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-rw-r--r--archipack/archipack_cutter.py2
-rw-r--r--archipack/archipack_fence.py6
-rw-r--r--archipack/archipack_keymaps.py2
-rw-r--r--archipack/archipack_manipulator.py4
-rw-r--r--archipack/archipack_material.py2
-rw-r--r--archipack/archipack_rendering.py2
-rw-r--r--archipack/archipack_slab.py2
-rw-r--r--archipack/archipack_wall2.py8
-rw-r--r--blenderkit/download.py2
-rw-r--r--blenderkit/paths.py2
-rw-r--r--blenderkit/search.py7
-rw-r--r--blenderkit/ui.py2
-rw-r--r--curve_tools/Curves.py2
-rw-r--r--curve_tools/ShowCurveResolution.py2
-rw-r--r--curve_tools/cad.py2
-rw-r--r--curve_tools/curve_remove_doubles.py2
-rw-r--r--io_scene_fbx/export_fbx_bin.py2
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather.py2
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py2
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_gltf.py2
-rw-r--r--io_scene_obj/import_obj.py4
-rw-r--r--io_scene_x3d/import_x3d.py10
-rw-r--r--materials_utils/__init__.py2
-rw-r--r--materials_utils/functions.py4
-rw-r--r--mesh_tiny_cad/README.md4
-rw-r--r--object_boolean_tools.py2
-rw-r--r--power_sequencer/operators/fade_add.py2
-rw-r--r--power_sequencer/operators/mouse_trim_modal.py2
-rw-r--r--power_sequencer/scripts/BPSProxy/bpsproxy/utils.py2
-rw-r--r--power_sequencer/scripts/BPSRender/bpsrender/helpers.py2
-rw-r--r--power_sequencer/scripts/BPSRender/bpsrender/setup.py4
-rw-r--r--render_povray/__init__.py4
-rw-r--r--render_povray/render.py2
33 files changed, 50 insertions, 51 deletions
diff --git a/archipack/archipack_cutter.py b/archipack/archipack_cutter.py
index b75dc4cf..ec43ad19 100644
--- a/archipack/archipack_cutter.py
+++ b/archipack/archipack_cutter.py
@@ -144,7 +144,7 @@ class CutterGenerator():
manipulators[1].prop1_name = "length"
manipulators[1].set_pts([p0, p1, (side, 0, 0)])
- # snap manipulator, dont change index !
+ # snap manipulator, don't change index !
manipulators[2].set_pts([p0, p1, (side, 0, 0)])
# dumb segment id
manipulators[3].set_pts([p0, p1, (side, 0, 0)])
diff --git a/archipack/archipack_fence.py b/archipack/archipack_fence.py
index 3630e00e..2cd9e227 100644
--- a/archipack/archipack_fence.py
+++ b/archipack/archipack_fence.py
@@ -226,7 +226,7 @@ class FenceGenerator():
manipulators[1].prop2_name = "radius"
manipulators[1].set_pts([f.c.to_3d(), v0, v1])
- # snap manipulator, dont change index !
+ # snap manipulator, don't change index !
