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-rw-r--r--modules/extensions_framework/__init__.py371
-rw-r--r--modules/extensions_framework/ui.py337
-rw-r--r--modules/extensions_framework/util.py232
-rw-r--r--modules/extensions_framework/validate.py213
4 files changed, 1153 insertions, 0 deletions
diff --git a/modules/extensions_framework/__init__.py b/modules/extensions_framework/__init__.py
new file mode 100644
index 00000000..df815eb3
--- /dev/null
+++ b/modules/extensions_framework/__init__.py
@@ -0,0 +1,371 @@
+# -*- coding: utf8 -*-
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# --------------------------------------------------------------------------
+# Blender 2.5 Extensions Framework
+# --------------------------------------------------------------------------
+#
+# Authors:
+# Doug Hammond
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, see <http://www.gnu.org/licenses/>.
+#
+# ***** END GPL LICENCE BLOCK *****
+#
+import time
+
+import bpy
+
+from extensions_framework.ui import EF_OT_msg
+bpy.utils.register_class(EF_OT_msg)
+del EF_OT_msg
+
+def log(str, popup=False, module_name='EF'):
+ """Print a message to the console, prefixed with the module_name
+ and the current time. If the popup flag is True, the message will
+ be raised in the UI as a warning using the operator bpy.ops.ef.msg.
+
+ """
+ print("[%s %s] %s" %
+ (module_name, time.strftime('%Y-%b-%d %H:%M:%S'), str))
+ if popup:
+ bpy.ops.ef.msg(
+ msg_type='WARNING',
+ msg_text=str
+ )
+
+
+added_property_cache = {}
+
+def init_properties(obj, props, cache=True):
+ """Initialise custom properties in the given object or type.
+ The props list is described in the declarative_property_group
+ class definition. If the cache flag is False, this function
+ will attempt to redefine properties even if they have already been
+ added.
+
+ """
+
+ if not obj in added_property_cache.keys():
+ added_property_cache[obj] = []
+
+ for prop in props:
+ try:
+ if cache and prop['attr'] in added_property_cache[obj]:
+ continue
+
+ if prop['type'] == 'bool':
+ t = bpy.props.BoolProperty
+ a = {k: v for k,v in prop.items() if k in ["name",
+ "description","default","options","subtype","update"]}
+ elif prop['type'] == 'bool_vector':
+ t = bpy.props.BoolVectorProperty
+ a = {k: v for k,v in prop.items() if k in ["name",
+ "description","default","options","subtype","size",
+ "update"]}
+ elif prop['type'] == 'collection':
+ t = bpy.props.CollectionProperty
+ a = {k: v for k,v in prop.items() if k in ["ptype","name",
+ "description","default","options"]}
+ a['type'] = a['ptype']
+ del a['ptype']
+ elif prop['type'] == 'enum':
+ t = bpy.props.EnumProperty
+ a = {k: v for k,v in prop.items() if k in ["items","name",
+ "description","default","options","update"]}
+ elif prop['type'] == 'float':
+ t = bpy.props.FloatProperty
+ a = {k: v for k,v in prop.items() if k in ["name",
+ "description","default","min","max","soft_min","soft_max",
+ "step","precision","options","subtype","unit","update"]}
+ elif prop['type'] == 'float_vector':
+ t = bpy.props.FloatVectorProperty
+ a = {k: v for k,v in prop.items() if k in ["name",
+ "description","default","min","max","soft_min","soft_max",
+ "step","precision","options","subtype","size","update"]}
+ elif prop['type'] == 'int':
+ t = bpy.props.IntProperty
+ a = {k: v for k,v in prop.items() if k in ["name",
+ "description","default","min","max","soft_min","soft_max",
+ "step","options","subtype","update"]}
+ elif prop['type'] == 'int_vector':
+ t = bpy.props.IntVectorProperty
+ a = {k: v for k,v in prop.items() if k in ["name",
+ "description","default","min","max","soft_min","soft_max",
+ "options","subtype","size","update"]}
+ elif prop['type'] == 'pointer':
+ t = bpy.props.PointerProperty
+ a = {k: v for k,v in prop.items() if k in ["ptype", "name",
+ "description","options","update"]}
+ a['type'] = a['ptype']
+ del a['ptype']
+ elif prop['type'] == 'string':
+ t = bpy.props.StringProperty
+ a = {k: v for k,v in prop.items() if k in ["name",
+ "description","default","maxlen","options","subtype",
+ "update"]}
+ else:
+ continue
+
+ setattr(obj, prop['attr'], t(**a))
+
+ added_property_cache[obj].append(prop['attr'])
+ except KeyError:
+ # Silently skip invalid entries in props
+ continue
+
+class declarative_property_group(bpy.types.PropertyGroup):
+ """A declarative_property_group describes a set of logically
+ related properties, using a declarative style to list each
+ property type, name, values, and other relevant information.
