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Diffstat (limited to 'io_mesh_stl/blender_utils.py')
-rw-r--r--io_mesh_stl/blender_utils.py86
1 files changed, 86 insertions, 0 deletions
diff --git a/io_mesh_stl/blender_utils.py b/io_mesh_stl/blender_utils.py
new file mode 100644
index 00000000..2e8c8d6d
--- /dev/null
+++ b/io_mesh_stl/blender_utils.py
@@ -0,0 +1,86 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+
+
+def create_and_link_mesh(name, faces, points):
+ '''
+ Create a blender mesh and object called name from a list of
+ *points* and *faces* and link it in the current scene.
+ '''
+
+ mesh = bpy.data.meshes.new(name)
+ mesh.from_pydata(points, [], faces)
+
+ # update mesh to allow proper display
+ mesh.validate()
+ mesh.update()
+
+ scene = bpy.context.scene
+
+ obj = bpy.data.objects.new(name, mesh)
+ scene.objects.link(obj)
+ obj.select = True
+
+
+def faces_from_mesh(ob, apply_modifier=False, triangulate=True):
+ '''
+ From an object, return a generator over a list of faces.
+
+ Each faces is a list of his vertexes. Each vertex is a tuple of
+ his coordinate.
+
+ apply_modifier
+ Apply the preview modifier to the returned liste
+
+ triangulate
+ Split the quad into two triangles
+ '''
+
+ # get the modifiers
+ try:
+ mesh = ob.to_mesh(bpy.context.scene, apply_modifier, "PREVIEW")
+ except RuntimeError:
+ raise StopIteration
+
+ mesh.transform(ob.matrix_world)
+
+ if triangulate:
+ # From a list of faces, return the face triangulated if needed.
+ def iter_face_index():
+ for face in mesh.faces:
+ vertices = face.vertices[:]
+ if len(vertices) == 4:
+ yield vertices[0], vertices[1], vertices[2]
+ yield vertices[2], vertices[3], vertices[0]
+ else:
+ yield vertices
+ else:
+ def iter_face_index():
+ for face in mesh.faces:
+ yield face.vertices[:]
+
+ vertices = mesh.vertices
+
+ for indexes in iter_face_index():
+ yield [vertices[index].co.copy() for index in indexes]
+
+ bpy.data.meshes.remove(mesh)