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Diffstat (limited to 'add_mesh_BoltFactory/createMesh.py')
-rw-r--r--add_mesh_BoltFactory/createMesh.py2194
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diff --git a/add_mesh_BoltFactory/createMesh.py b/add_mesh_BoltFactory/createMesh.py
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+++ b/add_mesh_BoltFactory/createMesh.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+
+import os #remove this
+import bpy
+
+try:
+ import mathutils
+ MATHUTILS = mathutils
+except:
+ import Mathutils
+ MATHUTILS = Mathutils
+
+
+
+from math import *
+from bpy.props import IntProperty, FloatProperty ,EnumProperty
+from itertools import *
+
+NARROW_UI = 180
+MAX_INPUT_NUMBER = 50
+
+#Global_Scale = 0.001 #1 blender unit = X mm
+GLOBAL_SCALE = 0.1 #1 blender unit = X mm
+#Global_Scale = 1.0 #1 blender unit = X mm
+
+
+
+
+# next two utility functions are stolen from import_obj.py
+
+def unpack_list(list_of_tuples):
+ l = []
+ for t in list_of_tuples:
+ l.extend(t)
+ return l
+
+def unpack_face_list(list_of_tuples):
+ l = []
+ for t in list_of_tuples:
+ face = [i for i in t]
+
+ if len(face) != 3 and len(face) != 4:
+ raise RuntimeError("{0} vertices in face.".format(len(face)))
+
+ # rotate indices if the 4th is 0
+ if len(face) == 4 and face[3] == 0:
+ face = [face[3], face[0], face[1], face[2]]
+
+ if len(face) == 3:
+ face.append(0)
+
+ l.extend(face)
+
+ return l
+
+'''
+Remove Doubles takes a list on Verts and a list of Faces and
+removes the doubles, much like Blender does in edit mode.
+It doesn’t have the range function but it will round the corrdinates
+and remove verts that are very close togther. The function
+is useful because you can perform a “Remove Doubles” with out
+having to enter Edit Mode. Having to enter edit mode has the
+disadvantage of not being able to interactively change the properties.
+'''
+
+
+def RemoveDoubles(verts,faces,Decimal_Places = 4):
+
+ new_verts = []
+ new_faces = []
+ dict_verts = {}
+ Rounded_Verts = []
+
+ for v in verts:
+ Rounded_Verts.append([round(v[0],Decimal_Places),round(v[1],Decimal_Places),round(v[2],Decimal_Places)])
+
+ for face in faces:
+ new_face = []
+ for vert_index in face:
+ Real_co = tuple(verts[vert_index])
+ Rounded_co = tuple(Rounded_Verts[vert_index])
+
+ if Rounded_co not in dict_verts:
+ dict_verts[Rounded_co] = len(dict_verts)
+ new_verts.append(Real_co)
+ if dict_verts[Rounded_co] not in new_face:
+ new_face.append(dict_verts[Rounded_co])
+ if len(new_face) == 3 or len(new_face) == 4:
+ new_faces.append(new_face)
+
+ return new_verts,new_faces
+
+
+
+
+def Scale_Mesh_Verts(verts,scale_factor):
+ Ret_verts = []
+ for v in verts:
+ Ret_verts.append([v[0]*scale_factor,v[1]*scale_factor,v[2]*scale_factor])
+ return Ret_verts
+
+
+
+
+
+#Create a matrix representing a rotation.
+#
+#Parameters:
+#
+# * angle (float) - The angle of rotation desired.
+# * matSize (int) - The size of the rotation matrix to construct. Can be 2d, 3d, or 4d.
+# * axisFlag (string (optional)) - Possible values:
+# o "x - x-axis rotation"
+# o "y - y-axis rotation"
+# o "z - z-axis rotation"
+# o "r - arbitrary rotation around vector"
+# * axis (Vector object. (optional)) - The arbitrary axis of rotation used with "R"
+#
+#Returns: Matrix object.
+# A new rotation matrix.
+def Simple_RotationMatrix(angle, matSize, axisFlag):
+ if matSize != 4 :
+ print ("Simple_RotationMatrix can only do 4x4")
+
+ q = radians(angle) #make the rotation go clockwise
+
+ if axisFlag == 'x':
+ matrix = MATHUTILS.Matrix([1,0,0,0],[0,cos(q),sin(q),0],[0,-sin(q),cos(q),0],[0,0,0,1])
+ elif axisFlag == 'y':
+ matrix = MATHUTILS.Matrix([cos(q),0,-sin(q),0],[0,1,0,0],[sin(q),0,cos(q),0],[0,0,0,1])
+ elif axisFlag == 'z':
+ matrix = MATHUTILS.Matrix([cos(q),sin(q),0,0],[-sin(q),cos(q),0,0],[0,0,1,0],[0,0,0,1])
+ else:
+ print ("Simple_RotationMatrix can only do x y z axis")
+ return matrix
+
+
+##########################################################################################
+##########################################################################################
+## Converter Functions For Bolt Factory
+##########################################################################################
+##########################################################################################
+
+
+def Flat_To_Radius(FLAT):
+ h = (float(FLAT)/2)/cos(radians(30))
+ return h
+
+def Get_Phillips_Bit_Height(Bit_Dia):
+ Flat_Width_half = (Bit_Dia*(0.5/1.82))/2.0
+ Bit_Rad = Bit_Dia / 2.0
+ x = Bit_Rad - Flat_Width_half
+ y = tan(radians(60))*x
+ return float(y)
+
+
+##########################################################################################
+##########################################################################################
+## Miscellaneous Utilities
+##########################################################################################
+##########################################################################################
+
+# Returns a list of verts rotated by the given matrix. Used by SpinDup
+def Rot_Mesh(verts,matrix):
+ ret = []
+ #print ("rot mat",matrix)
+ for v in verts:
+ vec = MATHUTILS.Vector(v) * matrix
+ ret.append([vec.x,vec.y,vec.z])
+ return ret
+
+# Returns a list of faces that has there index incremented by offset
+def Copy_Faces(faces,offset):
+ ret = []
+ for f in faces:
+ fsub = []
+ for i in range(len(f)):
+ fsub.append(f[i]+ offset)
+ ret.append(fsub)
+ return ret
+
+
+# Much like Blenders built in SpinDup.
+def SpinDup(VERTS,FACES,DEGREE,DIVISIONS,AXIS):
+ verts=[]
+ faces=[]
+
+ if DIVISIONS == 0:
+ DIVISIONS = 1
+
+ step = DEGREE/DIVISIONS # set step so pieces * step = degrees in arc
+
+ for i in range(int(DIVISIONS)):
+ rotmat = Simple_RotationMatrix(step*i, 4, AXIS) # 4x4 rotation matrix, 30d about the x axis.
+ Rot = Rot_Mesh(VERTS,rotmat)
+ faces.extend(Copy_Faces(FACES,len(verts)))
+ verts.extend(Rot)
+ return verts,faces
+
+
+
+# Returns a list of verts that have been moved up the z axis by DISTANCE
+def Move_Verts_Up_Z(VERTS,DISTANCE):
+ ret = []
+ for v in VERTS:
+ ret.append([v[0],v[1],v[2]+DISTANCE])
+ return ret
+
+
+# Returns a list of verts and faces that has been mirrored in the AXIS
+def Mirror_Verts_Faces(VERTS,FACES,AXIS,FLIP_POINT =0):
+ ret_vert = []
+ ret_face = []
+ offset = len(VERTS)
+ if AXIS == 'y':
+ for v in VERTS:
+ Delta = v[0] - FLIP_POINT
+ ret_vert.append([FLIP_POINT-Delta,v[1],v[2]])
+ if AXIS == 'x':
+ for v in VERTS:
+ Delta = v[1] - FLIP_POINT
+ ret_vert.append([v[0],FLIP_POINT-Delta,v[2]])
+ if AXIS == 'z':
+ for v in VERTS:
+ Delta = v[2] - FLIP_POINT
+ ret_vert.append([v[0],v[1],FLIP_POINT-Delta])
+
+ for f in FACES:
+ fsub = []
+ for i in range(len(f)):
+ fsub.append(f[i]+ offset)
+ fsub.reverse() # flip the order to make norm point out
+ ret_face.append(fsub)
+
+ return ret_vert,ret_face
+
+
+
+# Returns a list of faces that
+# make up an array of 4 point polygon.
