Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'io_scene_3ds/__init__.py')
-rw-r--r--io_scene_3ds/__init__.py167
1 files changed, 167 insertions, 0 deletions
diff --git a/io_scene_3ds/__init__.py b/io_scene_3ds/__init__.py
new file mode 100644
index 00000000..e7934afc
--- /dev/null
+++ b/io_scene_3ds/__init__.py
@@ -0,0 +1,167 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+bl_info = {
+ "name": "Autodesk 3DS format",
+ "author": "Bob Holcomb, Campbell Barton",
+ "blender": (2, 5, 7),
+ "api": 35622,
+ "location": "File > Import-Export",
+ "description": "Import-Export 3DS, meshes, uvs, materials, textures, cameras & lamps",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/Autodesk_3DS",
+ "tracker_url": "",
+ "support": 'OFFICIAL',
+ "category": "Import-Export"}
+
+# To support reload properly, try to access a package var, if it's there, reload everything
+if "bpy" in locals():
+ import imp
+ if "import_3ds" in locals():
+ imp.reload(import_3ds)
+ if "export_3ds" in locals():
+ imp.reload(export_3ds)
+
+
+import bpy
+from bpy.props import StringProperty, FloatProperty, BoolProperty, EnumProperty
+from bpy_extras.io_utils import ImportHelper, ExportHelper, axis_conversion
+
+
+class Import3DS(bpy.types.Operator, ImportHelper):
+ '''Import from 3DS file format (.3ds)'''
+ bl_idname = "import_scene.autodesk_3ds"
+ bl_label = 'Import 3DS'
+
+ filename_ext = ".3ds"
+ filter_glob = StringProperty(default="*.3ds", options={'HIDDEN'})
+
+ constrain_size = FloatProperty(name="Size Constraint", description="Scale the model by 10 until it reacehs the size constraint. Zero Disables.", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=10.0)
+ use_image_search = BoolProperty(name="Image Search", description="Search subdirectories for any assosiated images (Warning, may be slow)", default=True)
+ use_apply_transform = BoolProperty(name="Apply Transform", description="Workaround for object transformations importing incorrectly", default=True)
+
+ axis_forward = EnumProperty(
+ name="Forward",
+ items=(('X', "X Forward", ""),
+ ('Y', "Y Forward", ""),
+ ('Z', "Z Forward", ""),
+ ('-X', "-X Forward", ""),
+ ('-Y', "-Y Forward", ""),
+ ('-Z', "-Z Forward", ""),
+ ),
+ default='Y',
+ )
+
+ axis_up = EnumProperty(
+ name="Up",
+ items=(('X', "X Up", ""),
+ ('Y', "Y Up", ""),
+ ('Z', "Z Up", ""),
+ ('-X', "-X Up", ""),
+ ('-Y', "-Y Up", ""),
+ ('-Z', "-Z Up", ""),
+ ),
+ default='Z',
+ )
+
+ def execute(self, context):
+ from . import import_3ds
+
+ keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "filter_glob"))
+
+ global_matrix = axis_conversion(from_forward=self.axis_forward, from_up=self.axis_up).to_4x4()
+ keywords["global_matrix"] = global_matrix
+
+ return import_3ds.load(self, context, **keywords)
+
+
+class Export3DS(bpy.types.Operator, ExportHelper):
+ '''Export to 3DS file format (.3ds)'''
+ bl_idname = "export_scene.autodesk_3ds"
+ bl_label = 'Export 3DS'
+
+ filename_ext = ".3ds"
+ filter_glob = StringProperty(default="*.3ds", options={'HIDDEN'})
+
+ use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default=False)
+
+ axis_forward = EnumProperty(
+ name="Forward",
+ items=(('X', "X Forward", ""),
+ ('Y', "Y Forward", ""),
+ ('Z', "Z Forward", ""),
+ ('-X', "-X Forward", ""),
+ ('-Y', "-Y Forward", ""),
+ ('-Z', "-Z Forward", ""),
+ ),
+ default='Y',
+ )
+
+ axis_up = EnumProperty(
+ name="Up",
+ items=(('X', "X Up", ""),
+ ('Y', "Y Up", ""),
+ ('Z', "Z Up", ""),
+ ('-X', "-X Up", ""),
+ ('-Y', "-Y Up", ""),
+ ('-Z', "-Z Up", ""),
+ ),
+ default='Z',
+ )
+
+ def execute(self, context):
+ from . import export_3ds
+
+ keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "filter_glob", "check_existing"))
+ global_matrix = axis_conversion(to_forward=self.axis_forward, to_up=self.axis_up).to_4x4()
+ keywords["global_matrix"] = global_matrix
+
+ return export_3ds.save(self, context, **keywords)
+
+
+# Add to a menu
+def menu_func_export(self, context):
+ self.layout.operator(Export3DS.bl_idname, text="3D Studio (.3ds)")
+
+
+def menu_func_import(self, context):
+ self.layout.operator(Import3DS.bl_idname, text="3D Studio (.3ds)")
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ bpy.types.INFO_MT_file_import.append(menu_func_import)
+ bpy.types.INFO_MT_file_export.append(menu_func_export)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+ bpy.types.INFO_MT_file_import.remove(menu_func_import)
+ bpy.types.INFO_MT_file_export.remove(menu_func_export)
+
+# NOTES:
+# why add 1 extra vertex? and remove it when done? - "Answer - eekadoodle - would need to re-order UV's without this since face order isnt always what we give blender, BMesh will solve :D"
+# disabled scaling to size, this requires exposing bb (easy) and understanding how it works (needs some time)
+
+if __name__ == "__main__":
+ register()