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-rw-r--r--animation_animall.py2
-rw-r--r--animation_rotobezier.py2
-rw-r--r--development_icon_get.py2
-rw-r--r--io_import_scene_dxf.py2
-rw-r--r--io_import_scene_mhx.py4
-rw-r--r--io_mesh_uv_layout/__init__.py4
-rw-r--r--io_scene_fbx/__init__.py4
7 files changed, 10 insertions, 10 deletions
diff --git a/animation_animall.py b/animation_animall.py
index 71c038be..3fe7de8c 100644
--- a/animation_animall.py
+++ b/animation_animall.py
@@ -79,7 +79,7 @@ class VIEW3D_PT_animall(bpy.types.Panel):
bl_region_type = 'TOOLS'
bl_label = 'AnimAll'
- # show this add-on only in the Camera-Data-Panel
+ # show this addon only in the Camera-Data-Panel
@classmethod
def poll(self, context):
if context.active_object:
diff --git a/animation_rotobezier.py b/animation_rotobezier.py
index 7003bd35..a915a373 100644
--- a/animation_rotobezier.py
+++ b/animation_rotobezier.py
@@ -78,7 +78,7 @@ class VIEW3D_PT_rotobezier(bpy.types.Panel):
bl_region_type = 'TOOLS'
bl_label = 'RotoBezier'
- # show this add-on only in the Camera-Data-Panel
+ # show this addon only in the Camera-Data-Panel
@classmethod
def poll(self, context):
if context.active_object:
diff --git a/development_icon_get.py b/development_icon_get.py
index 4ef58640..593b800e 100644
--- a/development_icon_get.py
+++ b/development_icon_get.py
@@ -232,7 +232,7 @@ def unregister():
except:
pass
if __name__ == "__main__":
- # unregistering is only done automatically when run as add-on
+ # unregistering is only done automatically when run as addon
bpy.utils.unregister_class(OBJECT_PT_icons)
bpy.utils.unregister_class(CONSOLE_HT_icons)
diff --git a/io_import_scene_dxf.py b/io_import_scene_dxf.py
index 1ce5850c..bc14073c 100644
--- a/io_import_scene_dxf.py
+++ b/io_import_scene_dxf.py
@@ -54,7 +54,7 @@ The full-feature importer script from 2.49 will be back in 2.6 release.
Installation:
Place this file to Blender addons directory
(on Windows it is %Blender_directory%\2.53\scripts\addons\)
-You must activate the script in the "Add-Ons" tab (user preferences).
+You must activate the script in the "Addons" tab (user preferences).
Access it from File > Import menu.
History:
diff --git a/io_import_scene_mhx.py b/io_import_scene_mhx.py
index e34fbfde..5ceabb7a 100644
--- a/io_import_scene_mhx.py
+++ b/io_import_scene_mhx.py
@@ -30,7 +30,7 @@ Version 1.9.0
This script should be distributed with Blender.
If not, place it in the .blender/scripts/addons dir
-Activate the script in the "Add-Ons" tab (user preferences).
+Activate the script in the "Addons" tab (user preferences).
Access from the File > Import menu.
Alternatively, run the script in the script editor (Alt-P), and access from the File > Import menu
@@ -2543,7 +2543,7 @@ def rigifyMhx(context, name):
success = False
if not success:
MyError("Unable to create advanced human. \n" \
- "Make sure that the Rigify add-on is enabled. \n" \
+ "Make sure that the Rigify addon is enabled. \n" \
"It is found under Rigging.")
return
diff --git a/io_mesh_uv_layout/__init__.py b/io_mesh_uv_layout/__init__.py
index dd4fc2ad..77910c86 100644
--- a/io_mesh_uv_layout/__init__.py
+++ b/io_mesh_uv_layout/__init__.py
@@ -76,7 +76,7 @@ class ExportUVLayout(bpy.types.Operator):
options={'HIDDEN'},
)
export_all = BoolProperty(
- name="All UV's",
+ name="All UVs",
description="Export all UVs in this mesh (not just visible ones)",
default=False,
)
@@ -86,7 +86,7 @@ class ExportUVLayout(bpy.types.Operator):
('EPS', "Encapsulate PostScript (.eps)",
"Export the UV layout to a vector EPS file"),
('PNG', "PNG Image (.png)",
- "Export the UV layout a bitmap image"),
+ "Export the UV layout to a bitmap image"),
),
name="Format",
description="File format to export the UV layout to",
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index dcf8b371..756e8b00 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -72,8 +72,8 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
)
global_scale = FloatProperty(
name="Scale",
- description=("Scale all data. "
- "Some importers do not support scaled armatures!"),
+ description=("Scale all data "
+ "(Some importers do not support scaled armatures!)"),
min=0.01, max=1000.0,
soft_min=0.01, soft_max=1000.0,
default=1.0,