Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'add_mesh_3d_function_surface.py')
-rw-r--r--add_mesh_3d_function_surface.py635
1 files changed, 635 insertions, 0 deletions
diff --git a/add_mesh_3d_function_surface.py b/add_mesh_3d_function_surface.py
new file mode 100644
index 00000000..38d570b3
--- /dev/null
+++ b/add_mesh_3d_function_surface.py
@@ -0,0 +1,635 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_addon_info = {
+ "name": "3D Function Surfaces",
+ "author": "Buerbaum Martin (Pontiac)",
+ "version": (0,3,5),
+ "blender": (2, 5, 3),
+ "api": 32411,
+ "location": "View3D > Add > Mesh > Z Function Surface & XYZ Function Surface",
+ "description": "Create Objects using Math Formulas",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Add_Mesh/Add_3d_Function_Surface",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=21444&group_id=153&atid=469",
+ "category": "Add Mesh"}
+
+"""
+Z Function Surface
+
+This script lets the user create a surface where the z coordinate
+is a function of the x and y coordinates.
+
+ z = f(x,y)
+
+X,Y,Z Function Surface
+
+This script lets the user create a surface where the x, y and z
+coordinates are defiend by a function.
+
+ x = f(u,v)
+ y = f(u,v)
+ z = f(u,v)
+
+Usage:
+You have to activated the script in the "Add-Ons" tab (user preferences).
+The functionality can then be accessed via the
+"Add Mesh" -> "Z Function Surface"
+and
+"Add Mesh" -> "X,Y,Z Function Surface"
+menu.
+
+Version history:
+v0.3.5 - createFaces can now "Flip" faces and create fan/star like faces.
+v0.3.4 - Updated store_recall_properties, apply_object_align
+ and create_mesh_object.
+ Changed how recall data is stored.
+v0.3.3 - API change Mathutils -> mathutils (r557)
+v0.3.2 - Various fixes&streamlining by ideasman42/Campbell Barton.
+ r544 Compile expressions for faster execution
+ r544 Use operator reports for errors too
+ r544 Avoid type checks by converting to a float, errors
+ converting to a float are reported too.
+ Fixed an error Campbell overlooked (appending tuples to an
+ array, not single values) Thamnks for the report wild_doogy.
+ Added 'description' field, updated 'wiki_url'.
+ Made the script PEP8 compatible again.
+v0.3.1 - Use hidden "edit" property for "recall" operator.
+ Bugfix: Z Function was mixing up div_x and div_y
+v0.3 - X,Y,Z Function Surface (by Ed Mackey & tuga3d).
+ Renamed old function to "Z Function Surface".
+ Align the geometry to the view if the user preference says so.
+ Store recall properties in newly created object.
+v0.2.3 - Use bl_addon_info for Add-On information.
+v0.2.2 - Fixed Add-On registration text.
+v0.2.1 - Fixed some new API stuff.
+ Mainly we now have the register/unregister functions.
+ Also the new() function for objects now accepts a mesh object.
+ Changed the script so it can be managed from the "Add-Ons" tab
+ in the user preferences.
+ Added dummy "PLUGIN" icon.
+ Corrected FSF address.
+ Clean up of tooltips.
+v0.2 - Added security check for eval() function
+ Check return value of eval() for complex numbers.
+v0.1.1 - Use 'CANCELLED' return value when failing.
+ Updated web links.
+v0.1 - Initial revision.
+
+More Links:
+http://gitorious.org/blender-scripts/blender-3d-function-surface
+http://blenderartists.org/forum/showthread.php?t=179043
+"""
+
+
+import bpy
+from mathutils import *
+from math import *
+from bpy.props import *
+
+# List of safe functions for eval()
+safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh',
+ 'degrees', 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot',
+ 'ldexp', 'log', 'log10', 'modf', 'pi', 'pow', 'radians',
+ 'sin', 'sinh', 'sqrt', 'tan', 'tanh']
+
+# Use the list to filter the local namespace
+safe_dict = dict((k, globals().get(k, None)) for k in safe_list)
+
+
+# Stores the values of a list of properties and the
+# operator id in a property group ('recall_op') inside the object.
+# Could (in theory) be used for non-objects.
+# Note: Replaces any existing property group with the same name!
+# ob ... Object to store the properties in.
+# op ... The operator that should be used.
+# op_args ... A dictionary with valid Blender
+# properties (operator arguments/parameters).
+
+
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+ loc = Matrix.Translation(context.scene.cursor_location)
+ obj_align = context.user_preferences.edit.object_align
+ if (context.space_data.type == 'VIEW_3D'
+ and obj_align == 'VIEW'):
+ rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+ else:
+ rot = Matrix()
+ align_matrix = loc * rot
+ return align_matrix
+
+
+# Create a new mesh (object) from verts/edges/faces.
