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Diffstat (limited to 'io_scene_obj/__init__.py')
-rw-r--r-- | io_scene_obj/__init__.py | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py new file mode 100644 index 00000000..18685e5e --- /dev/null +++ b/io_scene_obj/__init__.py @@ -0,0 +1,150 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +bl_info = { + "name": "Wavefront OBJ format", + "author": "Campbell Barton", + "blender": (2, 5, 7), + "api": 35622, + "location": "File > Import-Export", + "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures", + "warning": "", + "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ + "Scripts/Import-Export/Wavefront_OBJ", + "tracker_url": "", + "support": 'OFFICIAL', + "category": "Import-Export"} + +# To support reload properly, try to access a package var, if it's there, reload everything +if "bpy" in locals(): + import imp + if "import_obj" in locals(): + imp.reload(import_obj) + if "export_obj" in locals(): + imp.reload(export_obj) + + +import bpy +from bpy.props import BoolProperty, FloatProperty, StringProperty +from io_utils import ExportHelper, ImportHelper + + +class ImportOBJ(bpy.types.Operator, ImportHelper): + '''Load a Wavefront OBJ File''' + bl_idname = "import_scene.obj" + bl_label = "Import OBJ" + bl_options = {'PRESET'} + + filename_ext = ".obj" + filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'}) + + CREATE_SMOOTH_GROUPS = BoolProperty(name="Smooth Groups", description="Surround smooth groups by sharp edges", default=True) + CREATE_FGONS = BoolProperty(name="NGons as FGons", description="Import faces with more then 4 verts as fgons", default=True) + CREATE_EDGES = BoolProperty(name="Lines as Edges", description="Import lines and faces with 2 verts as edge", default=True) + SPLIT_OBJECTS = BoolProperty(name="Object", description="Import OBJ Objects into Blender Objects", default=True) + SPLIT_GROUPS = BoolProperty(name="Group", description="Import OBJ Groups into Blender Objects", default=True) + # old comment: only used for user feedback + # disabled this option because in old code a handler for it disabled SPLIT* params, it's not passed to load_obj + # KEEP_VERT_ORDER = BoolProperty(name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True) + ROTATE_X90 = BoolProperty(name="-X90", description="Rotate X 90.", default=True) + CLAMP_SIZE = FloatProperty(name="Clamp Scale", description="Clamp the size to this maximum (Zero to Disable)", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0) + POLYGROUPS = BoolProperty(name="Poly Groups", description="Import OBJ groups as vertex groups.", default=True) + IMAGE_SEARCH = BoolProperty(name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default=True) + + def execute(self, context): + # print("Selected: " + context.active_object.name) + from . import import_obj + return import_obj.load(self, context, **self.as_keywords(ignore=("filter_glob",))) + + +class ExportOBJ(bpy.types.Operator, ExportHelper): + '''Save a Wavefront OBJ File''' + + bl_idname = "export_scene.obj" + bl_label = 'Export OBJ' + bl_options = {'PRESET'} + + filename_ext = ".obj" + filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'}) + + # List of operator properties, the attributes will be assigned + # to the class instance from the operator settings before calling. + + # context group + use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default=False) + use_all_scenes = BoolProperty(name="All Scenes", description="", default=False) + use_animation = BoolProperty(name="Animation", description="", default=False) + + # object group + use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Apply modifiers (preview resolution)", default=True) + use_rotate_x90 = BoolProperty(name="Rotate X90", description="", default=True) + + # extra data group + use_edges = BoolProperty(name="Edges", description="", default=True) + use_normals = BoolProperty(name="Normals", description="", default=False) + use_hq_normals = BoolProperty(name="High Quality Normals", description="", default=True) + use_uvs = BoolProperty(name="UVs", description="", default=True) + use_materials = BoolProperty(name="Materials", description="", default=True) + copy_images = BoolProperty(name="Copy Images", description="", default=False) + use_triangles = BoolProperty(name="Triangulate", description="", default=False) + use_vertex_groups = BoolProperty(name="Polygroups", description="", default=False) + use_nurbs = BoolProperty(name="Nurbs", description="", default=False) + + # grouping group + use_blen_objects = BoolProperty(name="Objects as OBJ Objects", description="", default=True) + group_by_object = BoolProperty(name="Objects as OBJ Groups ", description="", default=False) + group_by_material = BoolProperty(name="Material Groups", description="", default=False) + keep_vertex_order = BoolProperty(name="Keep Vertex Order", description="", default=False) + + def execute(self, context): + from . import export_obj + return export_obj.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob"))) + + +def menu_func_import(self, context): + self.layout.operator(ImportOBJ.bl_idname, text="Wavefront (.obj)") + + +def menu_func_export(self, context): + self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)") + + +def register(): + bpy.utils.register_module(__name__) + + bpy.types.INFO_MT_file_import.append(menu_func_import) + bpy.types.INFO_MT_file_export.append(menu_func_export) + + +def unregister(): + bpy.utils.unregister_module(__name__) + + bpy.types.INFO_MT_file_import.remove(menu_func_import) + bpy.types.INFO_MT_file_export.remove(menu_func_export) + + +# CONVERSION ISSUES +# - matrix problem +# - duplis - only tested dupliverts +# - all scenes export +# + normals calculation + +if __name__ == "__main__": + register() |