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Diffstat (limited to 'io_mesh_uv_layout')
-rw-r--r--io_mesh_uv_layout/__init__.py198
-rw-r--r--io_mesh_uv_layout/export_uv_eps.py84
-rw-r--r--io_mesh_uv_layout/export_uv_png.py149
-rw-r--r--io_mesh_uv_layout/export_uv_svg.py64
4 files changed, 495 insertions, 0 deletions
diff --git a/io_mesh_uv_layout/__init__.py b/io_mesh_uv_layout/__init__.py
new file mode 100644
index 00000000..363aff47
--- /dev/null
+++ b/io_mesh_uv_layout/__init__.py
@@ -0,0 +1,198 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+bl_info = {
+ "name": "UV Layout",
+ "author": "Campbell Barton, Matt Ebb",
+ "version": (1, 0),
+ "blender": (2, 5, 7),
+ "api": 35622,
+ "location": "Image-Window > UVs > Export UV Layout",
+ "description": "Export the UV layout as a 2D graphic",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/UV_Layout",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"
+ "func=detail&aid=22837",
+ "support": 'OFFICIAL',
+ "category": "Import-Export"}
+
+# @todo write the wiki page
+
+if "bpy" in locals():
+ import imp
+ if "export_uv_eps" in locals():
+ imp.reload(export_uv_eps)
+ if "export_uv_png" in locals():
+ imp.reload(export_uv_png)
+ if "export_uv_svg" in locals():
+ imp.reload(export_uv_svg)
+
+import bpy
+
+from bpy.props import StringProperty, BoolProperty, EnumProperty, IntVectorProperty, FloatProperty
+
+
+class ExportUVLayout(bpy.types.Operator):
+ """Export UV layout to file"""
+
+ bl_idname = "uv.export_layout"
+ bl_label = "Export UV Layout"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="", subtype='FILE_PATH')
+ check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
+ export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False)
+ mode = EnumProperty(items=(
+ ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"),
+ ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file"),
+ ('PNG', "PNG Image (.png)", "Export the UV layout a bitmap image")),
+ name="Format",
+ description="File format to export the UV layout to",
+ default='PNG')
+ size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768, description="Dimensions of the exported file")
+ opacity = FloatProperty(name="Fill Opacity", min=0.0, max=1.0, default=0.25)
+
+ @classmethod
+ def poll(cls, context):
+ obj = context.active_object
+ return (obj and obj.type == 'MESH' and obj.data.uv_textures)
+
+ def _space_image(self, context):
+ space_data = context.space_data
+ if isinstance(space_data, bpy.types.SpaceImageEditor):
+ return space_data
+ else:
+ return None
+
+ def _image_size(self, context, default_width=1024, default_height=1024):
+ # fallback if not in image context.
+ image_width, image_height = default_width, default_height
+
+ space_data = self._space_image(context)
+ if space_data:
+ image = space_data.image
+ if image:
+ width, height = tuple(context.space_data.image.size)
+ # incase no data is found.
+ if width and height:
+ image_width, image_height = width, height
+
+ return image_width, image_height
+
+ def _face_uv_iter(self, context):
+ obj = context.active_object
+ mesh = obj.data
+ uv_layer = mesh.uv_textures.active.data
+ uv_layer_len = len(uv_layer)
+
+ if not self.export_all:
+
+ local_image = Ellipsis
+
+ if context.tool_settings.show_uv_local_view:
+ space_data = self._space_image(context)
+ if space_data:
+ local_image = space_data.image
+
+ faces = mesh.faces
+
+ for i in range(uv_layer_len):
+ uv_elem = uv_layer[i]
+ # context checks
+ if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image):
+ #~ uv = uv_elem.uv
+ #~ if False not in uv_elem.select_uv[:len(uv)]:
+ #~ yield (i, uv)
+
+ # just write what we see.