manipulators[2].set_pts([p0, p1, (1, 0, 0)])
f = self.segs[-1]
@@ -450,7 +450,7 @@ class FenceGenerator():
f = self.segs[i]
if f.t_end < t_end:
if type(f).__name__ == 'CurvedFence':
- # cant end after segment
+ # can't end after segment
t0 = max(0, (t_cur - f.t_start) / f.t_diff)
t1 = min(1, (t_end - f.t_start) / f.t_diff)
n_s = int(max(1, abs(f.da) * (5) / pi - 1))
@@ -471,7 +471,7 @@ class FenceGenerator():
f = self.segs[i]
# last section
if type(f).__name__ == 'CurvedFence':
- # cant start before segment
+ # can't start before segment
t0 = max(0, (t_cur - f.t_start) / f.t_diff)
t1 = min(1, (t_end - f.t_start) / f.t_diff)
n_s = int(max(1, abs(f.da) * (5) / pi - 1))
diff --git a/archipack/archipack_keymaps.py b/archipack/archipack_keymaps.py
index 3292e0d7..f5b95957 100644
--- a/archipack/archipack_keymaps.py
+++ b/archipack/archipack_keymaps.py
@@ -104,7 +104,7 @@ class Keymaps:
def dump_keys(self, context, filename="/tmp/keymap.txt"):
"""
- Utility for developpers :
+ Utility for developers :
Dump all keymaps to a file
filename : string a file path to dump keymaps
"""
diff --git a/archipack/archipack_manipulator.py b/archipack/archipack_manipulator.py
index 60a05738..0eba8aba 100644
--- a/archipack/archipack_manipulator.py
+++ b/archipack/archipack_manipulator.py
@@ -263,7 +263,7 @@ class Manipulator():
def exit(self):
"""
- Modal exit, DONT EVEN TRY TO OVERRIDE
+ Modal exit, DON'T EVEN TRY TO OVERRIDE
"""
if self._handle is not None:
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
@@ -2184,7 +2184,7 @@ class Manipulable():
"""
call this in operator invoke()
NB:
- if override dont forget to call:
+ if override don't forget to call:
_manipulable_invoke(context)
"""
diff --git a/archipack/archipack_material.py b/archipack/archipack_material.py
index 71e41f32..27aaefab 100644
--- a/archipack/archipack_material.py
+++ b/archipack/archipack_material.py
@@ -149,7 +149,7 @@ class MatlibsManager():
"""
Add material library to list
only store name of lib
- reloading here dosent make sense
+ reloading here doesn't make sense
"""
loaded_path = self.loaded_path
diff --git a/archipack/archipack_rendering.py b/archipack/archipack_rendering.py
index 82ef9a18..09650ec8 100644
--- a/archipack/archipack_rendering.py
+++ b/archipack/archipack_rendering.py
@@ -102,7 +102,7 @@ class ARCHIPACK_OT_render_thumbs(Operator):
presets_path = bpy.utils.user_resource('SCRIPTS',
target_path,
create=True)
- # files from factory not found in user dosent require a recompute
+ # files from factory not found in user doesn't require a recompute
skipfiles = []
for f in file_list:
# copy python/txt preset
diff --git a/archipack/archipack_slab.py b/archipack/archipack_slab.py
index 897686da..ae1d7be4 100644
--- a/archipack/archipack_slab.py
+++ b/archipack/archipack_slab.py
@@ -182,7 +182,7 @@ class SlabGenerator(CutAblePolygon, CutAbleGenerator):
manipulators[1].prop2_name = "radius"
manipulators[1].set_pts([f.c.to_3d(), v0, v1])
- # snap manipulator, dont change index !
+ # snap manipulator, don't change index !
manipulators[2].set_pts([p0, p1, (1, 0, 0)])
# dumb segment id
manipulators[3].set_pts([p0, p1, (1, 0, 0)])
diff --git a/archipack/archipack_wall2.py b/archipack/archipack_wall2.py
index 2e3cc241..d9a486eb 100644
--- a/archipack/archipack_wall2.py
+++ b/archipack/archipack_wall2.py
@@ -275,7 +275,7 @@ class WallGenerator():
manipulators[1].prop2_name = "radius"
manipulators[1].set_pts([wall.c.to_3d(), scale * v0, scale * v1])
- # snap manipulator, dont change index !
+ # snap manipulator, don't change index !
manipulators[2].set_pts([p0, p1, (1, 0, 0)])
# dumb, segment index
@@ -436,7 +436,7 @@ def update_t_part(self, context):
# 2 o has parent
# 3 w has parent
# 4 o and w share same parent already
- # 5 o and w dosent share parent
+ # 5 o and w doesn't share parent
link_to_parent = False
# when both walls do have a reference point, we may delete one of them
@@ -1620,7 +1620,7 @@ class archipack_wall2(ArchipackObject, Manipulable, PropertyGroup):
self.setup_childs(o, g)
# store gl points
self.update_childs(context, o, g)
- # dont do anything ..
+ # don't do anything ..