+def Build_Face_List_Quads(OFFSET,COLUM,ROW,FLIP = 0):
+ Ret =[]
+ RowStart = 0;
+ for j in range(ROW):
+ for i in range(COLUM):
+ Res1 = RowStart + i;
+ Res2 = RowStart + i + (COLUM +1)
+ Res3 = RowStart + i + (COLUM +1) +1
+ Res4 = RowStart+i+1
+ if FLIP:
+ Ret.append([OFFSET+Res1,OFFSET+Res2,OFFSET+Res3,OFFSET+Res4])
+ else:
+ Ret.append([OFFSET+Res4,OFFSET+Res3,OFFSET+Res2,OFFSET+Res1])
+ RowStart += COLUM+1
+ return Ret
+
+
+# Returns a list of faces that makes up a fill pattern for a
+# circle
+def Fill_Ring_Face(OFFSET,NUM,FACE_DOWN = 0):
+ Ret =[]
+ Face = [1,2,0]
+ TempFace = [0,0,0]
+ A = 0
+ B = 1
+ C = 2
+ if NUM < 3:
+ return None
+ for i in range(NUM-2):
+ if (i%2):
+ TempFace[0] = Face[C];
+ TempFace[1] = Face[C] + 1;
+ TempFace[2] = Face[B];
+ if FACE_DOWN:
+ Ret.append([OFFSET+Face[2],OFFSET+Face[1],OFFSET+Face[0]])
+ else:
+ Ret.append([OFFSET+Face[0],OFFSET+Face[1],OFFSET+Face[2]])
+ else:
+ TempFace[0] =Face[C];
+ if Face[C] == 0:
+ TempFace[1] = NUM-1;
+ else:
+ TempFace[1] = Face[C] - 1;
+ TempFace[2] = Face[B];
+ if FACE_DOWN:
+ Ret.append([OFFSET+Face[0],OFFSET+Face[1],OFFSET+Face[2]])
+ else:
+ Ret.append([OFFSET+Face[2],OFFSET+Face[1],OFFSET+Face[0]])
+
+ Face[0] = TempFace[0]
+ Face[1] = TempFace[1]
+ Face[2] = TempFace[2]
+ return Ret
+
+######################################################################################
+##########################################################################################
+##########################################################################################
+## Create Allen Bit
+##########################################################################################
+##########################################################################################
+
+
+def Allen_Fill(OFFSET,FLIP= 0):
+ faces = []
+ Lookup = [[19,1,0],
+ [19,2,1],
+ [19,3,2],
+ [19,20,3],
+ [20,4,3],
+ [20,5,4],
+ [20,6,5],
+ [20,7,6],
+ [20,8,7],
+ [20,9,8],
+
+ [20,21,9],
+
+ [21,10,9],
+ [21,11,10],
+ [21,12,11],
+ [21,13,12],
+ [21,14,13],
+ [21,15,14],
+
+ [21,22,15],
+ [22,16,15],
+ [22,17,16],
+ [22,18,17]
+ ]
+ for i in Lookup:
+ if FLIP:
+ faces.append([OFFSET+i[2],OFFSET+i[1],OFFSET+i[0]])
+ else:
+ faces.append([OFFSET+i[0],OFFSET+i[1],OFFSET+i[2]])
+
+ return faces
+
+def Allen_Bit_Dia(FLAT_DISTANCE):
+ Flat_Radius = (float(FLAT_DISTANCE)/2.0)/cos(radians(30))
+ return (Flat_Radius * 1.05) * 2.0
+
+def Allen_Bit_Dia_To_Flat(DIA):
+ Flat_Radius = (DIA/2.0)/1.05
+ return (Flat_Radius * cos (radians(30)))* 2.0
+
+
+
+def Create_Allen_Bit(FLAT_DISTANCE,HEIGHT):
+ Div = 36
+ verts = []
+ faces = []
+
+ Flat_Radius = (float(FLAT_DISTANCE)/2.0)/cos(radians(30))
+ OUTTER_RADIUS = Flat_Radius * 1.05
+ Outter_Radius_Height = Flat_Radius * (0.1/5.77)
+ FaceStart_Outside = len(verts)
+ Deg_Step = 360.0 /float(Div)
+
+ for i in range(int(Div/2)+1): # only do half and mirror later
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ verts.append([x,y,0])
+
+ FaceStart_Inside = len(verts)
+
+ Deg_Step = 360.0 /float(6)
+ for i in range(int(6/2)+1):
+ x = sin(radians(i*Deg_Step))* Flat_Radius
+ y = cos(radians(i*Deg_Step))* Flat_Radius
+ verts.append([x,y,0-Outter_Radius_Height])
+
+ faces.extend(Allen_Fill(FaceStart_Outside,0))
+
+
+ FaceStart_Bottom = len(verts)
+
+ Deg_Step = 360.0 /float(6)
+ for i in range(int(6/2)+1):
+ x = sin(radians(i*Deg_Step))* Flat_Radius
+ y = cos(radians(i*Deg_Step))* Flat_Radius
+ verts.append([x,y,0-HEIGHT])
+
+ faces.extend(Build_Face_List_Quads(FaceStart_Inside,3,1,True))
+ faces.extend(Fill_Ring_Face(FaceStart_Bottom,4))
+
+
+ M_Verts,M_Faces = Mirror_Verts_Faces(verts,faces,'y')
+ verts.extend(M_Verts)
+ faces.extend(M_Faces)
+
+ return verts,faces,OUTTER_RADIUS * 2.0
+
+
+##########################################################################################
+##########################################################################################
+## Create Phillips Bit
+##########################################################################################
+##########################################################################################
+
+
+def Phillips_Fill(OFFSET,FLIP= 0):
+ faces = []
+ Lookup = [[0,1,10],
+ [1,11,10],
+ [1,2,11],
+ [2,12,11],
+
+ [2,3,12],
+ [3,4,12],
+ [4,5,12],
+ [5,6,12],
+ [6,7,12],
+
+ [7,13,12],
+ [7,8,13],
+ [8,14,13],
+ [8,9,14],
+
+
+ [10,11,16,15],
+ [11,12,16],
+ [12,13,16],
+ [13,14,17,16],
+ [15,16,17,18]
+
+
+ ]
+ for i in Lookup:
+ if FLIP:
+ if len(i) == 3:
+ faces.append([OFFSET+i[2],OFFSET+i[1],OFFSET+i[0]])
+ else:
+ faces.append([OFFSET+i[3],OFFSET+i[2],OFFSET+i[1],OFFSET+i[0]])
+ else:
+ if len(i) == 3:
+ faces.append([OFFSET+i[0],OFFSET+i[1],OFFSET+i[2]])
+ else:
+ faces.append([OFFSET+i[0],OFFSET+i[1],OFFSET+i[2],OFFSET+i[3]])
+ return faces
+
+
+
+def Create_Phillips_Bit(FLAT_DIA,FLAT_WIDTH,HEIGHT):
+ Div = 36
+ verts = []
+ faces = []
+
+ FLAT_RADIUS = FLAT_DIA * 0.5
+ OUTTER_RADIUS = FLAT_RADIUS * 1.05
+
+ Flat_Half = float(FLAT_WIDTH)/2.0
+
+ FaceStart_Outside = len(verts)
+ Deg_Step = 360.0 /float(Div)
+ for i in range(int(Div/4)+1): # only do half and mirror later
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ verts.append([x,y,0])
+
+
+ FaceStart_Inside = len(verts)
+ verts.append([0,FLAT_RADIUS,0]) #10
+ verts.append([Flat_Half,FLAT_RADIUS,0]) #11
+ verts.append([Flat_Half,Flat_Half,0]) #12
+ verts.append([FLAT_RADIUS,Flat_Half,0]) #13
+ verts.append([FLAT_RADIUS,0,0]) #14
+
+
+ verts.append([0,Flat_Half,0-HEIGHT]) #15
+ verts.append([Flat_Half,Flat_Half,0-HEIGHT]) #16
+ verts.append([Flat_Half,0,0-HEIGHT]) #17
+
+ verts.append([0,0,0-HEIGHT]) #18
+
+ faces.extend(Phillips_Fill(FaceStart_Outside,True))
+
+ Spin_Verts,Spin_Face = SpinDup(verts,faces,360,4,'z')
+
+ return Spin_Verts,Spin_Face,OUTTER_RADIUS * 2
+
+
+##########################################################################################
+##########################################################################################
+## Create Head Types
+##########################################################################################
+##########################################################################################
+
+def Max_Pan_Bit_Dia(HEAD_DIA):
+ HEAD_RADIUS = HEAD_DIA * 0.5
+ XRad = HEAD_RADIUS * 1.976
+ return (sin(radians(10))*XRad) * 2.0
+
+
+def Create_Pan_Head(HOLE_DIA,HEAD_DIA,SHANK_DIA,HEIGHT,RAD1,RAD2,FACE_OFFSET):
+
+ DIV = 36
+ HOLE_RADIUS = HOLE_DIA * 0.5
+ HEAD_RADIUS = HEAD_DIA * 0.5
+ SHANK_RADIUS = SHANK_DIA * 0.5
+
+ verts = []
+ faces = []
+ Row = 0
+ BEVEL = HEIGHT * 0.01
+ #Dome_Rad = HEAD_RADIUS * (1.0/1.75)
+
+ Dome_Rad = HEAD_RADIUS * 1.12
+ RAD_Offset = HEAD_RADIUS * 0.96
+ OtherRad = HEAD_RADIUS * 0.16
+ OtherRad_X_Offset = HEAD_RADIUS * 0.84
+ OtherRad_Z_Offset = HEAD_RADIUS * 0.504
+ XRad = HEAD_RADIUS * 1.976
+ ZRad = HEAD_RADIUS * 1.768
+ EndRad = HEAD_RADIUS * 0.284
+ EndZOffset = HEAD_RADIUS * 0.432
+ HEIGHT = HEAD_RADIUS * 0.59
+
+# Dome_Rad = 5.6
+# RAD_Offset = 4.9
+# OtherRad = 0.8
+# OtherRad_X_Offset = 4.2
+# OtherRad_Z_Offset = 2.52
+# XRad = 9.88
+# ZRad = 8.84
+# EndRad = 1.42
+# EndZOffset = 2.16
+# HEIGHT = 2.95
+
+ FaceStart = FACE_OFFSET
+
+ z = cos(radians(10))*ZRad
+ verts.append([HOLE_RADIUS,0.0,(0.0-ZRad)+z])
+ Start_Height = 0 - ((0.0-ZRad)+z)
+ Row += 1
+
+ #for i in range(0,30,10): was 0 to 30 more work needed to make this look good.
