Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authormeta-androcto <meta.androcto1@gmail.com>2019-06-15 03:38:12 +0300
committermeta-androcto <meta.androcto1@gmail.com>2019-06-15 03:38:12 +0300
commit15b00e9396dfdf955fa1122d2464d5e96f2810b6 (patch)
treef3e93c578e0d3f4cb5d44d564b1e7cf920a00c73 /space_view3d_align_tools.py
parentdccf8a462ccf10141149dc35416fc27c93abac3a (diff)
space_view3d_align_tools: initial commit to release: T65739
Diffstat (limited to 'space_view3d_align_tools.py')
-rw-r--r--space_view3d_align_tools.py1173
1 files changed, 1173 insertions, 0 deletions
diff --git a/space_view3d_align_tools.py b/space_view3d_align_tools.py
new file mode 100644
index 00000000..1c3afb77
--- /dev/null
+++ b/space_view3d_align_tools.py
@@ -0,0 +1,1173 @@
+# -*- coding: utf-8 -*-
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+# Contributed to by gabhead, Lell, Anfeo, meta-androcto
+
+bl_info = {
+ "name": "Align Tools",
+ "author": "gabhead, Lell, Anfeo",
+ "version": (0, 3, 4),
+ "blender": (2, 80, 0),
+ "location": "View3D > Tool Shelf > Tools",
+ "description": "Align Selected Objects to Active Object",
+ "warning": "",
+ "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
+ "Scripts/3D interaction/Align_Tools",
+ "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
+ "category": "3D View",
+}
+
+import bpy
+from bpy.types import (
+ Operator,
+ Panel,
+ AddonPreferences,
+ )
+from bpy.props import (
+ EnumProperty,
+ BoolProperty,
+ FloatVectorProperty,
+ StringProperty,
+ )
+from mathutils import (
+ Vector,
+ Matrix,
+ )
+
+
+# Simple Align Defs #
+
+# Align all
+def main(context):
+ for i in bpy.context.selected_objects:
+ i.location = bpy.context.active_object.location
+ i.rotation_euler = bpy.context.active_object.rotation_euler
+
+
+# Align Location
+def LocAll(context):
+ for i in bpy.context.selected_objects:
+ i.location = bpy.context.active_object.location
+
+
+def LocX(context):
+ for i in bpy.context.selected_objects:
+ i.location.x = bpy.context.active_object.location.x
+
+
+def LocY(context):
+ for i in bpy.context.selected_objects:
+ i.location.y = bpy.context.active_object.location.y
+
+
+def LocZ(context):
+ for i in bpy.context.selected_objects:
+ i.location.z = bpy.context.active_object.location.z
+
+
+# Align Rotation
+def RotAll(context):
+ for i in bpy.context.selected_objects:
+ i.rotation_euler = bpy.context.active_object.rotation_euler
+
+
+def RotX(context):
+ for i in bpy.context.selected_objects:
+ i.rotation_euler.x = bpy.context.active_object.rotation_euler.x
+
+
+def RotY(context):
+ for i in bpy.context.selected_objects:
+ i.rotation_euler.y = bpy.context.active_object.rotation_euler.y
+
+
+def RotZ(context):
+ for i in bpy.context.selected_objects:
+ i.rotation_euler.z = bpy.context.active_object.rotation_euler.z
+
+
+# Align Scale
+def ScaleAll(context):
+ for i in bpy.context.selected_objects:
+ i.scale = bpy.context.active_object.scale
+
+
+def ScaleX(context):
+ for i in bpy.context.selected_objects:
+ i.scale.x = bpy.context.active_object.scale.x
+
+
+def ScaleY(context):
+ for i in bpy.context.selected_objects:
+ i.scale.y = bpy.context.active_object.scale.y
+
+
+def ScaleZ(context):
+ for i in bpy.context.selected_objects:
+ i.scale.z = bpy.context.active_object.scale.z
+
+
+# Advanced Align Defs #
+
