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authorDamien Picard <dam.pic@free.fr>2019-12-09 14:02:34 +0300
committerDamien Picard <dam.pic@free.fr>2019-12-09 14:03:58 +0300
commitefbc5e5db7c73ae43ddc11abf8db8bc8f98c9945 (patch)
tree2f5a3fce49e89a35264abf0d2576deaf932ae446 /sun_position
parentc5f0bbde29a9406c33ac84a04aa1ab6b2a27ff35 (diff)
sun_position: move to release: T69936
Diffstat (limited to 'sun_position')
-rw-r--r--sun_position/__init__.py85
-rw-r--r--sun_position/geo.py192
-rw-r--r--sun_position/hdr.py303
-rw-r--r--sun_position/north.py110
-rw-r--r--sun_position/properties.py276
-rw-r--r--sun_position/sun_calc.py589
-rw-r--r--sun_position/ui_sun.py293
7 files changed, 1848 insertions, 0 deletions
diff --git a/sun_position/__init__.py b/sun_position/__init__.py
new file mode 100644
index 00000000..de2dd858
--- /dev/null
+++ b/sun_position/__init__.py
@@ -0,0 +1,85 @@
+### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# --------------------------------------------------------------------------
+# The sun positioning algorithms are based on the National Oceanic
+# and Atmospheric Administration's (NOAA) Solar Position Calculator
+# which rely on calculations of Jean Meeus' book "Astronomical Algorithms."
+# Use of NOAA data and products are in the public domain and may be used
+# freely by the public as outlined in their policies at
+# www.nws.noaa.gov/disclaimer.php
+# --------------------------------------------------------------------------
+# The geo parser script is by Maximilian Högner, released
+# under the GNU GPL license:
+# http://hoegners.de/Maxi/geo/
+# --------------------------------------------------------------------------
+
+# <pep8 compliant>
+
+bl_info = {
+ "name": "Sun Position",
+ "author": "Michael Martin",
+ "version": (3, 1, 0),
+ "blender": (2, 80, 0),
+ "location": "World > Sun Position",
+ "description": "Show sun position with objects and/or sky texture",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
+ "Scripts/3D_interaction/Sun_Position",
+ "tracker_url": "https://projects.blender.org/tracker/"
+ "index.php?func=detail&aid=29714",
+ "category": "Lighting"}
+
+if "bpy" in locals():
+ import importlib
+ importlib.reload(properties)
+ importlib.reload(ui_sun)
+ importlib.reload(hdr)
+
+else:
+ from . import properties, ui_sun, hdr
+
+import bpy
+
+
+def register():
+ bpy.utils.register_class(properties.SunPosProperties)
+ bpy.types.Scene.sun_pos_properties = (
+ bpy.props.PointerProperty(type=properties.SunPosProperties,
+ name="Sun Position",
+ description="Sun Position Settings"))
+ bpy.utils.register_class(properties.SunPosAddonPreferences)
+ bpy.utils.register_class(ui_sun.SUNPOS_OT_AddPreset)
+ bpy.utils.register_class(ui_sun.SUNPOS_OT_DefaultPresets)
+ bpy.utils.register_class(ui_sun.SUNPOS_MT_Presets)
+ bpy.utils.register_class(ui_sun.SUNPOS_PT_Panel)
+ bpy.utils.register_class(hdr.SUNPOS_OT_ShowHdr)
+
+ bpy.app.handlers.frame_change_post.append(sun_calc.sun_handler)
+
+
+def unregister():
+ bpy.utils.unregister_class(hdr.SUNPOS_OT_ShowHdr)
+ bpy.utils.unregister_class(ui_sun.SUNPOS_PT_Panel)
+ bpy.utils.unregister_class(ui_sun.SUNPOS_MT_Presets)
+ bpy.utils.unregister_class(ui_sun.SUNPOS_OT_DefaultPresets)
+ bpy.utils.unregister_class(ui_sun.SUNPOS_OT_AddPreset)
+ bpy.utils.unregister_class(properties.SunPosAddonPreferences)
+ del bpy.types.Scene.sun_pos_properties
+ bpy.utils.unregister_class(properties.SunPosProperties)
+
+ bpy.app.handlers.frame_change_post.remove(sun_calc.sun_handler)
diff --git a/sun_position/geo.py b/sun_position/geo.py
new file mode 100644
index 00000000..6d49f2ad
--- /dev/null
+++ b/sun_position/geo.py
@@ -0,0 +1,192 @@
+#!/usr/bin/env python
+#
+# geo.py is a python module with no dependencies on extra packages,
+# providing some convenience functions for working with geographic
+# coordinates
+#
+# Copyright (C) 2010 Maximilian Hoegner <hp.maxi@hoegners.de>
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+#
+
+### Part one - Functions for dealing with points on a sphere ###
+
+### Part two - A tolerant parser for position strings ###
+import re
+
+
+class Parser:
+ """ A parser class using regular expressions. """
+
+ def __init__(self):
+ self.patterns = {}
+ self.raw_patterns = {}
+ self.virtual = {}
+
+ def add(self, name, pattern, virtual=False):
+ """ Adds a new named pattern (regular expression) that can reference previously added patterns by %(pattern_name)s.
+ Virtual patterns can be used to make expressions more compact but don't show up in the parse tree. """
+ self.raw_patterns[name] = "(?:" + pattern + ")"
+ self.virtual[name] = virtual
+
+ try:
+ self.patterns[name] = ("(?:" + pattern + ")") % self.patterns
+ except KeyError as e:
+ raise (Exception, "Unknown pattern name: %s" % str(e))
+
+ def parse(self, pattern_name, text):
+ """ Parses 'text' with pattern 'pattern_name' and returns parse tree """
+
+ # build pattern with subgroups
+ sub_dict = {}
+ subpattern_names = []
+ for s in re.finditer("%\(.*?\)s", self.raw_patterns[pattern_name]):
+ subpattern_name = s.group()[2:-2]
+ if not self.virtual[subpattern_name]:
+ sub_dict[subpattern_name] = "(" + self.patterns[
+ subpattern_name] + ")"
+ subpattern_names.append(subpattern_name)
+ else:
+ sub_dict[subpattern_name] = self.patterns[subpattern_name]
+
+ pattern = "^" + (self.raw_patterns[pattern_name] % sub_dict) + "$"
+
+ # do matching
+ m = re.match(pattern, text)
+
+ if m == None:
+ return None
+
+ # build tree recursively by parsing subgroups
+ tree = {"TEXT": text}
+
+ for i in range(len(subpattern_names)):
+ text_part = m.group(i + 1)
+ if not text_part == None:
+ subpattern = subpattern_names[i]
+ tree[subpattern] = self.parse(subpattern, text_part)
+
+ return tree
+
+
+position_parser = Parser()
+position_parser.add("direction_ns", r"[NSns]")
+position_parser.add("direction_ew", r"[EOWeow]")
+position_parser.add("decimal_separator", r"[\.,]", True)
+position_parser.add("sign", r"[+-]")
+
+position_parser.add("nmea_style_degrees", r"[0-9]{2,}")
+position_parser.add("nmea_style_minutes",
+ r"[0-9]{2}(?:%(decimal_separator)s[0-9]*)?")