+ The information provided for each property depends on the
+ property's type.
+
+ The properties list attribute in this class describes the
+ properties present in this group.
+
+ Some additional information about the properties in this group
+ can be specified, so that a UI can be generated to display them.
+ To that end, the controls list attribute and the visibility dict
+ attribute are present here, to be read and interpreted by a
+ property_group_renderer object.
+ See extensions_framework.ui.property_group_renderer.
+
+ """
+
+ ef_initialised = False
+
+ """This property tells extensions_framework which bpy.type(s)
+ to attach this PropertyGroup to. If left as an empty list,
+ it will not be attached to any type, but its properties will
+ still be initialised. The type(s) given in the list should be
+ a string, such as 'Scene'.
+
+ """
+ ef_attach_to = []
+
+ @classmethod
+ def initialise_properties(cls):
+ """This is a function that should be called on
+ sub-classes of declarative_property_group in order
+ to ensure that they are initialised when the addon
+ is loaded.
+ the init_properties is called without caching here,
+ as it is assumed that any addon calling this function
+ will also call ef_remove_properties when it is
+ unregistered.
+
+ """
+
+ if not cls.ef_initialised:
+ for property_group_parent in cls.ef_attach_to:
+ if property_group_parent is not None:
+ prototype = getattr(bpy.types, property_group_parent)
+ if not hasattr(prototype, cls.__name__):
+ init_properties(prototype, [{
+ 'type': 'pointer',
+ 'attr': cls.__name__,
+ 'ptype': cls,
+ 'name': cls.__name__,
+ 'description': cls.__name__
+ }], cache=False)
+
+ init_properties(cls, cls.properties, cache=False)
+ cls.ef_initialised = True
+
+ return cls
+
+ @classmethod
+ def register_initialise_properties(cls):
+ """As ef_initialise_properties, but also registers the
+ class with RNA. Note that this isn't a great idea
+ because it's non-trivial to unregister the class, unless
+ you keep track of it yourself.
+ """
+
+ bpy.utils.register_class(cls)
+ cls.initialise_properties()
+ return cls
+
+ @classmethod
+ def remove_properties(cls):
+ """This is a function that should be called on
+ sub-classes of declarative_property_group in order
+ to ensure that they are un-initialised when the addon
+ is unloaded.
+
+ """
+
+ if cls.ef_initialised:
+ prototype = getattr(bpy.types, cls.__name__)
+ for prop in cls.properties:
+ if hasattr(prototype, prop['attr']):
+ delattr(prototype, prop['attr'])
+
+ for property_group_parent in cls.ef_attach_to:
+ if property_group_parent is not None:
+ prototype = getattr(bpy.types, property_group_parent)
+ if hasattr(prototype, cls.__name__):
+ delattr(prototype, cls.__name__)
+
+ cls.ef_initialised = False
+
+ return cls
+
+
+ """This list controls the order of property layout when rendered
+ by a property_group_renderer. This can be a nested list, where each
+ list becomes a row in the panel layout. Nesting may be to any depth.
+
+ """
+ controls = []
+
+ """The visibility dict controls the visibility of properties based on
+ the value of other properties. See extensions_framework.validate
+ for test syntax.
+
+ """
+ visibility = {}
+
+ """The enabled dict controls the enabled state of properties based on
+ the value of other properties. See extensions_framework.validate
+ for test syntax.
+
+ """
+ enabled = {}
+
+ """The alert dict controls the alert state of properties based on
+ the value of other properties. See extensions_framework.validate
+ for test syntax.
+
+ """
+ alert = {}
+
+ """The properties list describes each property to be created. Each
+ item should be a dict of args to pass to a
+ bpy.props.<?>Property function, with the exception of 'type'
+ which is used and stripped by extensions_framework in order to
+ determine which Property creation function to call.
