Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAlexander Gavrilov <angavrilov@gmail.com>2019-03-30 22:00:55 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2019-09-14 09:29:26 +0300
commit3423174b37a0784dc12035ff3f2fb536835099e1 (patch)
tree3a54580902cdebdef5ebacd6099e86cc79ba75b3 /rigify/rigs/limbs
parent12af8a28c14b608e9b9b08568d981273c86590c1 (diff)
Rigify: redesign generate.py and introduce a base rig class.
The main goals are to provide an official way for rigs to interact in a structured way, and to remove mode switching within rigs. This involves introducing a base class for rigs that holds rig-to-rig and rig-to-bone references, converting the main generator into a class and passing it to rigs, and splitting the single generate method into multiple passes. For backward compatibility, old rigs are automatically handled via a wrapper that translates between old and new API. In addition, a way to create objects that receive the generate callbacks that aren't rigs is introduced via the GeneratorPlugin class. The UI script generation code is converted into a plugin. Making generic rig 'template' classes that are intended to be subclassed in specific rigs involves splitting operations done in each stage into multiple methods that can be overridden separately. The main callback thus ends up simply calling a sequence of other methods. To make such code cleaner it's better to allow registering those methods as new callbacks that would be automatically called by the system. This can be done via decorators. A new metaclass used for all rig and generate plugin classes builds and validates a table of all decorated methods, and allows calling them all together with the main callback. A new way to switch parents for IK bones based on the new features is introduced, and used in the existing limb rigs. Reviewers: icappiello campbellbarton Differential Revision: https://developer.blender.org/D4624
Diffstat (limited to 'rigify/rigs/limbs')
-rw-r--r--rigify/rigs/limbs/arm.py122
-rw-r--r--rigify/rigs/limbs/leg.py130
-rw-r--r--rigify/rigs/limbs/super_limb.py2
3 files changed, 46 insertions, 208 deletions
diff --git a/rigify/rigs/limbs/arm.py b/rigify/rigs/limbs/arm.py
index 3b2f3658..aacc1e86 100644
--- a/rigify/rigs/limbs/arm.py
+++ b/rigify/rigs/limbs/arm.py
@@ -15,17 +15,8 @@ from ...utils.mechanism import make_property, make_driver
from ..widgets import create_ikarrow_widget
from math import trunc, pi
-extra_script = """
-controls = [%s]
-ctrl = '%s'
-
-if is_selected( controls ):
- layout.prop( pose_bones[ ctrl ], '["%s"]')
- if '%s' in pose_bones[ctrl].keys():
- layout.prop( pose_bones[ ctrl ], '["%s"]', slider = True )
- if '%s' in pose_bones[ctrl].keys():
- layout.prop( pose_bones[ ctrl ], '["%s"]', slider = True )
-"""
+from ...utils.switch_parent import SwitchParentBuilder
+
IMPLEMENTATION = True # Include and set True if Rig is just an implementation for a wrapper class
# add_parameters and parameters_ui are unused for implementation classes
@@ -561,35 +552,6 @@ class Rig:
eb[ bones['ik']['mch_target'] ].parent = eb[ ctrl ]
eb[ bones['ik']['mch_target'] ].use_connect = False
- # MCH for ik control
- ctrl_socket = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_socket'))
- eb[ctrl_socket].tail = eb[ctrl_socket].head + 0.8*(eb[ctrl_socket].tail-eb[ctrl_socket].head)
- eb[ctrl_socket].parent = None
- eb[ctrl].parent = eb[ctrl_socket]
-
- # MCH for pole ik control
- ctrl_pole_socket = copy_bone(self.obj, org_bones[2], get_bone_name(org_bones[2], 'mch', 'pole_ik_socket'))
- eb[ctrl_pole_socket].tail = eb[ctrl_pole_socket].head + 0.8 * (eb[ctrl_pole_socket].tail - eb[ctrl_pole_socket].head)
- eb[ctrl_pole_socket].parent = None
- eb[pole_target].parent = eb[ctrl_pole_socket]
-
- ctrl_root = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_root'))
- eb[ctrl_root].tail = eb[ctrl_root].head + 0.7*(eb[ctrl_root].tail-eb[ctrl_root].head)
- eb[ctrl_root].use_connect = False