+position_parser.add(
+ "nmea_style", r"%(sign)s?\s*%(nmea_style_degrees)s%(nmea_style_minutes)s")
+
+position_parser.add(
+ "number",
+ r"[0-9]+(?:%(decimal_separator)s[0-9]*)?|%(decimal_separator)s[0-9]+")
+
+position_parser.add("plain_degrees", r"(?:%(sign)s\s*)?%(number)s")
+
+position_parser.add("degree_symbol", r"°", True)
+position_parser.add("minutes_symbol", r"'|′|`|´", True)
+position_parser.add("seconds_symbol",
+ r"%(minutes_symbol)s%(minutes_symbol)s|″|\"",
+ True)
+position_parser.add("degrees", r"%(number)s\s*%(degree_symbol)s")
+position_parser.add("minutes", r"%(number)s\s*%(minutes_symbol)s")
+position_parser.add("seconds", r"%(number)s\s*%(seconds_symbol)s")
+position_parser.add(
+ "degree_coordinates",
+ "(?:%(sign)s\s*)?%(degrees)s(?:[+\s]*%(minutes)s)?(?:[+\s]*%(seconds)s)?|(?:%(sign)s\s*)%(minutes)s(?:[+\s]*%(seconds)s)?|(?:%(sign)s\s*)%(seconds)s"
+)
+
+position_parser.add(
+ "coordinates_ns",
+ r"%(nmea_style)s|%(plain_degrees)s|%(degree_coordinates)s")
+position_parser.add(
+ "coordinates_ew",
+ r"%(nmea_style)s|%(plain_degrees)s|%(degree_coordinates)s")
+
+position_parser.add(
+ "position", """\
+\s*%(direction_ns)s\s*%(coordinates_ns)s[,;\s]*%(direction_ew)s\s*%(coordinates_ew)s\s*|\
+\s*%(direction_ew)s\s*%(coordinates_ew)s[,;\s]*%(direction_ns)s\s*%(coordinates_ns)s\s*|\
+\s*%(coordinates_ns)s\s*%(direction_ns)s[,;\s]*%(coordinates_ew)s\s*%(direction_ew)s\s*|\
+\s*%(coordinates_ew)s\s*%(direction_ew)s[,;\s]*%(coordinates_ns)s\s*%(direction_ns)s\s*|\
+\s*%(coordinates_ns)s[,;\s]+%(coordinates_ew)s\s*\
+""")
+
+
+def get_number(b):
+ """ Takes appropriate branch of parse tree and returns float. """
+ s = b["TEXT"].replace(",", ".")
+ return float(s)
+
+
+def get_coordinate(b):
+ """ Takes appropriate branch of the parse tree and returns degrees as a float. """
+
+ r = 0.
+
+ if b.get("nmea_style"):
+ if b["nmea_style"].get("nmea_style_degrees"):
+ r += get_number(b["nmea_style"]["nmea_style_degrees"])
+ if b["nmea_style"].get("nmea_style_minutes"):
+ r += get_number(b["nmea_style"]["nmea_style_minutes"]) / 60.
+ if b["nmea_style"].get(
+ "sign") and b["nmea_style"]["sign"]["TEXT"] == "-":
+ r *= -1.
+ elif b.get("plain_degrees"):
+ r += get_number(b["plain_degrees"]["number"])
+ if b["plain_degrees"].get(
+ "sign") and b["plain_degrees"]["sign"]["TEXT"] == "-":
+ r *= -1.
+ elif b.get("degree_coordinates"):
+ if b["degree_coordinates"].get("degrees"):
+ r += get_number(b["degree_coordinates"]["degrees"]["number"])
+ if b["degree_coordinates"].get("minutes"):
+ r += get_number(b["degree_coordinates"]["minutes"]["number"]) / 60.
+ if b["degree_coordinates"].get("seconds"):
+ r += get_number(
+ b["degree_coordinates"]["seconds"]["number"]) / 3600.
+ if b["degree_coordinates"].get(
+ "sign") and b["degree_coordinates"]["sign"]["TEXT"] == "-":
+ r *= -1.
+
+ return r
+
+
+def parse_position(s):
+ """ Takes a (utf8-encoded) string describing a position and returns a tuple of floats for latitude and longitude in degrees.
+ Tries to be as tolerant as possible with input. Returns None if parsing doesn't succeed. """
+
+ parse_tree = position_parser.parse("position", s)
+ if parse_tree == None: return None
+
+ lat_sign = +1.
+ if parse_tree.get(
+ "direction_ns") and parse_tree["direction_ns"]["TEXT"] in ("S",
+ "s"):
+ lat_sign = -1.
+
+ lon_sign = +1.
+ if parse_tree.get(
+ "direction_ew") and parse_tree["direction_ew"]["TEXT"] in ("W",
+ "w"):
+ lon_sign = -1.
+
+ lat = lat_sign * get_coordinate(parse_tree["coordinates_ns"])
+ lon = lon_sign * get_coordinate(parse_tree["coordinates_ew"])
+
+ return lat, lon
diff --git a/sun_position/hdr.py b/sun_position/hdr.py
new file mode 100644
index 00000000..257daf58
--- /dev/null
+++ b/sun_position/hdr.py
@@ -0,0 +1,303 @@
+### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# -*- coding: utf-8 -*-
+
+import bpy
+import gpu
+import bgl
+from gpu_extras.batch import batch_for_shader
+from mathutils import Vector
+from math import sqrt, pi, atan2, asin
+
+
+vertex_shader = '''
+uniform mat4 ModelViewProjectionMatrix;
+
+/* Keep in sync with intern/opencolorio/gpu_shader_display_transform_vertex.glsl */
+in vec2 texCoord;
+in vec2 pos;
+out vec2 texCoord_interp;
+
+void main()
+{
+ gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f);
+ gl_Position.z = 1.0;
+ texCoord_interp = texCoord;
+}'''
+
+fragment_shader = '''
+in vec2 texCoord_interp;
+out vec4 fragColor;
+
+uniform sampler2D image;
+uniform float exposure;
+
+void main()
+{
+ fragColor = texture(image, texCoord_interp) * exposure;
+}'''
+
+# shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
+
+
+def draw_callback_px(self, context):
+ nt = context.scene.world.node_tree.nodes
+ env_tex_node = nt.get(context.scene.sun_pos_properties.hdr_texture)
+ image = env_tex_node.image
+
+ if self.area != context.area:
+ return
+
+ if image.gl_load():
+ raise Exception()
+
+ bottom = 0
+ top = context.area.height
+ right = context.area.width
+
+ position = Vector((right, top)) / 2 + self.offset
+ scale = Vector((context.area.width, context.area.width / 2)) * self.scale
+
+ shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
+
+ coords = ((-0.5, -0.5), (0.5, -0.5), (0.5, 0.5), (-0.5, 0.5))
+ uv_coords = ((0, 0), (1, 0), (1, 1), (0, 1))
+ batch = batch_for_shader(shader, 'TRI_FAN',
+ {"pos" : coords,
+ "texCoord" : uv_coords})
+
+ bgl.glActiveTexture(bgl.GL_TEXTURE0)
+ bgl.glBindTexture(bgl.GL_TEXTURE_2D, image.bindcode)
+
+
+ with gpu.matrix.push_pop():
+ gpu.matrix.translate(position)
+ gpu.matrix.scale(scale)
+
+ shader.bind()
+ shader.uniform_int("image", 0)
+ shader.uniform_float("exposure", self.exposure)
+ batch.draw(shader)
+
+ # Crosshair
+ # vertical
+ coords = ((self.mouse_position[0], bottom), (self.mouse_position[0], top))
+ colors = ((1,)*4,)*2
+ shader = gpu.shader.from_builtin('2D_FLAT_COLOR')
+ batch = batch_for_shader(shader, 'LINES',
+ {"pos": coords, "color": colors})
+ shader.bind()
+ batch.draw(shader)
+
+ # horizontal
+ if bottom <= self.mouse_position[1] <= top:
+ coords = ((0, self.mouse_position[1]), (context.area.width, self.mouse_position[1]))
+ batch = batch_for_shader(shader, 'LINES',
+ {"pos": coords, "color": colors})
+ shader.bind()
+ batch.draw(shader)
+
+
+class SUNPOS_OT_ShowHdr(bpy.types.Operator):
+ """Tooltip"""
+ bl_idname = "world.sunpos_show_hdr"
+ bl_label = "Sync Sun to Texture"
+
+ exposure = 1.0
+
+ @classmethod
+ def poll(self, context):
+ sun_props = context.scene.sun_pos_properties
+ return sun_props.hdr_texture and sun_props.sun_object is not None
+
+ def update(self, context, event):
+ sun_props = context.scene.sun_pos_properties
