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Diffstat (limited to 'power_sequencer/handlers.py')
-rw-r--r--power_sequencer/handlers.py40
1 files changed, 11 insertions, 29 deletions
diff --git a/power_sequencer/handlers.py b/power_sequencer/handlers.py
index d9c107da..c743d18b 100644
--- a/power_sequencer/handlers.py
+++ b/power_sequencer/handlers.py
@@ -1,22 +1,10 @@
# SPDX-License-Identifier: GPL-3.0-or-later
-# Copyright 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
-
-# This file is part of Power Sequencer.
-
+# Copyright (C) 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
import bpy
from bpy.app.handlers import persistent
@persistent
-def power_sequencer_load_file_post(arg):
- """
- Called after loading the blend file
- """
- for scene in bpy.data.scenes:
- scene.power_sequencer.frame_pre = bpy.context.scene.frame_current
-
-
-@persistent
def power_sequencer_playback_speed_post(scene):
"""
Handler function for faster playback
@@ -24,27 +12,23 @@ def power_sequencer_playback_speed_post(scene):
It steps over frame rather than increase the playback speed smoothly,
but it's still useful for faster editing
"""
+
+ # Calling this function triggers a callback to this function via the frame
+ # changed handler, causing a stack overflow. We use a property to prevent
+ # errors.
if bpy.context.screen and not bpy.context.screen.is_animation_playing:
return
playback_speed = scene.power_sequencer.playback_speed
- frame_start = scene.frame_current
- frame_post = scene.frame_current
-
- if playback_speed == "FAST" and frame_start % 3 == 0:
- frame_post += 1
- elif playback_speed == "FASTER" and frame_start % 2 == 0:
- frame_post += 1
- elif playback_speed == "DOUBLE":
- # 2.5x -> skip 5 frames for 2. 2 then 3 then 2 etc.
- frame_post += 1
+ target_frame = scene.frame_current
+ if playback_speed == "DOUBLE":
+ target_frame += 1
elif playback_speed == "TRIPLE":
- frame_post += 2
+ target_frame += 2
- if frame_start != frame_post:
- bpy.ops.screen.frame_offset(delta=frame_post - frame_start)
- scene.power_sequencer.frame_pre = scene.frame_current
+ if target_frame != scene.frame_current:
+ bpy.ops.screen.frame_offset(delta=target_frame - scene.frame_current)
def draw_playback_speed(self, context):
@@ -64,7 +48,6 @@ def register_handlers():
bpy.types.SEQUENCER_HT_header.append(draw_playback_speed)
# Handlers
- bpy.app.handlers.load_post.append(power_sequencer_load_file_post)
bpy.app.handlers.frame_change_post.append(power_sequencer_playback_speed_post)
@@ -74,5 +57,4 @@ def unregister_handlers():
bpy.types.SEQUENCER_HT_header.remove(draw_playback_speed)
# Handlers
- bpy.app.handlers.load_post.remove(power_sequencer_load_file_post)
bpy.app.handlers.frame_change_post.remove(power_sequencer_playback_speed_post)