Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'io_scene_fbx/fbx_utils.py')
-rw-r--r--io_scene_fbx/fbx_utils.py109
1 files changed, 61 insertions, 48 deletions
diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py
index 25f5759b..8de8e8f8 100644
--- a/io_scene_fbx/fbx_utils.py
+++ b/io_scene_fbx/fbx_utils.py
@@ -30,7 +30,7 @@ from itertools import zip_longest, chain
import bpy
import bpy_extras
-from bpy.types import Object, Bone, PoseBone, DupliObject
+from bpy.types import Object, Bone, PoseBone, DepsgraphObjectInstance
from mathutils import Vector, Matrix
from . import encode_bin, data_types
@@ -271,14 +271,14 @@ def similar_values_iter(v1, v2, e=1e-6):
def vcos_transformed_gen(raw_cos, m=None):
# Note: we could most likely get much better performances with numpy, but will leave this as TODO for now.
gen = zip(*(iter(raw_cos),) * 3)
- return gen if m is None else (m * Vector(v) for v in gen)
+ return gen if m is None else (m @ Vector(v) for v in gen)
def nors_transformed_gen(raw_nors, m=None):
# Great, now normals are also expected 4D!
# XXX Back to 3D normals for now!
# gen = zip(*(iter(raw_nors),) * 3 + (_infinite_gen(1.0),))
gen = zip(*(iter(raw_nors),) * 3)
- return gen if m is None else (m * Vector(v) for v in gen)
+ return gen if m is None else (m @ Vector(v) for v in gen)
# ##### UIDs code. #####
@@ -856,7 +856,7 @@ class AnimationCurveNodeWrapper:
# ##### FBX objects generators. #####
-# FBX Model-like data (i.e. Blender objects, dupliobjects and bones) are wrapped in ObjectWrapper.
+# FBX Model-like data (i.e. Blender objects, depsgraph instances and bones) are wrapped in ObjectWrapper.
# This allows us to have a (nearly) same code FBX-wise for all those types.
# The wrapper tries to stay as small as possible, by mostly using callbacks (property(get...))
# to actual Blender data it contains.
@@ -870,9 +870,12 @@ class MetaObjectWrapper(type):
dup_mat = None
if isinstance(bdata, Object):
key = get_blenderID_key(bdata)
- elif isinstance(bdata, DupliObject):
- key = "|".join((get_blenderID_key((bdata.id_data, bdata.object)), cls._get_dup_num_id(bdata)))
- dup_mat = bdata.matrix.copy()
+ elif isinstance(bdata, DepsgraphObjectInstance):
+ if bdata.is_instance:
+ key = "|".join((get_blenderID_key((bdata.parent, bdata.object_instance)), cls._get_dup_num_id(bdata)))
+ dup_mat = bdata.matrix_world.copy()
+ else:
+ key = get_blenderID_key(bdata.object)
else: # isinstance(bdata, (Bone, PoseBone)):
if isinstance(bdata, PoseBone):
bdata = armature.data.bones[bdata.name]
@@ -883,9 +886,9 @@ class MetaObjectWrapper(type):
cache = cls._cache = {}
instance = cache.get(key)
if instance is not None:
- # Duplis hack: since duplis are not persistent in Blender (we have to re-create them to get updated
+ # Duplis hack: since dupli instances are not persistent in Blender (we have to re-create them to get updated
# info like matrix...), we *always* need to reset that matrix when calling ObjectWrapper() (all
- # other data is supposed valid during whole cache live, so we can skip resetting it).
+ # other data is supposed valid during whole cache live span, so we can skip resetting it).
instance._dupli_matrix = dup_mat
return instance
@@ -902,7 +905,7 @@ class ObjectWrapper(metaclass=MetaObjectWrapper):
This class provides a same common interface for all (FBX-wise) object-like elements:
* Blender Object
* Blender Bone and PoseBone
- * Blender DupliObject
+ * Blender DepsgraphObjectInstance (for dulis).
Note since a same Blender object might be 'mapped' to several FBX models (esp. with duplis),
we need to use a key to identify each.
"""
@@ -918,24 +921,42 @@ class ObjectWrapper(metaclass=MetaObjectWrapper):
@staticmethod
def _get_dup_num_id(bdata):
- return ".".join(str(i) for i in bdata.persistent_id if i != 2147483647)
+ INVALID_IDS = {2147483647, 0}
+ pids = tuple(bdata.persistent_id)
+ idx_valid = 0
+ prev_i = ...