+ mouse_position_abs = Vector((event.mouse_x, event.mouse_y))
+
+ # Get current area
+ for area in context.screen.areas:
+ # Compare absolute mouse position to area bounds
+ if (area.x < mouse_position_abs.x < area.x + area.width
+ and area.y < mouse_position_abs.y < area.y + area.height):
+ self.area = area
+ if area.type == 'VIEW_3D':
+ # Redraw all areas
+ area.tag_redraw()
+
+ if self.area.type == 'VIEW_3D':
+ self.top = self.area.height
+ self.right = self.area.width
+
+ nt = context.scene.world.node_tree.nodes
+ env_tex = nt.get(sun_props.hdr_texture)
+
+ # Mouse position relative to window
+ self.mouse_position = Vector((mouse_position_abs.x - self.area.x,
+ mouse_position_abs.y - self.area.y))
+
+ self.selected_point = (self.mouse_position - self.offset - Vector((self.right, self.top))/2) / self.scale
+ u = self.selected_point.x / self.area.width + 0.5
+ v = (self.selected_point.y) / (self.area.width / 2) + 0.5
+
+ # Set elevation and azimuth from selected point
+ if env_tex.projection == 'EQUIRECTANGULAR':
+ el = v * pi - pi/2
+ az = u * pi*2 - pi/2 + env_tex.texture_mapping.rotation.z
+
+ # Clamp elevation
+ el = max(el, -pi/2)
+ el = min(el, pi/2)
+
+ sun_props.hdr_elevation = el
+ sun_props.hdr_azimuth = az
+ elif env_tex.projection == 'MIRROR_BALL':
+ # Formula from intern/cycles/kernel/kernel_projection.h
+ # Point on sphere
+ dir = Vector()
+
+ # Normalize to -1, 1
+ dir.x = 2.0 * u - 1.0
+ dir.z = 2.0 * v - 1.0
+
+ # Outside bounds
+ if (dir.x * dir.x + dir.z * dir.z > 1.0):
+ dir = Vector()
+
+ else:
+ dir.y = -sqrt(max(1.0 - dir.x * dir.x - dir.z * dir.z, 0.0))
+
+ # Reflection
+ i = Vector((0.0, -1.0, 0.0))
+
+ dir = 2.0 * dir.dot(i) * dir - i
+
+ # Convert vector to euler
+ el = asin(dir.z)
+ az = atan2(dir.x, dir.y) + env_tex.texture_mapping.rotation.z
+ sun_props.hdr_elevation = el
+ sun_props.hdr_azimuth = az
+
+ else:
+ self.report({'ERROR'}, 'Unknown projection')
+ return {'CANCELLED'}
+
+ def pan(self, context, event):
+ self.offset += Vector((event.mouse_region_x - self.mouse_prev_x,
+ event.mouse_region_y - self.mouse_prev_y))
+ self.mouse_prev_x, self.mouse_prev_y = event.mouse_region_x, event.mouse_region_y
+
+ def modal(self, context, event):
+ self.area.tag_redraw()
+ if event.type == 'MOUSEMOVE':
+ if self.is_panning:
+ self.pan(context, event)
+ self.update(context, event)
+
+ # Confirm
+ elif event.type in {'LEFTMOUSE', 'RET'}:
+ bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
+ for area in context.screen.areas:
+ area.tag_redraw()
+ # Bind the environment texture to the sun
+ context.scene.sun_pos_properties.bind_to_sun = True
+ context.workspace.status_text_set(None)
+ return {'FINISHED'}
+
+ # Cancel
+ elif event.type in {'RIGHTMOUSE', 'ESC'}:
+ bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
+ for area in context.screen.areas:
+ area.tag_redraw()
+ # Reset previous values
+ context.scene.sun_pos_properties.hdr_elevation = self.initial_elevation
+ context.scene.sun_pos_properties.hdr_azimuth = self.initial_azimuth
+ context.workspace.status_text_set(None)
+ return {'CANCELLED'}
+
+ # Set exposure or zoom
+ elif event.type == 'WHEELUPMOUSE':
+ # Exposure
+ if event.ctrl:
+ self.exposure *= 1.1
+ # Zoom
+ else:
+ self.scale *= 1.1
+ self.offset -= (self.mouse_position - (Vector((self.right, self.top)) / 2 + self.offset)) / 10.0
+ self.update(context, event)
+ elif event.type == 'WHEELDOWNMOUSE':
+ # Exposure
+ if event.ctrl:
+ self.exposure /= 1.1
+ # Zoom
+ else:
+ self.scale /= 1.1
+ self.offset += (self.mouse_position - (Vector((self.right, self.top)) / 2 + self.offset)) / 11.0
+ self.update(context, event)
+
+ # Toggle pan
+ elif event.type == 'MIDDLEMOUSE':
+ if event.value == 'PRESS':
+ self.mouse_prev_x, self.mouse_prev_y = event.mouse_region_x, event.mouse_region_y
+ self.is_panning = True
+ elif event.value == 'RELEASE':
+ self.is_panning = False
+
+ else:
+ return {'PASS_THROUGH'}
+
+ return {'RUNNING_MODAL'}
+
+ def invoke(self, context, event):
+ self.is_panning = False
+ self.mouse_prev_x = 0.0
+ self.mouse_prev_y = 0.0
+ self.offset = Vector((0.0, 0.0))
+ self.scale = 1.0
+
+ # Get at least one 3D View
+ area_3d = None
+ for a in context.screen.areas:
+ if a.type == 'VIEW_3D':
+ area_3d = a
+ break
+
+ if area_3d is None:
+ self.report({'ERROR'}, 'Could not find 3D View')
+ return {'CANCELLED'}
+
+ nt = context.scene.world.node_tree.nodes
+ env_tex_node = nt.get(context.scene.sun_pos_properties.hdr_texture)
+ if env_tex_node.type != "TEX_ENVIRONMENT":
+ self.report({'ERROR'}, 'Please select an Environment Texture node')
+ return {'CANCELLED'}
+
+ self.area = context.area
+
+ self.mouse_position = event.mouse_region_x, event.mouse_region_y
+
+ self.initial_elevation = context.scene.sun_pos_properties.hdr_elevation
+ self.initial_azimuth = context.scene.sun_pos_properties.hdr_azimuth
+
+ context.workspace.status_text_set("Enter/LMB: confirm, Esc/RMB: cancel, MMB: pan, mouse wheel: zoom, Ctrl + mouse wheel: set exposure")
+
+ self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px,
+ (self, context), 'WINDOW', 'POST_PIXEL')
+ context.window_manager.modal_handler_add(self)
+
+ return {'RUNNING_MODAL'}
diff --git a/sun_position/north.py b/sun_position/north.py
new file mode 100644
index 00000000..44b4ee09
--- /dev/null
+++ b/sun_position/north.py
@@ -0,0 +1,110 @@
+### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+import bgl
+import math
+import gpu
+from gpu_extras.batch import batch_for_shader
+from mathutils import Vector
+
+
+if bpy.app.background: # ignore north line in background mode
+ def north_update(self, context):
+ pass
+else:
+ vertex_shader = '''
+ uniform mat4 u_ViewProjectionMatrix;
+
+ in vec3 position;
+
+ flat out vec2 v_StartPos;
+ out vec4 v_VertPos;
+
+ void main()
+ {
+ vec4 pos = u_ViewProjectionMatrix * vec4(position, 1.0f);
+ gl_Position = pos;
+ v_StartPos = (pos / pos.w).xy;
+ v_VertPos = pos;
+ }
+ '''
+
+ fragment_shader = '''
+ uniform vec4 u_Color;
+
+ flat in vec2 v_StartPos;
+ in vec4 v_VertPos;
+
+ uniform vec2 u_Resolution;
+
+ void main()
+ {
+ vec4 vertPos_2d = v_VertPos / v_VertPos.w;
+ vec2 dir = (vertPos_2d.xy - v_StartPos.xy) * u_Resolution;
+ float dist = length(dir);
+
+ if (step(sin(dist / 5.0f), 0.0) == 1) discard;
+
+ gl_FragColor = u_Color;
+ }
+ '''
+
+ shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
+
+ def draw_north_callback():
+ # ------------------------------------------------------------------
+ # Set up the compass needle using the current north offset angle
+ # less 90 degrees. This forces the unit circle to begin at the
+ # 12 O'clock instead of 3 O'clock position.