+ for i in range(10,30,10):
+ x = sin(radians(i))*XRad
+ z = cos(radians(i))*ZRad
+ verts.append([x,0.0,(0.0-ZRad)+z])
+ Row += 1
+
+ for i in range(20,140,10):
+ x = sin(radians(i))*EndRad
+ z = cos(radians(i))*EndRad
+ if ((0.0 - EndZOffset)+z) < (0.0-HEIGHT):
+ verts.append([(HEAD_RADIUS -EndRad)+x,0.0,0.0 - HEIGHT])
+ else:
+ verts.append([(HEAD_RADIUS -EndRad)+x,0.0,(0.0 - EndZOffset)+z])
+ Row += 1
+
+
+ verts.append([SHANK_RADIUS,0.0,(0.0-HEIGHT)])
+ Row += 1
+
+ verts.append([SHANK_RADIUS,0.0,(0.0-HEIGHT)-Start_Height])
+ Row += 1
+
+
+ sVerts,sFaces = SpinDup(verts,faces,360,DIV,'z')
+ sVerts.extend(verts) #add the start verts to the Spin verts to complete the loop
+
+ faces.extend(Build_Face_List_Quads(FaceStart,Row-1,DIV))
+
+ Global_Head_Height = HEIGHT ;
+
+
+ return Move_Verts_Up_Z(sVerts,Start_Height),faces,HEIGHT
+
+
+
+def Create_Dome_Head(HOLE_DIA,HEAD_DIA,SHANK_DIA,HEIGHT,RAD1,RAD2,FACE_OFFSET):
+ DIV = 36
+ HOLE_RADIUS = HOLE_DIA * 0.5
+ HEAD_RADIUS = HEAD_DIA * 0.5
+ SHANK_RADIUS = SHANK_DIA * 0.5
+
+ verts = []
+ faces = []
+ Row = 0
+ BEVEL = HEIGHT * 0.01
+ #Dome_Rad = HEAD_RADIUS * (1.0/1.75)
+
+ Dome_Rad = HEAD_RADIUS * 1.12
+ #Head_Height = HEAD_RADIUS * 0.78
+ RAD_Offset = HEAD_RADIUS * 0.98
+ Dome_Height = HEAD_RADIUS * 0.64
+ OtherRad = HEAD_RADIUS * 0.16
+ OtherRad_X_Offset = HEAD_RADIUS * 0.84
+ OtherRad_Z_Offset = HEAD_RADIUS * 0.504
+
+
+# Dome_Rad = 5.6
+# RAD_Offset = 4.9
+# Dome_Height = 3.2
+# OtherRad = 0.8
+# OtherRad_X_Offset = 4.2
+# OtherRad_Z_Offset = 2.52
+#
+
+ FaceStart = FACE_OFFSET
+
+ verts.append([HOLE_RADIUS,0.0,0.0])
+ Row += 1
+
+
+ for i in range(0,60,10):
+ x = sin(radians(i))*Dome_Rad
+ z = cos(radians(i))*Dome_Rad
+ if ((0.0-RAD_Offset)+z) <= 0:
+ verts.append([x,0.0,(0.0-RAD_Offset)+z])
+ Row += 1
+
+
+ for i in range(60,160,10):
+ x = sin(radians(i))*OtherRad
+ z = cos(radians(i))*OtherRad
+ z = (0.0-OtherRad_Z_Offset)+z
+ if z < (0.0-Dome_Height):
+ z = (0.0-Dome_Height)
+ verts.append([OtherRad_X_Offset+x,0.0,z])
+ Row += 1
+
+ verts.append([SHANK_RADIUS,0.0,(0.0-Dome_Height)])
+ Row += 1
+
+
+ sVerts,sFaces = SpinDup(verts,faces,360,DIV,'z')
+ sVerts.extend(verts) #add the start verts to the Spin verts to complete the loop
+
+ faces.extend(Build_Face_List_Quads(FaceStart,Row-1,DIV))
+
+ return sVerts,faces,Dome_Height
+
+
+
+def Create_CounterSink_Head(HOLE_DIA,HEAD_DIA,SHANK_DIA,HEIGHT,RAD1):
+ DIV = 36
+
+ HOLE_RADIUS = HOLE_DIA * 0.5
+ HEAD_RADIUS = HEAD_DIA * 0.5
+ SHANK_RADIUS = SHANK_DIA * 0.5
+
+
+ verts = []
+ faces = []
+ Row = 0
+ BEVEL = HEIGHT * 0.01
+
+
+
+# HEAD_RADIUS = (HEIGHT/tan(radians(60))) + SHANK_RADIUS
+ HEIGHT = tan(radians(60)) * (HEAD_RADIUS - SHANK_RADIUS)
+ #print (RAD1)
+
+ FaceStart = len(verts)
+
+ verts.append([HOLE_RADIUS,0.0,0.0])
+ Row += 1
+
+ #rad
+
+ for i in range(0,100,10):
+ x = sin(radians(i))*RAD1
+ z = cos(radians(i))*RAD1
+ verts.append([(HEAD_RADIUS-RAD1)+x,0.0,(0.0-RAD1)+z])
+ Row += 1
+
+
+ verts.append([SHANK_RADIUS,0.0,0.0-HEIGHT])
+ Row += 1
+
+
+ sVerts,sFaces = SpinDup(verts,faces,360,DIV,'z')
+ sVerts.extend(verts) #add the start verts to the Spin verts to complete the loop
+
+
+ faces.extend(Build_Face_List_Quads(FaceStart,Row-1,DIV,1))
+
+ return sVerts,faces,HEIGHT
+
+
+
+
+def Create_Cap_Head(HOLE_DIA,HEAD_DIA,SHANK_DIA,HEIGHT,RAD1,RAD2):
+ DIV = 36
+
+ HOLE_RADIUS = HOLE_DIA * 0.5
+ HEAD_RADIUS = HEAD_DIA * 0.5
+ SHANK_RADIUS = SHANK_DIA * 0.5
+
+ verts = []
+ faces = []
+ Row = 0
+ BEVEL = HEIGHT * 0.01
+
+
+ FaceStart = len(verts)
+
+ verts.append([HOLE_RADIUS,0.0,0.0])
+ Row += 1
+
+ #rad
+
+ for i in range(0,100,10):
+ x = sin(radians(i))*RAD1
+ z = cos(radians(i))*RAD1
+ verts.append([(HEAD_RADIUS-RAD1)+x,0.0,(0.0-RAD1)+z])
+ Row += 1
+
+
+ verts.append([HEAD_RADIUS,0.0,0.0-HEIGHT+BEVEL])
+ Row += 1
+
+ verts.append([HEAD_RADIUS-BEVEL,0.0,0.0-HEIGHT])
+ Row += 1
+
+ #rad2
+
+ for i in range(0,100,10):
+ x = sin(radians(i))*RAD2
+ z = cos(radians(i))*RAD2
+ verts.append([(SHANK_RADIUS+RAD2)-x,0.0,(0.0-HEIGHT-RAD2)+z])
+ Row += 1
+
+
+ sVerts,sFaces = SpinDup(verts,faces,360,DIV,'z')
+ sVerts.extend(verts) #add the start verts to the Spin verts to complete the loop
+
+
+ faces.extend(Build_Face_List_Quads(FaceStart,Row-1,DIV))
+
+ return sVerts,faces,HEIGHT+RAD2
+
+
+def Create_Hex_Head(FLAT,HOLE_DIA,SHANK_DIA,HEIGHT):
+
+ verts = []
+ faces = []
+ HOLE_RADIUS = HOLE_DIA * 0.5
+ Half_Flat = FLAT/2
+ TopBevelRadius = Half_Flat - (Half_Flat* (0.05/8))
+ Undercut_Height = (Half_Flat* (0.05/8))
+ Shank_Bevel = (Half_Flat* (0.05/8))
+ Flat_Height = HEIGHT - Undercut_Height - Shank_Bevel
+ #Undercut_Height = 5
+ SHANK_RADIUS = SHANK_DIA/2
+ Row = 0;
+
+ verts.append([0.0,0.0,0.0])
+
+
+ FaceStart = len(verts)
+ #inner hole
+
+ x = sin(radians(0))*HOLE_RADIUS
+ y = cos(radians(0))*HOLE_RADIUS
+ verts.append([x,y,0.0])
+
+
+ x = sin(radians(60/6))*HOLE_RADIUS
+ y = cos(radians(60/6))*HOLE_RADIUS
+ verts.append([x,y,0.0])
+
+
+ x = sin(radians(60/3))*HOLE_RADIUS
+ y = cos(radians(60/3))*HOLE_RADIUS
+ verts.append([x,y,0.0])
+
+
+ x = sin(radians(60/2))*HOLE_RADIUS
+ y = cos(radians(60/2))*HOLE_RADIUS
+ verts.append([x,y,0.0])
+ Row += 1
+
+ #bevel
+
+ x = sin(radians(0))*TopBevelRadius
+ y = cos(radians(0))*TopBevelRadius
+ vec1 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,0.0])
+
+
+ x = sin(radians(60/6))*TopBevelRadius
+ y = cos(radians(60/6))*TopBevelRadius
+ vec2 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,0.0])
+
+
+ x = sin(radians(60/3))*TopBevelRadius
+ y = cos(radians(60/3))*TopBevelRadius
+ vec3 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,0.0])
+
+
+ x = sin(radians(60/2))*TopBevelRadius
+ y = cos(radians(60/2))*TopBevelRadius
+ vec4 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,0.0])
+ Row += 1
+
+ #Flats
+
+ x = tan(radians(0))*Half_Flat
+ dvec = vec1 - MATHUTILS.Vector([x,Half_Flat,0.0])
+ verts.append([x,Half_Flat,-dvec.length])
+
+
+ x = tan(radians(60/6))*Half_Flat
+ dvec = vec2 - MATHUTILS.Vector([x,Half_Flat,0.0])
+ verts.append([x,Half_Flat,-dvec.length])
+
+
+ x = tan(radians(60/3))*Half_Flat
+ dvec = vec3 - MATHUTILS.Vector([x,Half_Flat,0.0])
+ Lowest_Point = -dvec.length
+ verts.append([x,Half_Flat,-dvec.length])
+
+
+ x = tan(radians(60/2))*Half_Flat
+ dvec = vec4 - MATHUTILS.Vector([x,Half_Flat,0.0])
+ Lowest_Point = -dvec.length
+ verts.append([x,Half_Flat,-dvec.length])
+ Row += 1
+
+ #down Bits Tri
+ x = tan(radians(0))*Half_Flat
+ verts.append([x,Half_Flat,Lowest_Point])
+
+ x = tan(radians(60/6))*Half_Flat
+ verts.append([x,Half_Flat,Lowest_Point])
+
+ x = tan(radians(60/3))*Half_Flat
+ verts.append([x,Half_Flat,Lowest_Point])
+
+ x = tan(radians(60/2))*Half_Flat
+ verts.append([x,Half_Flat,Lowest_Point])
+ Row += 1
+
+ #down Bits
+
+ x = tan(radians(0))*Half_Flat
+ verts.append([x,Half_Flat,-Flat_Height])
+
+ x = tan(radians(60/6))*Half_Flat
+ verts.append([x,Half_Flat,-Flat_Height])
+
+ x = tan(radians(60/3))*Half_Flat
+ verts.append([x,Half_Flat,-Flat_Height])
+
+ x = tan(radians(60/2))*Half_Flat
+ verts.append([x,Half_Flat,-Flat_Height])
+ Row += 1
+
+
+ #under cut
+
+ x = sin(radians(0))*Half_Flat
+ y = cos(radians(0))*Half_Flat
+ vec1 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height])
+
+ x = sin(radians(60/6))*Half_Flat
+ y = cos(radians(60/6))*Half_Flat
+ vec2 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height])