# self.manipulable_release(context)
# self.manipulate_mode = True
self.manipulable_setup(context)
@@ -1669,7 +1669,7 @@ class ARCHIPACK_OT_wall2_throttle_update(Operator):
def modal(self, context, event):
global update_timer_updating
if event.type == 'TIMER' and not update_timer_updating:
- # cant rely on TIMER event as another timer may run
+ # can't rely on TIMER event as another timer may run
if time.time() - throttle_start > throttle_delay:
update_timer_updating = True
o = context.scene.objects.get(self.name.strip())
diff --git a/blenderkit/download.py b/blenderkit/download.py
index cb00341c..b3ecbeab 100644
--- a/blenderkit/download.py
+++ b/blenderkit/download.py
@@ -869,7 +869,7 @@ class BlenderkitDownloadOperator(bpy.types.Operator):
s = bpy.context.scene
sr = s['search results']
- asset_data = sr[self.asset_index].to_dict() # TODO CHECK ALL OCCURANCES OF PASSING BLENDER ID PROPS TO THREADS!
+ asset_data = sr[self.asset_index].to_dict() # TODO CHECK ALL OCCURRENCES OF PASSING BLENDER ID PROPS TO THREADS!
au = s.get('assets used')
if au == None:
s['assets used'] = {}
diff --git a/blenderkit/paths.py b/blenderkit/paths.py
index 3aa7aaa9..4a9a2cd6 100644
--- a/blenderkit/paths.py
+++ b/blenderkit/paths.py
@@ -164,7 +164,7 @@ def get_download_filenames(asset_data):
file_names = []
# fn = asset_data['file_name'].replace('blend_', '')
if asset_data.get('url') is not None:
- # this means asset is already in scene and we don't nedd to check
+ # this means asset is already in scene and we don't need to check
fn = extract_filename_from_url(asset_data['url'])
fn.replace('_blend', '')
diff --git a/blenderkit/search.py b/blenderkit/search.py
index 83bdb2ec..8e0c0140 100644
--- a/blenderkit/search.py
+++ b/blenderkit/search.py
@@ -122,9 +122,8 @@ def timer_update(): # TODO might get moved to handle all blenderkit stuff.
# causing a lot of throuble literally.
if len(search_threads) == 0 or bpy.context.scene.blenderkitUI.dragging:
return 1
- for thread in search_threads: # TODO this doesn't check all processess when one gets removed, but most time only
- # one is running anyway
-
+ for thread in search_threads: # TODO this doesn't check all processes when one gets removed,
+ # but most of the time only one is running anyway
if not thread[0].is_alive():
print('parsing')
search_threads.remove(thread) #
@@ -808,7 +807,7 @@ class Searcher(threading.Thread):
full_thbs = zip(thumb_full_filepaths, thumb_full_urls)
# we save here because a missing thumbnail check is in the previous loop
- # we can also prepend previous results. These have already thumbnails downloaded...
+ # we can also prepend previous results. These have downloaded thumbnails already...
if params['get_next']:
rdata['results'][0:0] = origdata['results']
diff --git a/blenderkit/ui.py b/blenderkit/ui.py
index e35a9298..e4eea0c1 100644
--- a/blenderkit/ui.py
+++ b/blenderkit/ui.py
@@ -271,7 +271,7 @@ def draw_ratings_bgl():
ui_img_name = 'rating_ui.png'
else:
ui_img_name = 'rating_ui_empty.png'
- text = 'Try to estimate how many hours it would take to a proffesional artist to create this asset:'
+ text = 'Try to estimate how many hours it would take for a professional artist to create this asset:'
tx = ui.rating_x + ui.workhours_bar_x
# draw_text_block(x=tx, y=ui.rating_y, width=80, font_size=20, line_height=15, text=text, color=colors.TEXT)
diff --git a/curve_tools/Curves.py b/curve_tools/Curves.py
index e2608eeb..d5608e3c 100644
--- a/curve_tools/Curves.py
+++ b/curve_tools/Curves.py
@@ -390,7 +390,7 @@ class BezierSpline:
self.segments.append(BezierSegment(self.segments[-1].bezierPoint2, spline2.segments[0].bezierPoint1))
for seg2 in spline2.segments: self.segments.append(seg2)
- self.resolution += spline2.resolution # extra segment will usually be short -- impact on resolution negligable
+ self.resolution += spline2.resolution # extra segment will usually be short -- impact on resolution negligible
self.isCyclic = False # is this ok?
