diff options
Diffstat (limited to 'io_scene_fbx')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 | ||||
-rw-r--r-- | io_scene_fbx/import_fbx.py | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index cf7b75a8..39a7815c 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -5,7 +5,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 33, 1), + "version": (4, 34, 1), "blender": (3, 2, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index 7efd3ab1..731ad388 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -591,7 +591,7 @@ def blen_read_animations_action_item(action, item, cnodes, fps, anim_offset, glo bl_obj = item.bl_obj # We want to create actions for objects, but for bones we 'reuse' armatures' actions! - grpname = item.bl_obj.name + grpname = bl_obj.name # Since we might get other channels animated in the end, due to all FBX transform magic, # we need to add curves for whole loc/rot/scale in any case. |