+ # ------------------------------------------------------------------
+ sun_props = bpy.context.scene.sun_pos_properties
+
+ color = (0.2, 0.6, 1.0, 0.7)
+ radius = 100
+ angle = -(sun_props.north_offset - math.pi / 2)
+ x = math.cos(angle) * radius
+ y = math.sin(angle) * radius
+
+ coords = Vector((x, y, 0)), Vector((0, 0, 0)) # Start & end of needle
+
+ batch = batch_for_shader(
+ shader, 'LINE_STRIP',
+ {"position": coords},
+ )
+ shader.bind()
+
+ matrix = bpy.context.region_data.perspective_matrix
+ shader.uniform_float("u_ViewProjectionMatrix", matrix)
+ shader.uniform_float("u_Resolution", (bpy.context.region.width, bpy.context.region.height))
+ shader.uniform_float("u_Color", color)
+ bgl.glLineWidth(2.0)
+ batch.draw(shader)
+
+
+ _handle = None
+
+
+ def north_update(self, context):
+ global _handle
+ if self.show_north and _handle is None:
+ _handle = bpy.types.SpaceView3D.draw_handler_add(draw_north_callback, (), 'WINDOW', 'POST_VIEW')
+ elif _handle is not None:
+ bpy.types.SpaceView3D.draw_handler_remove(_handle, 'WINDOW')
+ _handle = None
+ context.area.tag_redraw()
diff --git a/sun_position/properties.py b/sun_position/properties.py
new file mode 100644
index 00000000..5fbf1540
--- /dev/null
+++ b/sun_position/properties.py
@@ -0,0 +1,276 @@
+### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+from bpy.types import AddonPreferences, PropertyGroup
+from bpy.props import (StringProperty, EnumProperty, IntProperty,
+ FloatProperty, BoolProperty, PointerProperty)
+
+from .sun_calc import sun_update, parse_coordinates
+from .north import north_update
+
+from math import pi
+from datetime import datetime
+TODAY = datetime.today()
+
+############################################################################
+# Sun panel properties
+############################################################################
+
+
+class SunPosProperties(PropertyGroup):
+ usage_mode: EnumProperty(
+ name="Usage mode",
+ description="Operate in normal mode or environment texture mode",
+ items=(
+ ('NORMAL', "Normal", ""),
+ ('HDR', "Sun + HDR texture", ""),
+ ),
+ default='NORMAL',
+ update=sun_update)
+
+ use_daylight_savings: BoolProperty(
+ description="Daylight savings time adds 1 hour to standard time",
+ default=False,
+ update=sun_update)
+
+ use_refraction: BoolProperty(
+ description="Show apparent sun position due to refraction",
+ default=True,
+ update=sun_update)
+
+ show_north: BoolProperty(
+ description="Draw line pointing north",
+ default=False,
+ update=north_update)
+
+ north_offset: FloatProperty(
+ name="North Offset",
+ description="Rotate the scene to choose North direction",
+ unit="ROTATION",
+ soft_min=-pi, soft_max=pi, step=10.0, default=0.0,
+ update=sun_update)
+
+ latitude: FloatProperty(
+ name="Latitude",
+ description="Latitude: (+) Northern (-) Southern",
+ soft_min=-90.0, soft_max=90.0,
+ step=5, precision=3,
+ default=0.0,
+ update=sun_update)
+
+ longitude: FloatProperty(
+ name="Longitude",
+ description="Longitude: (-) West of Greenwich (+) East of Greenwich",
+ soft_min=-180.0, soft_max=180.0,
+ step=5, precision=3,
+ default=0.0,
+ update=sun_update)
+
+ co_parser: StringProperty(
+ name="Enter coordinates",
+ description="Enter coordinates from an online map",
+ update=parse_coordinates)
+
+ month: IntProperty(
+ name="Month",
+ min=1, max=12, default=TODAY.month,
+ update=sun_update)
+
+ day: IntProperty(
+ name="Day",
+ min=1, max=31, default=TODAY.day,
+ update=sun_update)
+
+ year: IntProperty(
+ name="Year",
+ min=1800, max=4000, default=TODAY.year,
+ update=sun_update)
+
+ use_day_of_year: BoolProperty(
+ description="Use a single value for day of year",
+ name="Use day of year",
+ default=False,
+ update=sun_update)
+
+ day_of_year: IntProperty(
+ name="Day of year",
+ min=1, max=366, default=1,
+ update=sun_update)
+
+ UTC_zone: FloatProperty(
+ name="UTC zone",
+ description="Time zone: Difference from Greenwich, England in hours",
+ precision=1,
+ min=-14.0, max=13, step=50, default=0.0,
+ update=sun_update)
+
+ time: FloatProperty(
+ name="Time",
+ description="Time of the day",
+ precision=4,
+ soft_min=0.0, soft_max=23.9999, step=1.0, default=12.0,
+ update=sun_update)
+
+ sun_distance: FloatProperty(
+ name="Distance",
+ description="Distance to sun from origin",
+ unit="LENGTH",
+ min=0.0, soft_max=3000.0, step=10.0, default=50.0,
+ update=sun_update)
+
+ use_sun_object: BoolProperty(
+ description="Enable sun positioning of light object",
+ default=False,
+ update=sun_update)
+
+ sun_object: PointerProperty(
+ type=bpy.types.Object,
+ description="Sun object to set in the scene",
+ poll=lambda self, obj: obj.type == 'LIGHT',
+ update=sun_update)
+
+ use_object_collection: BoolProperty(
+ description="Allow a collection of objects to be positioned",
+ default=False,
+ update=sun_update)
+
+ object_collection: PointerProperty(
+ type=bpy.types.Collection,
+ description="Collection of objects used for analemma",
+ update=sun_update)
+
+ object_collection_type: EnumProperty(
+ name="Display type",
+ description="Show object group on ecliptic or as analemma",
+ items=(
+ ('ECLIPTIC', "On the Ecliptic", ""),
+ ('ANALEMMA', "As Analemma", ""),
+ ),
+ default='ECLIPTIC',
+ update=sun_update)
+
+ use_sky_texture: BoolProperty(
+ description="Enable use of Cycles' "
+ "sky texture. World nodes must be enabled, "
+ "then set color to Sky Texture",
+ default=False,
+ update=sun_update)
+
+ sky_texture: StringProperty(
+ default="Sky Texture",
+ name="Sky Texture",
+ description="Name of sky texture to be used",
+ update=sun_update)
+
+ hdr_texture: StringProperty(
+ default="Environment Texture",
+ name="Environment Texture",
+ description="Name of texture to use. World nodes must be enabled "
+ "and color set to Environment Texture",
+ update=sun_update)
+
+ hdr_azimuth: FloatProperty(
+ name="Rotation",
+ description="Rotation angle of sun and environment texture",
+ unit="ROTATION",
+ step=10.0,
+ default=0.0, precision=3,
+ update=sun_update)
+
+ hdr_elevation: FloatProperty(
+ name="Elevation",
+ description="Elevation angle of sun",
+ unit="ROTATION",
+ step=10.0,
+ default=0.0, precision=3,
+ update=sun_update)
+
+ bind_to_sun: BoolProperty(
+ description="If true, Environment texture moves with sun",
+ default=False,
+ update=sun_update)
+
+ time_spread: FloatProperty(
+ name="Time Spread",
+ description="Time period in which to spread object group",
+ precision=4,
+ soft_min=1.0, soft_max=24.0, step=1.0, default=23.0,
+ update=sun_update)
+
+
+############################################################################
+# Preference panel properties
+############################################################################
+
+
+class SunPosAddonPreferences(AddonPreferences):
+ bl_idname = __package__
+
+ show_time_place: BoolProperty(
+ description="Show time/place presets",
+ default=False)
+
+ show_object_collection: BoolProperty(
+ description="Use object collection",
+ default=True,
+ update=sun_update)
+
+ show_dms: BoolProperty(
+ description="Show lat/long degrees, minutes, seconds labels",
+ default=True)
+
+ show_north: BoolProperty(
+ description="Show north offset choice and slider",
+ default=True,
+ update=sun_update)
+
+ show_refraction: BoolProperty(
+ description="Show sun refraction choice",
+ default=True,
+ update=sun_update)
+
+ show_az_el: BoolProperty(
+ description="Show azimuth and solar elevation info",
+ default=True)
+
+ show_daylight_savings: BoolProperty(
+ description="Show daylight savings time choice",
+ default=True,
+ update=sun_update)
+
+ show_rise_set: BoolProperty(
+ description="Show sunrise and sunset",
+ default=True)
+
+ def draw(self, context):
+ layout = self.layout
+
+ box = layout.box()
+ col = box.column()
+
+ col.label(text="Show or use:")
+ flow = col.grid_flow(columns=0, even_columns=True, even_rows=False, align=False)
+ flow.prop(self, "show_time_place", text="Time/place presets")
+ flow.prop(self, "show_object_collection", text="Use collection")
+ flow.prop(self, "show_dms", text="D° M' S\"")
+ flow.prop(self, "show_north", text="North offset")
+ flow.prop(self, "show_refraction", text="Refraction")
+ flow.prop(self, "show_az_el", text="Azimuth, elevation")
+ flow.prop(self, "show_daylight_savings", text="Daylight savings time")
+ flow.prop(self, "show_rise_set", text="Sunrise, sunset")
diff --git a/sun_position/sun_calc.py b/sun_position/sun_calc.py
new file mode 100644
index 00000000..0813fd12
--- /dev/null
+++ b/sun_position/sun_calc.py
@@ -0,0 +1,589 @@
+### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+from bpy.app.handlers import persistent
+from mathutils import Euler
+import math
+from math import degrees, radians, pi
+import datetime
+from .geo import parse_position
+
+
+############################################################################
+#
+# SunClass is used for storing intermediate sun calculations.
