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Diffstat (limited to 'magic_uv/op/copy_paste_uv_object.py')
-rw-r--r--magic_uv/op/copy_paste_uv_object.py306
1 files changed, 306 insertions, 0 deletions
diff --git a/magic_uv/op/copy_paste_uv_object.py b/magic_uv/op/copy_paste_uv_object.py
new file mode 100644
index 00000000..23ff412b
--- /dev/null
+++ b/magic_uv/op/copy_paste_uv_object.py
@@ -0,0 +1,306 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "6.0"
+__date__ = "26 Jan 2019"
+
+import bmesh
+import bpy
+from bpy.props import (
+ StringProperty,
+ BoolProperty,
+)
+
+from .copy_paste_uv import (
+ get_copy_uv_layers,
+ get_src_face_info,
+ get_paste_uv_layers,
+ get_dest_face_info,
+ paste_uv,
+)
+from .. import common
+from ..utils.bl_class_registry import BlClassRegistry
+from ..utils.property_class_registry import PropertyClassRegistry
+from ..utils import compatibility as compat
+
+
+def _is_valid_context(context):
+ obj = context.object
+
+ # only object mode is allowed to execute
+ if obj is None:
+ return False
+ if obj.type != 'MESH':
+ return False
+ if context.object.mode != 'OBJECT':
+ return False
+
+ # only 'VIEW_3D' space is allowed to execute
+ for space in context.area.spaces:
+ if space.type == 'VIEW_3D':
+ break
+ else:
+ return False
+
+ return True
+
+
+@PropertyClassRegistry()
+class _Properties:
+ idname = "copy_paste_uv_object"
+
+ @classmethod
+ def init_props(cls, scene):
+ class Props():
+ src_info = None
+
+ scene.muv_props.copy_paste_uv_object = Props()
+
+ scene.muv_copy_paste_uv_object_copy_seams = BoolProperty(
+ name="Seams",
+ description="Copy Seams",
+ default=True
+ )
+
+ @classmethod
+ def del_props(cls, scene):
+ del scene.muv_props.copy_paste_uv_object
+ del scene.muv_copy_paste_uv_object_copy_seams
+
+
+def memorize_view_3d_mode(fn):
+ def __memorize_view_3d_mode(self, context):
+ mode_orig = bpy.context.object.mode
+ result = fn(self, context)
+ bpy.ops.object.mode_set(mode=mode_orig)
+ return result
+ return __memorize_view_3d_mode
+
+
+@BlClassRegistry()
+@compat.make_annotations
+class MUV_OT_CopyPasteUVObject_CopyUV(bpy.types.Operator):
+ """
+ Operation class: Copy UV coordinate among objects
+ """
+
+ bl_idname = "object.muv_ot_copy_paste_uv_object_copy_uv"
+ bl_label = "Copy UV (Among Objects)"
+ bl_description = "Copy UV coordinate (Among Objects)"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ uv_map = StringProperty(default="__default", options={'HIDDEN'})
+
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return True
+ return _is_valid_context(context)
+
+ @memorize_view_3d_mode
+ def execute(self, context):
+ props = context.scene.muv_props.copy_paste_uv_object
+ bpy.ops.object.mode_set(mode='EDIT')
+ obj = context.active_object
+ bm = common.create_bmesh(obj)
+
+ # get UV layer
+ uv_layers = get_copy_uv_layers(self, bm, self.uv_map)
+ if not uv_layers:
+ return {'CANCELLED'}
+
+ # get selected face
+ src_info = get_src_face_info(self, bm, uv_layers)
+ if src_info is None:
+ return {'CANCELLED'}
+ props.src_info = src_info
+
+ self.report({'INFO'},
+ "{}'s UV coordinates are copied".format(obj.name))
+
+ return {'FINISHED'}
+
+
+@BlClassRegistry()
+class MUV_MT_CopyPasteUVObject_CopyUV(bpy.types.Menu):
+ """
+ Menu class: Copy UV coordinate among objects
+ """
+
+ bl_idname = "object.muv_mt_copy_paste_uv_object_copy_uv"
+ bl_label = "Copy UV (Among Objects) (Menu)"
+ bl_description = "Menu of Copy UV coordinate (Among Objects)"
+
+ @classmethod
+ def poll(cls, context):
+ return _is_valid_context(context)
+
+ def draw(self, _):
+ layout = self.layout
+ # create sub menu
+ uv_maps = compat.get_object_uv_layers(bpy.context.active_object).keys()
+
+ ops = layout.operator(MUV_OT_CopyPasteUVObject_CopyUV.bl_idname,
