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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-18 12:40:23 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-18 12:46:26 +0300
commit8d30ed32b4293143672fd250ae377c3bd33f2b00 (patch)
tree3e342480f59357aec8b742c4c443a27771c07575 /space_view3d_spacebar_menu.py
parentca5a47570fd872f03aa9a8ad95c6375df91cd002 (diff)
Updates for removal of mesh.show_double_sided
Change glTF to use the new material backface culling option, which is more correct since the Blender double sided option was about lighting only, not culling.
Diffstat (limited to 'space_view3d_spacebar_menu.py')
-rw-r--r--space_view3d_spacebar_menu.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/space_view3d_spacebar_menu.py b/space_view3d_spacebar_menu.py
index a31b9405..a091e8a2 100644
--- a/space_view3d_spacebar_menu.py
+++ b/space_view3d_spacebar_menu.py
@@ -1312,7 +1312,6 @@ class VIEW3D_MT_AutoSmooth(Menu):
layout.operator("mesh.flip_normals")
UseSeparator(self, context)
- layout.prop(obj_data, "show_double_sided", text="Normals: Double Sided")
UseSeparator(self, context)
layout.prop(obj_data, "use_auto_smooth", text="Normals: Auto Smooth")