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-rw-r--r--add_curve_ivygen.py8
-rw-r--r--io_mesh_stl/__init__.py1
-rw-r--r--io_scene_fbx/export_fbx.py9
-rw-r--r--mesh_inset/__init__.py5
-rw-r--r--mocap/__init__.py38
-rw-r--r--mocap/mocap_constraints.py2
-rw-r--r--mocap/retarget.py2
-rw-r--r--render_povray/ui.py1
8 files changed, 33 insertions, 33 deletions
diff --git a/add_curve_ivygen.py b/add_curve_ivygen.py
index 10ba88d0..49988fad 100644
--- a/add_curve_ivygen.py
+++ b/add_curve_ivygen.py
@@ -607,7 +607,7 @@ class IvyGen(bpy.types.Operator):
def draw(self, context):
layout = self.layout
-
+
layout.prop(self, 'updateIvy', icon='CURVE_DATA')
properties = layout.operator('curve.ivy_gen', text="Add New Ivy")
@@ -636,21 +636,21 @@ class IvyGen(bpy.types.Operator):
box.label("Generation Settings:")
box.prop(self, 'randomSeed')
box.prop(self, 'maxTime')
-
+
box = layout.box()
box.label("Size Settings:")
box.prop(self, 'maxIvyLength')
box.prop(self, 'ivySize')
box.prop(self, 'maxFloatLength')
box.prop(self, 'maxAdhesionDistance')
-
+
box = layout.box()
box.label("Weight Settings:")
box.prop(self, 'primaryWeight')
box.prop(self, 'randomWeight')
box.prop(self, 'gravityWeight')
box.prop(self, 'adhesionWeight')
-
+
box = layout.box()
box.label("Branch Settings:")
box.prop(self, 'branchingProbability')
diff --git a/io_mesh_stl/__init__.py b/io_mesh_stl/__init__.py
index 9a40de11..7ba313bc 100644
--- a/io_mesh_stl/__init__.py
+++ b/io_mesh_stl/__init__.py
@@ -82,6 +82,7 @@ class ImportSTL(bpy.types.Operator, ImportHelper):
directory = StringProperty(
subtype='DIR_PATH',
)
+
def execute(self, context):
from . import stl_utils
from . import blender_utils
diff --git a/io_scene_fbx/export_fbx.py b/io_scene_fbx/export_fbx.py
index 90555e10..df8522f5 100644
--- a/io_scene_fbx/export_fbx.py
+++ b/io_scene_fbx/export_fbx.py
@@ -461,11 +461,11 @@ def save_single(operator, scene, filepath="",
loc = tuple(loc)
rot = tuple(rot.to_euler()) # quat -> euler
scale = tuple(scale)
-
+
# Essential for XNA to use the original matrix not rotated nor scaled (JCB)
if use_rotate_workaround:
matrix = ob.matrix_local
-
+
else:
# This is bad because we need the parent relative matrix from the fbx parent (if we have one), dont use anymore
#if ob and not matrix: matrix = ob.matrix_world * global_matrix
@@ -1042,7 +1042,7 @@ def save_single(operator, scene, filepath="",
poseMatrix = write_object_props()[3]
pose_items.append((fbxName, poseMatrix))
-
+
fw('\n\t\t}'
'\n\t\tMultiLayer: 0'
'\n\t\tMultiTake: 1'
@@ -2080,7 +2080,7 @@ def save_single(operator, scene, filepath="",
del tmp_obmapping
# Finished finding groups we use
-
+
# == WRITE OBJECTS TO THE FILE ==
# == From now on we are building the FBX file from the information collected above (JCB)
@@ -2446,7 +2446,6 @@ Connections: {''')
for fbxGroupName in ob_base.fbxGroupNames:
fw('\n\tConnect: "OO", "Model::%s", "GroupSelection::%s"' % (ob_base.fbxName, fbxGroupName))
-
# I think the following always duplicates the armature connection because it is also in ob_all_typegroups above! (JCB)
# for my_arm in ob_arms:
# fw('\n\tConnect: "OO", "Model::%s", "Model::Scene"' % my_arm.fbxName)
diff --git a/mesh_inset/__init__.py b/mesh_inset/__init__.py
index d589cabd..a9adbf37 100644
--- a/mesh_inset/__init__.py
+++ b/mesh_inset/__init__.py
@@ -44,7 +44,10 @@ else:
import math
import bpy
import mathutils
-from bpy.props import *
+from bpy.props import (BoolProperty,
+ EnumProperty,
+ FloatProperty,
+ )
class Inset(bpy.types.Operator):
diff --git a/mocap/__init__.py b/mocap/__init__.py
index 99a9d4a8..5a2405e4 100644
--- a/mocap/__init__.py
+++ b/mocap/__init__.py
@@ -50,11 +50,9 @@ else:
PointerProperty,
StringProperty,
)
- from bpy import *
from . import mocap_constraints
from . import retarget
from . import mocap_tools
- from .mocap_constraints import *
# MocapConstraint class
# Defines MocapConstraint datatype, used to add and configute mocap constraints
@@ -65,66 +63,66 @@ class MocapConstraint(bpy.types.PropertyGroup):
name = StringProperty(name="Name",
default="Mocap Fix",
description="Name of Mocap Fix",
- update=setConstraint)
+ update=mocap_constraints.setConstraint)
constrained_bone = StringProperty(name="Bone",
default="",
description="Constrained Bone",
- update=updateConstraintBoneType)
+ update=mocap_constraints.updateConstraintBoneType)
constrained_boneB = StringProperty(name="Bone (2)",
default="",
description="Other Constrained Bone (optional, depends on type)",
- update=setConstraint)
+ update=mocap_constraints.setConstraint)
s_frame = IntProperty(name="S",
default=0,
description="Start frame of Fix",
- update=setConstraint)
+ update=mocap_constraints.setConstraint)
e_frame = IntProperty(name="E",
