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-rw-r--r--io_scene_fbx/__init__.py2
-rw-r--r--io_scene_fbx/import_fbx.py4
2 files changed, 5 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index b412d35f..e5fa3284 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (4, 21, 2),
+ "version": (4, 21, 3),
"blender": (2, 90, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 6664be4e..3e0b2bfd 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -1203,6 +1203,10 @@ def blen_read_geom_layer_normal(fbx_obj, mesh, xform=None):
fbx_layer_data = elem_prop_first(elem_find_first(fbx_layer, layer_id))
fbx_layer_index = elem_prop_first(elem_find_first(fbx_layer, b'NormalsIndex'))
+ if fbx_layer_data is None:
+ print("warning %r %r missing data" % (layer_id, fbx_layer_name))
+ return False
+
# try loops, then vertices.
tries = ((mesh.loops, "Loops", False, blen_read_geom_array_mapped_polyloop),
(mesh.polygons, "Polygons", True, blen_read_geom_array_mapped_polygon),