+
+ x = sin(radians(60/3))*Half_Flat
+ y = cos(radians(60/3))*Half_Flat
+ vec3 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height])
+
+ x = sin(radians(60/2))*Half_Flat
+ y = cos(radians(60/2))*Half_Flat
+ vec3 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height])
+ Row += 1
+
+ #under cut down bit
+ x = sin(radians(0))*Half_Flat
+ y = cos(radians(0))*Half_Flat
+ vec1 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height-Undercut_Height])
+
+ x = sin(radians(60/6))*Half_Flat
+ y = cos(radians(60/6))*Half_Flat
+ vec2 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height-Undercut_Height])
+
+ x = sin(radians(60/3))*Half_Flat
+ y = cos(radians(60/3))*Half_Flat
+ vec3 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height-Undercut_Height])
+
+ x = sin(radians(60/2))*Half_Flat
+ y = cos(radians(60/2))*Half_Flat
+ vec3 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height-Undercut_Height])
+ Row += 1
+
+ #under cut to Shank BEVEAL
+ x = sin(radians(0))*(SHANK_RADIUS+Shank_Bevel)
+ y = cos(radians(0))*(SHANK_RADIUS+Shank_Bevel)
+ vec1 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height-Undercut_Height])
+
+ x = sin(radians(60/6))*(SHANK_RADIUS+Shank_Bevel)
+ y = cos(radians(60/6))*(SHANK_RADIUS+Shank_Bevel)
+ vec2 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height-Undercut_Height])
+
+ x = sin(radians(60/3))*(SHANK_RADIUS+Shank_Bevel)
+ y = cos(radians(60/3))*(SHANK_RADIUS+Shank_Bevel)
+ vec3 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height-Undercut_Height])
+
+ x = sin(radians(60/2))*(SHANK_RADIUS+Shank_Bevel)
+ y = cos(radians(60/2))*(SHANK_RADIUS+Shank_Bevel)
+ vec3 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height-Undercut_Height])
+ Row += 1
+
+ #under cut to Shank BEVEAL
+ x = sin(radians(0))*SHANK_RADIUS
+ y = cos(radians(0))*SHANK_RADIUS
+ vec1 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height-Undercut_Height-Shank_Bevel])
+
+ x = sin(radians(60/6))*SHANK_RADIUS
+ y = cos(radians(60/6))*SHANK_RADIUS
+ vec2 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height-Undercut_Height-Shank_Bevel])
+
+ x = sin(radians(60/3))*SHANK_RADIUS
+ y = cos(radians(60/3))*SHANK_RADIUS
+ vec3 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height-Undercut_Height-Shank_Bevel])
+
+ x = sin(radians(60/2))*SHANK_RADIUS
+ y = cos(radians(60/2))*SHANK_RADIUS
+ vec3 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,-Flat_Height-Undercut_Height-Shank_Bevel])
+ Row += 1
+
+
+ #Global_Head_Height = 0 - (-HEIGHT-0.1)
+ faces.extend(Build_Face_List_Quads(FaceStart,3,Row - 1))
+
+
+ Mirror_Verts,Mirror_Faces = Mirror_Verts_Faces(verts,faces,'y')
+ verts.extend(Mirror_Verts)
+ faces.extend(Mirror_Faces)
+
+ Spin_Verts,Spin_Faces = SpinDup(verts,faces,360,6,'z')
+
+
+ return Spin_Verts,Spin_Faces,0 - (-HEIGHT)
+
+
+##########################################################################################
+##########################################################################################
+## Create External Thread
+##########################################################################################
+##########################################################################################
+
+
+
+def Thread_Start3(verts,INNER_RADIUS,OUTTER_RADIUS,PITCH,DIV,CREST_PERCENT,ROOT_PERCENT,Height_Offset):
+
+
+ Ret_Row = 0;
+
+ Half_Pitch = float(PITCH)/2
+ Height_Start = Height_Offset - PITCH
+ Height_Step = float(PITCH)/float(DIV)
+ Deg_Step = 360.0 /float(DIV)
+
+ Crest_Height = float(PITCH) * float(CREST_PERCENT)/float(100)
+ Root_Height = float(PITCH) * float(ROOT_PERCENT)/float(100)
+ Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height))/2.0
+
+#theard start
+
+ Rank = float(OUTTER_RADIUS - INNER_RADIUS)/float(DIV)
+ for j in range(4):
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z > Height_Start:
+ z = Height_Start
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ verts.append([x,y,z])
+ Height_Offset -= Crest_Height
+ Ret_Row += 1
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z > Height_Start:
+ z = Height_Start
+
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ verts.append([x,y,z ])
+ Height_Offset -= Crest_to_Root_Height
+ Ret_Row += 1
+
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z > Height_Start:
+ z = Height_Start
+
+ x = sin(radians(i*Deg_Step))*INNER_RADIUS
+ y = cos(radians(i*Deg_Step))*INNER_RADIUS
+ if j == 0:
+ x = sin(radians(i*Deg_Step))*(OUTTER_RADIUS - (i*Rank))
+ y = cos(radians(i*Deg_Step))*(OUTTER_RADIUS - (i*Rank))
+ verts.append([x,y,z ])
+ Height_Offset -= Root_Height
+ Ret_Row += 1
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z > Height_Start:
+ z = Height_Start
+
+ x = sin(radians(i*Deg_Step))*INNER_RADIUS
+ y = cos(radians(i*Deg_Step))*INNER_RADIUS
+
+ if j == 0:
+ x = sin(radians(i*Deg_Step))*(OUTTER_RADIUS - (i*Rank))
+ y = cos(radians(i*Deg_Step))*(OUTTER_RADIUS - (i*Rank))
+ verts.append([x,y,z ])
+ Height_Offset -= Root_to_Crest_Height
+ Ret_Row += 1
+
+ return Ret_Row,Height_Offset
+
+
+def Create_Shank_Verts(START_DIA,OUTTER_DIA,LENGTH,Z_LOCATION = 0):
+
+ verts = []
+ DIV = 36
+
+ START_RADIUS = START_DIA/2
+ OUTTER_RADIUS = OUTTER_DIA/2
+
+ Opp = abs(START_RADIUS - OUTTER_RADIUS)
+ Taper_Lentgh = Opp/tan(radians(31));
+
+ if Taper_Lentgh > LENGTH:
+ Taper_Lentgh = 0
+
+ Stright_Length = LENGTH - Taper_Lentgh
+
+ Deg_Step = 360.0 /float(DIV)
+
+ Row = 0
+
+ Lowest_Z_Vert = 0;
+
+ Height_Offset = Z_LOCATION
+
+
+ #ring
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*START_RADIUS
+ y = cos(radians(i*Deg_Step))*START_RADIUS
+ z = Height_Offset - 0
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Stright_Length
+ Row += 1
+
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*START_RADIUS
+ y = cos(radians(i*Deg_Step))*START_RADIUS
+ z = Height_Offset - 0
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Taper_Lentgh
+ Row += 1
+
+
+ return verts,Row,Height_Offset
+
+
+def Create_Thread_Start_Verts(INNER_DIA,OUTTER_DIA,PITCH,CREST_PERCENT,ROOT_PERCENT,Z_LOCATION = 0):
+
+ verts = []
+ DIV = 36
+
+ INNER_RADIUS = INNER_DIA/2
+ OUTTER_RADIUS = OUTTER_DIA/2
+
+ Half_Pitch = float(PITCH)/2
+ Deg_Step = 360.0 /float(DIV)
+ Height_Step = float(PITCH)/float(DIV)
+
+ Row = 0
+
+ Lowest_Z_Vert = 0;
+
+ Height_Offset = Z_LOCATION
+
+ Height_Start = Height_Offset
+
+ Crest_Height = float(PITCH) * float(CREST_PERCENT)/float(100)
+ Root_Height = float(PITCH) * float(ROOT_PERCENT)/float(100)
+ Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height))/2.0
+
+ Rank = float(OUTTER_RADIUS - INNER_RADIUS)/float(DIV)
+
+ Height_Offset = Z_LOCATION + PITCH
+ Cut_off = Z_LOCATION
+
+
+ for j in range(1):
+
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ z = Height_Offset - (Height_Step*i)
+ if z > Cut_off : z = Cut_off
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Crest_Height
+ Row += 1
+
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ z = Height_Offset - (Height_Step*i)
+ if z > Cut_off : z = Cut_off
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Crest_to_Root_Height
+ Row += 1
+
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ z = Height_Offset - (Height_Step*i)
+ if z > Cut_off : z = Cut_off
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Root_Height
+ Row += 1
+
