Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_get.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_get.py27
1 files changed, 22 insertions, 5 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
index e38906e6..9e468186 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
@@ -4,9 +4,10 @@
import bpy
from mathutils import Vector, Matrix
-from ..com.gltf2_blender_material_helpers import get_gltf_node_name
+from ..com.gltf2_blender_material_helpers import get_gltf_node_name, get_gltf_node_old_name
from ...blender.com.gltf2_blender_conversion import texture_transform_blender_to_gltf
from io_scene_gltf2.io.com import gltf2_io_debug
+from io_scene_gltf2.blender.exp import gltf2_blender_search_node_tree
def get_animation_target(action_group: bpy.types.ActionGroup):
@@ -47,7 +48,7 @@ def get_node_socket(blender_material, type, name):
return None
-def get_socket(blender_material: bpy.types.Material, name: str):
+def get_socket(blender_material: bpy.types.Material, name: str, volume=False):
"""
For a given material input name, retrieve the corresponding node tree socket.
@@ -70,8 +71,15 @@ def get_socket(blender_material: bpy.types.Material, name: str):
elif name == "Background":
type = bpy.types.ShaderNodeBackground
name = "Color"
+ elif name == "sheenColor":
+ return get_node_socket(blender_material, bpy.types.ShaderNodeBsdfVelvet, "Color")
+ elif name == "sheenRoughness":
+ return get_node_socket(blender_material, bpy.types.ShaderNodeBsdfVelvet, "Sigma")
else:
- type = bpy.types.ShaderNodeBsdfPrincipled
+ if volume is False:
+ type = bpy.types.ShaderNodeBsdfPrincipled
+ else:
+ type = bpy.types.ShaderNodeVolumeAbsorption
return get_node_socket(blender_material, type, name)
@@ -86,11 +94,11 @@ def get_socket_old(blender_material: bpy.types.Material, name: str):
:param name: the name of the socket
:return: a blender NodeSocket
"""
- gltf_node_group_name = get_gltf_node_name().lower()
+ gltf_node_group_names = [get_gltf_node_name().lower(), get_gltf_node_old_name().lower()]
if blender_material.node_tree and blender_material.use_nodes:
nodes = [n for n in blender_material.node_tree.nodes if \
isinstance(n, bpy.types.ShaderNodeGroup) and \
- (n.node_tree.name.startswith('glTF Metallic Roughness') or n.node_tree.name.lower() == gltf_node_group_name)]
+ (n.node_tree.name.startswith('glTF Metallic Roughness') or n.node_tree.name.lower() in gltf_node_group_names)]
inputs = sum([[input for input in node.inputs if input.name == name] for node in nodes], [])
if inputs:
return inputs[0]
@@ -297,3 +305,12 @@ def previous_node(socket):
if prev_socket is not None:
return prev_socket.node
return None
+
+#TODOExt is this the same as __get_tex_from_socket from gather_image ?
+def has_image_node_from_socket(socket):
+ result = gltf2_blender_search_node_tree.from_socket(
+ socket,
+ gltf2_blender_search_node_tree.FilterByType(bpy.types.ShaderNodeTexImage))
+ if not result:
+ return False
+ return True