diff options
Diffstat (limited to 'io_scene_fbx/export_fbx_bin.py')
-rw-r--r-- | io_scene_fbx/export_fbx_bin.py | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index 98ac6cac..e6d5f720 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -61,7 +61,9 @@ from .fbx_utils import ( FBX_LIGHT_TYPES, FBX_LIGHT_DECAY_TYPES, RIGHT_HAND_AXES, FBX_FRAMERATES, # Miscellaneous utils. - PerfMon, units_convertor, units_convertor_iter, matrix4_to_array, similar_values, similar_values_iter, + PerfMon, + units_blender_to_fbx_factor, units_convertor, units_convertor_iter, + matrix4_to_array, similar_values, similar_values_iter, # Mesh transform helpers. vcos_transformed_gen, nors_transformed_gen, # UUID from key. @@ -2612,8 +2614,8 @@ def fbx_header_elements(root, scene_data, time=None): props = elem_properties(global_settings) up_axis, front_axis, coord_axis = RIGHT_HAND_AXES[scene_data.settings.to_axes] # Currently not sure about that, but looks like default unit of FBX is cm... - scale_factor_org = 100.0 if (scene.unit_settings.system == 'NONE') else (100.0 * scene.unit_settings.scale_length) - scale_factor = scene_data.settings.global_scale + scale_factor_org = units_blender_to_fbx_factor(scene) + scale_factor = scene_data.settings.global_scale * units_blender_to_fbx_factor(scene) elem_props_set(props, "p_integer", b"UpAxis", up_axis[0]) elem_props_set(props, "p_integer", b"UpAxisSign", up_axis[1]) elem_props_set(props, "p_integer", b"FrontAxis", front_axis[0]) @@ -2832,12 +2834,7 @@ def save_single(operator, scene, filepath="", if 'OTHER' in object_types: object_types |= BLENDER_OTHER_OBJECT_TYPES - # Scale/unit mess. FBX can store the 'reference' unit of a file in its UnitScaleFactor property - # (1.0 meaning centimeter, afaik). We use that to reflect user's default unit as set in Blender with scale_length. - # However, we always get values in BU (i.e. meters), so we have to reverse-apply that scale in global matrix... - # Note that when no default unit is available, we assume 'meters' (and hence scale by 100). - scale_correction = 100.0 if (scene.unit_settings.system == 'NONE') else (100.0 * scene.unit_settings.scale_length) - global_matrix = global_matrix * Matrix.Scale(scale_correction, 4) + #~ global_matrix = global_matrix * Matrix.Scale(units_blender_to_fbx_factor(scene), 4) global_scale = global_matrix.median_scale global_matrix_inv = global_matrix.inverted() # For transforming mesh normals. |