- eb[ctrl_root].parent = eb['root']
-
- if eb[org_bones[0]].parent:
- arm_parent = eb[org_bones[0]].parent
- ctrl_parent = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_parent'))
- eb[ctrl_parent].tail = eb[ctrl_parent].head + 0.6*(eb[ctrl_parent].tail-eb[ctrl_parent].head)
- eb[ctrl_parent].use_connect = False
- if eb[org_bones[0]].parent_recursive:
- eb[ctrl_parent].parent = eb[org_bones[0]].parent_recursive[-1]
- else:
- eb[ctrl_parent].parent = eb[org_bones[0]].parent
- else:
- arm_parent = None
-
mch_name = get_bone_name(strip_org(org_bones[0]), 'mch', 'parent_socket')
mch_main_parent = copy_bone(self.obj, org_bones[0], mch_name)
eb[mch_main_parent].length = eb[org_bones[0]].length / 12
@@ -597,30 +559,28 @@ class Rig:
eb[mch_main_parent].roll = 0.0
eb[bones['main_parent']].parent = eb[mch_main_parent]
- # Set up constraints
+ # Switchable parent
+ pbuilder = SwitchParentBuilder(self.rigify_generator)
- # Constrain ik ctrl to root / parent
+ if eb[org_bones[0]].parent:
+ pbuilder.register_parent(self.rigify_wrapper, eb[org_bones[0]].parent.name)
- make_constraint( self, ctrl_socket, {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : ctrl_root,
- })
+ pbuilder.register_parent(self.rigify_wrapper, org_bones[2], exclude_self=True)
- make_constraint(self, ctrl_pole_socket, {
- 'constraint': 'COPY_TRANSFORMS',
- 'subtarget': ctrl_root,
- })
+ pcontrols = [ bones['main_parent'], bones['ik']['ctrl']['limb'], ctrl, pole_target ]
- if arm_parent:
- make_constraint( self, ctrl_socket, {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : ctrl_parent,
- })
+ pbuilder.build_child(
+ self.rigify_wrapper, ctrl,
+ prop_bone=bones['main_parent'], prop_id='IK_parent', prop_name='IK Parent', controls=pcontrols,
+ )
- make_constraint(self, ctrl_pole_socket, {
- 'constraint': 'COPY_TRANSFORMS',
- 'subtarget': ctrl_parent,
- })
+ pbuilder.build_child(
+ self.rigify_wrapper, pole_target, extra_parents=[ctrl],
+ prop_bone=bones['main_parent'], prop_id='pole_parent', prop_name='Pole Parent', controls=pcontrols,
+ no_fix_rotation=True, no_fix_scale=True
+ )
+
+ # Set up constraints
# Constrain mch target bone to the ik control and mch stretch
make_constraint( self, bones['ik']['mch_target'], {
@@ -675,10 +635,6 @@ class Rig:
create_hand_widget(self.obj, ctrl, bone_transform_name=None)
bones['ik']['ctrl']['terminal'] = [ctrl]
- if arm_parent:
- bones['ik']['mch_hand'] = [ctrl_socket, ctrl_pole_socket, ctrl_root, ctrl_parent]
- else:
- bones['ik']['mch_hand'] = [ctrl_socket, ctrl_pole_socket, ctrl_root]
return bones
@@ -687,13 +643,10 @@ class Rig:
bpy.ops.object.mode_set(mode='OBJECT')
pb = self.obj.pose.bones
- ctrl = pb[bones['ik']['mch_hand'][0]]
- ctrl_pole = pb[bones['ik']['mch_hand'][1]]
-
#owner = pb[bones['ik']['ctrl']['limb']]
owner = pb[bones['main_parent']]
- props = ["IK_follow", "root/parent", "pole_vector", "pole_follow"]
+ props = ["pole_vector"]
for prop in props:
@@ -723,30 +676,6 @@ class Rig:
else:
make_driver(cns, "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])
- elif prop == 'IK_follow':
- make_property(owner, prop, True)
-
- make_driver(ctrl.constraints[0], "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])
-
- if len(ctrl.constraints) > 1:
- make_driver(ctrl.constraints[1], "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])
-
- make_driver(ctrl_pole.constraints[0], "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])
-
- if len(ctrl_pole.constraints) > 1:
- make_driver(ctrl_pole.constraints[1], "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])
-
- elif prop == 'root/parent':
- if len(ctrl.constraints) > 1:
- make_property(owner, prop, 0.0)
-
- make_driver(ctrl.constraints[1], "influence", variables=[(self.obj, owner, prop)])
-
- elif prop == 'pole_follow':
- if len(ctrl_pole.constraints) > 1:
- make_property(owner, prop, 0.0)
-
- make_driver(ctrl_pole.constraints[1], "influence", variables=[(self.obj, owner, prop)])
