905, 0.1125
+ bone.roll = 0.0423
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.T.R.002']]
+ bones['brow.T.R.003'] = bone.name
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pbone = obj.pose.bones[bones['face']]
+ pbone.rigify_type = 'faces.super_face'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['nose']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lip.T.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lip.B.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['jaw']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['ear.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['ear.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lip.T.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lip.B.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.B.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.T.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.B.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.T.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['forehead.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['forehead.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['eye.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['eye.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['cheek.T.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['cheek.T.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['teeth.T']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['teeth.B']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['tongue']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['nose.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lip.T.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lip.B.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['chin']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['ear.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['ear.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lip.T.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lip.B.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.B.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.T.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.B.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.T.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['forehead.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['forehead.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['cheek.T.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['cheek.T.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['tongue.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['nose.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['chin.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['ear.L.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['ear.R.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.B.L.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.T.L.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.B.R.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.T.R.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['forehead.L.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['forehead.R.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['nose.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['nose.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['tongue.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['nose.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['ear.L.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['ear.R.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.B.L.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.T.L.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.B.R.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.T.R.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['temple.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['temple.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['nose.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['nose.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['nose.004']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['ear.L.004']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['ear.R.004']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.B.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.B.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['jaw.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['jaw.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.B.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.B.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['jaw.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['jaw.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.B.L.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.B.R.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['chin.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['chin.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.B.L.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['lid.B.R.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['cheek.B.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['cheek.B.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['cheek.B.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['cheek.B.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.T.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.T.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.T.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.T.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.T.L.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.T.R.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.T.L.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['brow.T.R.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ for bone in arm.edit_bones:
+ bone.select = False
+ bone.select_head = False
+ bone.select_tail = False
+ for b in bones:
+ bone = arm.edit_bones[bones[b]]
+ bone.select = True
+ bone.select_head = True
+ bone.select_tail = True
+ arm.edit_bones.active = bone
+
+
+def create_square_widget(rig, bone_name, size=1.0, bone_transform_name=None):
+ obj = create_widget(rig, bone_name, bone_transform_name)
+ if obj is not None:
+ verts = [
+ ( 0.5 * size, -2.9802322387695312e-08 * size, 0.5 * size ),
+ ( -0.5 * size, -2.9802322387695312e-08 * size, 0.5 * size ),
+ ( 0.5 * size, 2.9802322387695312e-08 * size, -0.5 * size ),
+ ( -0.5 * size, 2.9802322387695312e-08 * size, -0.5 * size ),
+ ]
+
+ edges = [(0, 1), (2, 3), (0, 2), (3, 1) ]
+ faces = []
+
+ mesh = obj.data
+ mesh.from_pydata(verts, edges, faces)
+ mesh.update()
+ mesh.update()
+ return obj
+ else:
+ return None
+