+
+ Example item:
+ {
+ 'type': 'int', # bpy.props.IntProperty
+ 'attr': 'threads', # bpy.types.<type>.threads
+ 'name': 'Render Threads', # Rendered next to the UI
+ 'description': 'Number of threads to use', # Tooltip text in the UI
+ 'default': 1,
+ 'min': 1,
+ 'soft_min': 1,
+ 'max': 64,
+ 'soft_max': 64
+ }
+
+ """
+ properties = []
+
+ def draw_callback(self, context):
+ """Sub-classes can override this to get a callback when
+ rendering is completed by a property_group_renderer sub-class.
+
+ """
+
+ pass
+
+ @classmethod
+ def get_exportable_properties(cls):
+ """Return a list of properties which have the 'save_in_preset' key
+ set to True, and hence should be saved into preset files.
+
+ """
+
+ out = []
+ for prop in cls.properties:
+ if 'save_in_preset' in prop.keys() and prop['save_in_preset']:
+ out.append(prop)
+ return out
+
+ def reset(self):
+ """Reset all properties in this group to the default value,
+ if specified"""
+ for prop in self.properties:
+ pk = prop.keys()
+ if 'attr' in pk and 'default' in pk and hasattr(self, prop['attr']):
+ setattr(self, prop['attr'], prop['default'])
+
+class Addon(object):
+ """A list of classes registered by this addon"""
+ static_addon_count = 0
+
+ addon_serial = 0
+ addon_classes = None
+ bl_info = None
+
+ BL_VERSION = None
+ BL_IDNAME = None
+
+ def __init__(self, bl_info=None):
+ self.addon_classes = []
+ self.bl_info = bl_info
+
+ # Keep a count in case we have to give this addon an anonymous name
+ self.addon_serial = Addon.static_addon_count
+ Addon.static_addon_count += 1
+
+ if self.bl_info:
+ self.BL_VERSION = '.'.join(['%s'%v for v in self.bl_info['version']]).lower()
+ self.BL_IDNAME = self.bl_info['name'].lower() + '-' + self.BL_VERSION
+ else:
+ # construct anonymous name
+ self.BL_VERSION = '0'
+ self.BL_IDNAME = 'Addon-%03d'%self.addon_serial
+
+ def addon_register_class(self, cls):
+ """This method is designed to be used as a decorator on RNA-registerable
+ classes defined by the addon. By using this decorator, this class will
+ keep track of classes registered by this addon so that they can be
+ unregistered later in the correct order.
+
+ """
+ self.addon_classes.append(cls)
+ return cls
+
+ def register(self):
+ """This is the register function that should be exposed in the addon's
+ __init__.
+
+ """
+ for cls in self.addon_classes:
+ bpy.utils.register_class(cls)
+ if hasattr(cls, 'ef_attach_to'): cls.initialise_properties()
+
+ def unregister(self):
+ """This is the unregister function that should be exposed in the addon's
+ __init__.
+
+ """
+ for cls in self.addon_classes[::-1]: # unregister in reverse order
+ if hasattr(cls, 'ef_attach_to'): cls.remove_properties()
+ bpy.utils.unregister_class(cls)
+
+ def init_functions(self):
+ """Returns references to the three functions that this addon needs
+ for successful class registration management. In the addon's __init__
+ you would use like this:
+
+ addon_register_class, register, unregister = Addon().init_functions()
+
+ """
+
+ return self.register, self.unregister
diff --git a/modules/extensions_framework/ui.py b/modules/extensions_framework/ui.py
new file mode 100644
index 00000000..4f24d873
--- /dev/null
+++ b/modules/extensions_framework/ui.py
@@ -0,0 +1,337 @@
+# -*- coding: utf8 -*-
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# --------------------------------------------------------------------------
+# Blender 2.5 Extensions Framework
+# --------------------------------------------------------------------------
+#
+# Authors:
+# Doug Hammond
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, see <http://www.gnu.org/licenses/>.
+#
+# ***** END GPL LICENCE BLOCK *****
+#
+import bpy
+
+from extensions_framework.validate import Logician
+
+class EF_OT_msg(bpy.types.Operator):
+ """An operator to show simple messages in the UI"""
+ bl_idname = 'ef.msg'
+ bl_label = 'Show UI Message'
+ msg_type = bpy.props.StringProperty(default='INFO')
+ msg_text = bpy.props.StringProperty(default='')
+ def execute(self, context):
+ self.report({self.properties.msg_type}, self.properties.msg_text)
+ return {'FINISHED'}
+
+def _get_item_from_context(context, path):
+ """Utility to get an object when the path to it is known:
+ _get_item_from_context(context, ['a','b','c']) returns
+ context.a.b.c
+ No error checking is performed other than checking that context
+ is not None. Exceptions caused by invalid path should be caught in
+ the calling code.
