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Diffstat (limited to 'add_curve_torus_knots.py')
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+
+bl_addon_info = {
+ 'name': 'Add Curve: Torus Knots',
+ 'author': 'testscreenings',
+ 'version': '0.1',
+ 'blender': (2, 5, 3),
+ 'location': 'View3D > Add > Curve',
+ 'description': 'Adds many types of knots',
+ 'warning': '', # used for warning icon and text in addons panel
+ 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
+ 'Scripts/Curve/Torus_Knot',
+ 'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
+ 'func=detail&aid=22403&group_id=153&atid=469',
+ 'category': 'Add Curve'}
+
+
+##------------------------------------------------------------
+#### import modules
+import bpy
+from bpy.props import *
+from mathutils import *
+from math import *
+
+##------------------------------------------------------------
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+ loc = TranslationMatrix(context.scene.cursor_location)
+ obj_align = context.user_preferences.edit.object_align
+ if (context.space_data.type == 'VIEW_3D'
+ and obj_align == 'VIEW'):
+ rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+ else:
+ rot = Matrix()
+ align_matrix = loc * rot
+ return align_matrix
+
+##------------------------------------------------------------
+#### Curve creation functions
+
+# get array of vertcoordinates acording to splinetype
+def vertsToPoints(Verts):
+ vertArray = []
+
+ for v in Verts:
+ vertArray += v
+ vertArray.append(1) #for nurbs w=1
+
+ return vertArray
+
+# create new CurveObject from vertarray and splineType
+def createCurve(vertArray, GEO, align_matrix):
+ # options to vars
+ splineType = 'NURBS'
+ name = 'Torus_Knot'
+
+ # create curve
+ scene = bpy.context.scene
+ newCurve = bpy.data.curves.new(name, type = 'CURVE') # curvedatablock
+ newSpline = newCurve.splines.new(type = splineType) # spline
+
+ # create spline from vertarray
+ newSpline.points.add(int(len(vertArray)*0.25 - 1))
+ newSpline.points.foreach_set('co', vertArray)
+ newSpline.endpoint_u = True
+
+ # Curve settings
+ newCurve.dimensions = '3D'
+ newSpline.cyclic_u = True
+ newSpline.endpoint_u = True
+ newSpline.order_u = 4
+
+ # GEO Options
+ surf = GEO[0]
+ bDepth = GEO[1]
+ bRes = GEO[2]
+ extrude = GEO[3]
+ width = GEO[4]
+ res = GEO[5]
+
+ if surf:
+ newCurve.bevel_depth = bDepth
+ newCurve.bevel_resolution = bRes
+ newCurve.front = False
+ newCurve.back = False
+ newCurve.extrude = extrude
+ newCurve.width = width
+ newCurve.resolution_u = res
+
+ # create object with newCurve
+ new_obj = bpy.data.objects.new(name, newCurve) # object
+ scene.objects.link(new_obj) # place in active scene
+ new_obj.select = True # set as selected
+ scene.objects.active = new_obj # set as active
+ new_obj.matrix_world = align_matrix # apply matrix
+
+ return
+
+########################################################################
+####################### Knot Definitions ###############################
+########################################################################
+
+#### TORUS KNOT
+def Torus_Knot_Curve(p=2, q=3, w=1, res=24, formula=0, h=1, u=1 ,v=1, rounds=2):
+ newPoints = []
+ angle = 2*rounds
+ step = angle/(res-1)
+ scale = h
+ height = w
+
+ for i in range(res-1):
+ t = ( i*step*pi)
+
+ x = (2 * scale + cos((q*t)/p*v)) * cos(t * u)
+ y = (2 * scale + cos((q*t)/p*v)) * sin(t * u)
+ z = sin(q*t/p) * height
+
+ newPoints.append([x,y,z])
+
+ return newPoints
+
+##------------------------------------------------------------
+# Main Function
+def main(context, param, GEO, options, align_matrix):
+ # deselect all objects
+ bpy.ops.object.select_all(action='DESELECT')
+
+ # options
+ splineType = 'NURBS'
+
+
+ # get verts
+ verts = Torus_Knot_Curve(param[0], param[1], param[2], param[3], param[4],
+ param[5], param[6], param[7], param[8])
+
+ # turn verts into array
+ vertArray = vertsToPoints(verts)
+
+ # create object
+ createCurve(vertArray, GEO, align_matrix)
+
+ return
+
+class torus_knot_plus(bpy.types.Operator):
+ ''''''
+ bl_idname = "torus_knot_plus"
+ bl_label = "Torus Knot +"
+ bl_options = {'REGISTER', 'UNDO'}
+ bl_description = "adds many types of knots"
+
+ # align_matrix for the invoke
+ align_matrix = Matrix()
+
+ #### general options
+ options_plus = BoolProperty(name="plus options",
+ default=False,
+ description="Show more options (the plus part).")
