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Diffstat (limited to 'io_scene_gltf2/blender/imp')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_mesh.py4
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py2
2 files changed, 5 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
index c29f5a27..395fde0f 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
@@ -305,6 +305,10 @@ def do_primitives(gltf, mesh_idx, skin_idx, mesh, ob):
mesh.color_attributes[layer.name].data.foreach_set('color', squish(loop_cols[col_i]))
+ # Make sure the first Vertex Color Attribute is the rendered one
+ if num_cols > 0:
+ mesh.color_attributes.render_color_index = 0
+
# Skinning
# TODO: this is slow :/
if num_joint_sets and mesh_options.skinning:
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index b6b8e19f..18cb68ab 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -440,7 +440,7 @@ def base_color(
# Vertex Color
if mh.vertex_color:
node = mh.node_tree.nodes.new('ShaderNodeVertexColor')
- node.layer_name = 'Col'
+ # Do not set the layer name, so rendered one will be used (At import => The first one)
node.location = x - 250, y - 240
# Outputs
mh.node_tree.links.new(vcolor_color_socket, node.outputs['Color'])