+#
+############################################################################
+
+class SunClass:
+
+ class TazEl:
+ time = 0.0
+ azimuth = 0.0
+ elevation = 0.0
+
+ class CLAMP:
+ elevation = 0.0
+ azimuth = 0.0
+ az_start_sun = 0.0
+ az_start_env = 0.0
+
+ sunrise = TazEl()
+ sunset = TazEl()
+ solar_noon = TazEl()
+ rise_set_ok = False
+
+ bind = CLAMP()
+ bind_to_sun = False
+
+ latitude = 0.0
+ longitude = 0.0
+ elevation = 0.0
+ azimuth = 0.0
+
+ month = 0
+ day = 0
+ year = 0
+ day_of_year = 0
+ time = 0.0
+
+ UTC_zone = 0
+ sun_distance = 0.0
+ use_daylight_savings = False
+
+
+sun = SunClass()
+
+
+def sun_update(self, context):
+ update_time(context)
+ move_sun(context)
+
+def parse_coordinates(self, context):
+ error_message = "ERROR: Could not parse coordinates"
+ sun_props = context.scene.sun_pos_properties
+
+ if sun_props.co_parser:
+ parsed_co = parse_position(sun_props.co_parser)
+
+ if parsed_co is not None and len(parsed_co) == 2:
+ sun_props.latitude, sun_props.longitude = parsed_co
+ elif sun_props.co_parser != error_message:
+ sun_props.co_parser = error_message
+
+ # Clear prop
+ if sun_props.co_parser not in {'', error_message}:
+ sun_props.co_parser = ''
+
+@persistent
+def sun_handler(scene):
+ update_time(bpy.context)
+ move_sun(bpy.context)
+
+
+############################################################################
+#
+# move_sun() will cycle through all the selected objects
+# and call set_sun_position and set_sun_rotations
+# to place them in the sky.
+#
+############################################################################
+
+
+def move_sun(context):
+ addon_prefs = context.preferences.addons[__package__].preferences
+ sun_props = context.scene.sun_pos_properties
+
+ if sun_props.usage_mode == "HDR":
+ nt = context.scene.world.node_tree.nodes
+ env_tex = nt.get(sun_props.hdr_texture)
+
+ if sun.bind_to_sun != sun_props.bind_to_sun:
+ # bind_to_sun was just toggled
+ sun.bind_to_sun = sun_props.bind_to_sun
+ sun.bind.az_start_sun = sun_props.hdr_azimuth
+ if env_tex:
+ sun.bind.az_start_env = env_tex.texture_mapping.rotation.z
+
+ if env_tex and sun_props.bind_to_sun:
+ az = sun_props.hdr_azimuth - sun.bind.az_start_sun + sun.bind.az_start_env
+ env_tex.texture_mapping.rotation.z = az
+
+ if sun_props.sun_object:
+ sun.theta = math.pi / 2 - sun_props.hdr_elevation
+ sun.phi = -sun_props.hdr_azimuth
+
+ obj = sun_props.sun_object
+ set_sun_position(obj, sun_props.sun_distance)
+ rotation_euler = Euler((sun_props.hdr_elevation - pi/2,
+ 0, -sun_props.hdr_azimuth))
+
+ set_sun_rotations(obj, rotation_euler)
+ return
+
+ local_time = sun_props.time
+ zone = -sun_props.UTC_zone
+ sun.use_daylight_savings = sun_props.use_daylight_savings
+ if sun.use_daylight_savings:
+ zone -= 1
+
+ north_offset = degrees(sun_props.north_offset)
+
+ if addon_prefs.show_rise_set:
+ calc_sunrise_sunset(rise=True)
+ calc_sunrise_sunset(rise=False)
+
+ get_sun_position(local_time, sun_props.latitude, sun_props.longitude,
+ north_offset, zone, sun_props.month, sun_props.day, sun_props.year,
+ sun_props.sun_distance)
+
+ if sun_props.use_sky_texture and sun_props.sky_texture:
+ sky_node = bpy.context.scene.world.node_tree.nodes.get(sun_props.sky_texture)
+ if sky_node is not None and sky_node.type == "TEX_SKY":
+ locX = math.sin(sun.phi) * math.sin(-sun.theta)
+ locY = math.sin(sun.theta) * math.cos(sun.phi)
+ locZ = math.cos(sun.theta)
+ sky_node.texture_mapping.rotation.z = 0.0
+ sky_node.sun_direction = locX, locY, locZ
+
+ # Sun object
+ if ((sun_props.use_sun_object or sun_props.usage_mode == 'HDR')
+ and sun_props.sun_object
+ and sun_props.sun_object.name in context.view_layer.objects):
+ obj = sun_props.sun_object
+ set_sun_position(obj, sun_props.sun_distance)
+ rotation_euler = Euler((math.radians(sun.elevation - 90), 0,
+ math.radians(-sun.az_north)))
+ set_sun_rotations(obj, rotation_euler)
+
+ # Sun collection
+ if (addon_prefs.show_object_collection
+ and sun_props.use_object_collection
+ and sun_props.object_collection):
+ sun_objects = sun_props.object_collection.objects
+ object_count = len(sun_objects)
+ if sun_props.object_collection_type == 'ECLIPTIC':
+ # Ecliptic
+ if object_count > 1:
+ time_increment = sun_props.time_spread / (object_count - 1)
+ local_time = local_time + time_increment * (object_count - 1)
+ else:
+ time_increment = sun_props.time_spread
+
+ for obj in sun_objects:
+ get_sun_position(local_time, sun_props.latitude,
+ sun_props.longitude, north_offset, zone,
+ sun_props.month, sun_props.day,
+ sun_props.year, sun_props.sun_distance)
+ set_sun_position(obj, sun_props.sun_distance)
+ local_time -= time_increment
+ obj.rotation_euler = (
+ (math.radians(sun.elevation - 90), 0,
+ math.radians(-sun.az_north)))
+ else:
+ # Analemma
+ day_increment = 365 / object_count
+ day = sun_props.day_of_year + day_increment * (object_count - 1)
+ for obj in sun_objects:
+ dt = (datetime.date(sun_props.year, 1, 1) +
+ datetime.timedelta(day - 1))
+ get_sun_position(local_time, sun_props.latitude,
+ sun_props.longitude, north_offset, zone,
+ dt.month, dt.day, sun_props.year,
+ sun_props.sun_distance)
+ set_sun_position(obj, sun_props.sun_distance)
+ day -= day_increment
+ obj.rotation_euler = (
+ (math.radians(sun.elevation - 90), 0,
+ math.radians(-sun.az_north)))
+
+def update_time(context):
+ sun_props = context.scene.sun_pos_properties
+
+ if not sun_props.use_day_of_year:
+ dt = datetime.date(sun_props.year, sun_props.month, sun_props.day)
+ day_of_year = dt.timetuple().tm_yday
+ if sun_props.day_of_year != day_of_year:
+ sun_props.day_of_year = day_of_year
+ sun.day = sun_props.day
+ sun.month = sun_props.month
+ sun.day_of_year = day_of_year
+ else:
+ dt = (datetime.date(sun_props.year, 1, 1) +
+ datetime.timedelta(sun_props.day_of_year - 1))
+ sun.day = dt.day
+ sun.month = dt.month
+ sun.day_of_year = sun_props.day_of_year
+ if sun_props.day != dt.day:
+ sun_props.day = dt.day
+ if sun_props.month != dt.month:
+ sun_props.month = dt.month
+ sun.year = sun_props.year
+ sun.longitude = sun_props.longitude
+ sun.latitude = sun_props.latitude
+ sun.UTC_zone = sun_props.UTC_zone
+
+
+def format_time(the_time, daylight_savings, longitude, UTC_zone=None):
+ if UTC_zone is not None:
+ if daylight_savings:
+ UTC_zone += 1
+ the_time -= UTC_zone
+
+ the_time %= 24
+
+ hh = int(the_time)
+ mm = (the_time - int(the_time)) * 60
+ ss = int((mm - int(mm)) * 60)
+
+ return ("%02i:%02i:%02i" % (hh, mm, ss))
+
+
+def format_hms(the_time):
+ hh = str(int(the_time))
+ min = (the_time - int(the_time)) * 60
+ sec = int((min - int(min)) * 60)
+ mm = "0" + str(int(min)) if min < 10 else str(int(min))
+ ss = "0" + str(sec) if sec < 10 else str(sec)
+
+ return (hh + ":" + mm + ":" + ss)
+
+
+def format_lat_long(lat_long, is_latitude):
+ hh = str(abs(int(lat_long)))
+ min = abs((lat_long - int(lat_long)) * 60)
+ sec = abs(int((min - int(min)) * 60))
+ mm = "0" + str(int(min)) if min < 10 else str(int(min))
+ ss = "0" + str(sec) if sec < 10 else str(sec)
+ if lat_long == 0:
+ coord_tag = " "
+ else:
+ if is_latitude:
+ coord_tag = " N" if lat_long > 0 else " S"
+ else:
+ coord_tag = " E" if lat_long > 0 else " W"
+
+ return hh + "° " + mm + "' " + ss + '"' + coord_tag
+
+
+
+
+############################################################################
+#
+# Calculate the actual position of the sun based on input parameters.