@staticmethod
def get_future_names(bones):
@@ -822,22 +751,13 @@ class Rig:
bones = self.create_arm(bones)
self.create_drivers(bones)
- controls = [bones['ik']['ctrl']['limb'], bones['ik']['ctrl']['terminal'][0]]
-
- controls.append(bones['main_parent'])
-
# Create UI
- controls_string = ", ".join(["'" + x + "'" for x in controls])
-
script = create_script(bones, 'arm')
- script += extra_script % (controls_string, bones['main_parent'], 'IK_follow',
- 'pole_follow', 'pole_follow', 'root/parent', 'root/parent')
return {
'script': [script],
'utilities': UTILITIES_RIG_ARM,
'register': REGISTER_RIG_ARM,
- 'noparent_bones': [bones['ik']['mch_hand'][i] for i in [0,1]],
}
@@ -858,7 +778,7 @@ def add_parameters(params):
default = 'automatic'
)
- params.auto_align_extremity = bpy.BoolProperty(
+ params.auto_align_extremity = bpy.props.BoolProperty(
name='auto_align_extremity',
default=False,
description="Auto Align Extremity Bone"
diff --git a/rigify/rigs/limbs/leg.py b/rigify/rigs/limbs/leg.py
index 2b846eca..59e6f799 100644
--- a/rigify/rigs/limbs/leg.py
+++ b/rigify/rigs/limbs/leg.py
@@ -17,17 +17,8 @@ from ...utils.mechanism import make_property, make_driver
from ..widgets import create_ikarrow_widget
from math import trunc, pi
-extra_script = """
-controls = [%s]
-ctrl = '%s'
-
-if is_selected( controls ):
- layout.prop( pose_bones[ ctrl ], '["%s"]')
- if '%s' in pose_bones[ctrl].keys():
- layout.prop( pose_bones[ ctrl ], '["%s"]', slider = True )
- if '%s' in pose_bones[ctrl].keys():
- layout.prop( pose_bones[ ctrl ], '["%s"]', slider = True )
-"""
+from ...utils.switch_parent import SwitchParentBuilder
+
IMPLEMENTATION = True # Include and set True if Rig is just an implementation for a wrapper class
# add_parameters and parameters_ui are unused for implementation classes
@@ -599,35 +590,6 @@ class Rig:
eb[ctrl].parent = None
eb[ctrl].use_connect = False
- # MCH for ik control
- ctrl_socket = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_socket'))
- eb[ctrl_socket].tail = eb[ctrl_socket].head + 0.8*(eb[ctrl_socket].tail-eb[ctrl_socket].head)
- eb[ctrl_socket].parent = None
- eb[ctrl].parent = eb[ctrl_socket]
-
- # MCH for pole ik control
- ctrl_pole_socket = copy_bone(self.obj, org_bones[2], get_bone_name(org_bones[2], 'mch', 'pole_ik_socket'))
- eb[ctrl_pole_socket].tail = eb[ctrl_pole_socket].head + 0.8 * (eb[ctrl_pole_socket].tail - eb[ctrl_pole_socket].head)
- eb[ctrl_pole_socket].parent = None
- eb[pole_target].parent = eb[ctrl_pole_socket]
-
- ctrl_root = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_root'))
- eb[ctrl_root].tail = eb[ctrl_root].head + 0.7*(eb[ctrl_root].tail-eb[ctrl_root].head)
- eb[ctrl_root].use_connect = False
- eb[ctrl_root].parent = eb['root']
-
- if eb[org_bones[0]].parent:
- leg_parent = eb[org_bones[0]].parent
- ctrl_parent = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_parent'))
- eb[ctrl_parent].tail = eb[ctrl_parent].head + 0.6*(eb[ctrl_parent].tail-eb[ctrl_parent].head)
- eb[ctrl_parent].use_connect = False
- if eb[org_bones[0]].parent_recursive:
- eb[ctrl_parent].parent = eb[org_bones[0]].parent_recursive[-1]
- else:
- eb[ctrl_parent].parent = eb[org_bones[0]].parent
- else:
- leg_parent = None
-
mch_name = get_bone_name(strip_org(org_bones[0]), 'mch', 'parent_socket')
mch_main_parent = copy_bone(self.obj, org_bones[0], mch_name)
eb[mch_main_parent].length = eb[org_bones[0]].length / 12
@@ -658,6 +620,26 @@ class Rig:
eb[ctrl].tail[2] = eb[ctrl].head[2]
eb[ctrl].roll = 0
+ # Switchable parent
+ pbuilder = SwitchParentBuilder(self.rigify_generator)
+
+ if eb[org_bones[0]].parent:
+ pbuilder.register_parent(self.rigify_wrapper, eb[org_bones[0]].parent.name)
+
+ pbuilder.register_parent(self.rigify_wrapper, org_bones[2], exclude_self=True)
+
+ pcontrols = [ bones['main_parent'], bones['ik']['ctrl']['limb'], heel, ctrl, pole_target ]
+
+ pbuilder.build_child(
+ self.rigify_wrapper, ctrl,