+ for idx, i in enumerate(pids[::-1]):
+ if i not in INVALID_IDS or (idx == len(pids) and i == 0 and prev_i != 0):
+ idx_valid = len(pids) - idx
+ break
+ prev_i = i
+ return ".".join(str(i) for i in pids[:idx_valid])
def __init__(self, bdata, armature=None):
"""
- bdata might be an Object, DupliObject, Bone or PoseBone.
+ bdata might be an Object (deprecated), DepsgraphObjectInstance, Bone or PoseBone.
If Bone or PoseBone, armature Object must be provided.
"""
- if isinstance(bdata, Object):
+ # Note: DepsgraphObjectInstance are purely runtime data, they become invalid as soon as we step to the next item!
+ # Hence we have to immediately copy *all* needed data...
+ if isinstance(bdata, Object): # DEPRECATED
self._tag = 'OB'
self.name = get_blenderID_name(bdata)
self.bdata = bdata
self._ref = None
- elif isinstance(bdata, DupliObject):
- self._tag = 'DP'
- self.name = "|".join((get_blenderID_name((bdata.id_data, bdata.object)),
- "Dupli", self._get_dup_num_id(bdata)))
- self.bdata = bdata.object
- self._ref = bdata.id_data
+ elif isinstance(bdata, DepsgraphObjectInstance):
+ if bdata.is_instance:
+ # Note that dupli instance matrix is set by meta-class initialization.
+ self._tag = 'DP'
+ self.name = "|".join((get_blenderID_name((bdata.parent, bdata.object)),
+ "Dupli", self._get_dup_num_id(bdata)))
+ self.bdata = bdata.object
+ self._ref = bdata.parent
+ else:
+ self._tag = 'OB'
+ self.name = get_blenderID_name(bdata)
+ self.bdata = bdata
+ self._ref = None
else: # isinstance(bdata, (Bone, PoseBone)):
if isinstance(bdata, PoseBone):
bdata = armature.data.bones[bdata.name]
@@ -956,8 +977,9 @@ class ObjectWrapper(metaclass=MetaObjectWrapper):
return get_fbx_uuid_from_key(self.key)
fbx_uuid = property(get_fbx_uuid)
+ # XXX Not sure how much that’s useful now... :/
def get_hide(self):
- return self.bdata.hide
+ return self.bdata.hide_viewport if self._tag in {'OB', 'DP'} else self.bdata.hide
hide = property(get_hide)
def get_parent(self):
@@ -974,7 +996,7 @@ class ObjectWrapper(metaclass=MetaObjectWrapper):
# Mere object parenting.
return ObjectWrapper(self.bdata.parent)
elif self._tag == 'DP':
- return ObjectWrapper(self.bdata.parent or self._ref)
+ return ObjectWrapper(self._ref)
else: # self._tag == 'BO'
return ObjectWrapper(self.bdata.parent, self._ref) or ObjectWrapper(self._ref)
parent = property(get_parent)
@@ -983,12 +1005,12 @@ class ObjectWrapper(metaclass=MetaObjectWrapper):
if self._tag == 'OB':
return self.bdata.matrix_local.copy()
elif self._tag == 'DP':
- return self._ref.matrix_world.inverted_safe() * self._dupli_matrix
+ return self._ref.matrix_world.inverted_safe() @ self._dupli_matrix
else: # 'BO', current pose
# PoseBone.matrix is in armature space, bring in back in real local one!
par = self.bdata.parent
par_mat_inv = self._ref.pose.bones[par.name].matrix.inverted_safe() if par else Matrix()
- return par_mat_inv * self._ref.pose.bones[self.bdata.name].matrix
+ return par_mat_inv @ self._ref.pose.bones[self.bdata.name].matrix
matrix_local = property(get_matrix_local)
def get_matrix_global(self):
@@ -997,7 +1019,7 @@ class ObjectWrapper(metaclass=MetaObjectWrapper):
elif self._tag == 'DP':
return self._dupli_matrix
else: # 'BO', current pose
- return self._ref.matrix_world * self._ref.pose.bones[self.bdata.name].matrix
+ return self._ref.matrix_world @ self._ref.pose.bones[self.bdata.name].matrix
matrix_global = property(get_matrix_global)
def get_matrix_rest_local(self):
@@ -1005,14 +1027,14 @@ class ObjectWrapper(metaclass=MetaObjectWrapper):
# Bone.matrix_local is in armature space, bring in back in real local one!
par = self.bdata.parent
par_mat_inv = par.matrix_local.inverted_safe() if par else Matrix()
- return par_mat_inv * self.bdata.matrix_local
+ return par_mat_inv @ self.bdata.matrix_local
else:
return self.matrix_local.copy()
matrix_rest_local = property(get_matrix_rest_local)
def get_matrix_rest_global(self):
if self._tag == 'BO':
- return self._ref.matrix_world * self.bdata.matrix_local
+ return self._ref.matrix_world @ self.bdata.matrix_local
else:
return self.matrix_global.copy()
matrix_rest_global = property(get_matrix_rest_global)
@@ -1065,41 +1087,41 @@ class ObjectWrapper(metaclass=MetaObjectWrapper):
if self._tag == 'BO':