+
+ """
+
+ if context is not None:
+ for p in path:
+ context = getattr(context, p)
+ return context
+
+class property_group_renderer(bpy.types.Panel):
+ """Mix-in class for sub-classes of bpy.types.Panel. This class
+ will provide the draw() method which implements drawing one or
+ more property groups derived from
+ extensions_framework.declarative_propery_group.
+ The display_property_groups list attribute describes which
+ declarative_property_groups should be drawn in the Panel, and
+ how to extract those groups from the context passed to draw().
+
+ """
+
+ """The display_property_groups list attribute specifies which
+ custom declarative_property_groups this panel should draw, and
+ where to find that property group in the active context.
+ Example item:
+ ( ('scene',), 'myaddon_property_group')
+ In this case, this renderer will look for properties in
+ context.scene.myaddon_property_group to draw in the Panel.
+
+ """
+ display_property_groups = []
+
+ def draw(self, context):
+ """Sub-classes should override this if they need to display
+ other (object-related) property groups. super().draw(context)
+ can be a useful call in those cases.
+
+ """
+ for property_group_path, property_group_name in \
+ self.display_property_groups:
+ ctx = _get_item_from_context(context, property_group_path)
+ property_group = getattr(ctx, property_group_name)
+ for p in property_group.controls:
+ self.draw_column(p, self.layout, ctx, context,
+ property_group=property_group)
+ property_group.draw_callback(context)
+
+ def check_visibility(self, lookup_property, property_group):
+ """Determine if the lookup_property should be drawn in the Panel"""
+ vt = Logician(property_group)
+ if lookup_property in property_group.visibility.keys():
+ if hasattr(property_group, lookup_property):
+ member = getattr(property_group, lookup_property)
+ else:
+ member = None
+ return vt.test_logic(member,
+ property_group.visibility[lookup_property])
+ else:
+ return True
+
+ def check_enabled(self, lookup_property, property_group):
+ """Determine if the lookup_property should be enabled in the Panel"""
+ et = Logician(property_group)
+ if lookup_property in property_group.enabled.keys():
+ if hasattr(property_group, lookup_property):
+ member = getattr(property_group, lookup_property)
+ else:
+ member = None
+ return et.test_logic(member,
+ property_group.enabled[lookup_property])
+ else:
+ return True
+
+ def check_alert(self, lookup_property, property_group):
+ """Determine if the lookup_property should be in an alert state in the Panel"""
+ et = Logician(property_group)
+ if lookup_property in property_group.alert.keys():
+ if hasattr(property_group, lookup_property):
+ member = getattr(property_group, lookup_property)
+ else:
+ member = None
+ return et.test_logic(member,
+ property_group.alert[lookup_property])
+ else:
+ return False
+
+ def is_real_property(self, lookup_property, property_group):
+ for prop in property_group.properties:
+ if prop['attr'] == lookup_property:
+ return prop['type'] not in ['text', 'prop_search']
+
+ return False
+
+ def draw_column(self, control_list_item, layout, context,
+ supercontext=None, property_group=None):
+ """Draw a column's worth of UI controls in this Panel"""
+ if type(control_list_item) is list:
+ draw_row = False
+
+ found_percent = None
+ for sp in control_list_item:
+ if type(sp) is float:
+ found_percent = sp
+ elif type(sp) is list:
+ for ssp in [s for s in sp if self.is_real_property(s, property_group)]:
+ draw_row = draw_row or self.check_visibility(ssp,
+ property_group)
+ else:
+ draw_row = draw_row or self.check_visibility(sp,
+ property_group)
+
+ next_items = [s for s in control_list_item if type(s) in [str, list]]
+ if draw_row and len(next_items) > 0:
+ if found_percent is not None:
+ splt = layout.split(percentage=found_percent)
+ else:
+ splt = layout.row(True)
+ for sp in next_items:
+ col2 = splt.column()
+ self.draw_column(sp, col2, context, supercontext,
+ property_group)
+ else:
+ if self.check_visibility(control_list_item, property_group):
+
+ for current_property in property_group.properties:
+ if current_property['attr'] == control_list_item:
+ current_property_keys = current_property.keys()
+
+ sub_layout_created = False
+ if not self.check_enabled(control_list_item, property_group):
+ last_layout = layout
+ sub_layout_created = True
+
+ layout = layout.row()
+ layout.enabled = False