+ prop_bone=bones['main_parent'], prop_id='IK_parent', prop_name='IK Parent', controls=pcontrols,
+ )
+
+ pbuilder.build_child(
+ self.rigify_wrapper, pole_target, extra_parents=[(bones['ik']['mch_target'], ctrl)],
+ prop_bone=bones['main_parent'], prop_id='pole_parent', prop_name='Pole Parent', controls=pcontrols,
+ no_fix_rotation=True, no_fix_scale=True
+ )
# Parent
eb[ heel ].use_connect = False
@@ -847,30 +829,6 @@ class Rig:
# Set up constraints
- # Constrain ik ctrl to root / parent
-
- make_constraint( self, ctrl_socket, {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : ctrl_root,
- })
-
- make_constraint(self, ctrl_pole_socket, {
- 'constraint': 'COPY_TRANSFORMS',
- 'subtarget': ctrl_root,
- })
-
- if leg_parent:
- make_constraint( self, ctrl_socket, {
- 'constraint' : 'COPY_TRANSFORMS',
- 'subtarget' : ctrl_parent,
- 'influence' : 0.0,
- })
-
- make_constraint(self, ctrl_pole_socket, {
- 'constraint': 'COPY_TRANSFORMS',
- 'subtarget': bones['ik']['mch_target'],
- })
-
# Constrain mch target bone to the ik control and mch stretch
make_constraint( self, bones['ik']['mch_target'], {
'constraint' : 'COPY_LOCATION',
@@ -982,11 +940,6 @@ class Rig:
bones['ik']['ctrl']['terminal'] += [ heel, ctrl ]
- if leg_parent:
- bones['ik']['mch_foot'] = [ctrl_socket, ctrl_pole_socket, ctrl_root, ctrl_parent]
- else:
- bones['ik']['mch_foot'] = [ctrl_socket, ctrl_pole_socket, ctrl_root]
-
return bones
def create_drivers(self, bones):
@@ -994,13 +947,10 @@ class Rig:
bpy.ops.object.mode_set(mode='OBJECT')
pb = self.obj.pose.bones
- ctrl = pb[bones['ik']['mch_foot'][0]]
- ctrl_pole = pb[bones['ik']['mch_foot'][1]]
-
#owner = pb[bones['ik']['ctrl']['limb']]
owner = pb[bones['main_parent']]
- props = ["IK_follow", "root/parent", "pole_vector", "pole_follow"]
+ props = ["pole_vector"]
for prop in props:
@@ -1031,31 +981,6 @@ class Rig:
make_driver(cns, "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])
- elif prop == 'IK_follow':
- make_property(owner, prop, True)
-
- make_driver(ctrl.constraints[0], "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])
-
- if len(ctrl.constraints) > 1:
- make_driver(ctrl.constraints[1], "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])
-
- make_driver(ctrl_pole.constraints[0], "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])
-
- if len(ctrl_pole.constraints) > 1:
- make_driver(ctrl_pole.constraints[1], "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])
-
- elif prop == 'root/parent':
- if len(ctrl.constraints) > 1:
- make_property(owner, prop, 0.0)
-
- make_driver(ctrl.constraints[1], "influence", variables=[(self.obj, owner, prop)])
-
- elif prop == 'pole_follow':
- if len(ctrl_pole.constraints) > 1:
- make_property(owner, prop, 0.0)
-
- make_driver(ctrl_pole.constraints[1], "influence", variables=[(self.obj, owner, prop)])
-
@staticmethod
def get_future_names(bones):
@@ -1133,22 +1058,13 @@ class Rig:
bones = self.create_leg(bones)
self.create_drivers(bones)
- controls = [bones['ik']['ctrl']['limb'], bones['ik']['ctrl']['terminal'][-1], bones['ik']['ctrl']['terminal'][-2] ]
-
- controls.append(bones['main_parent'])
-
# Create UI
- controls_string = ", ".join(["'" + x + "'" for x in controls])
-
script = create_script(bones, 'leg')
- script += extra_script % (controls_string, bones['main_parent'], 'IK_follow',
- 'pole_follow', 'pole_follow', 'root/parent', 'root/parent')
return {
'script': [script],
'utilities': UTILITIES_RIG_LEG,
'register': REGISTER_RIG_LEG,
- 'noparent_bones': [bones['ik']['mch_foot'][i] for i in [0,1]],
}
diff --git a/rigify/rigs/limbs/super_limb.py b/rigify/rigs/limbs/super_limb.py
index 3d2bb8e2..0d557bb7 100644
--- a/rigify/rigs/limbs/super_limb.py
+++ b/rigify/rigs/limbs/super_limb.py
@@ -21,6 +21,8 @@ class Rig:
self.limb = pawRig(obj, bone_name, params)
def generate(self):
+ self.limb.rigify_generator = self.rigify_generator
+ self.limb.rigify_wrapper = self.rigify_wrapper
return self.limb.generate()