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Diffstat (limited to 'io_mesh_stl/stl_utils.py')
-rw-r--r--io_mesh_stl/stl_utils.py264
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diff --git a/io_mesh_stl/stl_utils.py b/io_mesh_stl/stl_utils.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+'''
+Import and export STL files
+
+Used as a blender script, it load all the stl files in the scene:
+
+blender -P stl_utils.py -- file1.stl file2.stl file3.stl ...
+'''
+
+import struct
+import mmap
+import contextlib
+import itertools
+
+# TODO: endien
+
+
+@contextlib.contextmanager
+def mmap_file(filename):
+ '''
+ Context manager over the data of an mmap'ed file (Read ONLY).
+
+
+ Example:
+
+ with mmap_file(filename) as m:
+ m.read()
+ print m[10:50]
+ '''
+ with open(filename, 'rb') as file:
+ # check http://bugs.python.org/issue8046 to have mmap context
+ # manager fixed in python
+ map = mmap.mmap(file.fileno(), 0, access=mmap.ACCESS_READ)
+ yield map
+ map.close()
+
+
+class ListDict(dict):
+ '''
+ Set struct with order.
+
+ You can:
+ - insert data into without doubles
+ - get the list of data in insertion order with self.list
+
+ Like collections.OrderedDict, but quicker, can be replaced if
+ ODict is optimised.
+ '''
+
+ def __init__(self):
+ dict.__init__(self)
+ self.list = []
+ self._len = 0
+
+ def add(self, item):
+ '''
+ Add a value to the Set, return its position in it.
+ '''
+ value = self.setdefault(item, self._len)
+ if value == self._len:
+ self.list.append(item)
+ self._len += 1
+
+ return value
+
+BINARY_HEADER = 80
+BINARY_STRIDE = 12 * 4 + 2
+
+
+def _is_ascii_file(data):
+ '''
+ This function returns True if the data represents an ASCII file.
+
+ Please note that a False value does not necessary means that the data
+ represents a binary file. It can be a (very *RARE* in real life, but
+ can easily be forged) ascii file.
+ '''
+ size = struct.unpack_from('<I', data, BINARY_HEADER)[0]
+
+ return not data.size() == BINARY_HEADER + 4 + BINARY_STRIDE * size
+
+
+def _binary_read(data):
+ # an stl binary file is
+ # - 80 bytes of description
+ # - 4 bytes of size (unsigned int)
+ # - size triangles :
+ #
+ # - 12 bytes of normal
+ # - 9 * 4 bytes of coordinate (3*3 floats)
+ # - 2 bytes of garbage (usually 0)
+
+ # OFFSET for the first byte of coordinate (headers + first normal bytes)
+ # STRIDE between each triangle (first normal + coordinates + garbage)
+ OFFSET = BINARY_HEADER + 4 + 12
+
+ # read header size, ignore description
+ size = struct.unpack_from('<I', data, BINARY_HEADER)[0]
+ unpack = struct.Struct('<9f').unpack_from
+
+ for i in range(size):
+ # read the points coordinates of each triangle
+ pt = unpack(data, OFFSET + BINARY_STRIDE * i)
+ yield pt[:3], pt[3:6], pt[6:]
+
+
+def _ascii_read(data):
+ # an stl ascii file is like
+ # HEADER: solid some name
+ # for each face:
+ #
+ # facet normal x y z
+ # outerloop
+ # vertex x y z
+ # vertex x y z
+ # vertex x y z
+ # endloop
+ # endfacet
+
+ # strip header
+ data.readline()
+
+ while True:
+ # strip facet normal // or end
+ data.readline()
+
+ # strip outer loup, in case of ending, break the loop
+ if not data.readline():
+ break
+
+ yield [tuple(map(float, data.readline().split()[1:]))
+ for _ in range(3)]
+
+ # strip facet normalend and outerloop end
+ data.readline()
+ data.readline()
+
+
+def _binary_write(filename, faces):
+ with open(filename, 'wb') as data:
+ # header
+ # we write padding at header begginning to avoid to
+ # call len(list(faces)) which may be expensive
+ data.write(struct.calcsize('<80sI') * b'\0')
+
+ # 3 vertex == 9f
+ pack = struct.Struct('<9f').pack
+ # pad is to remove normal, we do use them
+ pad = b'\0' * struct.calcsize('<3f')
+
+ nb = 0
+ for verts in faces:
+ # write pad as normal + vertexes + pad as attributes
+ data.write(pad + pack(*itertools.chain.from_iterable(verts)))
+ data.write(b'\0\0')
+ nb += 1
+
+ # header, with correct value now
+ data.seek(0)
+ data.write(struct.pack('<80sI', b"Exported from blender", nb))
+
+
+def _ascii_write(filename, faces):
+ with open(filename, 'w') as data:
+ data.write('solid Exported from blender\n')
+
+ for face in faces:
+ data.write('''facet normal 0 0 0\nouter loop\n''')
+ for vert in face:
+ data.write('vertex %f %f %f\n' % vert)
+ data.write('endloop\nendfacet\n')
+
+ data.write('endsolid Exported from blender\n')
+
+
+def write_stl(filename, faces, ascii=False):
+ '''
+ Write a stl file from faces,
+
+ filename
+ output filename
+
+ faces
+ iterable of tuple of 3 vertex, vertex is tuple of 3 coordinates as float
+
+ ascii
+ save the file in ascii format (very huge)
+ '''
+ (_ascii_write if ascii else _binary_write)(filename, faces)
+
+
+def read_stl(filename):
+ '''
+ Return the triangles and points of an stl binary file.
+
+ Please note that this process can take lot of time if the file is
+ huge (~1m30 for a 1 Go stl file on an quad core i7).
+
+ - returns a tuple(triangles, points).
+
+ triangles
+ A list of triangles, each triangle as a tuple of 3 index of
+ point in *points*.
+
+ points
+ An indexed list of points, each point is a tuple of 3 float
+ (xyz).
+
+ Example of use:
+
+ >>> tris, pts = read_stl(filename, lambda x:)
+ >>> pts = list(pts)
+ >>>
+ >>> # print the coordinate of the triangle n
+ >>> print(pts[i] for i in tris[n])
+ '''
+
+ tris, pts = [], ListDict()
+
+ with mmap_file(filename) as data:
+ # check for ascii or binary
+ gen = _ascii_read if _is_ascii_file(data) else _binary_read
+
+ for pt in gen(data):
+ # Add the triangle and the point.
+ # If the point is allready in the list of points, the
+ # index returned by pts.add() will be the one from the
+ # first equal point inserted.
+ tris.append([pts.add(p) for p in pt])
+
+ return tris, pts.list
+
+
+if __name__ == '__main__':
+ import sys
+ import bpy
+ from io_mesh_stl import blender_utils
+
+ filenames = sys.argv[sys.argv.index('--') + 1:]
+
+ for filename in filenames:
+ objName = bpy.path.display_name(filename)
+ tris, pts = read_stl(filename)
+
+ blender_utils.create_and_link_mesh(objName, tris, pts)