+# subject to object 0, 1 and 2 to pivot for cursor
+def align_function(subject, active_too, consistent, self_or_active, loc_x, loc_y, loc_z, ref1, ref2, loc_offset,
+ rot_x, rot_y, rot_z, rot_offset, scale_x, scale_y, scale_z, scale_offset,
+ fit_x, fit_y, fit_z):
+
+ sel_obj = bpy.context.selected_objects
+ act_obj = bpy.context.active_object
+
+ global sel_max
+ global sel_min
+ global sel_center
+ global ref2_co
+
+ def get_reference_points(obj, space):
+
+ me = obj.data
+ co_list = []
+ # let's get all the points coodinates
+ if space == "global":
+ ok = False
+ obj_mtx = obj.matrix_world
+ if obj.type == 'MESH' and len(me.vertices) > 0:
+ ok = True
+ for p in me.vertices:
+ co_list.append((obj_mtx @ p.co))
+
+ elif obj.type == 'SURFACE' and len(me.splines) > 0:
+ ok = True
+ for s in me.splines:
+ for p in s.points:
+ co_list.append((obj_mtx @ p.co))
+ elif obj.type == 'FONT' and len(me.splines) > 0:
+ ok = True
+ for s in me.splines:
+ for p in s.bezier_points:
+ co_list.append((obj_mtx @ p.co))
+
+ elif space == "local":
+ ok = False
+ if obj.type == 'MESH' and len(me.vertices) > 0:
+ ok = True
+ for p in me.vertices:
+ co_list.append(p.co)
+
+ elif obj.type == 'SURFACE' and len(me.splines) > 0:
+ ok = True
+ for s in me.splines:
+ for p in s.points:
+ co_list.append(p.co)
+ elif obj.type == 'FONT' and len(obj.data.splines) > 0:
+ ok = True
+ for s in me.splines:
+ for p in s.bezier_points:
+ co_list.append(p.co)
+
+ # if a valid point found
+ # proceed to calculate the extremes
+ if ok:
+ max_x = co_list[0][0]
+ min_x = co_list[0][0]
+ max_y = co_list[0][1]
+ min_y = co_list[0][1]
+ max_z = co_list[0][2]
+ min_z = co_list[0][2]
+
+ for v in co_list:
+ # the strings of the list compared with the smaller and more found
+ # in order to find the minor and major for each axis
+ act_x = v[0]
+ if act_x > max_x:
+ max_x = act_x
+ if act_x < min_x:
+ min_x = act_x
+
+ act_y = v[1]
+ if act_y > max_y:
+ max_y = act_y
+ if act_y < min_y:
+ min_y = act_y
+
+ act_z = v[2]
+ if act_z > max_z:
+ max_z = act_z
+ if act_z < min_z:
+ min_z = act_z
+
+ else:
+ # otherwise use the pivot object
+ a = obj.location
+ min_x = a[0]
+ max_x = a[0]
+ min_y = a[1]
+ max_y = a[1]
+ min_z = a[2]
+ max_z = a[2]
+
+ center_x = min_x + ((max_x - min_x) / 2)
+ center_y = min_y + ((max_y - min_y) / 2)
+ center_z = min_z + ((max_z - min_z) / 2)
+
+ reference_points = [min_x, center_x, max_x, min_y, center_y, max_y, min_z, center_z, max_z]
+ return reference_points
+
+ def get_sel_ref(ref_co, sel_obj): # I look for the selection end points
+
+ sel_min = ref_co.copy()
+ sel_max = ref_co.copy()
+
+ for obj in sel_obj:
+ if obj != act_obj or (active_too and obj == act_obj):
+
+ ref_points = get_reference_points(obj, "global")
+ ref_min = Vector([ref_points[0], ref_points[3], ref_points[6]])
+ ref_max = Vector([ref_points[2], ref_points[5], ref_points[8]])
+
+ if ref_min[0] < sel_min[0]:
+ sel_min[0] = ref_min[0]
+ if ref_max[0] > sel_max[0]:
+ sel_max[0] = ref_max[0]
+ if ref_min[1] < sel_min[1]:
+ sel_min[1] = ref_min[1]
+ if ref_max[1] > sel_max[1]:
+ sel_max[1] = ref_max[1]
+ if ref_min[2] < sel_min[2]:
+ sel_min[2] = ref_min[2]
+ if ref_max[2] > sel_max[2]:
+ sel_max[2] = ref_max[2]
+
+ return sel_min, sel_max
+
+ def find_ref2_co(act_obj):
+ # It contains the coordinates of the reference point for the positioning