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ z = Height_Offset - (Height_Step*i)
+ if z > Cut_off : z = Cut_off
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Root_to_Crest_Height
+ Row += 1
+
+
+ for j in range(2):
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z > Height_Start:
+ z = Height_Start
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Crest_Height
+ Row += 1
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z > Height_Start:
+ z = Height_Start
+
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ verts.append([x,y,z ])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Crest_to_Root_Height
+ Row += 1
+
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z > Height_Start:
+ z = Height_Start
+
+ x = sin(radians(i*Deg_Step))*INNER_RADIUS
+ y = cos(radians(i*Deg_Step))*INNER_RADIUS
+ if j == 0:
+ x = sin(radians(i*Deg_Step))*(OUTTER_RADIUS - (i*Rank))
+ y = cos(radians(i*Deg_Step))*(OUTTER_RADIUS - (i*Rank))
+ verts.append([x,y,z ])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Root_Height
+ Row += 1
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z > Height_Start:
+ z = Height_Start
+
+ x = sin(radians(i*Deg_Step))*INNER_RADIUS
+ y = cos(radians(i*Deg_Step))*INNER_RADIUS
+
+ if j == 0:
+ x = sin(radians(i*Deg_Step))*(OUTTER_RADIUS - (i*Rank))
+ y = cos(radians(i*Deg_Step))*(OUTTER_RADIUS - (i*Rank))
+ verts.append([x,y,z ])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Root_to_Crest_Height
+ Row += 1
+
+
+ return verts,Row,Height_Offset
+
+
+
+def Create_Thread_Verts(INNER_DIA,OUTTER_DIA,PITCH,HEIGHT,CREST_PERCENT,ROOT_PERCENT,Z_LOCATION = 0):
+ verts = []
+
+ DIV = 36
+
+ INNER_RADIUS = INNER_DIA/2
+ OUTTER_RADIUS = OUTTER_DIA/2
+
+ Half_Pitch = float(PITCH)/2
+ Deg_Step = 360.0 /float(DIV)
+ Height_Step = float(PITCH)/float(DIV)
+
+ NUM_OF_START_THREADS = 4.0
+ NUM_OF_END_THREADS = 3.0
+ Num = int((HEIGHT- ((NUM_OF_START_THREADS*PITCH) + (NUM_OF_END_THREADS*PITCH) ))/PITCH)
+ Row = 0
+
+
+ Crest_Height = float(PITCH) * float(CREST_PERCENT)/float(100)
+ Root_Height = float(PITCH) * float(ROOT_PERCENT)/float(100)
+ Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height))/2.0
+
+
+ Height_Offset = Z_LOCATION
+
+ Lowest_Z_Vert = 0;
+ FaceStart = len(verts)
+
+
+ for j in range(Num):
+
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ z = Height_Offset - (Height_Step*i)
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Crest_Height
+ Row += 1
+
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ z = Height_Offset - (Height_Step*i)
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Crest_to_Root_Height
+ Row += 1
+
+
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*INNER_RADIUS
+ y = cos(radians(i*Deg_Step))*INNER_RADIUS
+ z = Height_Offset - (Height_Step*i)
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Root_Height
+ Row += 1
+
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*INNER_RADIUS
+ y = cos(radians(i*Deg_Step))*INNER_RADIUS
+ z = Height_Offset - (Height_Step*i)
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Root_to_Crest_Height
+ Row += 1
+
+ return verts,Row,Height_Offset
+
+
+
+def Create_Thread_End_Verts(INNER_DIA,OUTTER_DIA,PITCH,CREST_PERCENT,ROOT_PERCENT,Z_LOCATION = 0):
+ verts = []
+
+ DIV = 36
+
+ INNER_RADIUS = INNER_DIA/2
+ OUTTER_RADIUS = OUTTER_DIA/2
+
+ Half_Pitch = float(PITCH)/2
+ Deg_Step = 360.0 /float(DIV)
+ Height_Step = float(PITCH)/float(DIV)
+
+ Crest_Height = float(PITCH) * float(CREST_PERCENT)/float(100)
+ Root_Height = float(PITCH) * float(ROOT_PERCENT)/float(100)
+ Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height))/2.0
+
+ Col = 0
+ Row = 0
+
+ Height_Offset = Z_LOCATION
+
+ Tapper_Height_Start = Height_Offset - PITCH - PITCH
+
+ Max_Height = Tapper_Height_Start - PITCH
+
+ Lowest_Z_Vert = 0;
+
+ FaceStart = len(verts)
+ for j in range(4):
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ z = max(z,Max_Height)
+ Tapper_Radius = OUTTER_RADIUS
+ if z < Tapper_Height_Start:
+ Tapper_Radius = OUTTER_RADIUS - (Tapper_Height_Start - z)
+
+ x = sin(radians(i*Deg_Step))*(Tapper_Radius)
+ y = cos(radians(i*Deg_Step))*(Tapper_Radius)
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Crest_Height
+ Row += 1
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ z = max(z,Max_Height)
+ Tapper_Radius = OUTTER_RADIUS
+ if z < Tapper_Height_Start:
+ Tapper_Radius = OUTTER_RADIUS - (Tapper_Height_Start - z)
+
+ x = sin(radians(i*Deg_Step))*(Tapper_Radius)
+ y = cos(radians(i*Deg_Step))*(Tapper_Radius)
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Crest_to_Root_Height
+ Row += 1
+
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ z = max(z,Max_Height)
+ Tapper_Radius = OUTTER_RADIUS - (Tapper_Height_Start - z)
+ if Tapper_Radius > INNER_RADIUS:
+ Tapper_Radius = INNER_RADIUS
+
+ x = sin(radians(i*Deg_Step))*(Tapper_Radius)
+ y = cos(radians(i*Deg_Step))*(Tapper_Radius)
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Root_Height
+ Row += 1
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ z = max(z,Max_Height)
+ Tapper_Radius = OUTTER_RADIUS - (Tapper_Height_Start - z)
+ if Tapper_Radius > INNER_RADIUS:
+ Tapper_Radius = INNER_RADIUS
+
+ x = sin(radians(i*Deg_Step))*(Tapper_Radius)
+ y = cos(radians(i*Deg_Step))*(Tapper_Radius)
+ verts.append([x,y,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Height_Offset -= Root_to_Crest_Height
+ Row += 1
+
+ return verts,Row,Height_Offset,Lowest_Z_Vert
+
+
+
+
+def Create_External_Thread(SHANK_DIA,SHANK_LENGTH,INNER_DIA,OUTTER_DIA,PITCH,LENGTH,CREST_PERCENT,ROOT_PERCENT):
+
+ verts = []
+ faces = []
+
+ DIV = 36
+
+ Total_Row = 0
+ Thread_Len = 0;
+
+ Face_Start = len(verts)
+ Offset = 0.0;
+
+
+ Shank_Verts,Shank_Row,Offset = Create_Shank_Verts(SHANK_DIA,OUTTER_DIA,SHANK_LENGTH,Offset)
+ Total_Row += Shank_Row
+
+ Thread_Start_Verts,Thread_Start_Row,Offset = Create_Thread_Start_Verts(INNER_DIA,OUTTER_DIA,PITCH,CREST_PERCENT,ROOT_PERCENT,Offset)
+ Total_Row += Thread_Start_Row
+
+
+ Thread_Verts,Thread_Row,Offset = Create_Thread_Verts(INNER_DIA,OUTTER_DIA,PITCH,LENGTH,CREST_PERCENT,ROOT_PERCENT,Offset)
+ Total_Row += Thread_Row
+
+
+ Thread_End_Verts,Thread_End_Row,Offset,Lowest_Z_Vert = Create_Thread_End_Verts(INNER_DIA,OUTTER_DIA,PITCH,CREST_PERCENT,ROOT_PERCENT,Offset )
+ Total_Row += Thread_End_Row
+
+
+ verts.extend(Shank_Verts)
+ verts.extend(Thread_Start_Verts)
+ verts.extend(Thread_Verts)
+ verts.extend(Thread_End_Verts)
+
+ faces.extend(Build_Face_List_Quads(Face_Start,DIV,Total_Row -1,0))
+ faces.extend(Fill_Ring_Face(len(verts)-DIV,DIV,1))
+
+ return verts,faces,0.0 - Lowest_Z_Vert
+
+
+##########################################################################################
+##########################################################################################
+## Create Nut
+##########################################################################################
+##########################################################################################
+
+def add_Hex_Nut(FLAT,HOLE_DIA,HEIGHT):
+ global Global_Head_Height
+ global Global_NutRad
+
+ verts = []
+ faces = []
+ HOLE_RADIUS = HOLE_DIA * 0.5
+ Half_Flat = FLAT/2
+ Half_Height = HEIGHT/2
+ TopBevelRadius = Half_Flat - 0.05
+
+ Global_NutRad = TopBevelRadius
+
+ Row = 0;
+ Lowest_Z_Vert = 0.0;
+
+ verts.append([0.0,0.0,0.0])
+
+