diff --git a/curve_tools/ShowCurveResolution.py b/curve_tools/ShowCurveResolution.py
index 69271704..6386fe4d 100644
--- a/curve_tools/ShowCurveResolution.py
+++ b/curve_tools/ShowCurveResolution.py
@@ -18,7 +18,7 @@
#
-# LOAD MODUL #
+# LOAD MODULE #
import bpy
from bpy import *
from bpy.props import *
diff --git a/curve_tools/cad.py b/curve_tools/cad.py
index c71bd46d..288f9149 100644
--- a/curve_tools/cad.py
+++ b/curve_tools/cad.py
@@ -37,7 +37,7 @@ class Fillet(bpy.types.Operator):
radius: bpy.props.FloatProperty(name='Radius', description='Radius of the rounded corners', unit='LENGTH', min=0.0, default=0.1)
chamfer_mode: bpy.props.BoolProperty(name='Chamfer', description='Cut off sharp without rounding', default=False)
- limit_half_way: bpy.props.BoolProperty(name='Limit Half Way', description='Limits the segements to half their length in order to prevent collisions', default=False)
+ limit_half_way: bpy.props.BoolProperty(name='Limit Half Way', description='Limits the segments to half their length in order to prevent collisions', default=False)
@classmethod
def poll(cls, context):
diff --git a/curve_tools/curve_remove_doubles.py b/curve_tools/curve_remove_doubles.py
index ca26895b..373b69c9 100644
--- a/curve_tools/curve_remove_doubles.py
+++ b/curve_tools/curve_remove_doubles.py
@@ -7,7 +7,7 @@ bl_info = {
'version': (1, 1),
'blender': (2, 80, 0),
'location': 'View3D > Context menu (W/RMB) > Remove Doubles',
- 'description': 'Adds comand "Remove Doubles" for curves',
+ 'description': 'Adds command "Remove Doubles" for curves',
'category': 'Object'
}
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 12f29092..e4d0feb3 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -1070,7 +1070,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
if scene_data.settings.use_tspace:
tspacenumber = len(me.uv_layers)
if tspacenumber:
- # We can only compute tspace on tesellated meshes, need to check that here...
+ # We can only compute tspace on tessellated meshes, need to check that here...
t_lt = [None] * len(me.polygons)
me.polygons.foreach_get("loop_total", t_lt)
if any((lt > 4 for lt in t_lt)):
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
index 92fa9ce2..2e4bfe31 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
@@ -71,7 +71,7 @@ def __gather_animations(blender_scene, export_settings):
animations += animations_
if export_settings['gltf_nla_strips'] is False:
- # Fake an animation witha all animations of the scene
+ # Fake an animation with all animations of the scene
merged_tracks = {}
merged_tracks['Animation'] = []
for idx, animation in enumerate(animations):
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
index 24564621..32745027 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
@@ -281,7 +281,7 @@ def __gather_mesh(blender_object, export_settings):
# retrieve armature
# Because mesh data will be transforms to skeleton space,
- # we can't instanciate multiple object at different location, skined by same armature
+ # we can't instantiate multiple object at different location, skined by same armature
blender_object_for_skined_data = None
if export_settings[gltf2_blender_export_keys.SKINS]:
for idx, modifier in enumerate(blender_object.modifiers):
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
index c0507c03..1bccf9a2 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
@@ -60,7 +60,7 @@ class BlenderGlTF():
# Bone head defined a point
# Calcul of distance between point and line
# If < threshold --> In a chain
- # Based on an idea of @Menithal, but added alignement detection to avoid some bad cases
+ # Based on an idea of @Menithal, but added alignment detection to avoid some bad cases
threshold = 0.001
for armobj in [obj for obj in bpy.data.objects if obj.type == "ARMATURE"]:
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index bc0bb199..f90528f9 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -62,7 +62,7 @@ def filenames_group_by_ext(line, ext):
"""
Splits material libraries supporting spaces, so:
b'foo bar.mtl baz spam.MTL' -> (b'foo bar.mtl', b'baz spam.MTL')
- Also handle " chars (some softwares use those to protect filenames with spaces, see T67266... sic).