+ if ref2 == "0":
+ ref_points = get_reference_points(act_obj, "global")
+ ref2_co = [ref_points[0], ref_points[3], ref_points[6]]
+ ref2_co = Vector(ref2_co)
+ elif ref2 == "1":
+ ref_points = get_reference_points(act_obj, "global")
+ ref2_co = [ref_points[1], ref_points[4], ref_points[7]]
+ ref2_co = Vector(ref2_co)
+ elif ref2 == "2":
+ ref2_co = act_obj.location
+ ref2_co = Vector(ref2_co)
+ elif ref2 == "3":
+ ref_points = get_reference_points(act_obj, "global")
+ ref2_co = [ref_points[2], ref_points[5], ref_points[8]]
+ ref2_co = Vector(ref2_co)
+ elif ref2 == "4":
+ ref2_co = bpy.context.scene.cursor.location
+
+ return ref2_co
+
+ def find_new_coord(obj):
+
+ ref_points = get_reference_points(obj, "global")
+
+ if loc_x is True:
+ if ref1 == "0":
+ min_x = ref_points[0]
+ new_x = ref2_co[0] + (obj.location[0] - min_x) + loc_offset[0]
+ elif ref1 == "1":
+ center_x = ref_points[1]
+ new_x = ref2_co[0] + (obj.location[0] - center_x) + loc_offset[0]
+ elif ref1 == "2":
+ new_x = ref2_co[0] + loc_offset[0]
+ elif ref1 == "3":
+ max_x = ref_points[2]
+ new_x = ref2_co[0] - (max_x - obj.location[0]) + loc_offset[0]
+ obj.location[0] = new_x
+ if loc_y is True:
+ if ref1 == "0":
+ min_y = ref_points[3]
+ new_y = ref2_co[1] + (obj.location[1] - min_y) + loc_offset[1]
+ elif ref1 == "1":
+ center_y = ref_points[4]
+ new_y = ref2_co[1] + (obj.location[1] - center_y) + loc_offset[1]
+ elif ref1 == "2":
+ new_y = ref2_co[1] + loc_offset[1]
+ elif ref1 == "3":
+ max_y = ref_points[5]
+ new_y = ref2_co[1] - (max_y - obj.location[1]) + loc_offset[1]
+ obj.location[1] = new_y
+ if loc_z is True:
+ if ref1 == "0":
+ min_z = ref_points[6]
+ new_z = ref2_co[2] + (obj.location[2] - min_z) + loc_offset[2]
+ elif ref1 == "1":
+ center_z = ref_points[7]
+ new_z = ref2_co[2] + (obj.location[2] - center_z) + loc_offset[2]
+ elif ref1 == "2":
+ new_z = ref2_co[2] + loc_offset[2]
+ elif ref1 == "3":
+ max_z = ref_points[8]
+ new_z = ref2_co[2] - (max_z - obj.location[2]) + loc_offset[2]
+ obj.location[2] = new_z
+
+ def find_new_rotation(obj):
+ if rot_x is True:
+ obj.rotation_euler[0] = act_obj.rotation_euler[0] + rot_offset[0]
+ if rot_y is True:
+ obj.rotation_euler[1] = act_obj.rotation_euler[1] + rot_offset[1]
+ if rot_z is True:
+ obj.rotation_euler[2] = act_obj.rotation_euler[2] + rot_offset[2]
+
+ def find_new_scale(obj):
+ if scale_x is True:
+ obj.scale[0] = act_obj.scale[0] + scale_offset[0]
+ if scale_y is True:
+ obj.scale[1] = act_obj.scale[1] + scale_offset[1]
+ if scale_z is True:
+ obj.scale[2] = act_obj.scale[2] + scale_offset[2]
+
+ def find_new_dimensions(obj, ref_dim):
+ ref_points = get_reference_points(obj, "local")
+ if fit_x:
+ dim = ref_points[2] - ref_points[0]
+ obj.scale[0] = (ref_dim[0] / dim) * act_obj.scale[0]
+ if fit_y:
+ dim = ref_points[5] - ref_points[3]
+ obj.scale[1] = (ref_dim[1] / dim) * act_obj.scale[1]
+ if fit_z:
+ dim = ref_points[8] - ref_points[6]
+ obj.scale[2] = (ref_dim[2] / dim) * act_obj.scale[2]
+
+ def move_pivot(obj):
+ me = obj.data
+ vec_ref2_co = Vector(ref2_co)
+ offset = vec_ref2_co - obj.location
+ offset_x = [offset[0] + loc_offset[0], 0, 0]
+ offset_y = [0, offset[1] + loc_offset[1], 0]
+ offset_z = [0, 0, offset[2] + loc_offset[2]]
+
+ def movement(vec):
+ obj_mtx = obj.matrix_world.copy()
+ # What's the displacement vector for the pivot?