+ yield (i, uv_layer[i].uv)
+ else:
+ # all, simple
+ for i in range(uv_layer_len):
+ yield (i, uv_layer[i].uv)
+
+ def execute(self, context):
+
+ obj = context.active_object
+ is_editmode = (obj.mode == 'EDIT')
+ if is_editmode:
+ bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
+
+ mesh = obj.data
+
+ mode = self.mode
+
+ filepath = self.filepath
+ filepath = bpy.path.ensure_ext(filepath, "." + mode.lower())
+ file = open(filepath, "w")
+ fw = file.write
+
+ if mode == 'EPS':
+ from . import export_uv_eps
+ func = export_uv_eps.write
+ elif mode == 'PNG':
+ from . import export_uv_png
+ func = export_uv_png.write
+ if mode == 'SVG':
+ from . import export_uv_svg
+ func = export_uv_svg.write
+
+ func(fw, mesh, self.size[0], self.size[1], self.opacity, lambda: self._face_uv_iter(context))
+
+ if is_editmode:
+ bpy.ops.object.mode_set(mode='EDIT', toggle=False)
+
+ file.close()
+
+ return {'FINISHED'}
+
+ def check(self, context):
+ filepath = bpy.path.ensure_ext(self.filepath, "." + self.mode.lower())
+ if filepath != self.filepath:
+ self.filepath = filepath
+ return True
+ else:
+ return False
+
+ def invoke(self, context, event):
+ import os
+ self.size = self._image_size(context)
+ self.filepath = os.path.splitext(bpy.data.filepath)[0]
+ wm = context.window_manager
+ wm.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+
+def menu_func(self, context):
+ self.layout.operator(ExportUVLayout.bl_idname)
+
+
+def register():
+ bpy.utils.register_module(__name__)
+ bpy.types.IMAGE_MT_uvs.append(menu_func)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+ bpy.types.IMAGE_MT_uvs.remove(menu_func)
+
+if __name__ == "__main__":
+ register()
diff --git a/io_mesh_uv_layout/export_uv_eps.py b/io_mesh_uv_layout/export_uv_eps.py
new file mode 100644
index 00000000..df75cf73
--- /dev/null
+++ b/io_mesh_uv_layout/export_uv_eps.py
@@ -0,0 +1,84 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+
+
+def write(fw, mesh, image_width, image_height, opacity, face_iter_func):
+ fw("%!PS-Adobe-3.0 EPSF-3.0\n")
+ fw("%%%%Creator: Blender %s\n" % bpy.app.version_string)
+ fw("%%Pages: 1\n")
+ fw("%%Orientation: Portrait\n")
+ fw("%%%%BoundingBox: 0 0 %d %d\n" % (image_width, image_height))
+ fw("%%%%HiResBoundingBox: 0.0 0.0 %.4f %.4f\n" % (image_width, image_height))
+ fw("%%EndComments\n")
+ fw("%%Page: 1 1\n")
+ fw("0 0 translate\n")
+ fw("1.0 1.0 scale\n")
+ fw("0 0 0 setrgbcolor\n")
+ fw("[] 0 setdash\n")
+ fw("1 setlinewidth\n")
+ fw("1 setlinejoin\n")
+ fw("1 setlinecap\n")
+
+ faces = mesh.faces
+
+ if opacity > 0.0:
+ for i, mat in enumerate(mesh.materials if mesh.materials else [None]):
+ fw("/DRAW_%d {" % i)
+ fw("gsave\n")
+ if mat:
+ color = tuple((1.0 - ((1.0 - c) * opacity)) for c in mat.diffuse_color)
+ else:
+ color = 1.0, 1.0, 1.0
+ fw("%.3g %.3g %.3g setrgbcolor\n" % color)
+ fw("fill\n")
+ fw("grestore\n")
+ fw("0 setgray\n")
+ fw("} def\n")
+
+ # fill
+ for i, uvs in face_iter_func():
+ fw("newpath\n")
+ for j, uv in enumerate(uvs):
+ uv_scale = (uv[0] * image_width, uv[1] * image_height)
+ if j == 0:
+ fw("%.5f %.5f moveto\n" % uv_scale)
+ else:
+ fw("%.5f %.5f lineto\n" % uv_scale)
+
+ fw("closepath\n")
+ fw("DRAW_%d\n" % faces[i].material_index)
+
+ # stroke only
+ for i, uvs in face_iter_func():