+# verts/edges/faces ... List of vertices/edges/faces for the
+# new mesh (as used in from_pydata).
+# name ... Name of the new mesh (& object).
+# edit ... Replace existing mesh data.
+# Note: Using "edit" will destroy/delete existing mesh data.
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
+ scene = context.scene
+ obj_act = scene.objects.active
+
+ # Can't edit anything, unless we have an active obj.
+ if edit and not obj_act:
+ return None
+
+ # Create new mesh
+ mesh = bpy.data.meshes.new(name)
+
+ # Make a mesh from a list of verts/edges/faces.
+ mesh.from_pydata(verts, edges, faces)
+
+ # Update mesh geometry after adding stuff.
+ mesh.update()
+
+ # Deselect all objects.
+ bpy.ops.object.select_all(action='DESELECT')
+
+ if edit:
+ # Replace geometry of existing object
+
+ # Use the active obj and select it.
+ ob_new = obj_act
+ ob_new.select = True
+
+ if obj_act.mode == 'OBJECT':
+ # Get existing mesh datablock.
+ old_mesh = ob_new.data
+
+ # Set object data to nothing
+ ob_new.data = None
+
+ # Clear users of existing mesh datablock.
+ old_mesh.user_clear()
+
+ # Remove old mesh datablock if no users are left.
+ if (old_mesh.users == 0):
+ bpy.data.meshes.remove(old_mesh)
+
+ # Assign new mesh datablock.
+ ob_new.data = mesh
+
+ else:
+ # Create new object
+ ob_new = bpy.data.objects.new(name, mesh)
+
+ # Link new object to the given scene and select it.
+ scene.objects.link(ob_new)
+ ob_new.select = True
+
+ # Place the object at the 3D cursor location.
+ # apply viewRotaion
+ ob_new.matrix_world = align_matrix
+
+ if obj_act and obj_act.mode == 'EDIT':
+ if not edit:
+ # We are in EditMode, switch to ObjectMode.
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ # Select the active object as well.
+ obj_act.select = True
+
+ # Apply location of new object.
+ scene.update()
+
+ # Join new object into the active.
+ bpy.ops.object.join()
+
+ # Switching back to EditMode.
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ ob_new = obj_act
+
+ else:
+ # We are in ObjectMode.
+ # Make the new object the active one.
+ scene.objects.active = ob_new
+
+ return ob_new
+
+
+# A very simple "bridge" tool.
+# Connects two equally long vertex rows with faces.
+# Returns a list of the new faces (list of lists)
+#
+# vertIdx1 ... First vertex list (list of vertex indices).
+# vertIdx2 ... Second vertex list (list of vertex indices).
+# closed ... Creates a loop (first & last are closed).
+# flipped ... Invert the normal of the face(s).
+#
+# Note: You can set vertIdx1 to a single vertex index to create
+# a fan/star of faces.
+# Note: If both vertex idx list are the same length they have
+# to have at least 2 vertices.
+def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
+ faces = []
+
+ if not vertIdx1 or not vertIdx2:
+ return None
+
+ if len(vertIdx1) < 2 and len(vertIdx2) < 2:
+ return None
+
+ fan = False
+ if (len(vertIdx1) != len(vertIdx2)):
+ if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
+ fan = True
+ else:
+ return None
+
+ total = len(vertIdx2)
+
+ if closed:
+ # Bridge the start with the end.
+ if flipped:
+ face = [
+ vertIdx1[0],
+ vertIdx2[0],
+ vertIdx2[total - 1]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ faces.append(face)
+
+ else:
+ face = [vertIdx2[0], vertIdx1[0]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ face.append(vertIdx2[total - 1])
+ faces.append(face)
+
+ # Bridge the rest of the faces.
+ for num in range(total - 1):
+ if flipped:
+ if fan:
+ face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx2[num], vertIdx1[num],
+ vertIdx1[num + 1], vertIdx2[num + 1]]
+ faces.append(face)
+ else:
+ if fan:
+ face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx1[num], vertIdx2[num],
+ vertIdx2[num + 1], vertIdx1[num + 1]]
+ faces.append(face)
+
+ return faces
+
+
+class AddZFunctionSurface(bpy.types.Operator):
+ '''Add a surface defined defined by a function z=f(x,y)'''
+ bl_idname = "mesh.primitive_z_function_surface"
+ bl_label = "Add Z Function Surface"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ # edit - Whether to add or update.