+
+ #### GEO Options
+ geo_surf = BoolProperty(name="Surface",
+ default=True)
+ geo_bDepth = FloatProperty(name="bevel",
+ default=0.08,
+ min=0, soft_min=0)
+ geo_bRes = IntProperty(name="bevel res",
+ default=2,
+ min=0, soft_min=0,
+ max=4, soft_max=4)
+ geo_extrude = FloatProperty(name="extrude",
+ default=0.0,
+ min=0, soft_min=0)
+ geo_width = FloatProperty(name="width",
+ default=1.0,
+ min=0, soft_min=0)
+ geo_res = IntProperty(name="resolution",
+ default=12,
+ min=1, soft_min=1)
+
+
+ #### Parameters
+ torus_res = IntProperty(name="Resoulution",
+ default=200,
+ min=3, soft_min=3,
+ description='Resolution, Number of controlverticies.')
+ torus_p = IntProperty(name="p",
+ default=2,
+ min=1, soft_min=1,
+ #max=1, soft_max=1,
+ description="p")
+ torus_q = IntProperty(name="q",
+ default=3,
+ min=1, soft_min=1,
+ #max=1, soft_max=1,
+ description="q")
+ torus_w = FloatProperty(name="Height",
+ default=1,
+ #min=0, soft_min=0,
+ #max=1, soft_max=1,
+ description="Height in Z")
+ torus_h = FloatProperty(name="Scale",
+ default=1,
+ #min=0, soft_min=0,
+ #max=1, soft_max=1,
+ description="Scale, in XY")
+ torus_u = IntProperty(name="u",
+ default=1,
+ min=1, soft_min=1,
+ #max=1, soft_max=1,
+ description="u")
+ torus_v = IntProperty(name="v",
+ default=1,
+ min=1, soft_min=1,
+ #max=1, soft_max=1,
+ description="v")
+ torus_formula = IntProperty(name="Variation",
+ default=0,
+ min=0, soft_min=0,
+ max=10, soft_max=10)
+ torus_rounds = IntProperty(name="Rounds",
+ default=2,
+ min=1, soft_min=1,
+ #max=1, soft_max=1,
+ description="Rounds")
+
+ ##### DRAW #####
+ def draw(self, context):
+ props = self.properties
+ layout = self.layout
+
+ # general options
+ col = layout.column()
+ #col.prop(props, 'KnotType') waits for more knottypes
+ col.label(text="Torus Knot Parameters")
+
+ # Parameters
+ box = layout.box()
+ box.prop(props, 'torus_res')
+ box.prop(props, 'torus_w')
+ box.prop(props, 'torus_h')
+ box.prop(props, 'torus_p')
+ box.prop(props, 'torus_q')
+ box.prop(props, 'options_plus')
+ if props.options_plus:
+ box.prop(props, 'torus_u')
+ box.prop(props, 'torus_v')
+ box.prop(props, 'torus_rounds')
+
+ # surface Options
+ col = layout.column()
+ col.label(text="Geometry Options")
+ box = layout.box()
+ box.prop(props, 'geo_surf')
+ if props.geo_surf:
+ box.prop(props, 'geo_bDepth')
+ box.prop(props, 'geo_bRes')
+ box.prop(props, 'geo_extrude')
+ #box.prop(props, 'geo_width') # not really good
+ box.prop(props, 'geo_res')
+
+ ##### POLL #####
+ def poll(self, context):
+ return context.scene != None
+
+ ##### EXECUTE #####
+ def execute(self, context):
+ # turn off undo
+ undo = bpy.context.user_preferences.edit.global_undo
+ bpy.context.user_preferences.edit.global_undo = False
+
+ props = self.properties
+
+ if not props.options_plus:
+ props.torus_rounds = props.torus_p
+
+ # Parameters
+ param = [
+ props.torus_p, #0
+ props.torus_q, #1
+ props.torus_w, #2
+ props.torus_res, #3
+ props.torus_formula, #4
+ props.torus_h, #5
+ props.torus_u, #6
+ props.torus_v, #7
+ props.torus_rounds #8
+ ]
+
+ # GEO Options
+ GEO = [
+ props.geo_surf, #0
+ props.geo_bDepth, #1
+ props.geo_bRes, #2
+ props.geo_extrude, #3
+ props.geo_width, #4
+ props.geo_res #5
+ ]
+
+ # Options
+ options = [
+ # general properties
+ ]
+
+
+ # main function
+ main(context, param, GEO, options, self.align_matrix)
+
+ # restore pre operator undo state
+ bpy.context.user_preferences.edit.global_undo = undo
+
+ return {'FINISHED'}
+
+ ##### INVOKE #####
+ def invoke(self, context, event):
+ # store creation_matrix
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+
+ return {'FINISHED'}
+
+################################################################################
+##### REGISTER #####
+
+torus_knot_plus_button = (lambda self, context: self.layout.operator
+ (torus_knot_plus.bl_idname, text="Torus Knot +", icon="PLUGIN"))
+
+classes = [
+torus_knot_plus
+ ]
+
+def register():
+ register = bpy.types.register
+ for cls in classes:
+ register(cls)
+
+ bpy.types.INFO_MT_curve_add.append(torus_knot_plus_button)
+
+def unregister():
+ unregister = bpy.types.unregister
+ for cls in classes:
+ unregister(cls)
+
+ bpy.types.INFO_MT_curve_add.remove(torus_knot_plus_button)
+
+if __name__ == "__main__":
+ register()