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diff --git a/mesh_tiny_cad/README.md b/mesh_tiny_cad/README.md new file mode 100644 index 00000000..ec37658e --- /dev/null +++ b/mesh_tiny_cad/README.md @@ -0,0 +1,91 @@ +Blender CAD utils +================= + +A tiny subset of unmissable CAD functions for Blender 3d. +Addon [page on blender.org/wiki](http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/mesh_tinyCAD) (Which has most of the same info] + +### Installation + +Download the [`installable stable release zip` here](https://github.com/zeffii/mesh_tinyCAD/archive/v1_2_4.zip) + + +__________________ + + +### OK, what's this all about? + +Dedicated CAD software speeds up drafting significantly with functions like: `Extend`, `Trim`, `Intersect`, `Fillet /w radius` and `Offset /w distance`. At the moment of this writing many of these functions aren't included by default in regular distributions on Blender.org, so i've coded scripts to perform a few of the main features that I missed most. + +My scripts have shortnames: `VTX, V2X, XALL, BIX, CCEN` and are described separately in sections below. `Fillet` and `Offset` are written by zmj100 and can be found [here](http://blenderartists.org/forum/showthread.php?179375). + + +Since I started this repository: Vertex Fillet / Bevel was added to master. So no more need for a separate addon. (Ctrl+Shift+b) + +### VTX + +The VTX script has lived in contrib distributions of Blender since 2010, with relatively minor changes. The feedback from BlenderArtists has been [overwhelmingly positive](http://blenderartists.org/forum/showthread.php?204836-CAD-Addon-Edge-Tools-(blender-2-6x)). I'm not going to claim it's bug free, but finding any showstopping issues has proven difficult. It now performs V, T or X selection automatically. + +Expect full freedom of orientation, but stuff must really intersect within error margins (`1.5E-6` = tolerance). These kinds of functions are handy for drawing construction lines and fixing up geometry. + + - V : extending two edges towards their _calculated_ intersection point. + ![V](http://i.imgur.com/zBSciFf.png) + + - T : extending the path of one edge towards another edge. + ![T](http://i.imgur.com/CDH5oHm.png) + + - X : two edges intersect, their intersection gets a weld vertex. You now have 4 edges and 5 vertices. + ![X](http://i.imgur.com/kqtX9OE.png) + + +- Select two edges +- hit `Spacebar` and type `vtx` ..select `autoVTX` +- Bam. the rest is taken care of. + + +### X ALL + +Intersect all, it programatically goes through all selected edges and slices them all using any found intersections, then welds them. + + - XALL is fast! + ![Imgur](http://i.imgur.com/1I7totI.gif) + - Select as many edges as you want to intersect. + - hit `spacebar` and type `xa` ..select `XALL intersect all edges` + +### V2X (Vertex to Intersection) + +This might be a niche accessory, but sometimes all you want is a vertex positioned on the intersection of two edges. Nothing fancy. + +### BIX (generate Bisector) + +Creates a single edge which is the bisect of two edges. +![Imgur](http://i.imgur.com/uzyv1Mv.gif) + +### CCEN (Circle Centers) + +Given either + +- two adjacent edges on the circumference of an incomplete circle +- or three vertices (not required to be adjacent) + +this operator will places the 3d cursor at original center of that circle. + +![imgur](https://cloud.githubusercontent.com/assets/619340/5595657/2786f984-9279-11e4-9dff-9db5d5a52a52.gif) + +updated version may become a modal operator to generate a full set of circle vertices, with variable vertex count. + +![imgur demo](https://cloud.githubusercontent.com/assets/619340/5602194/ce613c96-933d-11e4-9879-d2cfc686cb69.gif) + +### E2F (Extend Edge to Selected Face, Edge 2 Face) + +Select a single Edge and a single Polygon (ngon, tri, quad) within the same Object. Execute `W > TinyCAD > E2F` + +![image](https://cloud.githubusercontent.com/assets/619340/12091278/2884820e-b2f6-11e5-9f1b-37ebfdf10cfc.png) + + +### Why on github? + +The issue tracker, use it. + +- Let me know if these things are broken in new releases. Why? I don't update Blender as often as some so am oblivious to the slow evolution. +- If you can make a valid argument for extra functionality and it seems like something I might use or be able to implement for fun, it's going to happen. +- I'm always open to pull requests (just don't expect instant approval of something massive, we can talk..you can use your gift of persuasion and sharp objectivism) |