diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-05-18 12:40:23 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-05-18 12:46:26 +0300 |
commit | 8d30ed32b4293143672fd250ae377c3bd33f2b00 (patch) | |
tree | 3e342480f59357aec8b742c4c443a27771c07575 /space_view3d_spacebar_menu.py | |
parent | ca5a47570fd872f03aa9a8ad95c6375df91cd002 (diff) |
Updates for removal of mesh.show_double_sided
Change glTF to use the new material backface culling option, which is more
correct since the Blender double sided option was about lighting only, not
culling.
Diffstat (limited to 'space_view3d_spacebar_menu.py')
-rw-r--r-- | space_view3d_spacebar_menu.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/space_view3d_spacebar_menu.py b/space_view3d_spacebar_menu.py index a31b9405..a091e8a2 100644 --- a/space_view3d_spacebar_menu.py +++ b/space_view3d_spacebar_menu.py @@ -1312,7 +1312,6 @@ class VIEW3D_MT_AutoSmooth(Menu): layout.operator("mesh.flip_normals") UseSeparator(self, context) - layout.prop(obj_data, "show_double_sided", text="Normals: Double Sided") UseSeparator(self, context) layout.prop(obj_data, "use_auto_smooth", text="Normals: Auto Smooth") |