+
+ if self.check_alert(control_list_item, property_group):
+ if not sub_layout_created:
+ last_layout = layout
+ sub_layout_created = True
+ layout = layout.row()
+ layout.alert = True
+
+ if 'type' in current_property_keys:
+ if current_property['type'] in ['int', 'float',
+ 'float_vector', 'string']:
+ layout.prop(
+ property_group,
+ control_list_item,
+ text = current_property['name'],
+ expand = current_property['expand'] \
+ if 'expand' in current_property_keys \
+ else False,
+ slider = current_property['slider'] \
+ if 'slider' in current_property_keys \
+ else False,
+ toggle = current_property['toggle'] \
+ if 'toggle' in current_property_keys \
+ else False,
+ icon_only = current_property['icon_only'] \
+ if 'icon_only' in current_property_keys \
+ else False,
+ event = current_property['event'] \
+ if 'event' in current_property_keys \
+ else False,
+ full_event = current_property['full_event'] \
+ if 'full_event' in current_property_keys \
+ else False,
+ emboss = current_property['emboss'] \
+ if 'emboss' in current_property_keys \
+ else True,
+ )
+ if current_property['type'] in ['enum']:
+ if 'use_menu' in current_property_keys and \
+ current_property['use_menu']:
+ layout.prop_menu_enum(
+ property_group,
+ control_list_item,
+ text = current_property['name']
+ )
+ else:
+ layout.prop(
+ property_group,
+ control_list_item,
+ text = current_property['name'],
+ expand = current_property['expand'] \
+ if 'expand' in current_property_keys \
+ else False,
+ slider = current_property['slider'] \
+ if 'slider' in current_property_keys \
+ else False,
+ toggle = current_property['toggle'] \
+ if 'toggle' in current_property_keys \
+ else False,
+ icon_only = current_property['icon_only'] \
+ if 'icon_only' in current_property_keys \
+ else False,
+ event = current_property['event'] \
+ if 'event' in current_property_keys \
+ else False,
+ full_event = current_property['full_event'] \
+ if 'full_event' in current_property_keys \
+ else False,
+ emboss = current_property['emboss'] \
+ if 'emboss' in current_property_keys \
+ else True,
+ )
+ if current_property['type'] in ['bool']:
+ layout.prop(
+ property_group,
+ control_list_item,
+ text = current_property['name'],
+ toggle = current_property['toggle'] \
+ if 'toggle' in current_property_keys \
+ else False,
+ icon_only = current_property['icon_only'] \
+ if 'icon_only' in current_property_keys \
+ else False,
+ event = current_property['event'] \
+ if 'event' in current_property_keys \
+ else False,
+ full_event = current_property['full_event'] \
+ if 'full_event' in current_property_keys \
+ else False,
+ emboss = current_property['emboss'] \
+ if 'emboss' in current_property_keys \
+ else True,
+ )
+ elif current_property['type'] in ['operator']:
+ args = {}
+ for optional_arg in ('text', 'icon'):
+ if optional_arg in current_property_keys:
+ args.update({
+ optional_arg: current_property[optional_arg],
+ })
+ layout.operator( current_property['operator'], **args )
+
+ elif current_property['type'] in ['menu']:
+ args = {}
+ for optional_arg in ('text', 'icon'):
+ if optional_arg in current_property_keys:
+ args.update({
+ optional_arg: current_property[optional_arg],
+ })
+ layout.menu(current_property['menu'], **args)
+
+ elif current_property['type'] in ['text']:
+ layout.label(
+ text = current_property['name']
+ )
+
+ elif current_property['type'] in ['template_list']:
+ layout.template_list(
+ current_property['src'](supercontext, context),
+ current_property['src_attr'],
+ current_property['trg'](supercontext, context),
+ current_property['trg_attr'],
+ rows = 4 \
+ if not 'rows' in current_property_keys \
+ else current_property['rows'],
+ maxrows = 4 \
+ if not 'rows' in current_property_keys \
+ else current_property['rows'],
+ type = 'DEFAULT' \
+ if not 'list_type' in current_property_keys \
+ else current_property['list_type']
+ )
+
+ elif current_property['type'] in ['prop_search']:
+ layout.prop_search(
+ current_property['trg'](supercontext,
+ context),
+ current_property['trg_attr'],
+ current_property['src'](supercontext,
+ context),
+ current_property['src_attr'],
+ text = current_property['name'],
+ )
+
+ elif current_property['type'] in ['ef_callback']:
+ getattr(self, current_property['method'])(supercontext)
+ else:
+ layout.prop(property_group, control_list_item)
+
+ if sub_layout_created:
+ layout = last_layout
+