+ move_pivot = Vector(vec)
+
+ # Move the pivot point (which is the object's location)
+ pivot = obj.location
+ pivot += move_pivot
+
+ nm = obj_mtx.inverted() * Matrix.Translation(-move_pivot) @ obj_mtx
+
+ # Transform the mesh now
+ me.transform(nm)
+
+ if loc_x:
+ movement(offset_x)
+ if loc_y:
+ movement(offset_y)
+ if loc_z:
+ movement(offset_z)
+
+ def point_in_selection(act_obj, sel_obj):
+ ok = False
+ for o in sel_obj:
+ if o != act_obj:
+ ref_ob = o
+ obj_mtx = o.matrix_world
+ if o.type == 'MESH' and len(o.data.vertices) > 0:
+ ref_co = o.data.vertices[0].co.copy()
+ ref_co = obj_mtx * ref_co
+ ok = True
+ break
+ elif o.type == 'CURVE' and len(o.data.splines) > 0:
+ ref_co = o.data.splines[0].bezier_point[0].co.copy()
+ ref_co = obj_mtx * ref_co
+ ok = True
+ break
+ elif o.type == 'SURFACE' and len(o.data.splines) > 0:
+ ref_co = o.data.splines[0].points[0].co.copy()
+ ref_co = obj_mtx * ref_co
+ ok = True
+ break
+ elif o.type == 'FONT' and len(o.data.splines) > 0:
+ ref_co = o.data.splines[0].bezier_points[0].co.copy()
+ ref_co = obj_mtx * ref_co
+ ok = True
+ break
+ # if no object had data, use the position of an object that was not active as an internal
+ # point of selection
+ if ok is False:
+ ref_co = ref_ob.location
+
+ return ref_co
+
+ if subject == "0":
+ # if act_obj.type == ('MESH' or 'FONT' or 'CURVE' or 'SURFACE'):
+ if act_obj.type == 'MESH' or act_obj.type == 'FONT' or act_obj.type == 'SURFACE':
+ ref2_co = find_ref2_co(act_obj)
+ else:
+ if ref2 == "4":
+ ref2_co = bpy.context.scene.cursor.location
+ else:
+ ref2_co = act_obj.location
+
+ # in the case of substantial selection
+ if consistent:
+ # I am seeking a point that is in the selection space
+ ref_co = point_in_selection(act_obj, sel_obj)
+
+ sel_min, sel_max = get_sel_ref(ref_co, sel_obj)
+
+ sel_center = sel_min + ((sel_max - sel_min) / 2)
+ translate = [0, 0, 0]
+
+ # calculating how much to move the selection
+ if ref1 == "0":
+ translate = ref2_co - sel_min + loc_offset
+ elif ref1 == "1":
+ translate = ref2_co - sel_center + loc_offset
+ elif ref1 == "3":
+ translate = ref2_co - sel_max + loc_offset
+
+ # Move the various objects
+ for obj in sel_obj:
+
+ if obj != act_obj or (active_too and obj == act_obj):
+
+ if loc_x:
+ obj.location[0] += translate[0]
+ if loc_y:
+ obj.location[1] += translate[1]
+ if loc_z:
+ obj.location[2] += translate[2]
+ else: # not consistent
+ for obj in sel_obj:
+ if obj != act_obj:
+ if rot_x or rot_y or rot_z:
+ find_new_rotation(obj)
+
+ if fit_x or fit_y or fit_z:
+ dim = [0, 0, 0]
+ ref_points = get_reference_points(act_obj, "local")
+ dim[0] = ref_points[2] - ref_points[0]
+ dim[1] = ref_points[5] - ref_points[3]
+ dim[2] = ref_points[8] - ref_points[6]
+ find_new_dimensions(obj, dim)
+
+ if scale_x or scale_y or scale_z:
+ find_new_scale(obj)
+
+ if loc_x or loc_y or loc_z:
+ # print("ehy", ref2_co)
+ find_new_coord(obj)
+
+ if active_too is True:
+ if loc_x or loc_y or loc_z:
+ find_new_coord(act_obj)
+ if rot_x or rot_y or rot_z:
+ find_new_rotation(act_obj)
+ if scale_x or scale_y or scale_z:
+ find_new_scale(act_obj)
+ # add dimensions if dim offset will be added
+
+ elif subject == "1":
+ if self_or_active == "1":
+ if act_obj.type == 'MESH':
+ ref2_co = find_ref2_co(act_obj)
+ for obj in sel_obj:
+ if self_or_active == "0":
+ ref2_co = find_ref2_co(obj)
+ if loc_x or loc_y or loc_z:
+ if obj != act_obj and obj.type == 'MESH':
+ move_pivot(obj)
+
+ if active_too is True:
+ if act_obj.type == 'MESH':
+ if loc_x or loc_y or loc_z:
+ if self_or_active == "0":
+ ref2_co = find_ref2_co(act_obj)
+ move_pivot(act_obj)
+
+ elif subject == "2":
+ if self_or_active == "1":
+ if act_obj.type == 'MESH' or act_obj.type == 'FONT' or act_obj.type == 'SURFACE':
+ ref2_co = find_ref2_co(act_obj)
+ ref_points = get_reference_points(act_obj, "global")
+ else:
+ ref2_co = act_obj.location
+ ref_points = [act_obj.location[0], act_obj.location[0], act_obj.location[0],
+ act_obj.location[1], act_obj.location[1], act_obj.location[1],
+ act_obj.location[2], act_obj.location[2], act_obj.location[2]]
+
+ if ref2 == "0":
+ if loc_x is True:
+ bpy.context.scene.cursor.location[0] = ref_points[0] + loc_offset[0]
+ if loc_y is True:
+ bpy.context.scene.cursor.location[1] = ref_points[3] + loc_offset[1]
+ if loc_z is True:
+ bpy.context.scene.cursor.location[2] = ref_points[6] + loc_offset[2]
+ elif ref2 == "1":
+ if loc_x is True:
+ bpy.context.scene.cursor.location[0] = ref_points[1] + loc_offset[0]
+ if loc_y is True:
+ bpy.context.scene.cursor.location[1] = ref_points[4] + loc_offset[1]
+ if loc_z is True:
+ bpy.context.scene.cursor.location[2] = ref_points[7] + loc_offset[2]
+ elif ref2 == "2":
+ if loc_x is True:
+ bpy.context.scene.cursor.location[0] = act_obj.location[0] + loc_offset[0]
+ if loc_y is True:
+ bpy.context.scene.cursor.location[1] = act_obj.location[1] + loc_offset[1]
+ if loc_z is True:
+ bpy.context.scene.cursor.location[2] = act_obj.location[2] + loc_offset[2]
+ elif ref2 == "3":
+ if loc_x is True:
+ bpy.context.scene.cursor.location[0] = ref_points[2] + loc_offset[0]
+ if loc_y is True:
+ bpy.context.scene.cursor.location[1] = ref_points[5] + loc_offset[1]
+ if loc_z is True:
+ bpy.context.scene.cursor.location[2] = ref_points[8] + loc_offset[2]
+ elif self_or_active == "2":
+ ref_co = point_in_selection(act_obj, sel_obj)
+
+ sel_min, sel_max = get_sel_ref(ref_co, sel_obj)
+ sel_center = sel_min + ((sel_max - sel_min) / 2)
+
+ if ref2 == "0":
+ if loc_x is True:
+ bpy.context.scene.cursor.location[0] = sel_min[0] + loc_offset[0]
+ if loc_y is True:
+ bpy.context.scene.cursor.location[1] = sel_min[1] + loc_offset[1]
+ if loc_z is True:
+ bpy.context.scene.cursor.location[2] = sel_min[2] + loc_offset[2]
+ elif ref2 == "1":
+ if loc_x is True:
+ bpy.context.scene.cursor.location[0] = sel_center[0] + loc_offset[0]
+ if loc_y is True:
+ bpy.context.scene.cursor.location[1] = sel_center[1] + loc_offset[1]
+ if loc_z is True:
+ bpy.context.scene.cursor.location[2] = sel_center[2] + loc_offset[2]
+ elif ref2 == "3":
+ if loc_x is True:
+ bpy.context.scene.cursor.location[0] = sel_max[0] + loc_offset[0]
+ if loc_y is True:
+ bpy.context.scene.cursor.location[1] = sel_max[1] + loc_offset[1]
+ if loc_z is True:
+ bpy.context.scene.cursor.location[2] = sel_max[2] + loc_offset[2]
+
+
+# Classes #
+
+# Advanced Align
+class OBJECT_OT_align_tools(Operator):
+ bl_idname = "object.align_tools"
+ bl_label = "Align Operator"
+ bl_description = "Align Object Tools"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ # property definitions
+
+ # Object-Pivot-Cursor:
+ subject: EnumProperty(
+ items=(("0", "Object", "Align Objects"),
+ ("1", "Pivot", "Align Objects Pivot"),
+ ("2", "Cursor", "Align Cursor To Active")),
+ name="Align To",
+ description="What will be moved"
+ )
+ # Move active Too:
+ active_too: BoolProperty(
+ name="Active too",
+ default=False,
+ description="Move the active object too"
+ )
+ # advanced options
+ advanced: BoolProperty(
+ name="Advanced Options",
+ default=False,
+ description="Show advanced options"
+ )
+ consistent: BoolProperty(
+ name="Consistent Selection",
+ default=False,
+ description="Use consistent selection"
+ )
+ # Align Location:
+ loc_x: BoolProperty(
+ name="Align to X axis",
+ default=False,
+ description="Enable X axis alignment"
+ )
+ loc_y: BoolProperty(
+ name="Align to Y axis",
+ default=False,
+ description="Enable Y axis alignment"
+ )
+ loc_z: BoolProperty(
+ name="Align to Z axis",
+ default=False,
+ description="Enable Z axis alignment"
+ )
+ # Selection Option:
+ ref1: EnumProperty(
+ items=(("3", "Max", "Align the maximum point"),
+ ("1", "Center", "Align the center point"),
+ ("2", "Pivot", "Align the pivot"),
+ ("0", "Min", "Align the minimum point")),
+ name="Selection reference",
+ description="Moved objects reference point"
+ )
+ # Active Oject Option:
+ ref2: EnumProperty(
+ items=(("3", "Max", "Align to the maximum point"),
+ ("1", "Center", "Align to the center point"),
+ ("2", "Pivot", "Align to the pivot"),
+ ("0", "Min", "Align to the minimum point"),
+ ("4", "Cursor", "Description")),
+ name="Active reference",
+ description="Destination point"
+ )
+ self_or_active: EnumProperty(
+ items=(("0", "Self", "In relation of itself"),
+ ("1", "Active", "In relation of the active object"),
+ ("2", "Selection", "In relation of the entire selection")),
+ name="Relation",
+ default="1",
+ description="To what the pivot will be aligned"
