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Diffstat (limited to 'power_sequencer/operators/mouse_trim_modal.py')
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+#
+# Copyright (C) 2016-2019 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
+#
+# This file is part of Power Sequencer.
+#
+# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the
+# GNU General Public License as published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along with Power Sequencer. If
+# not, see <https://www.gnu.org/licenses/>.
+#
+import bpy
+import bgl
+import gpu
+from gpu_extras.batch import batch_for_shader
+import math
+from mathutils import Vector
+
+from .utils.functions import (
+ find_strips_mouse,
+ trim_strips,
+ find_snap_candidate,
+ find_closest_surrounding_cuts,
+ sequencer_workaround_2_80_audio_bug,
+)
+
+from .utils.draw import (
+ draw_line,
+ draw_rectangle,
+ draw_triangle_equilateral,
+ draw_arrow_head,
+ get_color_gizmo_primary,
+ get_color_gizmo_secondary,
+)
+from .utils.doc import doc_name, doc_idname, doc_brief, doc_description
+
+if not bpy.app.background:
+ SHADER = gpu.shader.from_builtin("2D_UNIFORM_COLOR")
+
+
+class POWER_SEQUENCER_OT_mouse_trim(bpy.types.Operator):
+ """
+ *brief* Cut or Trim strips quickly with the mouse cursor
+
+
+ Click somehwere in the Sequencer to insert a cut, click and drag to trim
+ With this function you can quickly cut and remove a section of strips while keeping or
+ collapsing the remaining gap.
+ Press <kbd>Ctrl</kbd> to snap to cuts.
+
+ A [video demo](https://youtu.be/GiLmDhmMVAM?t=1m35s) is available.
+ """
+
+ doc = {
+ "name": doc_name(__qualname__),
+ "demo": "https://i.imgur.com/wVvX4ex.gif",
+ "description": doc_description(__doc__),
+ "shortcuts": [
+ (
+ {"type": "T", "value": "PRESS"},
+ {"select_mode": "CONTEXT", "gap_remove": False},
+ "Trim using the mouse cursor",
+ ),
+ (
+ {"type": "T", "value": "PRESS", "shift": True},
+ {"select_mode": "CURSOR", "gap_remove": True},
+ "Trim in all channels",
+ ),
+ (
+ {"type": "T", "value": "PRESS", "shift": True, "alt": True},
+ {"select_mode": "CURSOR", "gap_remove": True},
+ "Trim in all channels and remove gaps",
+ ),
+ (
+ {"type": "T", "value": "PRESS", "ctrl": True},
+ {"select_mode": "CONTEXT", "gap_remove": False},
+ "Trim using the mouse cursor",
+ ),
+ (
+ {"type": "T", "value": "PRESS", "ctrl": True, "alt": True},
+ {"select_mode": "CONTEXT", "gap_remove": True},
+ "Trim using the mouse cursor and remove gaps",
+ ),
+ (
+ {"type": "T", "value": "PRESS", "ctrl": True, "shift": True},
+ {"select_mode": "CURSOR", "gap_remove": True},
+ "Trim in all channels",
+ ),
+ (
+ {"type": "T", "value": "PRESS", "ctrl": True, "shift": True, "alt": True},
+ {"select_mode": "CURSOR", "gap_remove": True},
+ "Trim in all channels and remove gaps",
+ ),
+ ],
+ "keymap": "Sequencer",
+ }
+ bl_idname = doc_idname(__qualname__)
+ bl_label = doc["name"]
+ bl_description = doc_brief(doc["description"])
+ bl_options = {"REGISTER", "UNDO"}
+
+ select_mode: bpy.props.EnumProperty(
+ items=[
+ ("CURSOR", "Time cursor", "Select all of the strips the time cursor overlaps"),
+ ("CONTEXT", "Smart", "Uses the selection if possible, else uses the other modes"),
+ ],
+ name="Selection mode",
+ description="Cut only the strip under the mouse or all strips under the time cursor",
+ default="CONTEXT",
+ )
+ select_linked: bpy.props.BoolProperty(
+ name="Use linked time",
+ description="In mouse or CONTEXT mode, always cut linked strips if this is checked",
+ default=False,
+ )
+ gap_remove: bpy.props.BoolProperty(
+ name="Remove gaps",
+ description="When trimming the sequences, remove gaps automatically",
+ default=True,
+ )
+
+ TABLET_TRIM_DISTANCE_THRESHOLD = 6
+ # Don't rename these variables, we're using setattr to access them dynamically
+ trim_start, channel_start = 0, 0
+ trim_end, channel_end = 0, 0
+ is_trimming = False
+ trim_side = "end"
+
+ mouse_start_y = -1.0
+
+ draw_handler = None
+
+ use_audio_scrub = False
+
+ event_shift_released = True
+ event_alt_released = True
+
+ event_ripple, event_ripple_string = "LEFT_ALT", "Alt"
+ event_select_mode, event_select_mode_string = "LEFT_SHIFT", "Shift"
