diff options
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_unlit.py')
-rw-r--r-- | io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_unlit.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_unlit.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_unlit.py index e104b7f1..b501f98f 100644 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_unlit.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_unlit.py @@ -1,9 +1,9 @@ # SPDX-License-Identifier: Apache-2.0 -# Copyright 2018-2021 The glTF-Blender-IO authors. +# Copyright 2018-2022 The glTF-Blender-IO authors. from io_scene_gltf2.blender.exp import gltf2_blender_gather_texture_info from io_scene_gltf2.blender.exp import gltf2_blender_get - +from io_scene_gltf2.io.com.gltf2_io_extensions import Extension def detect_shadeless_material(blender_material, export_settings): """Detect if this material is "shadeless" ie. should be exported @@ -127,7 +127,7 @@ def gather_base_color_texture(info, export_settings): # because gather_image determines how to pack images based on the # names of sockets, and the names are hard-coded to a Principled # style graph. - unlit_texture, unlit_use_active_uvmap = gltf2_blender_gather_texture_info.gather_texture_info( + unlit_texture, unlit_use_active_uvmap, _ = gltf2_blender_gather_texture_info.gather_texture_info( sockets[0], sockets, export_settings, |