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Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
index 0b40ffd6..a5929c05 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
@@ -15,8 +15,8 @@ def gather_material_pbr_metallic_roughness(blender_material, orm_texture, export
if not __filter_pbr_material(blender_material, export_settings):
return None, None
- base_color_texture, use_active_uvmap_base_color_texture = __gather_base_color_texture(blender_material, export_settings)
- metallic_roughness_texture, use_active_uvmap_metallic_roughness_texture = __gather_metallic_roughness_texture(blender_material, orm_texture, export_settings)
+ base_color_texture, use_active_uvmap_base_color_texture, _ = __gather_base_color_texture(blender_material, export_settings)
+ metallic_roughness_texture, use_active_uvmap_metallic_roughness_texture, _ = __gather_metallic_roughness_texture(blender_material, orm_texture, export_settings)
material = gltf2_io.MaterialPBRMetallicRoughness(
base_color_factor=__gather_base_color_factor(blender_material, export_settings),
@@ -92,7 +92,7 @@ def __gather_base_color_texture(blender_material, export_settings):
if socket is not None and __has_image_node_from_socket(socket)
)
if not inputs:
- return None, None
+ return None, None, None
return gltf2_blender_gather_texture_info.gather_texture_info(inputs[0], inputs, export_settings)
@@ -128,7 +128,7 @@ def __gather_metallic_roughness_texture(blender_material, orm_texture, export_se
if not hasMetal and not hasRough:
metallic_roughness = gltf2_blender_get.get_socket_old(blender_material, "MetallicRoughness")
if metallic_roughness is None or not __has_image_node_from_socket(metallic_roughness):
- return None, None
+ return None, None, None
texture_input = (metallic_roughness,)
elif not hasMetal:
texture_input = (roughness_socket,)