+ edit = BoolProperty(name="",
+ description="",
+ default=False,
+ options={'HIDDEN'})
+
+ equation = StringProperty(name="Z Equation",
+ description="Equation for z=f(x,y)",
+ default="1 - ( x**2 + y**2 )")
+
+ div_x = IntProperty(name="X Subdivisions",
+ description="Number of vertices in x direction.",
+ default=16,
+ min=3,
+ max=256)
+ div_y = IntProperty(name="Y Subdivisions",
+ description="Number of vertices in y direction.",
+ default=16,
+ min=3,
+ max=256)
+
+ size_x = FloatProperty(name="X Size",
+ description="Size of the x axis.",
+ default=2.0,
+ min=0.01,
+ max=100.0,
+ unit="LENGTH")
+ size_y = FloatProperty(name="Y Size",
+ description="Size of the y axis.",
+ default=2.0,
+ min=0.01,
+ max=100.0,
+ unit="LENGTH")
+ align_matrix = Matrix()
+
+ def execute(self, context):
+ edit = self.edit
+ equation = self.equation
+ div_x = self.div_x
+ div_y = self.div_y
+ size_x = self.size_x
+ size_y = self.size_y
+
+ verts = []
+ faces = []
+
+ delta_x = size_x / float(div_x - 1)
+ delta_y = size_y / float(div_y - 1)
+ start_x = -(size_x / 2.0)
+ start_y = -(size_y / 2.0)
+
+ edgeloop_prev = []
+
+ try:
+ expr_args = (
+ compile(equation, __file__, 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ except:
+ import traceback
+ self.report({'ERROR'}, "Error parsing expression: "
+ + traceback.format_exc(limit=1))
+ return {'CANCELLED'}
+
+ for row_x in range(div_x):
+ edgeloop_cur = []
+ x = start_x + row_x * delta_x
+
+ for row_y in range(div_y):
+ y = start_y + row_y * delta_y
+ z = 0.0
+
+ safe_dict['x'] = x
+ safe_dict['y'] = y
+
+ # Try to evaluate the equation.
+ try:
+ z = float(eval(*expr_args))
+ except:
+ import traceback
+ self.report({'ERROR'}, "Error evaluating expression: "
+ + traceback.format_exc(limit=1))
+ return {'CANCELLED'}
+
+ edgeloop_cur.append(len(verts))
+ verts.append((x, y, z))
+
+ if len(edgeloop_prev) > 0:
+ faces_row = createFaces(edgeloop_prev, edgeloop_cur)
+ faces.extend(faces_row)
+
+ edgeloop_prev = edgeloop_cur
+
+ obj = create_mesh_object(context, verts, [], faces, "Z Function", edit, self.align_matrix)
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
+
+def xyz_function_surface_faces(self, x_eq, y_eq, z_eq,
+ range_u_min, range_u_max, range_u_step, wrap_u,
+ range_v_min, range_v_max, range_v_step, wrap_v):
+
+ verts = []
+ faces = []
+
+ uStep = (range_u_max - range_u_min) / range_u_step
+ vStep = (range_v_max - range_v_min) / range_v_step
+
+ uRange = range_u_step
+ if range_u_step == 0:
+ uRange = uRange + 1
+
+ vRange = range_v_step
+ if range_v_step == 0:
+ vRange = vRange + 1
+
+ try:
+ expr_args_x = (
+ compile(x_eq, __file__.replace(".py", "_x.py"), 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ expr_args_y = (
+ compile(y_eq, __file__.replace(".py", "_y.py"), 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ expr_args_z = (
+ compile(z_eq, __file__.replace(".py", "_z.py"), 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ except:
+ import traceback
+ self.report({'ERROR'}, "Error parsing expression: "
+ + traceback.format_exc(limit=1))
+ return [], []
+
+ for vN in range(vRange):
+ v = range_v_min + (vN * vStep)
+
+ for uN in range(uRange):
+ u = range_u_min + (uN * uStep)
+
+ safe_dict['u'] = u
+ safe_dict['v'] = v
+
+ # Try to evaluate the equation.
+ try:
+ verts.append((
+ float(eval(*expr_args_x)),
+ float(eval(*expr_args_y)),
+ float(eval(*expr_args_z))))
+
+ except:
+ import traceback
+ self.report({'ERROR'}, "Error evaluating expression: "
+ + traceback.format_exc(limit=1))
+ return [], []
+
+ for vN in range(1, range_v_step + 1):
+ vThis = vN
+
+ if (vThis >= vRange):
+ if wrap_v:
+ vThis = 0
+ else:
+ continue
+
+ for uN in range(1, range_u_step + 1):
+ uThis = uN
+
+ if (uThis >= uRange):
+ if wrap_u:
+ uThis = 0
+ else:
+ continue
+
+ faces.append([(vThis * uRange) + uThis,
+ (vThis * uRange) + uN - 1,
+ ((vN - 1) * uRange) + uN - 1,
+ ((vN - 1) * uRange) + uThis])
+
+ return verts, faces
+
+
+# Original Script "Parametric.py" by Ed Mackey.