+#
+# The sun positioning algorithms below are based on the National Oceanic
+# and Atmospheric Administration's (NOAA) Solar Position Calculator
+# which rely on calculations of Jean Meeus' book "Astronomical Algorithms."
+# Use of NOAA data and products are in the public domain and may be used
+# freely by the public as outlined in their policies at
+# www.nws.noaa.gov/disclaimer.php
+#
+# The calculations of this script can be verified with those of NOAA's
+# using the Azimuth and Solar Elevation displayed in the SunPos_Panel.
+# NOAA's web site is:
+# http://www.esrl.noaa.gov/gmd/grad/solcalc
+############################################################################
+
+
+def get_sun_position(local_time, latitude, longitude, north_offset,
+ utc_zone, month, day, year, distance):
+
+ addon_prefs = bpy.context.preferences.addons[__package__].preferences
+ sun_props = bpy.context.scene.sun_pos_properties
+
+ longitude *= -1 # for internal calculations
+ utc_time = local_time + utc_zone # Set Greenwich Meridian Time
+
+ if latitude > 89.93: # Latitude 90 and -90 gives
+ latitude = radians(89.93) # erroneous results so nudge it
+ elif latitude < -89.93:
+ latitude = radians(-89.93)
+ else:
+ latitude = radians(latitude)
+
+ t = julian_time_from_y2k(utc_time, year, month, day)
+
+ e = radians(obliquity_correction(t))
+ L = apparent_longitude_of_sun(t)
+ solar_dec = sun_declination(e, L)
+ eqtime = calc_equation_of_time(t)
+
+ time_correction = (eqtime - 4 * longitude) + 60 * utc_zone
+ true_solar_time = ((utc_time - utc_zone) * 60.0 + time_correction) % 1440
+
+ hour_angle = true_solar_time / 4.0 - 180.0
+ if hour_angle < -180.0:
+ hour_angle += 360.0
+
+ csz = (math.sin(latitude) * math.sin(solar_dec) +
+ math.cos(latitude) * math.cos(solar_dec) *
+ math.cos(radians(hour_angle)))
+ if csz > 1.0:
+ csz = 1.0
+ elif csz < -1.0:
+ csz = -1.0
+
+ zenith = math.acos(csz)
+
+ az_denom = math.cos(latitude) * math.sin(zenith)
+
+ if abs(az_denom) > 0.001:
+ az_rad = ((math.sin(latitude) *
+ math.cos(zenith)) - math.sin(solar_dec)) / az_denom
+ if abs(az_rad) > 1.0:
+ az_rad = -1.0 if (az_rad < 0.0) else 1.0
+ azimuth = 180.0 - degrees(math.acos(az_rad))
+ if hour_angle > 0.0:
+ azimuth = -azimuth
+ else:
+ azimuth = 180.0 if (latitude > 0.0) else 0.0
+
+ if azimuth < 0.0:
+ azimuth = azimuth + 360.0
+
+ exoatm_elevation = 90.0 - degrees(zenith)
+
+ if sun_props.use_refraction:
+ if exoatm_elevation > 85.0:
+ refraction_correction = 0.0
+ else:
+ te = math.tan(radians(exoatm_elevation))
+ if exoatm_elevation > 5.0:
+ refraction_correction = (
+ 58.1 / te - 0.07 / (te ** 3) + 0.000086 / (te ** 5))
+ elif (exoatm_elevation > -0.575):
+ s1 = (-12.79 + exoatm_elevation * 0.711)
+ s2 = (103.4 + exoatm_elevation * (s1))
+ s3 = (-518.2 + exoatm_elevation * (s2))
+ refraction_correction = 1735.0 + exoatm_elevation * (s3)
+ else:
+ refraction_correction = -20.774 / te
+
+ refraction_correction = refraction_correction / 3600
+ solar_elevation = 90.0 - (degrees(zenith) - refraction_correction)
+
+ else:
+ solar_elevation = 90.0 - degrees(zenith)
+
+ solar_azimuth = azimuth
+ solar_azimuth += north_offset
+
+ sun.az_north = solar_azimuth
+
+ sun.theta = math.pi / 2 - radians(solar_elevation)
+ sun.phi = radians(solar_azimuth) * -1
+ sun.azimuth = azimuth
+ sun.elevation = solar_elevation
+
+
+def set_sun_position(obj, distance):
+ locX = math.sin(sun.phi) * math.sin(-sun.theta) * distance
+ locY = math.sin(sun.theta) * math.cos(sun.phi) * distance
+ locZ = math.cos(sun.theta) * distance
+
+ #----------------------------------------------
+ # Update selected object in viewport
+ #----------------------------------------------
+ obj.location = locX, locY, locZ
+
+
+def set_sun_rotations(obj, rotation_euler):
+ rotation_quaternion = rotation_euler.to_quaternion()
+ obj.rotation_quaternion = rotation_quaternion
+
+ if obj.rotation_mode in {'XZY', 'YXZ', 'YZX', 'ZXY','ZYX'}:
+ obj.rotation_euler = rotation_quaternion.to_euler(obj.rotation_mode)
+ else:
+ obj.rotation_euler = rotation_euler
+
+ rotation_axis_angle = obj.rotation_quaternion.to_axis_angle()
+ obj.rotation_axis_angle = (rotation_axis_angle[1],
+ *rotation_axis_angle[0])
+
+
+def calc_sunrise_set_UTC(rise, jd, latitude, longitude):
+ t = calc_time_julian_cent(jd)
+ eq_time = calc_equation_of_time(t)
+ solar_dec = calc_sun_declination(t)
+ hour_angle = calc_hour_angle_sunrise(latitude, solar_dec)
+ if not rise:
+ hour_angle = -hour_angle
+ delta = longitude + degrees(hour_angle)
+ time_UTC = 720 - (4.0 * delta) - eq_time
+ return time_UTC
+
+
+def calc_sun_declination(t):
+ e = radians(obliquity_correction(t))
+ L = apparent_longitude_of_sun(t)
+ solar_dec = sun_declination(e, L)
+ return solar_dec
+
+
+def calc_hour_angle_sunrise(lat, solar_dec):
+ lat_rad = radians(lat)
+ HAarg = (math.cos(radians(90.833)) /
+ (math.cos(lat_rad) * math.cos(solar_dec))
+ - math.tan(lat_rad) * math.tan(solar_dec))
+ if HAarg < -1.0:
+ HAarg = -1.0
+ elif HAarg > 1.0:
+ HAarg = 1.0
+ HA = math.acos(HAarg)
+ return HA
+
+
+def calc_solar_noon(jd, longitude, timezone, dst):
+ t = calc_time_julian_cent(jd - longitude / 360.0)
+ eq_time = calc_equation_of_time(t)
+ noon_offset = 720.0 - (longitude * 4.0) - eq_time
+ newt = calc_time_julian_cent(jd + noon_offset / 1440.0)
+ eq_time = calc_equation_of_time(newt)
+
+ nv = 780.0 if dst else 720.0
+ noon_local = (nv- (longitude * 4.0) - eq_time + (timezone * 60.0)) % 1440
+ sun.solar_noon.time = noon_local / 60.0
+
+
+def calc_sunrise_sunset(rise):
+ zone = -sun.UTC_zone
+
+ jd = get_julian_day(sun.year, sun.month, sun.day)
+ time_UTC = calc_sunrise_set_UTC(rise, jd, sun.latitude, sun.longitude)
+ new_time_UTC = calc_sunrise_set_UTC(rise, jd + time_UTC / 1440.0,
+ sun.latitude, sun.longitude)
+ time_local = new_time_UTC + (-zone * 60.0)
+ tl = time_local / 60.0
+ get_sun_position(tl, sun.latitude, sun.longitude, 0.0,
+ zone, sun.month, sun.day, sun.year,
+ sun.sun_distance)