+ FaceStart = len(verts)
+ #inner hole
+
+ x = sin(radians(0))*HOLE_RADIUS
+ y = cos(radians(0))*HOLE_RADIUS
+ #print ("rad 0 x;", x, "y:" ,y )
+ verts.append([x,y,0.0])
+
+
+ x = sin(radians(60/6))*HOLE_RADIUS
+ y = cos(radians(60/6))*HOLE_RADIUS
+ #print ("rad 60/6x;", x, "y:" ,y )
+ verts.append([x,y,0.0])
+
+
+ x = sin(radians(60/3))*HOLE_RADIUS
+ y = cos(radians(60/3))*HOLE_RADIUS
+ #print ("rad 60/3x;", x, "y:" ,y )
+ verts.append([x,y,0.0])
+
+
+ x = sin(radians(60/2))*HOLE_RADIUS
+ y = cos(radians(60/2))*HOLE_RADIUS
+ #print ("rad 60/2x;", x, "y:" ,y )
+ verts.append([x,y,0.0])
+ Row += 1
+
+
+ #bevel
+
+ x = sin(radians(0))*TopBevelRadius
+ y = cos(radians(0))*TopBevelRadius
+ vec1 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,0.0])
+
+
+ x = sin(radians(60/6))*TopBevelRadius
+ y = cos(radians(60/6))*TopBevelRadius
+ vec2 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,0.0])
+
+
+ x = sin(radians(60/3))*TopBevelRadius
+ y = cos(radians(60/3))*TopBevelRadius
+ vec3 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,0.0])
+
+
+ x = sin(radians(60/2))*TopBevelRadius
+ y = cos(radians(60/2))*TopBevelRadius
+ vec4 = MATHUTILS.Vector([x,y,0.0])
+ verts.append([x,y,0.0])
+ Row += 1
+
+ #Flats
+
+ x = tan(radians(0))*Half_Flat
+ dvec = vec1 - MATHUTILS.Vector([x,Half_Flat,0.0])
+ verts.append([x,Half_Flat,-dvec.length])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,-dvec.length)
+
+
+ x = tan(radians(60/6))*Half_Flat
+ dvec = vec2 - MATHUTILS.Vector([x,Half_Flat,0.0])
+ verts.append([x,Half_Flat,-dvec.length])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,-dvec.length)
+
+
+ x = tan(radians(60/3))*Half_Flat
+ dvec = vec3 - MATHUTILS.Vector([x,Half_Flat,0.0])
+ Lowest_Point = -dvec.length
+ verts.append([x,Half_Flat,-dvec.length])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,-dvec.length)
+
+ x = tan(radians(60/2))*Half_Flat
+ dvec = vec4 - MATHUTILS.Vector([x,Half_Flat,0.0])
+ Lowest_Point = -dvec.length
+ verts.append([x,Half_Flat,-dvec.length])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,-dvec.length)
+ Row += 1
+
+ #down Bits Tri
+ x = tan(radians(0))*Half_Flat
+ verts.append([x,Half_Flat,Lowest_Point])
+
+
+ x = tan(radians(60/6))*Half_Flat
+ verts.append([x,Half_Flat,Lowest_Point])
+ x = tan(radians(60/3))*Half_Flat
+ verts.append([x,Half_Flat,Lowest_Point])
+
+ x = tan(radians(60/2))*Half_Flat
+ verts.append([x,Half_Flat,Lowest_Point])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,Lowest_Point)
+ Row += 1
+
+ #down Bits
+
+ x = tan(radians(0))*Half_Flat
+ verts.append([x,Half_Flat,-Half_Height])
+
+ x = tan(radians(60/6))*Half_Flat
+ verts.append([x,Half_Flat,-Half_Height])
+
+ x = tan(radians(60/3))*Half_Flat
+ verts.append([x,Half_Flat,-Half_Height])
+
+ x = tan(radians(60/2))*Half_Flat
+ verts.append([x,Half_Flat,-Half_Height])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,-Half_Height)
+ Row += 1
+
+ faces.extend(Build_Face_List_Quads(FaceStart,3,Row - 1))
+
+ Global_Head_Height = HEIGHT
+
+ Tvert,tface = Mirror_Verts_Faces(verts,faces,'z',Lowest_Z_Vert)
+ verts.extend(Tvert)
+ faces.extend(tface)
+
+
+ Tvert,tface = Mirror_Verts_Faces(verts,faces,'y')
+ verts.extend(Tvert)
+ faces.extend(tface)
+
+ S_verts,S_faces = SpinDup(verts,faces,360,6,'z')
+
+ #return verts,faces,TopBevelRadius
+ return S_verts,S_faces,TopBevelRadius
+
+
+
+def add_Nylon_Head(OUTSIDE_RADIUS,Z_LOCATION = 0):
+ DIV = 36
+ verts = []
+ faces = []
+ Row = 0
+
+ INNER_HOLE = OUTSIDE_RADIUS - (OUTSIDE_RADIUS * (1.25/4.75))
+ EDGE_THICKNESS = (OUTSIDE_RADIUS * (0.4/4.75))
+ RAD1 = (OUTSIDE_RADIUS * (0.5/4.75))
+ OVER_ALL_HEIGTH = (OUTSIDE_RADIUS * (2.0/4.75))
+
+
+ FaceStart = len(verts)
+
+ Start_Height = 0 - 3
+ Height_Offset = Z_LOCATION
+ Lowest_Z_Vert = 0
+
+ x = INNER_HOLE
+ z = (Height_Offset - OVER_ALL_HEIGTH) + EDGE_THICKNESS
+ verts.append([x,0.0,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Row += 1
+
+ x = INNER_HOLE
+ z = (Height_Offset - OVER_ALL_HEIGTH)
+ verts.append([x,0.0,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Row += 1
+
+
+ for i in range(180,80,-10):
+ x = sin(radians(i))*RAD1
+ z = cos(radians(i))*RAD1
+ verts.append([(OUTSIDE_RADIUS-RAD1)+x,0.0,((Height_Offset - OVER_ALL_HEIGTH)+RAD1)+z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Row += 1
+
+
+ x = OUTSIDE_RADIUS - 0
+ z = Height_Offset
+ verts.append([x,0.0,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Row += 1
+
+ sVerts,sFaces = SpinDup(verts,faces,360,DIV,'z')
+ sVerts.extend(verts) #add the start verts to the Spin verts to complete the loop
+
+ faces.extend(Build_Face_List_Quads(FaceStart,Row-1,DIV))
+
+ return Move_Verts_Up_Z(sVerts,0),faces,Lowest_Z_Vert
+
+
+
+def add_Nylon_Part(OUTSIDE_RADIUS,Z_LOCATION = 0):
+ DIV = 36
+ verts = []
+ faces = []
+ Row = 0
+
+ INNER_HOLE = OUTSIDE_RADIUS - (OUTSIDE_RADIUS * (1.5/4.75))
+ EDGE_THICKNESS = (OUTSIDE_RADIUS * (0.4/4.75))
+ RAD1 = (OUTSIDE_RADIUS * (0.5/4.75))
+ OVER_ALL_HEIGTH = (OUTSIDE_RADIUS * (2.0/4.75))
+ PART_THICKNESS = OVER_ALL_HEIGTH - EDGE_THICKNESS
+ PART_INNER_HOLE = (OUTSIDE_RADIUS * (2.5/4.75))
+
+ FaceStart = len(verts)
+
+ Start_Height = 0 - 3
+ Height_Offset = Z_LOCATION
+ Lowest_Z_Vert = 0
+
+
+ x = INNER_HOLE + EDGE_THICKNESS
+ z = Height_Offset
+ verts.append([x,0.0,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Row += 1
+
+ x = PART_INNER_HOLE
+ z = Height_Offset
+ verts.append([x,0.0,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Row += 1
+
+ x = PART_INNER_HOLE
+ z = Height_Offset - PART_THICKNESS
+ verts.append([x,0.0,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Row += 1
+
+ x = INNER_HOLE + EDGE_THICKNESS
+ z = Height_Offset - PART_THICKNESS
+ verts.append([x,0.0,z])
+ Lowest_Z_Vert = min(Lowest_Z_Vert,z)
+ Row += 1
+
+
+ sVerts,sFaces = SpinDup(verts,faces,360,DIV,'z')
+ sVerts.extend(verts) #add the start verts to the Spin verts to complete the loop
+
+ faces.extend(Build_Face_List_Quads(FaceStart,Row-1,DIV,1))
+
+ return sVerts,faces,0 - Lowest_Z_Vert
+
+
+##########################################################################################
+##########################################################################################
+## Create Internal Thread
+##########################################################################################
+##########################################################################################
+
+
+def Create_Internal_Thread_Start_Verts(verts,INNER_RADIUS,OUTTER_RADIUS,PITCH,DIV,CREST_PERCENT,ROOT_PERCENT,Height_Offset):
+
+
+ Ret_Row = 0;
+
+ Height_Offset = Height_Offset + PITCH #Move the offset up so that the verts start at
+ #at the correct place (Height_Start)
+
+ Half_Pitch = float(PITCH)/2
+ Height_Start = Height_Offset - PITCH
+ Height_Step = float(PITCH)/float(DIV)
+ Deg_Step = 360.0 /float(DIV)
+
+ Crest_Height = float(PITCH) * float(CREST_PERCENT)/float(100)
+ Root_Height = float(PITCH) * float(ROOT_PERCENT)/float(100)
+ Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height))/2.0
+
+
+ Rank = float(OUTTER_RADIUS - INNER_RADIUS)/float(DIV)
+ for j in range(1):
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z > Height_Start:
+ z = Height_Start
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ verts.append([x,y,z])
+ Height_Offset -= Crest_Height
+ Ret_Row += 1
