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Diffstat (limited to 'object_fracture/fracture_setup.py')
-rw-r--r--object_fracture/fracture_setup.py74
1 files changed, 74 insertions, 0 deletions
diff --git a/object_fracture/fracture_setup.py b/object_fracture/fracture_setup.py
new file mode 100644
index 00000000..3ab93821
--- /dev/null
+++ b/object_fracture/fracture_setup.py
@@ -0,0 +1,74 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+from bpy.props import *
+
+
+def getsizefrommesh(ob):
+ bb = ob.bound_box
+ return(
+ bb[5][0] - bb[0][0],
+ bb[3][1] - bb[0][1],
+ bb[1][2] - bb[0][2])
+
+
+def setupshards(context):
+ sce = context.scene
+ #print(dir(context))
+ #bpy.data.scenes[0].game_settings.all_frames
+
+ tobeprocessed = []
+ for ob in sce.objects:
+ if ob.select:
+ tobeprocessed.append(ob)
+
+ for ob in tobeprocessed:
+ g = ob.game
+
+ g.physics_type = 'RIGID_BODY'
+ g.use_collision_bounds = 1
+ g.collision_bounds_type = 'CONVEX_HULL'
+ g.rotation_damping = 0.9
+
+ sizex, sizey, sizez = getsizefrommesh(ob)
+ approxvolume = sizex * sizey * sizez
+ g.mass = approxvolume
+
+ sce.objects.active = ob
+
+ bpy.ops.object.game_property_new()
+ g.properties['prop'].name = 'shard'
+ #sm=FloatProperty(name='shard',description='shardprop',default=0.0)
+ #print (sm)
+ #np=bpy.types.GameFloatProperty(sm)
+ #name='shard',type='BOOL', value=1
+ #print(ob)
+
+
+class SetupFractureShards(bpy.types.Operator):
+ ''''''
+ bl_idname = "object.setup_fracture_shards"
+ bl_label = "Setup Fracture Shards"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ #def poll(self, context):
+
+ def execute(self, context):
+ setupshards(context)
+ return {'FINISHED'}