diff options
Diffstat (limited to 'power_sequencer/handlers.py')
-rw-r--r-- | power_sequencer/handlers.py | 40 |
1 files changed, 11 insertions, 29 deletions
diff --git a/power_sequencer/handlers.py b/power_sequencer/handlers.py index d9c107da..c743d18b 100644 --- a/power_sequencer/handlers.py +++ b/power_sequencer/handlers.py @@ -1,22 +1,10 @@ # SPDX-License-Identifier: GPL-3.0-or-later -# Copyright 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors - -# This file is part of Power Sequencer. - +# Copyright (C) 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors import bpy from bpy.app.handlers import persistent @persistent -def power_sequencer_load_file_post(arg): - """ - Called after loading the blend file - """ - for scene in bpy.data.scenes: - scene.power_sequencer.frame_pre = bpy.context.scene.frame_current - - -@persistent def power_sequencer_playback_speed_post(scene): """ Handler function for faster playback @@ -24,27 +12,23 @@ def power_sequencer_playback_speed_post(scene): It steps over frame rather than increase the playback speed smoothly, but it's still useful for faster editing """ + + # Calling this function triggers a callback to this function via the frame + # changed handler, causing a stack overflow. We use a property to prevent + # errors. if bpy.context.screen and not bpy.context.screen.is_animation_playing: return playback_speed = scene.power_sequencer.playback_speed - frame_start = scene.frame_current - frame_post = scene.frame_current - - if playback_speed == "FAST" and frame_start % 3 == 0: - frame_post += 1 - elif playback_speed == "FASTER" and frame_start % 2 == 0: - frame_post += 1 - elif playback_speed == "DOUBLE": - # 2.5x -> skip 5 frames for 2. 2 then 3 then 2 etc. - frame_post += 1 + target_frame = scene.frame_current + if playback_speed == "DOUBLE": + target_frame += 1 elif playback_speed == "TRIPLE": - frame_post += 2 + target_frame += 2 - if frame_start != frame_post: - bpy.ops.screen.frame_offset(delta=frame_post - frame_start) - scene.power_sequencer.frame_pre = scene.frame_current + if target_frame != scene.frame_current: + bpy.ops.screen.frame_offset(delta=target_frame - scene.frame_current) def draw_playback_speed(self, context): @@ -64,7 +48,6 @@ def register_handlers(): bpy.types.SEQUENCER_HT_header.append(draw_playback_speed) # Handlers - bpy.app.handlers.load_post.append(power_sequencer_load_file_post) bpy.app.handlers.frame_change_post.append(power_sequencer_playback_speed_post) @@ -74,5 +57,4 @@ def unregister_handlers(): bpy.types.SEQUENCER_HT_header.remove(draw_playback_speed) # Handlers - bpy.app.handlers.load_post.remove(power_sequencer_load_file_post) bpy.app.handlers.frame_change_post.remove(power_sequencer_playback_speed_post) |