+ fw("newpath\n")
+ for j, uv in enumerate(uvs):
+ uv_scale = (uv[0] * image_width, uv[1] * image_height)
+ if j == 0:
+ fw("%.5f %.5f moveto\n" % uv_scale)
+ else:
+ fw("%.5f %.5f lineto\n" % uv_scale)
+
+ fw("closepath\n")
+ fw("stroke\n")
+
+ fw("showpage\n")
+ fw("%%EOF\n")
diff --git a/io_mesh_uv_layout/export_uv_png.py b/io_mesh_uv_layout/export_uv_png.py
new file mode 100644
index 00000000..ec92c4d8
--- /dev/null
+++ b/io_mesh_uv_layout/export_uv_png.py
@@ -0,0 +1,149 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+
+
+def write(fw, mesh_source, image_width, image_height, opacity, face_iter_func):
+ filepath = fw.__self__.name
+ fw.__self__.close()
+
+ material_solids = [bpy.data.materials.new("uv_temp_solid") for i in range(max(1, len(mesh_source.materials)))]
+ material_wire = bpy.data.materials.new("uv_temp_wire")
+
+ scene = bpy.data.scenes.new("uv_temp")
+ mesh = bpy.data.meshes.new("uv_temp")
+ for mat_solid in material_solids:
+ mesh.materials.append(mat_solid)
+
+ tot_verts = 0
+ for f in mesh_source.faces:
+ tot_verts += len(f.vertices)
+
+ faces_source = mesh_source.faces
+
+ # get unique UV's incase there are many overlapping which slow down filling.
+ face_hash_3 = set()
+ face_hash_4 = set()
+ for i, uv in face_iter_func():
+ material_index = faces_source[i].material_index
+ if len(uv) == 3:
+ face_hash_3.add((uv[0][0], uv[0][1], uv[1][0], uv[1][1], uv[2][0], uv[2][1], material_index))
+ else:
+ face_hash_4.add((uv[0][0], uv[0][1], uv[1][0], uv[1][1], uv[2][0], uv[2][1], uv[3][0], uv[3][1], material_index))
+
+ # now set the faces coords and locations
+ # build mesh data
+ mesh_new_vertices = []
+ mesh_new_materials = []
+ mesh_new_face_vertices = []
+
+ current_vert = 0
+
+ for face_data in face_hash_3:
+ mesh_new_vertices.extend([face_data[0], face_data[1], 0.0, face_data[2], face_data[3], 0.0, face_data[4], face_data[5], 0.0])
+ mesh_new_face_vertices.extend([current_vert, current_vert + 1, current_vert + 2, 0])
+ mesh_new_materials.append(face_data[6])
+ current_vert += 3
+ for face_data in face_hash_4:
+ mesh_new_vertices.extend([face_data[0], face_data[1], 0.0, face_data[2], face_data[3], 0.0, face_data[4], face_data[5], 0.0, face_data[6], face_data[7], 0.0])
+ mesh_new_face_vertices.extend([current_vert, current_vert + 1, current_vert + 2, current_vert + 3])
+ mesh_new_materials.append(face_data[8])
+ current_vert += 4
+
+ mesh.vertices.add(len(mesh_new_vertices) // 3)
+ mesh.faces.add(len(mesh_new_face_vertices) // 4)
+
+ mesh.vertices.foreach_set("co", mesh_new_vertices)
+ mesh.faces.foreach_set("vertices_raw", mesh_new_face_vertices)
+ mesh.faces.foreach_set("material_index", mesh_new_materials)
+
+ mesh.update(calc_edges=True)
+
+ obj_solid = bpy.data.objects.new("uv_temp_solid", mesh)
+ obj_wire = bpy.data.objects.new("uv_temp_wire", mesh)
+ base_solid = scene.objects.link(obj_solid)
+ base_wire = scene.objects.link(obj_wire)
+ base_solid.layers[0] = True
+ base_wire.layers[0] = True
+
+ # place behind the wire
+ obj_solid.location = 0, 0, -1
+
+ obj_wire.material_slots[0].link = 'OBJECT'
+ obj_wire.material_slots[0].material = material_wire
+
+ # setup the camera
+ cam = bpy.data.cameras.new("uv_temp")
+ cam.type = 'ORTHO'
+ cam.ortho_scale = 1.0
+ obj_cam = bpy.data.objects.new("uv_temp_cam", cam)