+ Also handle " chars (some software use those to protect filenames with spaces, see T67266... sic).
"""
# Note that we assume that if there are some " in that line,
# then all filenames are properly enclosed within those...
@@ -93,7 +93,7 @@ def obj_image_load(context_imagepath_map, line, DIR, recursive, relpath):
But we try all space-separated items from current line when file is not found with last one
(users keep generating/using image files with spaces in a format that does not support them, sigh...)
Also tries to replace '_' with ' ' for Max's exporter replaces spaces with underscores.
- Also handle " chars (some softwares use those to protect filenames with spaces, see T67266... sic).
+ Also handle " chars (some software use those to protect filenames with spaces, see T67266... sic).
"""
filepath_parts = line.split(b' ')
diff --git a/io_scene_x3d/import_x3d.py b/io_scene_x3d/import_x3d.py
index 92257211..5a1a4b32 100644
--- a/io_scene_x3d/import_x3d.py
+++ b/io_scene_x3d/import_x3d.py
@@ -83,7 +83,7 @@ def vrml_split_fields(value):
if (field_context_len > 2) and (field_context[-2] in {'DEF', 'USE'}):
field_context.append(v)
elif (not iskey(field_context[-1])) or ((field_context_len == 3 and field_context[1] == 'IS')):
- # this IS a key but the previous value was not a key, ot it was a defined field.
+ # this IS a key but the previous value was not a key, or it was a defined field.
field_list.append(field_context)
field_context = [v]
else:
@@ -1053,7 +1053,7 @@ class vrmlNode(object):
# if self.getExternprotoName():
if self.getExternprotoName():
- if not extern_key: # if none is spesified - use the name
+ if not extern_key: # if none is specified - use the name
extern_key = self.getSpec()
if extern_key:
@@ -2463,7 +2463,7 @@ def importMesh_Sphere(geom, ancestry):
else:
nr = ns = GLOBALS['CIRCLE_DETAIL']
# used as both ring count and segment count
- lau = pi / nr # Unit angle of latitude (rings) for the given tesselation
+ lau = pi / nr # Unit angle of latitude (rings) for the given tessellation
lou = 2 * pi / ns # Unit angle of longitude (segments)
bpymesh = bpy.data.meshes.new(name="Sphere")
@@ -2997,7 +2997,7 @@ def appearance_LoadPixelTexture(pixelTexture, ancestry):
elif plane_count == 1: # Intensity - does Blender even support that?
bpyima.pixels = [(cco & 0xff) / 255 for pixel in pixels
for cco in (pixel, pixel, pixel, 255)]
- elif plane_count == 2: # Intensity/aplha
+ elif plane_count == 2: # Intensity/alpha
bpyima.pixels = [(cco & 0xff) / 255 for pixel in pixels
for cco
in (pixel >> 8, pixel >> 8, pixel >> 8, pixel)]
@@ -3431,7 +3431,7 @@ def importRoute(node, ancestry):
# for getting definitions
defDict = node.getDefDict()
"""
- Handles routing nodes to eachother
+ Handles routing nodes to each other
ROUTE vpPI.value_changed TO champFly001.set_position
ROUTE vpOI.value_changed TO champFly001.set_orientation
diff --git a/materials_utils/__init__.py b/materials_utils/__init__.py
index 2a4561f4..b78119e8 100644
--- a/materials_utils/__init__.py
+++ b/materials_utils/__init__.py
@@ -116,7 +116,7 @@ from bpy.types import (
)
-# All classes used by Material Utilities, that need to be registred
+# All classes used by Material Utilities, that need to be registered
classes = (
VIEW3D_OT_materialutilities_assign_material_object,
VIEW3D_OT_materialutilities_assign_material_edit,
diff --git a/materials_utils/functions.py b/materials_utils/functions.py
index b8afc04f..4663fbeb 100644
--- a/materials_utils/functions.py
+++ b/materials_utils/functions.py
@@ -140,7 +140,7 @@ def mu_assign_material(self, material_name = "Default", override_type = 'APPEND_
obj.material_slots[0].material = target
if obj.type == 'META':
- self.report({'INFO'}, "Meta balls only support one material, all other materials overriden!")
+ self.report({'INFO'}, "Meta balls only support one material, all other materials overridden!")