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z > Height_Start:
+ z = Height_Start
+
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ verts.append([x,y,z ])
+ Height_Offset -= Crest_to_Root_Height
+ Ret_Row += 1
+
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z > Height_Start:
+ z = Height_Start
+
+ x = sin(radians(i*Deg_Step))*INNER_RADIUS
+ y = cos(radians(i*Deg_Step))*INNER_RADIUS
+ if j == 0:
+ x = sin(radians(i*Deg_Step))*(OUTTER_RADIUS - (i*Rank))
+ y = cos(radians(i*Deg_Step))*(OUTTER_RADIUS - (i*Rank))
+ verts.append([x,y,z ])
+ Height_Offset -= Root_Height
+ Ret_Row += 1
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z > Height_Start:
+ z = Height_Start
+
+ x = sin(radians(i*Deg_Step))*INNER_RADIUS
+ y = cos(radians(i*Deg_Step))*INNER_RADIUS
+
+ if j == 0:
+ x = sin(radians(i*Deg_Step))*(OUTTER_RADIUS - (i*Rank))
+ y = cos(radians(i*Deg_Step))*(OUTTER_RADIUS - (i*Rank))
+ verts.append([x,y,z ])
+ Height_Offset -= Root_to_Crest_Height
+ Ret_Row += 1
+
+ return Ret_Row,Height_Offset
+
+
+def Create_Internal_Thread_End_Verts(verts,INNER_RADIUS,OUTTER_RADIUS,PITCH,DIV,CREST_PERCENT,ROOT_PERCENT,Height_Offset):
+
+
+ Ret_Row = 0;
+
+ Half_Pitch = float(PITCH)/2
+ #Height_End = Height_Offset - PITCH - PITCH - PITCH- PITCH - PITCH- PITCH
+ Height_End = Height_Offset - PITCH
+ #Height_End = -2.1
+ Height_Step = float(PITCH)/float(DIV)
+ Deg_Step = 360.0 /float(DIV)
+
+ Crest_Height = float(PITCH) * float(CREST_PERCENT)/float(100)
+ Root_Height = float(PITCH) * float(ROOT_PERCENT)/float(100)
+ Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height))/2.0
+
+
+ Rank = float(OUTTER_RADIUS - INNER_RADIUS)/float(DIV)
+
+ Num = 0
+
+ for j in range(2):
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z < Height_End:
+ z = Height_End
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ verts.append([x,y,z])
+ Height_Offset -= Crest_Height
+ Ret_Row += 1
+
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z < Height_End:
+ z = Height_End
+
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ verts.append([x,y,z ])
+ Height_Offset -= Crest_to_Root_Height
+ Ret_Row += 1
+
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z < Height_End:
+ z = Height_End
+
+ x = sin(radians(i*Deg_Step))*INNER_RADIUS
+ y = cos(radians(i*Deg_Step))*INNER_RADIUS
+ if j == Num:
+ x = sin(radians(i*Deg_Step))*(INNER_RADIUS + (i*Rank))
+ y = cos(radians(i*Deg_Step))*(INNER_RADIUS + (i*Rank))
+ if j > Num:
+ x = sin(radians(i*Deg_Step))*(OUTTER_RADIUS)
+ y = cos(radians(i*Deg_Step))*(OUTTER_RADIUS )
+
+ verts.append([x,y,z ])
+ Height_Offset -= Root_Height
+ Ret_Row += 1
+
+
+ for i in range(DIV+1):
+ z = Height_Offset - (Height_Step*i)
+ if z < Height_End:
+ z = Height_End
+
+ x = sin(radians(i*Deg_Step))*INNER_RADIUS
+ y = cos(radians(i*Deg_Step))*INNER_RADIUS
+
+ if j == Num:
+ x = sin(radians(i*Deg_Step))*(INNER_RADIUS + (i*Rank))
+ y = cos(radians(i*Deg_Step))*(INNER_RADIUS + (i*Rank))
+ if j > Num:
+ x = sin(radians(i*Deg_Step))*(OUTTER_RADIUS )
+ y = cos(radians(i*Deg_Step))*(OUTTER_RADIUS )
+
+ verts.append([x,y,z ])
+ Height_Offset -= Root_to_Crest_Height
+ Ret_Row += 1
+
+
+ return Ret_Row,Height_End # send back Height End as this is the lowest point
+
+
+def Create_Internal_Thread(INNER_DIA,OUTTER_DIA,PITCH,HEIGHT,CREST_PERCENT,ROOT_PERCENT,INTERNAL = 1):
+ verts = []
+ faces = []
+
+ DIV = 36
+
+ INNER_RADIUS = INNER_DIA/2
+ OUTTER_RADIUS = OUTTER_DIA/2
+
+ Half_Pitch = float(PITCH)/2
+ Deg_Step = 360.0 /float(DIV)
+ Height_Step = float(PITCH)/float(DIV)
+
+ Num = int(round((HEIGHT- PITCH)/PITCH)) # less one pitch for the start and end that is 1/2 pitch high
+
+ Col = 0
+ Row = 0
+
+
+ Crest_Height = float(PITCH) * float(CREST_PERCENT)/float(100)
+ Root_Height = float(PITCH) * float(ROOT_PERCENT)/float(100)
+ Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height))/2.0
+
+ Height_Offset = 0
+ FaceStart = len(verts)
+
+ Row_Inc,Height_Offset = Create_Internal_Thread_Start_Verts(verts,INNER_RADIUS,OUTTER_RADIUS,PITCH,DIV,CREST_PERCENT,ROOT_PERCENT,Height_Offset)
+ Row += Row_Inc
+
+ for j in range(Num):
+
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ verts.append([x,y,Height_Offset - (Height_Step*i) ])
+ Height_Offset -= Crest_Height
+ Row += 1
+
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*OUTTER_RADIUS
+ y = cos(radians(i*Deg_Step))*OUTTER_RADIUS
+ verts.append([x,y,Height_Offset - (Height_Step*i) ])
+ Height_Offset -= Crest_to_Root_Height
+ Row += 1
+
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*INNER_RADIUS
+ y = cos(radians(i*Deg_Step))*INNER_RADIUS
+ verts.append([x,y,Height_Offset - (Height_Step*i) ])
+ Height_Offset -= Root_Height
+ Row += 1
+
+ for i in range(DIV+1):
+ x = sin(radians(i*Deg_Step))*INNER_RADIUS
+ y = cos(radians(i*Deg_Step))*INNER_RADIUS
+ verts.append([x,y,Height_Offset - (Height_Step*i) ])
+ Height_Offset -= Root_to_Crest_Height
+ Row += 1
+
+
+ Row_Inc,Height_Offset = Create_Internal_Thread_End_Verts(verts,INNER_RADIUS,OUTTER_RADIUS,PITCH,DIV,CREST_PERCENT,ROOT_PERCENT,Height_Offset)
+ Row += Row_Inc
+
+ faces.extend(Build_Face_List_Quads(FaceStart,DIV,Row -1,INTERNAL))
+
+ return verts,faces,0 - Height_Offset
+
+
+def Nut_Mesh(props, context):
+
+ verts = []
+ faces = []
+ Head_Verts = []
+ Head_Faces= []
+ #sc = context.scene
+
+ New_Nut_Height = 5
+
+ Face_Start = len(verts)
+ Thread_Verts,Thread_Faces,New_Nut_Height = Create_Internal_Thread(props.bf_Minor_Dia,props.bf_Major_Dia,props.bf_Pitch,props.bf_Hex_Nut_Height,props.bf_Crest_Percent,props.bf_Root_Percent,1)
+ verts.extend(Thread_Verts)
+ faces.extend(Copy_Faces(Thread_Faces,Face_Start))
+
+ Face_Start = len(verts)
+ Head_Verts,Head_Faces,Lock_Nut_Rad = add_Hex_Nut(props.bf_Hex_Nut_Flat_Distance,props.bf_Major_Dia,New_Nut_Height)
+ verts.extend((Head_Verts))
+ faces.extend(Copy_Faces(Head_Faces,Face_Start))
+
+ LowZ = 0 - New_Nut_Height
+
+ if props.bf_Nut_Type == 'bf_Nut_Lock':
+ Face_Start = len(verts)
+ Nylon_Head_Verts,Nylon_Head_faces,LowZ = add_Nylon_Head(Lock_Nut_Rad,0-New_Nut_Height)
+ verts.extend((Nylon_Head_Verts))
+ faces.extend(Copy_Faces(Nylon_Head_faces,Face_Start))
+
+ Face_Start = len(verts)
+ Nylon_Verts,Nylon_faces,Temp_LowZ = add_Nylon_Part(Lock_Nut_Rad,0-New_Nut_Height)
+ verts.extend((Nylon_Verts))
+ faces.extend(Copy_Faces(Nylon_faces,Face_Start))
+
+
+ return Move_Verts_Up_Z(verts,0 - LowZ),faces
+
+
+
+##########################################################################################
+##########################################################################################
+##########################################################################################
+## Create Bolt
+##########################################################################################
+##########################################################################################
+
+
+
+def Bolt_Mesh(props, context):
+
+
+ verts = []
+ faces = []
+ Bit_Verts = []
+ Bit_Faces = []
+ Bit_Dia = 0.001
+ Head_Verts = []
+ Head_Faces= []
+ Head_Height = 0.0
+ #sc = context.scene
+
+ ReSized_Allen_Bit_Flat_Distance = props.bf_Allen_Bit_Flat_Distance # set default
+
+
+ Head_Height = props.bf_Hex_Head_Height # will be changed by the Head Functions
+
+
+ if props.bf_Bit_Type == 'bf_Bit_Allen' and props.bf_Head_Type == 'bf_Head_Pan':
+ #need to size Allen bit if it is too big.