default=100,
description="End frame of Fix",
- update=setConstraint)
+ update=mocap_constraints.setConstraint)
smooth_in = IntProperty(name="In",
default=10,
description="Amount of frames to smooth in",
- update=setConstraint,
+ update=mocap_constraints.setConstraint,
min=0)
smooth_out = IntProperty(name="Out",
default=10,
description="Amount of frames to smooth out",
- update=setConstraint,
+ update=mocap_constraints.setConstraint,
min=0)
targetMesh = StringProperty(name="Mesh",
default="",
description="Target of Fix - Mesh (optional, depends on type)",
- update=setConstraint)
+ update=mocap_constraints.setConstraint)
active = BoolProperty(name="Active",
default=True,
description="Fix is active",
- update=setConstraint)
+ update=mocap_constraints.setConstraint)
show_expanded = BoolProperty(name="Show Expanded",
default=True,
description="Fix is fully shown")
targetPoint = FloatVectorProperty(name="Point", size=3,
subtype="XYZ", default=(0.0, 0.0, 0.0),
description="Target of Fix - Point",
- update=setConstraint)
+ update=mocap_constraints.setConstraint)
targetDist = FloatProperty(name="Offset",
default=0.0,
description="Distance and Floor Fixes - Desired offset",
- update=setConstraint)
+ update=mocap_constraints.setConstraint)
targetSpace = EnumProperty(
items=[("WORLD", "World Space", "Evaluate target in global space"),
("LOCAL", "Object space", "Evaluate target in object space"),
("constrained_boneB", "Other Bone Space", "Evaluate target in specified other bone space")],
name="Space",
description="In which space should Point type target be evaluated",
- update=setConstraint)
+ update=mocap_constraints.setConstraint)
type = EnumProperty(name="Type of constraint",
items=[("point", "Maintain Position", "Bone is at a specific point"),
("freeze", "Maintain Position at frame", "Bone does not move from location specified in target frame"),
("floor", "Stay above", "Bone does not cross specified mesh object eg floor"),
("distance", "Maintain distance", "Target bones maintained specified distance")],
description="Type of Fix",
- update=updateConstraintBoneType)
+ update=mocap_constraints.updateConstraintBoneType)
real_constraint = StringProperty()
real_constraint_bone = StringProperty()
@@ -704,8 +702,8 @@ class OBJECT_OT_RemoveMocapConstraint(bpy.types.Operator):
m_constraint = m_constraints[self.constraint]
if m_constraint.real_constraint:
bone = enduser_obj.pose.bones[m_constraint.real_constraint_bone]
- cons_obj = getConsObj(bone)
- removeConstraint(m_constraint, cons_obj)
+ cons_obj = mocap_constraints.getConsObj(bone)
+ mocap_constraints.removeConstraint(m_constraint, cons_obj)
m_constraints.remove(self.constraint)
return {"FINISHED"}
@@ -722,7 +720,7 @@ class OBJECT_OT_BakeMocapConstraints(bpy.types.Operator):
bl_label = "Bake all fixes to target armature"
def execute(self, context):
- bakeConstraints(context)
+ mocap_constraints.bakeConstraints(context)
return {"FINISHED"}
@classmethod
@@ -738,7 +736,7 @@ class OBJECT_OT_UnbakeMocapConstraints(bpy.types.Operator):
bl_label = "Unbake all fixes to target armature"
def execute(self, context):
- unbakeConstraints(context)
+ mocap_constraints.unbakeConstraints(context)
return {"FINISHED"}
@classmethod
@@ -755,7 +753,7 @@ class OBJECT_OT_UpdateMocapConstraints(bpy.types.Operator):
bl_label = "Updates all fixes to target armature - neccesary to take under consideration changes to armature object or pose"
def execute(self, context):
- updateConstraints(context.active_object, context)
+ mocap_constraints.updateConstraints(context.active_object, context)
return {"FINISHED"}
@classmethod
diff --git a/mocap/mocap_constraints.py b/mocap/mocap_constraints.py
index 4b6611bf..58fbdbac 100644
--- a/mocap/mocap_constraints.py
+++ b/mocap/mocap_constraints.py
@@ -19,7 +19,7 @@
# <pep8 compliant>
import bpy
-from mathutils import *
+from mathutils import Vector
from bl_operators import nla
from . import retarget
diff --git a/mocap/retarget.py b/mocap/retarget.py
index 6e669434..f79810fd 100644
--- a/mocap/retarget.py
+++ b/mocap/retarget.py
@@ -19,7 +19,7 @@
# <pep8 compliant>
import bpy
-from mathutils import *
+from mathutils import Vector, Matrix
from math import radians, acos, pi
from bl_operators import nla
diff --git a/render_povray/ui.py b/render_povray/ui.py
index 95416c7e..0fa91a2b 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -193,7 +193,6 @@ class RENDER_PT_povray_export_settings(RenderButtonsPanel, bpy.types.Panel):
if scene.pov.indentation_character == "2":
split.prop(scene.pov, "indentation_spaces", text="Spaces")
-
row = layout.row()
row.prop(scene.pov, "comments_enable", text="Comments")
row.prop(scene.pov, "list_lf_enable", text="Line breaks in lists")