# If we have a bone parent we need to undo the parent correction.
if not is_global and scene_data.settings.bone_correction_matrix_inv and parent and parent.is_bone:
- matrix = scene_data.settings.bone_correction_matrix_inv * matrix
+ matrix = scene_data.settings.bone_correction_matrix_inv @ matrix
# Apply the bone correction.
if scene_data.settings.bone_correction_matrix:
- matrix = matrix * scene_data.settings.bone_correction_matrix
+ matrix = matrix @ scene_data.settings.bone_correction_matrix
elif self.bdata.type == 'LIGHT':
- matrix = matrix * MAT_CONVERT_LIGHT
+ matrix = matrix @ MAT_CONVERT_LIGHT
elif self.bdata.type == 'CAMERA':
- matrix = matrix * MAT_CONVERT_CAMERA
+ matrix = matrix @ MAT_CONVERT_CAMERA
if self._tag in {'DP', 'OB'} and parent:
if parent._tag == 'BO':
# In bone parent case, we get transformation in **bone tip** space (sigh).
# Have to bring it back into bone root, which is FBX expected value.
- matrix = Matrix.Translation((0, (parent.bdata.tail - parent.bdata.head).length, 0)) * matrix
+ matrix = Matrix.Translation((0, (parent.bdata.tail - parent.bdata.head).length, 0)) @ matrix
# Our matrix is in local space, time to bring it in its final desired space.
if parent:
if is_global:
# Move matrix to global Blender space.
- matrix = (parent.matrix_rest_global if rest else parent.matrix_global) * matrix
+ matrix = (parent.matrix_rest_global if rest else parent.matrix_global) @ matrix
elif parent.use_bake_space_transform(scene_data):
# Blender's and FBX's local space of parent may differ if we use bake_space_transform...
# Apply parent's *Blender* local space...
- matrix = (parent.matrix_rest_local if rest else parent.matrix_local) * matrix
+ matrix = (parent.matrix_rest_local if rest else parent.matrix_local) @ matrix
# ...and move it back into parent's *FBX* local space.
par_mat = parent.fbx_object_matrix(scene_data, rest=rest, local_space=True)
- matrix = par_mat.inverted_safe() * matrix
+ matrix = par_mat.inverted_safe() @ matrix
if self.use_bake_space_transform(scene_data):
# If we bake the transforms we need to post-multiply inverse global transform.
# This means that the global transform will not apply to children of this transform.
- matrix = matrix * scene_data.settings.global_matrix_inv
+ matrix = matrix @ scene_data.settings.global_matrix_inv
if is_global:
# In any case, pre-multiply the global matrix to get it in FBX global space!
- matrix = scene_data.settings.global_matrix * matrix
+ matrix = scene_data.settings.global_matrix @ matrix
return matrix
@@ -1164,19 +1186,10 @@ class ObjectWrapper(metaclass=MetaObjectWrapper):
return True
# #### Duplis...
- def dupli_list_create(self, scene, settings='PREVIEW'):
+ def dupli_list_gen(self, depsgraph):
if self._tag == 'OB' and self.bdata.is_duplicator:
- self.bdata.dupli_list_create(scene, settings)
-
- def dupli_list_clear(self):
- if self._tag == 'OB'and self.bdata.is_duplicator:
- self.bdata.dupli_list_clear()
-
- def get_dupli_list(self):
- if self._tag == 'OB'and self.bdata.is_duplicator:
- return (ObjectWrapper(dup) for dup in self.bdata.dupli_list)
+ return (ObjectWrapper(dup) for dup in depsgraph.object_instances if dup.parent == self.bdata)
return ()
- dupli_list = property(get_dupli_list)
def fbx_name_class(name, cls):
@@ -1213,7 +1226,7 @@ FBXExportSettings = namedtuple("FBXExportSettings", (
# * animations.
FBXExportData = namedtuple("FBXExportData", (
"templates", "templates_users", "connections",
- "settings", "scene", "objects", "animations", "animated", "frame_start", "frame_end",
+ "settings", "scene", "depsgraph", "objects", "animations", "animated", "frame_start", "frame_end",
"data_empties", "data_lights", "data_cameras", "data_meshes", "mesh_mat_indices",
"data_bones", "data_leaf_bones", "data_deformers_skin", "data_deformers_shape",
"data_world", "data_materials", "data_textures", "data_videos",