+# -> http://www.blinken.com/blender-plugins.php
+# Partly converted for Blender 2.5 by tuga3d.
+#
+# Sphere:
+# x = sin(2*pi*u)*sin(pi*v)
+# y = cos(2*pi*u)*sin(pi*v)
+# z = cos(pi*v)
+# u_min = v_min = 0
+# u_max = v_max = 1
+#
+# "Snail shell"
+# x = 1.2**v*(sin(u)**2 *sin(v))
+# y = 1.2**v*(sin(u)*cos(u))
+# z = 1.2**v*(sin(u)**2 *cos(v))
+# u_min = 0
+# u_max = pi
+# v_min = -pi/4,
+# v max = 5*pi/2
+class AddXYZFunctionSurface(bpy.types.Operator):
+ '''Add a surface defined defined by 3 functions:''' \
+ + ''' x=f(u,v), y=f(u,v) and z=f(u,v)'''
+ bl_idname = "mesh.primitive_xyz_function_surface"
+ bl_label = "Add X,Y,Z Function Surface"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ # edit - Whether to add or update.
+ edit = BoolProperty(name="",
+ description="",
+ default=False,
+ options={'HIDDEN'})
+
+ x_eq = StringProperty(name="X Equation",
+ description="Equation for x=f(u,v)",
+ default="1.2**v*(sin(u)**2 *sin(v))")
+
+ y_eq = StringProperty(name="Y Equation",
+ description="Equation for y=f(u,v)",
+ default="1.2**v*(sin(u)*cos(u))")
+
+ z_eq = StringProperty(name="Z Equation",
+ description="Equation for z=f(u,v)",
+ default="1.2**v*(sin(u)**2 *cos(v))")
+
+ range_u_min = FloatProperty(name="U min",
+ description="Minimum U value. Lower boundary of U range.",
+ min=-100.00,
+ max=0.00,
+ default=0.00)
+
+ range_u_max = FloatProperty(name="U max",
+ description="Maximum U value. Upper boundary of U range.",
+ min=0.00,
+ max=100.00,
+ default=pi)
+
+ range_u_step = IntProperty(name="U step",
+ description="U Subdivisions",
+ min=1,
+ max=1024,
+ default=32)
+
+ wrap_u = BoolProperty(name="U wrap",
+ description="U Wrap around",
+ default=True)
+
+ range_v_min = FloatProperty(name="V min",
+ description="Minimum V value. Lower boundary of V range.",
+ min=-100.00,
+ max=0.00,
+ default=-pi / 4)
+
+ range_v_max = FloatProperty(name="V max",
+ description="Maximum V value. Upper boundary of V range.",
+ min=0.00,
+ max=100.00,
+ default=5 * pi / 2)
+
+ range_v_step = IntProperty(name="V step",
+ description="V Subdivisions",
+ min=1,
+ max=1024,
+ default=32)
+
+ wrap_v = BoolProperty(name="V wrap",
+ description="V Wrap around",
+ default=False)
+
+ align_matrix = Matrix()
+
+ def execute(self, context):
+
+ verts, faces = xyz_function_surface_faces(
+ self,
+ self.x_eq,
+ self.y_eq,
+ self.z_eq,
+ self.range_u_min,
+ self.range_u_max,
+ self.range_u_step,
+ self.wrap_u,
+ self.range_v_min,
+ self.range_v_max,
+ self.range_v_step,
+ self.wrap_v)
+
+ if not verts:
+ return {'CANCELLED'}
+
+ obj = create_mesh_object(context, verts, [], faces,
+ "XYZ Function", self.edit, self.align_matrix)
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
+
+
+################################
+import space_info
+
+# Define "3D Function Surface" menu
+def menu_func_z(self, context):
+ self.layout.operator(AddZFunctionSurface.bl_idname, text="Z Function Surface", icon="PLUGIN")
+
+def menu_func_xyz(self, context):
+ self.layout.operator(AddXYZFunctionSurface.bl_idname, text="X,Y,Z Function Surface", icon="PLUGIN")
+
+
+def register():
+ # Add menus to the "Add Mesh" menu
+ space_info.INFO_MT_mesh_add.append(menu_func_z)
+ space_info.INFO_MT_mesh_add.append(menu_func_xyz)
+
+
+def unregister():
+ # Remove menus from the "Add Mesh" menu.
+ space_info.INFO_MT_mesh_add.remove(menu_func_z)
+ space_info.INFO_MT_mesh_add.remove(menu_func_xyz)
+
+if __name__ == "__main__":
+ register()