+ # Fire a draw callback if specified
+ if 'draw' in current_property_keys:
+ current_property['draw'](supercontext, context)
+
+ break
diff --git a/modules/extensions_framework/util.py b/modules/extensions_framework/util.py
new file mode 100644
index 00000000..124ab5e7
--- /dev/null
+++ b/modules/extensions_framework/util.py
@@ -0,0 +1,232 @@
+# -*- coding: utf8 -*-
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# --------------------------------------------------------------------------
+# Blender 2.5 Extensions Framework
+# --------------------------------------------------------------------------
+#
+# Authors:
+# Doug Hammond
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+#
+import configparser
+import datetime
+import os
+import tempfile
+import threading
+
+import bpy
+
+"""List of possibly appropriate paths to load/save addon config from/to"""
+config_paths = []
+if bpy.utils.user_resource('CONFIG', '') != "": config_paths.append(bpy.utils.user_resource('CONFIG', '', create=True))
+if bpy.utils.user_resource('SCRIPTS', '') != "": config_paths.append(bpy.utils.user_resource('SCRIPTS', '', create=True))
+# want to scan other script paths in reverse order, since the user path comes last
+sp = [p for p in bpy.utils.script_paths() if p != '']
+sp.reverse()
+config_paths.extend(sp)
+
+"""This path is set at the start of export, so that calls to
+path_relative_to_export() can make all exported paths relative to
+this one.
+"""
+export_path = '';
+
+def path_relative_to_export(p):
+ """Return a path that is relative to the export path"""
+ global export_path
+ p = filesystem_path(p)
+ ep = os.path.dirname(export_path)
+
+ if os.sys.platform[:3] == "win":
+ # Prevent an error whereby python thinks C: and c: are different drives
+ if p[1] == ':': p = p[0].lower() + p[1:]
+ if ep[1] == ':': ep = ep[0].lower() + ep[1:]
+
+ try:
+ relp = os.path.relpath(p, ep)
+ except ValueError: # path on different drive on windows
+ relp = p
+
+ return relp.replace('\\', '/')
+
+def filesystem_path(p):
+ """Resolve a relative Blender path to a real filesystem path"""
+ if p.startswith('//'):
+ pout = bpy.path.abspath(p)
+ else:
+ pout = os.path.realpath(p)
+
+ return pout.replace('\\', '/')
+
+# TODO: - somehow specify TYPES to get/set from config
+
+def find_config_value(module, section, key, default):
+ """Attempt to find the configuration value specified by string key
+ in the specified section of module's configuration file. If it is
+ not found, return default.
+
+ """
+ global config_paths
+ fc = []
+ for p in config_paths:
+ if os.path.exists(p) and os.path.isdir(p) and os.access(p, os.W_OK):
+ fc.append( '/'.join([p, '%s.cfg' % module]))
+
+ if len(fc) < 1:
+ print('Cannot find %s config file path' % module)
+ return default
+
+ cp = configparser.SafeConfigParser()
+
+ cfg_files = cp.read(fc)
+ if len(cfg_files) > 0:
+ try:
+ val = cp.get(section, key)
+ if val == 'true':
+ return True
+ elif val == 'false':
+ return False
+ else:
+ return val
+ except:
+ return default
+ else:
+ return default
+
+def write_config_value(module, section, key, value):
+ """Attempt to write the configuration value specified by string key
+ in the specified section of module's configuration file.
+
+ """
+ global config_paths
+ fc = []
+ for p in config_paths:
+ if os.path.exists(p) and os.path.isdir(p) and os.access(p, os.W_OK):
+ fc.append( '/'.join([p, '%s.cfg' % module]))
+
+ if len(fc) < 1:
+ raise Exception('Cannot find a writable path to store %s config file' %
+ module)
+
+ cp = configparser.SafeConfigParser()
+
+ cfg_files = cp.read(fc)
+
+ if not cp.has_section(section):
+ cp.add_section(section)
+
+ if value == True:
+ cp.set(section, key, 'true')
+ elif value == False:
+ cp.set(section, key, 'false')
+ else:
+ cp.set(section, key, value)
+
+ if len(cfg_files) < 1:
+ cfg_files = fc
+
+ fh=open(cfg_files[0],'w')
+ cp.write(fh)
+ fh.close()
+
+ return True
+
+def scene_filename():
+ """Construct a safe scene filename, using 'untitled' instead of ''"""
+ filename = os.path.splitext(os.path.basename(bpy.data.filepath))[0]
+ if filename == '':
+ filename = 'untitled'
+ return bpy.path.clean_name(filename)
+
+def temp_directory():
+ """Return the system temp directory"""
+ return tempfile.gettempdir()
+
+def temp_file(ext='tmp'):
+ """Get a temporary filename with the given extension. This function
+ will actually attempt to create the file."""
