diff options
Diffstat (limited to 'magic_uv/ui/uvedit_editor_enhancement.py')
-rw-r--r-- | magic_uv/ui/uvedit_editor_enhancement.py | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/magic_uv/ui/uvedit_editor_enhancement.py b/magic_uv/ui/uvedit_editor_enhancement.py new file mode 100644 index 00000000..dbae514f --- /dev/null +++ b/magic_uv/ui/uvedit_editor_enhancement.py @@ -0,0 +1,146 @@ +# <pep8-80 compliant> + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "6.0" +__date__ = "26 Jan 2019" + +import bpy + +from ..op.align_uv_cursor import MUV_OT_AlignUVCursor +from ..op.uv_bounding_box import ( + MUV_OT_UVBoundingBox, +) +from ..op.uv_inspection import ( + MUV_OT_UVInspection_Render, + MUV_OT_UVInspection_Update, +) +from ..utils.bl_class_registry import BlClassRegistry +from ..utils import compatibility as compat + + +@BlClassRegistry() +@compat.ChangeRegionType(region_type='TOOLS') +class MUV_PT_UVEdit_EditorEnhancement(bpy.types.Panel): + """ + Panel class: UV/Image Editor Enhancement + """ + + bl_space_type = 'IMAGE_EDITOR' + bl_region_type = 'UI' + bl_label = "Editor Enhancement" + bl_category = "Magic UV" + bl_context = 'mesh_edit' + bl_options = {'DEFAULT_CLOSED'} + + def draw_header(self, _): + layout = self.layout + layout.label(text="", icon=compat.icon('IMAGE')) + + def draw(self, context): + layout = self.layout + sc = context.scene + + box = layout.box() + box.prop(sc, "muv_align_uv_cursor_enabled", text="Align UV Cursor") + if sc.muv_align_uv_cursor_enabled: + box.prop(sc, "muv_align_uv_cursor_align_method", expand=True) + + col = box.column(align=True) + + row = col.row(align=True) + ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, text="Left Top") + ops.position = 'LEFT_TOP' + ops.base = sc.muv_align_uv_cursor_align_method + ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, + text="Middle Top") + ops.position = 'MIDDLE_TOP' + ops.base = sc.muv_align_uv_cursor_align_method + ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, + text="Right Top") + ops.position = 'RIGHT_TOP' + ops.base = sc.muv_align_uv_cursor_align_method + + row = col.row(align=True) + ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, + text="Left Middle") + ops.position = 'LEFT_MIDDLE' + ops.base = sc.muv_align_uv_cursor_align_method + ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, text="Center") + ops.position = 'CENTER' + ops.base = sc.muv_align_uv_cursor_align_method + ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, + text="Right Middle") + ops.position = 'RIGHT_MIDDLE' + ops.base = sc.muv_align_uv_cursor_align_method + + row = col.row(align=True) + ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, + text="Left Bottom") + ops.position = 'LEFT_BOTTOM' + ops.base = sc.muv_align_uv_cursor_align_method + ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, + text="Middle Bottom") + ops.position = 'MIDDLE_BOTTOM' + ops.base = sc.muv_align_uv_cursor_align_method + ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, + text="Right Bottom") + ops.position = 'RIGHT_BOTTOM' + ops.base = sc.muv_align_uv_cursor_align_method + + box = layout.box() + box.prop(sc, "muv_uv_cursor_location_enabled", + text="UV Cursor Location") + if sc.muv_uv_cursor_location_enabled: + box.prop(sc, "muv_align_uv_cursor_cursor_loc", text="") + + box = layout.box() + box.prop(sc, "muv_uv_bounding_box_enabled", text="UV Bounding Box") + if sc.muv_uv_bounding_box_enabled: + box.prop(sc, "muv_uv_bounding_box_show", + text="Hide" + if MUV_OT_UVBoundingBox.is_running(context) + else "Show", + icon='RESTRICT_VIEW_OFF' + if MUV_OT_UVBoundingBox.is_running(context) + else 'RESTRICT_VIEW_ON') + box.prop(sc, "muv_uv_bounding_box_uniform_scaling", + text="Uniform Scaling") + box.prop(sc, "muv_uv_bounding_box_boundary", text="Boundary") + + box = layout.box() + box.prop(sc, "muv_uv_inspection_enabled", text="UV Inspection") + if sc.muv_uv_inspection_enabled: + row = box.row() + row.prop( + sc, "muv_uv_inspection_show", + text="Hide" + if MUV_OT_UVInspection_Render.is_running(context) + else "Show", + icon='RESTRICT_VIEW_OFF' + if MUV_OT_UVInspection_Render.is_running(context) + else 'RESTRICT_VIEW_ON') + row.operator(MUV_OT_UVInspection_Update.bl_idname, text="Update") + row = box.row() + row.prop(sc, "muv_uv_inspection_show_overlapped") + row.prop(sc, "muv_uv_inspection_show_flipped") + row = box.row() + row.prop(sc, "muv_uv_inspection_show_mode") |