+ if sun.use_daylight_savings:
+ time_local += 60.0
+ tl = time_local / 60.0
+ tl %= 24.0
+ if rise:
+ sun.sunrise.time = tl
+ sun.sunrise.azimuth = sun.azimuth
+ sun.sunrise.elevation = sun.elevation
+ calc_solar_noon(jd, sun.longitude, -zone, sun.use_daylight_savings)
+ get_sun_position(sun.solar_noon.time, sun.latitude, sun.longitude,
+ 0.0, zone, sun.month, sun.day, sun.year,
+ sun.sun_distance)
+ sun.solar_noon.elevation = sun.elevation
+ else:
+ sun.sunset.time = tl
+ sun.sunset.azimuth = sun.azimuth
+ sun.sunset.elevation = sun.elevation
+
+##########################################################################
+## Get the elapsed julian time since 1/1/2000 12:00 gmt
+## Y2k epoch (1/1/2000 12:00 gmt) is Julian day 2451545.0
+##########################################################################
+
+
+def julian_time_from_y2k(utc_time, year, month, day):
+ century = 36525.0 # Days in Julian Century
+ epoch = 2451545.0 # Julian Day for 1/1/2000 12:00 gmt
+ jd = get_julian_day(year, month, day)
+ return ((jd + (utc_time / 24)) - epoch) / century
+
+
+def get_julian_day(year, month, day):
+ if month <= 2:
+ year -= 1
+ month += 12
+ A = math.floor(year / 100)
+ B = 2 - A + math.floor(A / 4.0)
+ jd = (math.floor((365.25 * (year + 4716.0))) +
+ math.floor(30.6001 * (month + 1)) + day + B - 1524.5)
+ return jd
+
+
+def calc_time_julian_cent(jd):
+ t = (jd - 2451545.0) / 36525.0
+ return t
+
+
+def sun_declination(e, L):
+ return (math.asin(math.sin(e) * math.sin(L)))
+
+
+def calc_equation_of_time(t):
+ epsilon = obliquity_correction(t)
+ ml = radians(mean_longitude_sun(t))
+ e = eccentricity_earth_orbit(t)
+ m = radians(mean_anomaly_sun(t))
+ y = math.tan(radians(epsilon) / 2.0)
+ y = y * y
+ sin2ml = math.sin(2.0 * ml)
+ cos2ml = math.cos(2.0 * ml)
+ sin4ml = math.sin(4.0 * ml)
+ sinm = math.sin(m)
+ sin2m = math.sin(2.0 * m)
+ etime = (y * sin2ml - 2.0 * e * sinm + 4.0 * e * y *
+ sinm * cos2ml - 0.5 * y ** 2 * sin4ml - 1.25 * e ** 2 * sin2m)
+ return (degrees(etime) * 4)
+
+
+def obliquity_correction(t):
+ ec = obliquity_of_ecliptic(t)
+ omega = 125.04 - 1934.136 * t
+ return (ec + 0.00256 * math.cos(radians(omega)))
+
+
+def obliquity_of_ecliptic(t):
+ return ((23.0 + 26.0 / 60 + (21.4480 - 46.8150) / 3600 * t -
+ (0.00059 / 3600) * t ** 2 + (0.001813 / 3600) * t ** 3))
+
+
+def true_longitude_of_sun(t):
+ return (mean_longitude_sun(t) + equation_of_sun_center(t))
+
+
+def calc_sun_apparent_long(t):
+ o = true_longitude_of_sun(t)
+ omega = 125.04 - 1934.136 * t
+ lamb = o - 0.00569 - 0.00478 * math.sin(radians(omega))
+ return lamb
+
+
+def apparent_longitude_of_sun(t):
+ return (radians(true_longitude_of_sun(t) - 0.00569 - 0.00478 *
+ math.sin(radians(125.04 - 1934.136 * t))))
+
+
+def mean_longitude_sun(t):
+ return (280.46646 + 36000.76983 * t + 0.0003032 * t ** 2) % 360
+
+
+def equation_of_sun_center(t):
+ m = radians(mean_anomaly_sun(t))
+ c = ((1.914602 - 0.004817 * t - 0.000014 * t ** 2) * math.sin(m) +
+ (0.019993 - 0.000101 * t) * math.sin(m * 2) +
+ 0.000289 * math.sin(m * 3))
+ return c
+
+
+def mean_anomaly_sun(t):
+ return (357.52911 + t * (35999.05029 - 0.0001537 * t))
+
+
+def eccentricity_earth_orbit(t):
+ return (0.016708634 - 0.000042037 * t - 0.0000001267 * t ** 2)
diff --git a/sun_position/ui_sun.py b/sun_position/ui_sun.py
new file mode 100644
index 00000000..dc809c8e
--- /dev/null
+++ b/sun_position/ui_sun.py
@@ -0,0 +1,293 @@
+### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+from bpy.types import Operator, Menu
+from bl_operators.presets import AddPresetBase
+import os
+
+from .sun_calc import (format_lat_long, format_time, format_hms, sun)
+
+
+# -------------------------------------------------------------------
+# Choice list of places, month and day at 12:00 noon
+# -------------------------------------------------------------------
+
+
+class SUNPOS_MT_Presets(Menu):
+ bl_label = "Sun Position Presets"
+ preset_subdir = "operator/sun_position"
+ preset_operator = "script.execute_preset"
+ draw = Menu.draw_preset
+
+
+class SUNPOS_OT_AddPreset(AddPresetBase, Operator):
+ '''Add Sun Position preset'''
+ bl_idname = "world.sunpos_add_preset"
+ bl_label = "Add Sun Position preset"
+ preset_menu = "SUNPOS_MT_Presets"
+
+ # variable used for all preset values
+ preset_defines = [
+ "sun_props = bpy.context.scene.sun_pos_properties"
+ ]
+
+ # properties to store in the preset
+ preset_values = [
+ "sun_props.day",
+ "sun_props.month",
+ "sun_props.time",
+ "sun_props.year",
+ "sun_props.UTC_zone",
+ "sun_props.use_daylight_savings",
+ "sun_props.latitude",
+ "sun_props.longitude",
+ ]
+
+ # where to store the preset
+ preset_subdir = "operator/sun_position"
+
+
+class SUNPOS_OT_DefaultPresets(Operator):
+ '''Copy Sun Position default presets'''
+ bl_idname = "world.sunpos_default_presets"
+ bl_label = "Copy Sun Position default presets"
+
+ def execute(self, context):
+ preset_dirpath = bpy.utils.user_resource('SCRIPTS', path="presets/operator/sun_position", create=True)
+ # [month, day, time, UTC, lat, lon, dst]
+ presets = {"chongqing.py": [10, 1, 7.18, 8, 29.5583, 106.567, False],
+ "sao_paulo.py": [9, 7, 12.0, -3, -23.55, -46.6333, False],
+ "kinshasa.py": [6, 30, 12.0, 1, -4.325, 15.3222, False],
+ "london.py": [6, 11, 12.0, 0, 51.5072, -0.1275, True],
+ "new_york.py": [7, 4, 12.0, -5, 40.6611, -73.9439, True],
+ "sydney.py": [1, 26, 17.6, 10, -33.865, 151.209, False]}
+
+ script = '''import bpy
+sun_props = bpy.context.scene.sun_pos_properties
+
+sun_props.month = {:d}
+sun_props.day = {:d}
+sun_props.time = {:f}
+sun_props.UTC_zone = {:d}
+sun_props.latitude = {:f}
+sun_props.longitude = {:f}
+sun_props.use_daylight_savings = {}
+'''
+
+ for path, p in presets.items():
+ print(p)
+ with open(os.path.join(preset_dirpath, path), 'w') as f:
+ f.write(script.format(*p))
+
+ return {'FINISHED'}
+
+# -------------------------------------------------------------------
+#
+# Draw the Sun Panel, sliders, et. al.