+ tf, fn = tempfile.mkstemp(suffix='.%s'%ext)
+ os.close(tf)
+ return fn
+
+class TimerThread(threading.Thread):
+ """Periodically call self.kick(). The period of time in seconds
+ between calling is given by self.KICK_PERIOD, and the first call
+ may be delayed by setting self.STARTUP_DELAY, also in seconds.
+ self.kick() will continue to be called at regular intervals until
+ self.stop() is called. Since this is a thread, calling self.join()
+ may be wise after calling self.stop() if self.kick() is performing
+ a task necessary for the continuation of the program.
+ The object that creates this TimerThread may pass into it data
+ needed during self.kick() as a dict LocalStorage in __init__().
+
+ """
+ STARTUP_DELAY = 0
+ KICK_PERIOD = 8
+
+ active = True
+ timer = None
+
+ LocalStorage = None
+
+ def __init__(self, LocalStorage=dict()):
+ threading.Thread.__init__(self)
+ self.LocalStorage = LocalStorage
+
+ def set_kick_period(self, period):
+ """Adjust the KICK_PERIOD between __init__() and start()"""
+ self.KICK_PERIOD = period + self.STARTUP_DELAY
+
+ def stop(self):
+ """Stop this timer. This method does not join()"""
+ self.active = False
+ if self.timer is not None:
+ self.timer.cancel()
+
+ def run(self):
+ """Timed Thread loop"""
+ while self.active:
+ self.timer = threading.Timer(self.KICK_PERIOD, self.kick_caller)
+ self.timer.start()
+ if self.timer.isAlive(): self.timer.join()
+
+ def kick_caller(self):
+ """Intermediary between the kick-wait-loop and kick to allow
+ adjustment of the first KICK_PERIOD by STARTUP_DELAY
+
+ """
+ if self.STARTUP_DELAY > 0:
+ self.KICK_PERIOD -= self.STARTUP_DELAY
+ self.STARTUP_DELAY = 0
+
+ self.kick()
+
+ def kick(self):
+ """Sub-classes do their work here"""
+ pass
+
+def format_elapsed_time(t):
+ """Format a duration in seconds as an HH:MM:SS format time"""
+
+ td = datetime.timedelta(seconds=t)
+ min = td.days*1440 + td.seconds/60.0
+ hrs = td.days*24 + td.seconds/3600.0
+
+ return '%i:%02i:%02i' % (hrs, min%60, td.seconds%60)
diff --git a/modules/extensions_framework/validate.py b/modules/extensions_framework/validate.py
new file mode 100644
index 00000000..d9cee8fd
--- /dev/null
+++ b/modules/extensions_framework/validate.py
@@ -0,0 +1,213 @@
+# -*- coding: utf8 -*-
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# --------------------------------------------------------------------------
+# Blender 2.5 Extensions Framework
+# --------------------------------------------------------------------------
+#
+# Authors:
+# Doug Hammond
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, see <http://www.gnu.org/licenses/>.
+#
+# ***** END GPL LICENCE BLOCK *****
+#
+"""
+Pure logic and validation class.
+
+By using a Subject object, and a dict of described logic tests, it
+is possible to arrive at a True or False result for various purposes:
+1. Data validation
+2. UI control visibility
+
+A Subject can be any object whose members are readable with getattr() :
+class Subject(object):
+ a = 0
+ b = 1
+ c = 'foo'
+ d = True
+ e = False
+ f = 8
+ g = 'bar'
+
+
+Tests are described thus:
+
+Use the special list types Logic_AND and Logic_OR to describe
+combinations of values and other members. Use Logic_Operator for
+numerical comparison.