# If we should override each material slot
elif override_type == 'OVERRIDE_SLOTS':
@@ -626,7 +626,7 @@ def mu_change_material_link(self, link, affect, override_data_material = False):
elif not override_data_material:
self.report({'INFO'},
'The object Data for object ' + object.name_full + ' already had a material assigned ' +
- 'to slot #' + str(index) + ' (' + slot.material.name + '), it was not overriden!')
+ 'to slot #' + str(index) + ' (' + slot.material.name + '), it was not overridden!')
if override_data_material:
slot.material = present_material
diff --git a/mesh_tiny_cad/README.md b/mesh_tiny_cad/README.md
index 69fe9ab6..6c72dc78 100644
--- a/mesh_tiny_cad/README.md
+++ b/mesh_tiny_cad/README.md
@@ -15,7 +15,7 @@ __________________
### OK, what's this all about?
-Dedicated CAD software speeds up drafting significantly with functions like: `Extend`, `Trim`, `Intersect`, `Fillet /w radius` and `Offset /w distance`. At the moment of this writing many of these functions aren't included by default in regular distributions on Blender.org, so i've coded scripts to perform a few of the main features that I missed most.
+Dedicated CAD software speeds up drafting significantly with functions like: `Extend`, `Trim`, `Intersect`, `Fillet /w radius` and `Offset /w distance`. At the moment of this writing many of these functions aren't included by default in regular distributions on Blender.org, so I've coded scripts to perform a few of the main features that I missed most.
My scripts have shortnames: `VTX, V2X, XALL, BIX, CCEN` and are described separately in sections below. `Fillet` and `Offset` are written by zmj100 and can be found [here](http://blenderartists.org/forum/showthread.php?179375).
@@ -45,7 +45,7 @@ Expect full freedom of orientation, but stuff must really intersect within error
### X ALL
-Intersect all, it programatically goes through all selected edges and slices them all using any found intersections, then welds them.
+Intersect all, it programmatically goes through all selected edges and slices them all using any found intersections, then welds them.
- XALL is fast!
![Imgur](http://i.imgur.com/1I7totI.gif)
diff --git a/object_boolean_tools.py b/object_boolean_tools.py
index a9c74777..642bfff2 100644
--- a/object_boolean_tools.py
+++ b/object_boolean_tools.py
@@ -177,7 +177,7 @@ def Operation(context, _operation):
selObj["BoolTool_FTransform"] = "False"
-# Remove Obejcts form the BoolTool System
+# Remove Objects form the BoolTool System
def Remove(context, thisObj_name, Prop):
# Find the Brush pointed in the Tree View and Restore it, active is the Canvas
actObj = context.active_object
diff --git a/power_sequencer/operators/fade_add.py b/power_sequencer/operators/fade_add.py
index d72f034d..2053a77c 100644
--- a/power_sequencer/operators/fade_add.py
+++ b/power_sequencer/operators/fade_add.py
@@ -27,7 +27,7 @@ class POWER_SEQUENCER_OT_fade_add(bpy.types.Operator):
Fade options:
- In, Out, In and Out create a fade animation of the given duration from
- the start of the sequence, to the end of the sequence, or on boths sides
+ the start of the sequence, to the end of the sequence, or on both sides
- From playhead: the fade animation goes from the start of sequences under the playhead to the playhead
- To playhead: the fade animation goes from the playhead to the end of sequences under the playhead
diff --git a/power_sequencer/operators/mouse_trim_modal.py b/power_sequencer/operators/mouse_trim_modal.py
index 96da5290..4e4bb407 100644
--- a/power_sequencer/operators/mouse_trim_modal.py
+++ b/power_sequencer/operators/mouse_trim_modal.py
@@ -48,7 +48,7 @@ class POWER_SEQUENCER_OT_mouse_trim(bpy.types.Operator):
*brief* Cut or Trim strips quickly with the mouse cursor
- Click somehwere in the Sequencer to insert a cut, click and drag to trim
+ Click somewehre in the Sequencer to insert a cut, click and drag to trim
With this function you can quickly cut and remove a section of strips while keeping or
collapsing the remaining gap.