+ obj_cam.location = 0.5, 0.5, 1.0
+ scene.objects.link(obj_cam)
+ scene.camera = obj_cam
+
+ # setup materials
+ for i, mat_solid in enumerate(material_solids):
+ if mesh_source.materials and mesh_source.materials[i]:
+ mat_solid.diffuse_color = mesh_source.materials[i].diffuse_color
+
+ mat_solid.use_shadeless = True
+ mat_solid.use_transparency = True
+ mat_solid.alpha = opacity
+
+ material_wire.type = 'WIRE'
+ material_wire.use_shadeless = True
+ material_wire.diffuse_color = 0, 0, 0
+
+ # scene render settings
+ scene.render.use_raytrace = False
+ scene.render.alpha_mode = 'STRAIGHT'
+ scene.render.color_mode = 'RGBA'
+
+ scene.render.resolution_x = image_width
+ scene.render.resolution_y = image_height
+ scene.render.resolution_percentage = 100
+
+ if image_width > image_height:
+ scene.render.pixel_aspect_y = image_width / image_height
+ elif image_width < image_height:
+ scene.render.pixel_aspect_x = image_height / image_width
+
+ scene.frame_start = 1
+ scene.frame_end = 1
+
+ scene.render.file_format = 'PNG'
+ scene.render.filepath = filepath
+
+ data_context = {"blend_data": bpy.context.blend_data, "scene": scene}
+ bpy.ops.render.render(data_context, write_still=True)
+
+ # cleanup
+ bpy.data.scenes.remove(scene)
+ bpy.data.objects.remove(obj_cam)
+ bpy.data.objects.remove(obj_solid)
+ bpy.data.objects.remove(obj_wire)
+
+ bpy.data.cameras.remove(cam)
+ bpy.data.meshes.remove(mesh)
+
+ bpy.data.materials.remove(material_wire)
+ for mat_solid in material_solids:
+ bpy.data.materials.remove(mat_solid)
diff --git a/io_mesh_uv_layout/export_uv_svg.py b/io_mesh_uv_layout/export_uv_svg.py
new file mode 100644
index 00000000..464211cb
--- /dev/null
+++ b/io_mesh_uv_layout/export_uv_svg.py
@@ -0,0 +1,64 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+
+
+def write(fw, mesh, image_width, image_height, opacity, face_iter_func):
+ # for making an XML compatible string
+ from xml.sax.saxutils import escape
+ from os.path import basename
+
+ fw('<?xml version="1.0" standalone="no"?>\n')
+ fw('<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" \n')
+ fw(' "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n')
+ fw('<svg width="%dpx" height="%dpx" viewBox="0px 0px %dpx %dpx"\n' % (image_width, image_height, image_width, image_height))
+ fw(' xmlns="http://www.w3.org/2000/svg" version="1.1">\n')
+ desc = "%r, %s, (Blender %s)" % (basename(bpy.data.filepath), mesh.name, bpy.app.version_string)
+ fw('<desc>%s</desc>\n' % escape(desc))
+
+ # svg colors
+ fill_settings = []
+ fill_default = 'fill="grey"'
+ for mat in mesh.materials if mesh.materials else [None]:
+ if mat:
+ fill_settings.append('fill="rgb(%d, %d, %d)"' % tuple(int(c * 255) for c in mat.diffuse_color))
+ else:
+ fill_settings.append(fill_default)
+
+ faces = mesh.faces
+ for i, uvs in face_iter_func():
+ try: # rare cases material index is invalid.
+ fill = fill_settings[faces[i].material_index]
+ except IndexError:
+ fill = fill_default
+
+ fw('<polygon stroke="black" stroke-width="1px"')
+ if opacity > 0.0:
+ fw(' %s fill-opacity="%.2g"' % (fill, opacity))
+
+ fw(' points="')
+
+ for j, uv in enumerate(uvs):
+ x, y = uv[0], 1.0 - uv[1]
+ fw('%.3f,%.3f ' % (x * image_width, y * image_height))
+ fw('" />\n')
+ fw('\n')
+ fw('</svg>\n')