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Diffstat (limited to 'io_anim_nuke_chan/import_nuke_chan.py')
-rw-r--r--io_anim_nuke_chan/import_nuke_chan.py116
1 files changed, 116 insertions, 0 deletions
diff --git a/io_anim_nuke_chan/import_nuke_chan.py b/io_anim_nuke_chan/import_nuke_chan.py
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+++ b/io_anim_nuke_chan/import_nuke_chan.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+""" This script is an importer for the nuke's .chan files"""
+
+from mathutils import Vector, Matrix, Euler
+from math import radians, tan
+
+
+def read_chan(context, filepath, z_up, rot_ord):
+
+ # get the active object
+ scene = context.scene
+ obj = context.active_object
+
+ # get the resolution (needed to calculate the camera lens)
+ res_x = scene.render.resolution_x
+ res_y = scene.render.resolution_y
+ res_ratio = res_y / res_x
+
+ # prepare the correcting matrix
+ rot_mat = Matrix.Rotation(radians(90.0), 4, 'X').to_4x4()
+
+ # read the file
+ filehandle = open(filepath, 'r')
+
+ # iterate throug the files lines
+ for line in filehandle:
+ # reset the target objects matrix
+ # (the one from whitch one we'll extract the final transforms)
+ m_trans_mat = Matrix()
+
+ # strip the line
+ data = line.split()
+
+ # test if the line is not commented out
+ if data and not data[0].startswith("#"):
+
+ # set the frame number basing on the chan file
+ scene.frame_set(int(data[0]))
+
+ # read the translation values from the first three columns of line
+ v_transl = Vector((float(data[1]),
+ float(data[2]),
+ float(data[3])))
+ translation_mat = Matrix.Translation(v_transl)
+ translation_mat.to_4x4()
+
+ # read the rotations, and set the rotation order basing on the order
+ # set during the export (it's not being saved in the chan file
+ # you have to keep it noted somewhere
+ # the actual objects rotation order doesn't matter since the
+ # rotations are being extracted from the matrix afterwards
+ e_rot = Euler((radians(float(data[4])),
+ radians(float(data[5])),
+ radians(float(data[6]))))
+ e_rot.order = rot_ord
+ mrot_mat = e_rot.to_matrix()
+ mrot_mat.resize_4x4()
+
+ # merge the rotation and translation
+ m_trans_mat = translation_mat * mrot_mat
+
+ # correct the world space
+ # (nuke's and blenders scene spaces are different)
+ if z_up:
+ m_trans_mat = rot_mat * m_trans_mat
+
+ # break the matrix into a set of the coordinates
+ trns = m_trans_mat.decompose()
+
+ # set the location and the location's keyframe
+ obj.location = trns[0]
+ obj.keyframe_insert("location")
+
+ # convert the rotation to euler angles (or not)
+ # basing on the objects rotation mode
+ if obj.rotation_mode == 'QUATERNION':
+ obj.rotation_quaternion = trns[1]
+ obj.keyframe_insert("rotation_quaternion")
+ elif obj.rotation_mode == 'AXIS_ANGLE':
+ tmp_rot = trns[1].to_axis_angle()
+ obj.rotation_axis_angle = (tmp_rot[1], ) + tmp_rot[0][:]
+ obj.keyframe_insert("rotation_axis_angle")
+ del tmp_rot
+ else:
+ obj.rotation_euler = trns[1].to_euler(obj.rotation_mode)
+ obj.keyframe_insert("rotation_euler")
+
+
+ # check if the object is camera and fov data is present
+ if obj.type == 'CAMERA' and len(data) > 7:
+ v_fov = float(data[7])
+ sensor_v = 32.0
+ sensor_h = sensor_v * res_ratio
+ lenslen = ((sensor_h / 2.0) / tan(radians(v_fov / 2.0)))
+ obj.data.lens = lenslen
+ obj.data.keyframe_insert("lens")
+ filehandle.close()
+
+ return {'FINISHED'}