Press <kbd>Ctrl</kbd> to snap to cuts.
diff --git a/power_sequencer/scripts/BPSProxy/bpsproxy/utils.py b/power_sequencer/scripts/BPSProxy/bpsproxy/utils.py
index 832a0beb..d6ae4f06 100644
--- a/power_sequencer/scripts/BPSProxy/bpsproxy/utils.py
+++ b/power_sequencer/scripts/BPSProxy/bpsproxy/utils.py
@@ -43,7 +43,7 @@ def checktools(tools):
msg += [
(
"Check if you have them properly installed and available in the PATH"
- " environemnt variable."
+ " environment variable."
)
]
raise ToolError("\n".join(msg))
diff --git a/power_sequencer/scripts/BPSRender/bpsrender/helpers.py b/power_sequencer/scripts/BPSRender/bpsrender/helpers.py
index 9ebcf2b0..251085ad 100644
--- a/power_sequencer/scripts/BPSRender/bpsrender/helpers.py
+++ b/power_sequencer/scripts/BPSRender/bpsrender/helpers.py
@@ -48,7 +48,7 @@ def checktools(tools):
msg += [
(
"Check if you have them properly installed and available in the PATH"
- " environemnt variable."
+ " environment variable."
),
"Exiting...",
]
diff --git a/power_sequencer/scripts/BPSRender/bpsrender/setup.py b/power_sequencer/scripts/BPSRender/bpsrender/setup.py
index aba30d07..9aa044c2 100644
--- a/power_sequencer/scripts/BPSRender/bpsrender/setup.py
+++ b/power_sequencer/scripts/BPSRender/bpsrender/setup.py
@@ -139,7 +139,7 @@ def setup_folders_hdd(cfg, clargs, **kwargs):
-------
out: (iter((str, iter(tuple))), dict)
1st element: see commands.py:get_commands_all
- 2nd elment: the keyword arguments used by calls.py:call
+ 2nd element: the keyword arguments used by calls.py:call
"""
# create folder structure if it doesn't exist already only if
# appropriate command line arguments are given
@@ -170,7 +170,7 @@ def setup(cfg, clargs):
-------
out: (iter((str, iter(tuple))), dict)
1st element: see commands.py:get_commands_all
- 2nd elment: the keyword arguments used by calls.py:call
+ 2nd element: the keyword arguments used by calls.py:call
"""
setups_f = (setup_bspy, setup_probe, setup_paths, setup_folders_hdd)
lg.basicConfig(level=LOGLEV[min(clargs.verbose, len(LOGLEV) - 1)])
diff --git a/render_povray/__init__.py b/render_povray/__init__.py
index 7eb3d92e..02d08cec 100644
--- a/render_povray/__init__.py
+++ b/render_povray/__init__.py
@@ -1196,9 +1196,9 @@ class RenderPovSettingsMaterial(PropertyGroup):
name="Type",
description="Material type defining how the object is rendered",
items=(("SURFACE", "Surface", "Render object as a surface"),
- ("WIRE", "Wire", "Render the edges of faces as wires (not supported in raytracing)"),#TO UPDATE > USE MACRO AND CHNGE DESCRIPTION
+ ("WIRE", "Wire", "Render the edges of faces as wires (not supported in raytracing)"),#TO UPDATE > USE MACRO AND CHANGE DESCRIPTION
("VOLUME", "Volume", "Render object as a volume"),
- ("‘HALO’", "Halo", "Render object as halo particles")), #TO UPDATE > USE MACRO AND CHNGE DESCRIPTION
+ ("‘HALO’", "Halo", "Render object as halo particles")), #TO UPDATE > USE MACRO AND CHANGE DESCRIPTION
default="SURFACE")
use_cast_shadows: BoolProperty(
diff --git a/render_povray/render.py b/render_povray/render.py
index 3bc314bb..56251988 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -34,7 +34,7 @@ from imghdr import what #imghdr is a python lib to identify image file types
from bpy.utils import register_class
from . import df3 # for smoke rendering
-from . import shading # for BI POV haders emulation
+from . import shading # for BI POV shaders emulation
from . import primitives # for import and export of POV specific primitives
from . import nodes # for POV specific nodes
##############################SF###########################