+ text="[Default]")
+ ops.uv_map = "__default"
+
+ ops = layout.operator(MUV_OT_CopyPasteUVObject_CopyUV.bl_idname,
+ text="[All]")
+ ops.uv_map = "__all"
+
+ for m in uv_maps:
+ ops = layout.operator(MUV_OT_CopyPasteUVObject_CopyUV.bl_idname,
+ text=m)
+ ops.uv_map = m
+
+
+@BlClassRegistry()
+@compat.make_annotations
+class MUV_OT_CopyPasteUVObject_PasteUV(bpy.types.Operator):
+ """
+ Operation class: Paste UV coordinate among objects
+ """
+
+ bl_idname = "object.muv_ot_copy_paste_uv_object_paste_uv"
+ bl_label = "Paste UV (Among Objects)"
+ bl_description = "Paste UV coordinate (Among Objects)"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ uv_map = StringProperty(default="__default", options={'HIDDEN'})
+ copy_seams = BoolProperty(
+ name="Seams",
+ description="Copy Seams",
+ default=True
+ )
+
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return True
+ sc = context.scene
+ props = sc.muv_props.copy_paste_uv_object
+ if not props.src_info:
+ return False
+ return _is_valid_context(context)
+
+ @memorize_view_3d_mode
+ def execute(self, context):
+ props = context.scene.muv_props.copy_paste_uv_object
+ if not props.src_info:
+ self.report({'WARNING'}, "Need copy UV at first")
+ return {'CANCELLED'}
+
+ for o in bpy.data.objects:
+ if not compat.object_has_uv_layers(o):
+ continue
+ if not compat.get_object_select(o):
+ continue
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ compat.set_active_object(o)
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ obj = context.active_object
+ bm = common.create_bmesh(obj)
+
+ # get UV layer
+ uv_layers = get_paste_uv_layers(self, obj, bm, props.src_info,
+ self.uv_map)
+ if not uv_layers:
+ return {'CANCELLED'}
+
+ # get selected face
+ dest_info = get_dest_face_info(self, bm, uv_layers,
+ props.src_info, 'N_N')
+ if dest_info is None:
+ return {'CANCELLED'}
+
+ # paste
+ ret = paste_uv(self, bm, props.src_info, dest_info, uv_layers,
+ 'N_N', 0, 0, self.copy_seams)
+ if ret:
+ return {'CANCELLED'}
+
+ bmesh.update_edit_mesh(obj.data)
+
+ if compat.check_version(2, 80, 0) < 0:
+ if self.copy_seams is True:
+ obj.data.show_edge_seams = True
+
+ self.report(
+ {'INFO'}, "{}'s UV coordinates are pasted".format(obj.name))
+
+ return {'FINISHED'}
+
+
+@BlClassRegistry()
+class MUV_MT_CopyPasteUVObject_PasteUV(bpy.types.Menu):
+ """
+ Menu class: Paste UV coordinate among objects
+ """
+
+ bl_idname = "object.muv_mt_copy_paste_uv_object_paste_uv"
+ bl_label = "Paste UV (Among Objects) (Menu)"
+ bl_description = "Menu of Paste UV coordinate (Among Objects)"
+
+ @classmethod
+ def poll(cls, context):
+ sc = context.scene
+ props = sc.muv_props.copy_paste_uv_object
+ if not props.src_info:
+ return False
+ return _is_valid_context(context)
+
+ def draw(self, context):
+ sc = context.scene
+ layout = self.layout
+ # create sub menu
+ uv_maps = []
+ for obj in bpy.data.objects:
+ if not compat.object_has_uv_layers(obj):
+ continue
+ if not compat.get_object_select(obj):
+ continue
+ uv_maps.extend(compat.get_object_uv_layers(obj).keys())
+
+ ops = layout.operator(MUV_OT_CopyPasteUVObject_PasteUV.bl_idname,
+ text="[Default]")
+ ops.uv_map = "__default"
+ ops.copy_seams = sc.muv_copy_paste_uv_object_copy_seams
+
+ ops = layout.operator(MUV_OT_CopyPasteUVObject_PasteUV.bl_idname,
+ text="[New]")
+ ops.uv_map = "__new"
+ ops.copy_seams = sc.muv_copy_paste_uv_object_copy_seams
+
+ ops = layout.operator(MUV_OT_CopyPasteUVObject_PasteUV.bl_idname,
+ text="[All]")
+ ops.uv_map = "__all"
+ ops.copy_seams = sc.muv_copy_paste_uv_object_copy_seams
+
+ for m in uv_maps:
+ ops = layout.operator(MUV_OT_CopyPasteUVObject_PasteUV.bl_idname,
+ text=m)
+ ops.uv_map = m
+ ops.copy_seams = sc.muv_copy_paste_uv_object_copy_seams