diff options
Diffstat (limited to 'io_scene_fbx/export_fbx_bin.py')
-rw-r--r-- | io_scene_fbx/export_fbx_bin.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index 1c43180d..65a5b8f1 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -1309,7 +1309,7 @@ def fbx_data_material_elements(root, ma, scene_data): elem_props_template_set(tmpl, props, "p_number", b"DiffuseFactor", 1.0) # Principled BSDF only has an emissive color, so we assume factor to be always 1.0. elem_props_template_set(tmpl, props, "p_color", b"EmissiveColor", ma_wrap.emission_color) - elem_props_template_set(tmpl, props, "p_number", b"EmissiveFactor", 1.0) + elem_props_template_set(tmpl, props, "p_number", b"EmissiveFactor", ma_wrap.emission_strength) # Not in Principled BSDF, so assuming always 0 elem_props_template_set(tmpl, props, "p_color", b"AmbientColor", ambient_color) elem_props_template_set(tmpl, props, "p_number", b"AmbientFactor", 0.0) @@ -1808,7 +1808,7 @@ PRINCIPLED_TEXTURE_SOCKETS_TO_FBX = ( ("base_color_texture", b"DiffuseColor"), ("alpha_texture", b"TransparencyFactor"), # Will be inverted in fact, not much we can do really... # ("base_color_texture", b"TransparentColor"), # Uses diffuse color in Blender! - # ("emit", "emit", b"EmissiveFactor"), + ("emission_strength_texture", b"EmissiveFactor"), ("emission_color_texture", b"EmissiveColor"), # ("ambient", "ambient", b"AmbientFactor"), # ("", "", b"AmbientColor"), # World stuff in Blender, for now ignore... |