+ )
+ # Location Offset
+ loc_offset: FloatVectorProperty(
+ name="Location Offset",
+ description="Offset for location align position",
+ default=(0.0, 0.0, 0.0),
+ subtype='XYZ', size=3
+ )
+ # Rotation Offset
+ rot_offset: FloatVectorProperty(
+ name="Rotation Offset",
+ description="Offset for rotation alignment",
+ default=(0.0, 0.0, 0.0),
+ subtype='EULER', size=3
+ )
+ # Scale Offset
+ scale_offset: FloatVectorProperty(
+ name="Scale Offset",
+ description="Offset for scale match",
+ default=(0.0, 0.0, 0.0),
+ subtype='XYZ', size=3
+ )
+ # Fit Dimension Prop:
+ fit_x: BoolProperty(
+ name="Fit Dimension to X axis",
+ default=False,
+ description=""
+ )
+ fit_y: BoolProperty(
+ name="Fit Dimension to Y axis",
+ default=False,
+ description=""
+ )
+ fit_z: BoolProperty(
+ name="Fit Dimension to Z axis",
+ default=False,
+ description=""
+ )
+ # Apply Fit Dimension:
+ apply_dim: BoolProperty(
+ name="Apply Dimension",
+ default=False,
+ description=""
+ )
+ # Align Rot Prop:
+ rot_x: BoolProperty(
+ name="Align Rotation to X axis",
+ default=False,
+ description=""
+ )
+ rot_y: BoolProperty(
+ name="Align Rotation to Y axis",
+ default=False,
+ description=""
+ )
+ rot_z: BoolProperty(
+ name="Align Rotation to Z axis",
+ default=False,
+ description=""
+ )
+ # Apply Rot:
+ apply_rot: BoolProperty(
+ name="Apply Rotation",
+ default=False,
+ description=""
+ )
+ # Align Scale:
+ scale_x: BoolProperty(
+ name="Match Scale to X axis",
+ default=False,
+ description=""
+ )
+ scale_y: BoolProperty(
+ name="Match Scale to Y axis",
+ default=False,
+ description=""
+ )
+ scale_z: BoolProperty(
+ name="match Scale to Z axis",
+ default=False,
+ description=""
+ )
+ # Apply Scale:
+ apply_scale: BoolProperty(
+ name="Apply Scale",
+ default=False,
+ description=""
+ )
+
+ def draw(self, context):
+ layout = self.layout
+ obj = context.object
+ row = layout.row()
+ row.label(text="Active object is: ", icon='OBJECT_DATA')
+ box = layout.box()
+ box.label(text=obj.name, icon='EDITMODE_HLT')
+ # Object-Pivot-Cursor:
+ row0 = layout.row()
+ row0.prop(self, 'subject', expand=True)
+
+ # Move active Too:
+ row1 = layout.row()
+ row1.prop(self, 'active_too')
+ row1.prop(self, 'advanced')
+ if self.advanced:
+ row1b = layout.row()
+ row1b.prop(self, 'consistent')
+
+ row2 = layout.row()
+ row2.label(text="Align Location:")
+
+ # Align Location:
+ row3 = layout.row()
+ row3.prop(self, "loc_x", text="X", toggle=True)
+ row3.prop(self, "loc_y", text="Y", toggle=True)
+ row3.prop(self, "loc_z", text="Z", toggle=True)
+
+ # Offset:
+ if self.advanced is True:
+ # row8 = col.row()
+ # row8.label(text='Location Offset')
+ row9 = layout.row()
+ row9.prop(self, 'loc_offset', text='')
+
+ # Selection Options
+ if self.advanced is True:
+ sel = bpy.context.selected_objects
+ sel_obs = len(sel)
+ if sel_obs != 0:
+ row4 = layout.row()
+ row4.label(text="Selected: " + str(sel_obs) + " Objects", icon='OBJECT_DATA')
+ if self.subject == "1" or self.subject == "2":
+ row5b = layout.row()
+ row5b.prop(self, 'self_or_active', expand=True)
+ else:
+ row5 = layout.row()
+ row5.prop(self, 'ref1', expand=True)
+
+ # Active Object Options: Number of select objects
+ act = bpy.context.active_object
+
+ if self.advanced is True:
+ if act:
+ row6 = layout.row()
+ row6.label(text="Active: " + act.name, icon='OBJECT_DATA')
+ row7 = layout.row()
+ row7.prop(self, 'ref2', expand=True)
+
+ if self.subject == "0":
+ row12 = layout.row()
+ row12.label(text='Align Rotation:')
+ row13 = layout.row(align=True)
+ row13.prop(self, 'rot_x', text='X', toggle=True)
+ row13.prop(self, 'rot_y', text='Y', toggle=True)
+ row13.prop(self, 'rot_z', text='Z', toggle=True)
+ row13.prop(self, 'apply_rot', text='Apply', toggle=True)
+ if self.advanced is True:
+ row13b = layout.row()
+ row13b.prop(self, 'rot_offset', text='')
+
+ row14 = layout.row()
+ row14.label(text='Match Scale:')
+ row15 = layout.row(align=True)
+ row15.prop(self, 'scale_x', text='X', toggle=True)
+ row15.prop(self, 'scale_y', text='Y', toggle=True)
+ row15.prop(self, 'scale_z', text='Z', toggle=True)
+ row15.prop(self, 'apply_scale', text='Apply', toggle=True)
+ if self.advanced is True:
+ row15b = layout.row()