+#
+# -------------------------------------------------------------------
+
+class SUNPOS_PT_Panel(bpy.types.Panel):
+ bl_idname = "SUNPOS_PT_world"
+ bl_space_type = "PROPERTIES"
+ bl_region_type = "WINDOW"
+ bl_context = "world"
+ bl_label = "Sun Position"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ sp = context.scene.sun_pos_properties
+ p = context.preferences.addons[__package__].preferences
+ layout = self.layout
+ self.draw_panel(context, sp, p, layout)
+
+ def draw_panel(self, context, sp, p, layout):
+ self.layout.label(text="Usage mode:")
+ self.layout.prop(sp, "usage_mode", expand=True)
+ if sp.usage_mode == "HDR":
+ self.draw_environ_mode_panel(context, sp, p, layout)
+ else:
+ self.draw_normal_mode_panel(context, sp, p, layout)
+
+ def draw_environ_mode_panel(self, context, sp, p, layout):
+ box = self.layout.box()
+ flow = box.grid_flow(row_major=True, columns=0, even_columns=True,
+ even_rows=False, align=False)
+
+ col = flow.column()
+ col.label(text="Environment texture:")
+ col.prop_search(sp, "hdr_texture",
+ context.scene.world.node_tree, "nodes", text="")
+ col.separator()
+
+ col = flow.column()
+ col.label(text="Sun object:")
+ col.prop_search(sp, "sun_object",
+ context.view_layer, "objects", text="")
+ col.separator()
+
+ col = flow.column(align=True)
+ col.prop(sp, "sun_distance")
+ if not sp.bind_to_sun:
+ col.prop(sp, "hdr_elevation")
+ col.prop(sp, "hdr_azimuth")
+ col.separator()
+
+ col = flow.column(align=True)
+ row1 = col.row()
+ if sp.bind_to_sun:
+ prop_text="Release binding"
+ else:
+ prop_text="Bind Texture to Sun "
+ row1.prop(sp, "bind_to_sun", toggle=True, icon="CONSTRAINT",
+ text=prop_text)
+
+ row = col.row()
+ row.enabled = not sp.bind_to_sun
+ row.operator("world.sunpos_show_hdr", icon='LIGHT_SUN')
+
+ def draw_normal_mode_panel(self, context, sp, p, layout):
+ if p.show_time_place:
+ row = layout.row(align=True)
+ row.menu(SUNPOS_MT_Presets.__name__, text=SUNPOS_MT_Presets.bl_label)
+ row.operator(SUNPOS_OT_AddPreset.bl_idname, text="", icon='ADD')
+ row.operator(SUNPOS_OT_AddPreset.bl_idname, text="", icon='REMOVE').remove_active = True
+ row.operator(SUNPOS_OT_DefaultPresets.bl_idname, text="", icon='FILE_REFRESH')
+
+ box = self.layout.box()
+ flow = box.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+
+ col = flow.column()
+ col.prop(sp, "use_sky_texture", text="Cycles sky")
+ if sp.use_sky_texture:
+ col.prop_search(sp, "sky_texture", context.scene.world.node_tree,
+ "nodes", text="")
+ col.separator()
+
+ col = flow.column()
+ col.prop(sp, "use_sun_object", text="Use object")
+ if sp.use_sun_object:
+ col.prop(sp, "sun_object", text="")
+ col.separator()
+
+ col = flow.column()
+ if p.show_object_collection:
+ col.prop(sp, "use_object_collection", text="Use collection")
+ if sp.use_object_collection:
+ col.prop(sp, "object_collection", text="")
+ if sp.object_collection:
+ col.prop(sp, "object_collection_type")
+ if sp.object_collection_type == 'ECLIPTIC':
+ col.prop(sp, "time_spread")
+
+ box = self.layout.box()
+
+ col = box.column(align=True)
+ col.label(text="Enter coordinates:")
+ col.prop(sp, "co_parser", text='', icon='URL')
+
+ box.separator()
+
+ flow = box.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+
+ col = flow.column(align=True)
+ col.prop(sp, "latitude")
+ if p.show_dms:
+ row = col.row()
+ row.alignment = 'RIGHT'
+ row.label(text=format_lat_long(sp.latitude, True))
+
+ col = flow.column(align=True)
+ col.prop(sp, "longitude")
+ if p.show_dms:
+ row = col.row()
+ row.alignment = 'RIGHT'
+ row.label(text=format_lat_long(sp.longitude, False))
+ col.separator()
+
+ if p.show_north:
+ col = flow.column(align=True)
+ col.prop(sp, "show_north", text="Show North", toggle=True)
+ col.prop(sp, "north_offset")
+ col.separator()
+
+ if p.show_az_el:
+ col = flow.column(align=True)
+ row = col.row()
+ row.alignment = 'RIGHT'
+ row.label(text="Azimuth: " +
+ str(round(sun.azimuth, 3)) + "°")
+ row = col.row()
+ row.alignment = 'RIGHT'
+ row.label(text="Elevation: " +
+ str(round(sun.elevation, 3)) + "°")
+ col.separator()
+
+ if p.show_refraction:
+ col = flow.column()
+ col.prop(sp, "use_refraction", text="Show refraction")
+ col.separator()
+
+ col = flow.column()
+ col.prop(sp, "sun_distance")
+
+
+ box = self.layout.box()
+ flow = box.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+
+ col = flow.column(align=True)
+ col.prop(sp, "use_day_of_year",
+ icon='SORTTIME')
+ if sp.use_day_of_year:
+ col.prop(sp, "day_of_year")
+ else:
+ col.prop(sp, "month")
+ col.prop(sp, "day")
+ col.prop(sp, "year")
+ col.separator()
+
+ col = flow.column(align=True)
+ col.prop(sp, "time")
+ col.prop(sp, "UTC_zone")
+ if p.show_daylight_savings:
+ col.prop(sp, "use_daylight_savings", text="Daylight Savings")
+ col.separator()
+
+ lt = format_time(sp.time,
+ p.show_daylight_savings and sp.use_daylight_savings,
+ sp.longitude)
+ ut = format_time(sp.time,
+ p.show_daylight_savings and sp.use_daylight_savings,
+ sp.longitude,
+ sp.UTC_zone)
+ col = flow.column(align=True)
+ col.alignment = 'CENTER'
+ col.label(text="Local: " + lt, icon='TIME')
+ col.label(text=" UTC: " + ut, icon='PREVIEW_RANGE')
+ col.separator()
+
+ col = flow.column(align=True)
+ col.alignment = 'CENTER'
+ if p.show_rise_set:
+ sr = format_hms(sun.sunrise.time)
+ ss = format_hms(sun.sunset.time)
+ tsr = "Sunrise: " + sr
+ tss = " Sunset: " + ss
+ col.label(text=tsr, icon='LIGHT_SUN')
+ col.label(text=tss, icon='SOLO_ON')