+ if Allen_Bit_Dia(props.bf_Allen_Bit_Flat_Distance) > Max_Pan_Bit_Dia(props.bf_Pan_Head_Dia):
+ ReSized_Allen_Bit_Flat_Distance = Allen_Bit_Dia_To_Flat(Max_Pan_Bit_Dia(props.bf_Pan_Head_Dia)) * 1.05
+ #print ("Resized Allen Bit Flat Distance to ",ReSized_Allen_Bit_Flat_Distance)
+
+ #bit Mesh
+ if props.bf_Bit_Type == 'bf_Bit_Allen':
+ Bit_Verts,Bit_Faces,Bit_Dia = Create_Allen_Bit(ReSized_Allen_Bit_Flat_Distance,props.bf_Allen_Bit_Depth)
+
+ if props.bf_Bit_Type == 'bf_Bit_Philips':
+ Bit_Verts,Bit_Faces,Bit_Dia = Create_Phillips_Bit(props.bf_Philips_Bit_Dia,props.bf_Philips_Bit_Dia*(0.5/1.82),props.bf_Phillips_Bit_Depth)
+
+
+ #Head Mesh
+
+ if props.bf_Head_Type =='bf_Head_Hex':
+ Head_Verts,Head_Faces,Head_Height = Create_Hex_Head(props.bf_Hex_Head_Flat_Distance,Bit_Dia,props.bf_Shank_Dia,props.bf_Hex_Head_Height)
+
+ elif props.bf_Head_Type == 'bf_Head_Cap':
+ Head_Verts,Head_Faces,Head_Height = Create_Cap_Head(Bit_Dia,props.bf_Cap_Head_Dia,props.bf_Shank_Dia,props.bf_Cap_Head_Height,props.bf_Cap_Head_Dia*(1.0/19.0),props.bf_Cap_Head_Dia*(1.0/19.0))
+
+ elif props.bf_Head_Type =='bf_Head_Dome':
+ Head_Verts,Head_Faces,Head_Height = Create_Dome_Head(Bit_Dia,props.bf_Dome_Head_Dia,props.bf_Shank_Dia,props.bf_Hex_Head_Height,1,1,0)
+
+ elif props.bf_Head_Type == 'bf_Head_Pan':
+ Head_Verts,Head_Faces,Head_Height = Create_Pan_Head(Bit_Dia,props.bf_Pan_Head_Dia,props.bf_Shank_Dia,props.bf_Hex_Head_Height,1,1,0)
+
+ elif props.bf_Head_Type == 'bf_Head_CounterSink':
+ Head_Verts,Head_Faces,Head_Height = Create_CounterSink_Head(Bit_Dia,props.bf_CounterSink_Head_Dia,props.bf_Shank_Dia,props.bf_CounterSink_Head_Dia,props.bf_CounterSink_Head_Dia*(0.09/6.31))
+#Head_Verts,Head_Faces,Head_Height = Create_CounterSink_Head(Bit_Dia,props.bf_CounterSink_Head_Dia,props.bf_Shank_Dia,props.bf_CounterSink_Head_Dia,props.bf_CounterSink_Head_Dia*(1.0/19.0))
+
+ Face_Start = len(verts)
+ verts.extend(Move_Verts_Up_Z(Bit_Verts,Head_Height))
+ faces.extend(Copy_Faces(Bit_Faces,Face_Start))
+
+ Face_Start = len(verts)
+ verts.extend(Move_Verts_Up_Z(Head_Verts,Head_Height))
+ faces.extend(Copy_Faces(Head_Faces,Face_Start))
+
+ Face_Start = len(verts)
+ Thread_Verts,Thread_Faces,Thread_Height = Create_External_Thread(props.bf_Shank_Dia,props.bf_Shank_Length,props.bf_Minor_Dia,props.bf_Major_Dia,props.bf_Pitch,props.bf_Thread_Length,props.bf_Crest_Percent,props.bf_Root_Percent)
+
+ verts.extend(Move_Verts_Up_Z(Thread_Verts,00))
+ faces.extend(Copy_Faces(Thread_Faces,Face_Start))
+
+ return Move_Verts_Up_Z(verts,Thread_Height),faces
+
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+ loc = Matrix.Translation(context.scene.cursor_location)
+ obj_align = context.user_preferences.edit.object_align
+ if (context.space_data.type == 'VIEW_3D'
+ and obj_align == 'VIEW'):
+ rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+ else:
+ rot = Matrix()
+ align_matrix = loc * rot
+ return align_matrix
+
+
+# Create a new mesh (object) from verts/edges/faces.
+# verts/edges/faces ... List of vertices/edges/faces for the
+# new mesh (as used in from_pydata).
+# name ... Name of the new mesh (& object).
+# edit ... Replace existing mesh data.
+# Note: Using "edit" will destroy/delete existing mesh data.
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
+ scene = context.scene
+ obj_act = scene.objects.active
+
+ # Can't edit anything, unless we have an active obj.
+ if edit and not obj_act:
+ return None
+
+ # Create new mesh
+ mesh = bpy.data.meshes.new(name)
+
+ # Make a mesh from a list of verts/edges/faces.
+ mesh.from_pydata(verts, edges, faces)
+
+ # Update mesh geometry after adding stuff.
+ mesh.update()
+
+ # Deselect all objects.
+ bpy.ops.object.select_all(action='DESELECT')
+
+ if edit:
+ # Replace geometry of existing object
+
+ # Use the active obj and select it.
+ ob_new = obj_act
+ ob_new.select = True
+
+ if obj_act.mode == 'OBJECT':
+ # Get existing mesh datablock.
+ old_mesh = ob_new.data
+
+ # Set object data to nothing
+ ob_new.data = None
+
+ # Clear users of existing mesh datablock.
+ old_mesh.user_clear()
+
+ # Remove old mesh datablock if no users are left.
+ if (old_mesh.users == 0):
+ bpy.data.meshes.remove(old_mesh)
+
+ # Assign new mesh datablock.
+ ob_new.data = mesh
+
+ else:
+ # Create new object
+ ob_new = bpy.data.objects.new(name, mesh)
+
+ # Link new object to the given scene and select it.
+ scene.objects.link(ob_new)
+ ob_new.select = True
+
+ # Place the object at the 3D cursor location.
+ # apply viewRotaion
+ ob_new.matrix_world = align_matrix
+
+ if obj_act and obj_act.mode == 'EDIT':
+ if not edit:
+ # We are in EditMode, switch to ObjectMode.
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ # Select the active object as well.
+ obj_act.select = True
+
+ # Apply location of new object.
+ scene.update()
+
+ # Join new object into the active.
+ bpy.ops.object.join()
+
+ # Switching back to EditMode.
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ ob_new = obj_act
+
+ else:
+ # We are in ObjectMode.
+ # Make the new object the active one.
+ scene.objects.active = ob_new
+
+ return ob_new
+
+
+def Create_New_Mesh(props, context, align_matrix):
+
+ verts = []
+ faces = []
+ sMeshName =''
+ sObjName =''
+
+ if props.bf_Model_Type == 'bf_Model_Bolt':
+ #print('Create Bolt')
+ verts, faces = Bolt_Mesh(props, context)
+ sMeshName = 'Bolt'
+ sObjName = 'Bolt'
+
+ if props.bf_Model_Type == 'bf_Model_Nut':
+ #print('Create Nut')
+ verts, faces = Nut_Mesh(props, context)
+ sMeshName = 'Nut'
+ sObjName = 'Nut'
+
+
+ verts, faces = RemoveDoubles(verts, faces)
+
+ verts = Scale_Mesh_Verts(verts,GLOBAL_SCALE)
+
+ obj = create_mesh_object(context, verts, [], faces,sObjName,
+ props.edit, align_matrix)
+
+
+ #print("Created_Object")
+ return
+
+