+
+With regards to Subject, each of these evaluate to True:
+TESTA = {
+ 'a': 0,
+ 'c': Logic_OR([ 'foo', 'bar' ]),
+ 'd': Logic_AND([True, True]),
+ 'f': Logic_AND([8, {'b': 1}]),
+ 'e': {'b': Logic_Operator({'gte':1, 'lt':3}) },
+ 'g': Logic_OR([ 'baz', Logic_AND([{'b': 1}, {'f': 8}]) ])
+}
+
+With regards to Subject, each of these evaluate to False:
+TESTB = {
+ 'a': 'foo',
+ 'c': Logic_OR([ 'bar', 'baz' ]),
+ 'd': Logic_AND([ True, 'foo' ]),
+ 'f': Logic_AND([9, {'b': 1}]),
+ 'e': {'b': Logic_Operator({'gte':-10, 'lt': 1}) },
+ 'g': Logic_OR([ 'baz', Logic_AND([{'b':0}, {'f': 8}]) ])
+}
+
+With regards to Subject, this test is invalid
+TESTC = {
+ 'n': 0
+}
+
+Tests are executed thus:
+S = Subject()
+L = Logician(S)
+L.execute(TESTA)
+
+"""
+
+class Logic_AND(list):
+ pass
+class Logic_OR(list):
+ pass
+class Logic_Operator(dict):
+ pass
+
+class Logician(object):
+ """Given a subject and a dict that describes tests to perform on
+ its members, this class will evaluate True or False results for
+ each member/test pair. See the examples below for test syntax.
+
+ """
+
+ subject = None
+ def __init__(self, subject):
+ self.subject = subject
+
+ def get_member(self, member_name):
+ """Get a member value from the subject object. Raise exception
+ if subject is None or member not found.
+
+ """
+ if self.subject is None:
+ raise Exception('Cannot run tests on a subject which is None')
+
+ return getattr(self.subject, member_name)
+
+ def test_logic(self, member, logic, operator='eq'):
+ """Find the type of test to run on member, and perform that test"""
+
+ if type(logic) is dict:
+ return self.test_dict(member, logic)
+ elif type(logic) is Logic_AND:
+ return self.test_and(member, logic)
+ elif type(logic) is Logic_OR:
+ return self.test_or(member, logic)
+ elif type(logic) is Logic_Operator:
+ return self.test_operator(member, logic)
+ else:
+ # compare the value, I think using Logic_Operator() here
+ # allows completeness in test_operator(), but I can't put
+ # my finger on why for the minute
+ return self.test_operator(member,
+ Logic_Operator({operator: logic}))
+
+ def test_operator(self, member, value):
+ """Execute the operators contained within value and expect that
+ ALL operators are True
+
+ """
+
+ # something in this method is incomplete, what if operand is
+ # a dict, Logic_AND, Logic_OR or another Logic_Operator ?
+ # Do those constructs even make any sense ?
+
+ result = True
+ for operator, operand in value.items():
+ operator = operator.lower().strip()
+ if operator in ['eq', '==']:
+ result &= member==operand
+ if operator in ['not', '!=']:
+ result &= member!=operand
+ if operator in ['lt', '<']:
+ result &= member<operand
+ if operator in ['lte', '<=']:
+ result &= member<=operand
+ if operator in ['gt', '>']:
+ result &= member>operand
+ if operator in ['gte', '>=']:
+ result &= member>=operand
+ if operator in ['and', '&']:
+ result &= member&operand
+ if operator in ['or', '|']:
+ result &= member|operand
+ if operator in ['len']:
+ result &= len(member)==operand
+ # I can think of some more, but they're probably not useful.
+
+ return result
+
+ def test_or(self, member, logic):
+ """Member is a value, logic is a set of values, ANY of which
+ can be True
+
+ """
+ result = False
+ for test in logic:
+ result |= self.test_logic(member, test)
+
+ return result
+
+ def test_and(self, member, logic):
+ """Member is a value, logic is a list of values, ALL of which
+ must be True
+
+ """
+ result = True
+ for test in logic:
+ result &= self.test_logic(member, test)
+
+ return result
+
+ def test_dict(self, member, logic):
+ """Member is a value, logic is a dict of other members to
+ compare to. All other member tests must be True
+
+ """
+ result = True
+ for other_member, test in logic.items():
+ result &= self.test_logic(self.get_member(other_member), test)
+
+ return result
+
+ def execute(self, test):
+ """Subject is an object, test is a dict of {member: test} pairs
+ to perform on subject's members. Wach key in test is a member
+ of subject.
+
+ """
+
+ for member_name, logic in test.items():
+ result = self.test_logic(self.get_member(member_name), logic)
+ print('member %s is %s' % (member_name, result))
+
+# A couple of name aliases
+class Validation(Logician):
+ pass
+class Visibility(Logician):
+ pass