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Diffstat (limited to 'io_anim_nuke_chan/export_nuke_chan.py')
-rw-r--r--io_anim_nuke_chan/export_nuke_chan.py96
1 files changed, 96 insertions, 0 deletions
diff --git a/io_anim_nuke_chan/export_nuke_chan.py b/io_anim_nuke_chan/export_nuke_chan.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+""" This script is an exporter to the nuke's .chan files.
+It takes the currently active object and writes it's transformation data
+into a text file with .chan extension."""
+
+from mathutils import Matrix
+from math import radians, degrees, atan2
+
+
+def save_chan(context, filepath, y_up, rot_ord):
+
+ # get the active scene and object
+ scene = context.scene
+ obj = context.active_object
+
+ # get the range of an animation
+ f_start = scene.frame_start
+ f_end = scene.frame_end
+
+ # get the resolution (needed by nuke)
+ res_x = scene.render.resolution_x
+ res_y = scene.render.resolution_y
+ res_ratio = res_y / res_x
+
+ # prepare the correcting matrix
+ rot_mat = Matrix.Rotation(radians(-90.0), 4, 'X').to_4x4()
+
+ filehandle = open(filepath, 'w')
+ fw = filehandle.write
+
+ # iterate the frames
+ for frame in range(f_start, f_end, 1):
+
+ # set the current frame
+ scene.frame_set(frame)
+
+ # get the objects world matrix
+ mat = obj.matrix_world.copy()
+
+ # if the setting is proper use the rotation matrix
+ # to flip the Z and Y axis
+ if y_up:
+ mat = rot_mat * mat
+
+ # create the first component of a new line, the frame number
+ fw("%i\t" % frame)
+
+ # create transform component
+ t = mat.to_translation()
+ fw("%f\t%f\t%f\t" % t[:])
+
+ # create rotation component
+ r = mat.to_euler(rot_ord)
+
+ fw("%f\t%f\t%f\t" % (degrees(r[0]), degrees(r[1]), degrees(r[2])))
+
+ # if we have a camera, add the focal length
+ if obj.type == 'CAMERA':
+ # I've found via the experiments that this is a blenders
+ # default sensor size (in mm)
+ sensor_x = 32.0
+ # the vertical sensor size we get by multiplying the sensor_x by
+ # resolution ratio
+ sensor_y = sensor_x * res_ratio
+ cam_lens = obj.data.lens
+ # calculate the vertical field of view
+ # we know the vertical size of (virtual) sensor, the focal length
+ # of the camera so all we need to do is to feed this data to
+ # atan2 function whitch returns the degree (in radians) of
+ # an angle formed by a triangle with two legs of a given lengths
+ vfov = degrees(atan2(sensor_y / 2, cam_lens))*2
+ fw("%f" % vfov)
+
+ fw("\n")
+
+ # after the whole loop close the file
+ filehandle.close()
+
+ return {'FINISHED'}