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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = ["Anthony D'Agostino (Scorpius)", "Aurel Wildfellner"]
+__version__ = '0.2'
+__bpydoc__ = """\
+This script imports Raw Triangle File format files to Blender.
+
+The raw triangle format is very simple; it has no verts or faces lists.
+It's just a simple ascii text file with the vertices of each triangle
+listed on each line. In addition, a line with 12 values will be
+imported as a quad. This may be in conflict with some other
+applications, which use a raw format, but this is how it was
+implemented back in blender 2.42.
+
+Usage:<br>
+ Execute this script from the "File->Import" menu and choose a Raw file to
+open.
+
+Notes:<br>
+ Generates the standard verts and faces lists, but without duplicate
+verts. Only *exact* duplicates are removed, there is no way to specify a
+tolerance.
+"""
+
+
+
+import bpy
+
+# move those to a utility modul
+from import_scene_obj import unpack_face_list, unpack_list # TODO, make generic
+
+
+def readMesh(filename, objName):
+ file = open(filename, "rb")
+
+ def line_to_face(line):
+ # Each triplet is an xyz float
+ line_split = []
+ try:
+ line_split = list(map(float, line.split()))
+ except:
+ return None
+
+ if len(line_split) == 9: # Tri
+ f1, f2, f3, f4, f5, f6, f7, f8, f9 = line_split
+ return [(f1, f2, f3), (f4, f5, f6), (f7, f8, f9)]
+ elif len(line_split) == 12: # Quad
+ f1, f2, f3, f4, f5, f6, f7, f8, f9, A, B, C = line_split
+ return [(f1, f2, f3), (f4, f5, f6), (f7, f8, f9), (A, B, C)]
+ else:
+ return None
+
+
+ faces = []
+ for line in file.readlines():
+ face = line_to_face(line)
+ if face:
+ faces.append(face)
+
+ file.close()
+
+ # Generate verts and faces lists, without duplicates
+ verts = []
+ coords = {}
+ index = 0
+
+ for f in faces:
+ for i, v in enumerate(f):
+ try:
+ f[i] = coords[v]
+ except:
+ f[i] = coords[v] = index
+ index += 1
+ verts.append(v)
+
+ mesh = bpy.data.meshes.new(objName)
+ mesh.add_geometry(int(len(verts)), 0, int(len(faces)))
+ mesh.verts.foreach_set("co", unpack_list(verts))
+ mesh.faces.foreach_set("verts_raw", unpack_face_list(faces))
+
+ return mesh
+
+
+def addMeshObj(mesh, objName):
+ scn = bpy.context.scene
+
+ for o in scn.objects:
+ o.select = False
+
+ mesh.update()
+ nobj = bpy.data.objects.new(objName, mesh)
+ scn.objects.link(nobj)
+ nobj.select = True
+
+ if scn.objects.active == None or scn.objects.active.mode == 'OBJECT':
+ scn.objects.active = nobj
+
+
+from bpy.props import *
+
+class RawImporter(bpy.types.Operator):
+ '''Load Raw triangle mesh data'''
+ bl_idname = "import_mesh.raw"
+ bl_label = "Import RAW"
+
+ filepath = StringProperty(name="File Path", description="Filepath used for importing the RAW file", maxlen=1024, default="")
+
+ def execute(self, context):
+
+ #convert the filename to an object name
+ objName = bpy.utils.display_name(self.properties.filename)
+
+ mesh = readMesh(self.properties.filepath, objName)
+ addMeshObj(mesh, objName)
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.manager
+ wm.add_fileselect(self)
+ return {'RUNNING_MODAL'}
+
+# package manages registering