+ row15b.prop(self, 'scale_offset', text='')
+
+ row10 = layout.row()
+ row10.label(text='Fit Dimensions:')
+ row11 = layout.row(align=True)
+ row11.prop(self, 'fit_x', text='X', toggle=True)
+ row11.prop(self, 'fit_y', text='Y', toggle=True)
+ row11.prop(self, 'fit_z', text='Z', toggle=True)
+ row11.prop(self, 'apply_dim', text='Apply', toggle=True)
+
+ def execute(self, context):
+ align_function(
+ self.subject, self.active_too, self.consistent,
+ self.self_or_active, self.loc_x, self.loc_y, self.loc_z,
+ self.ref1, self.ref2, self.loc_offset,
+ self.rot_x, self.rot_y, self.rot_z, self.rot_offset,
+ self.scale_x, self.scale_y, self.scale_z, self.scale_offset,
+ self.fit_x, self.fit_y, self.fit_z
+ )
+
+ return {'FINISHED'}
+
+
+# Simple Align Classes #
+
+# Align All Rotation And Location
+class AlignOperator(Operator):
+ bl_idname = "object.align"
+ bl_label = "Align Selected To Active"
+ bl_description = "Align Selected To Active"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def execute(self, context):
+ main(context)
+ return {'FINISHED'}
+
+
+# Align Location All
+class AlignLocationOperator(Operator):
+ bl_idname = "object.align_location_all"
+ bl_label = "Align Selected Location To Active"
+ bl_description = "Align Selected Location To Active"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def execute(self, context):
+ LocAll(context)
+ return {'FINISHED'}
+
+
+# Align Location X
+class AlignLocationXOperator(Operator):
+ bl_idname = "object.align_location_x"
+ bl_label = "Align Selected Location X To Active"
+ bl_description = "Align Selected Location X To Active"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def execute(self, context):
+ LocX(context)
+ return {'FINISHED'}
+
+
+# Align Location Y
+class AlignLocationYOperator(Operator):
+ bl_idname = "object.align_location_y"
+ bl_label = "Align Selected Location Y To Active"
+ bl_description = "Align Selected Location Y To Active"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def execute(self, context):
+ LocY(context)
+ return {'FINISHED'}
+
+
+# Align LocationZ
+class AlignLocationZOperator(Operator):
+ bl_idname = "object.align_location_z"
+ bl_label = "Align Selected Location Z To Active"
+ bl_description = "Align Selected Location Z To Active"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def execute(self, context):
+ LocZ(context)
+ return {'FINISHED'}
+
+
+# Align Rotation All
+class AlignRotationOperator(Operator):
+ bl_idname = "object.align_rotation_all"
+ bl_label = "Align Selected Rotation To Active"
+ bl_description = "Align Selected Rotation To Active"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def execute(self, context):
+ RotAll(context)
+ return {'FINISHED'}
+
+
+# Align Rotation X
+class AlignRotationXOperator(Operator):
+ bl_idname = "object.align_rotation_x"
+ bl_label = "Align Selected Rotation X To Active"
+ bl_description = "Align Selected Rotation X To Active"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def execute(self, context):
+ RotX(context)
+ return {'FINISHED'}
+
+
+# Align Rotation Y
+class AlignRotationYOperator(Operator):
+ bl_idname = "object.align_rotation_y"
+ bl_label = "Align Selected Rotation Y To Active"
+ bl_description = "Align Selected Rotation Y To Active"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def execute(self, context):
+ RotY(context)
+ return {'FINISHED'}
+
+
+# Align Rotation Z
+class AlignRotationZOperator(Operator):
+ bl_idname = "object.align_rotation_z"
+ bl_label = "Align Selected Rotation Z To Active"
+ bl_description = "Align Selected Rotation Z To Active"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def execute(self, context):
+ RotZ(context)
+ return {'FINISHED'}
+
+
+# Scale All
+class AlignScaleOperator(Operator):
+ bl_idname = "object.align_objects_scale_all"
+ bl_label = "Align Selected Scale To Active"
+ bl_description = "Align Selected Scale To Active"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def execute(self, context):
+ ScaleAll(context)
+ return {'FINISHED'}
+
+
+# Align Scale X
+class AlignScaleXOperator(Operator):
+ bl_idname = "object.align_objects_scale_x"
+ bl_label = "Align Selected Scale X To Active"
