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Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r--io_scene_fbx/__init__.py15
1 files changed, 11 insertions, 4 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 2a90471b..7e77ec69 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,8 +21,8 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 5, 1),
- "blender": (2, 74, 0),
+ "version": (3, 7, 0),
+ "blender": (2, 76, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
"warning": "",
@@ -122,6 +122,11 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
default=0.0,
)
+ use_anim = BoolProperty(
+ name="Import Animation",
+ description="Import FBX animation",
+ default=True,
+ )
anim_offset = FloatProperty(
name="Animation Offset",
description="Offset to apply to animation during import, in frames",
@@ -199,6 +204,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
layout.prop(self, "use_custom_normals")
+ layout.prop(self, "use_anim")
layout.prop(self, "anim_offset")
layout.prop(self, "use_custom_props")
@@ -294,7 +300,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
items=(('EMPTY', "Empty", ""),
('CAMERA', "Camera", ""),
('LAMP', "Lamp", ""),
- ('ARMATURE', "Armature", ""),
+ ('ARMATURE', "Armature", "WARNING: not supported in dupli/group instances"),
('MESH', "Mesh", ""),
('OTHER', "Other", "Other geometry types, like curve, metaball, etc. (converted to meshes)"),
),
@@ -415,7 +421,8 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
bake_anim_simplify_factor = FloatProperty(
name="Simplify",
description="How much to simplify baked values (0.0 to disable, the higher the more simplified)",
- min=0.0, max=10.0, # No simplification to up to 0.05 slope/100 max_frame_step.
+ min=0.0, max=100.0, # No simplification to up to 10% of current magnitude tolerance.
+ soft_min=0.0, soft_max=10.0,
default=1.0, # default: min slope: 0.005, max frame step: 10.
)
# Anim - 6.1