+ bl_description = "Align Selected Scale X To Active"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def execute(self, context):
+ ScaleX(context)
+ return {'FINISHED'}
+
+
+# Align Scale Y
+class AlignScaleYOperator(Operator):
+ bl_idname = "object.align_objects_scale_y"
+ bl_label = "Align Selected Scale Y To Active"
+ bl_description = "Align Selected Scale Y To Active"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def execute(self, context):
+ ScaleY(context)
+ return {'FINISHED'}
+
+
+# Align Scale Z
+class AlignScaleZOperator(Operator):
+ bl_idname = "object.align_objects_scale_z"
+ bl_label = "Align Selected Scale Z To Active"
+ bl_description = "Align Selected Scale Z To Active"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def execute(self, context):
+ ScaleZ(context)
+ return {'FINISHED'}
+
+
+# Interface Panel
+
+class VIEW3D_PT_AlignUi(Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Align Tools"
+ bl_context = "objectmode"
+ bl_category = 'Item'
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+ obj = context.object
+
+ if obj is not None:
+ row = layout.row()
+ row.label(text="Active object is: ", icon='OBJECT_DATA')
+ box = layout.box()
+ box.label(text=obj.name, icon='EDITMODE_HLT')
+
+ col = layout.column()
+ col.label(text="Align Loc + Rot:")
+
+ col = layout.column(align=False)
+ col.operator("object.align", text="XYZ")
+
+ col = layout.column()
+ col.label(text="Align Location:")
+
+ col = layout.column_flow(columns=4, align=True)
+ col.operator("object.align_location_x", text="X")
+ col.operator("object.align_location_y", text="Y")
+ col.operator("object.align_location_z", text="Z")
+ col.operator("object.align_location_all", text="All")
+
+ col = layout.column()
+ col.label(text="Align Rotation:")
+
+ col = layout.column_flow(columns=4, align=True)
+ col.operator("object.align_rotation_x", text="X")
+ col.operator("object.align_rotation_y", text="Y")
+ col.operator("object.align_rotation_z", text="Z")
+ col.operator("object.align_rotation_all", text="All")
+
+ col = layout.column()
+ col.label(text="Align Scale:")
+
+ col = layout.column_flow(columns=4, align=True)
+ col.operator("object.align_objects_scale_x", text="X")
+ col.operator("object.align_objects_scale_y", text="Y")
+ col.operator("object.align_objects_scale_z", text="Z")
+ col.operator("object.align_objects_scale_all", text="All")
+
+ if obj is not None:
+ col = layout.column()
+ col.label(text="Advanced Align Operations")
+ layout = self.layout
+ self.layout.operator("object.align_tools", text="Advanced")
+
+
+# Add-ons Preferences Update Panel
+
+# Define Panel classes for updating
+panels = (
+ VIEW3D_PT_AlignUi,
+ )
+
+
+def update_panel(self, context):
+ message = "Align Tools: Updating Panel locations has failed"
+ try:
+ for panel in panels:
+ if "bl_rna" in panel.__dict__:
+ bpy.utils.unregister_class(panel)
+
+ for panel in panels:
+ panel.bl_category = context.preferences.addons[__name__].preferences.category
+ bpy.utils.register_class(panel)
+
+ except Exception as e:
+ print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
+ pass
+
+
+class AlignAddonPreferences(AddonPreferences):
+ # this must match the addon name, use '__package__'
+ # when defining this in a submodule of a python package.
+ bl_idname = __name__
+
+ category: StringProperty(
+ name="Tab Category",
+ description="Choose a name for the category of the panel",
+ default="Item",
+ update=update_panel
+ )
+
+ def draw(self, context):
+ layout = self.layout
+
+ row = layout.row()
+ col = row.column()
+ col.label(text="Tab Category:")
+ col.prop(self, "category", text="")
+
+
+# Class List
+classes = (
+ VIEW3D_PT_AlignUi,
+ AlignOperator,
+ AlignLocationOperator,
+ AlignLocationXOperator,
+ AlignLocationYOperator,
+ AlignLocationZOperator,
+ AlignRotationOperator,
+ AlignRotationXOperator,
+ AlignRotationYOperator,
+ AlignRotationZOperator,
+ AlignScaleOperator,
+ AlignScaleXOperator,
+ AlignScaleYOperator,
+ AlignScaleZOperator,
+ OBJECT_OT_align_tools,
+ AlignAddonPreferences,
+ )
+
+
+# Register all operators and panels
+def register():
+ for cls in classes:
+ bpy.utils.register_class(cls)
+
+
+def unregister():
+ for cls in classes:
+ bpy.utils.unregister_class(cls)
+
+
+if __name__ == "__main__":
+ register()