+ event_change_side = "O"
+
+ @classmethod
+ def poll(cls, context):
+ return context.sequences
+
+ def invoke(self, context, event):
+ if context.screen.is_animation_playing:
+ bpy.ops.screen.animation_cancel(restore_frame=False)
+
+ self.use_audio_scrub = context.scene.use_audio_scrub
+ context.scene.use_audio_scrub = False
+
+ self.mouse_start_y = event.mouse_region_y
+
+ self.trim_initialize(context, event)
+ self.update_frame(context, event)
+ self.draw_start(context, event)
+ self.update_header_text(context, event)
+
+ context.window_manager.modal_handler_add(self)
+ return {"RUNNING_MODAL"}
+
+ def modal(self, context, event):
+
+ if event.type == self.event_change_side and event.value == "PRESS":
+ self.trim_side = "start" if self.trim_side == "end" else "end"
+
+ if event.type == self.event_ripple and event.value == "PRESS":
+ self.gap_remove = False if self.gap_remove else True
+
+ if event.type == self.event_select_mode and event.value == "PRESS":
+ self.select_mode = "CONTEXT" if self.select_mode == "CURSOR" else "CURSOR"
+
+ if event.type in {"ESC"}:
+ self.draw_stop()
+ context.scene.use_audio_scrub = self.use_audio_scrub
+ return {"FINISHED"}
+
+ # Start and end trim
+ if event.type == "LEFTMOUSE" or (event.type in ["RET", "T"] and event.value == "PRESS"):
+ self.trim_apply(context, event)
+ self.draw_stop()
+ context.scene.use_audio_scrub = self.use_audio_scrub
+
+ # FIXME: Workaround Blender 2.80's audio bug, remove when fixed in Blender
+ sequencer_workaround_2_80_audio_bug(context)
+
+ return {"FINISHED"}
+
+ # Update trim
+ if event.type == "MOUSEMOVE":
+ self.draw_stop()
+ self.update_frame(context, event)
+ self.draw_start(context, event)
+ self.update_header_text(context, event)
+ return {"PASS_THROUGH"}
+
+ return {"RUNNING_MODAL"}
+
+ def trim_initialize(self, context, event):
+ frame, self.channel_start = get_frame_and_channel(event)
+ self.trim_start = find_snap_candidate(context, frame) if event.ctrl else frame
+ self.trim_end, self.channel_end = self.trim_start, self.channel_start
+ self.is_trimming = True
+
+ def update_frame(self, context, event):
+ frame, channel = get_frame_and_channel(event)
+ frame_trim = find_snap_candidate(context, frame) if event.ctrl else frame
+ setattr(self, "channel_" + self.trim_side, channel)
+ setattr(self, "trim_" + self.trim_side, frame_trim)
+ context.scene.frame_current = getattr(self, "trim_" + self.trim_side)
+
+ def draw_start(self, context, event):
+ """Initializes the drawing handler, see draw()"""
+ to_select, to_delete = self.find_strips_to_trim(context)
+ target_strips = to_select + to_delete
+
+ draw_args = (self, context, self.trim_start, self.trim_end, target_strips, self.gap_remove)
+ self.draw_handler = bpy.types.SpaceSequenceEditor.draw_handler_add(
+ draw, draw_args, "WINDOW", "POST_PIXEL"
+ )
+
+ def draw_stop(self):
+ if self.draw_handler:
+ bpy.types.SpaceSequenceEditor.draw_handler_remove(self.draw_handler, "WINDOW")
+
+ def update_header_text(self, context, event):
+ text = (
+ "Trim from {} to {}".format(self.trim_start, self.trim_end)
+ + ", "
+ + "({}) Gap Remove {}".format(
+ self.event_ripple_string, "ON" if self.gap_remove else "OFF"
+ )
+ + ", "
+ + "({}) Mode: {}".format(self.event_select_mode_string, self.select_mode.capitalize())
+ + ", "
+ + "(Ctrl) Snap: {}".format("ON" if event.ctrl else "OFF")
+ + ", "
+ + "({}) Change Side".format(self.event_change_side)
+ )
+ context.area.header_text_set(text)
+
+ def trim_apply(self, context, event):
+ start_x = context.region.view2d.region_to_view(
+ x=event.mouse_region_x, y=event.mouse_region_y
+ )[0]
+ distance_to_start = abs(event.mouse_region_x - start_x)
+
+ is_cutting = (
+ self.trim_start == self.trim_end
+ or event.is_tablet
+ and distance_to_start <= self.TABLET_TRIM_DISTANCE_THRESHOLD
+ )
+ if is_cutting:
+ self.cut(context)
+ else:
+ self.trim(context)
+ self.is_trimming = False
+
+ def cut(self, context):
+ to_select = self.find_strips_to_cut(context)
+ bpy.ops.sequencer.select_all(action="DESELECT")
+ for s in to_select:
+ s.select = True
+
+ if len(to_select) == 0:
+ bpy.ops.power_sequencer.gap_remove()
+ else:
+ frame_current = context.scene.frame_current
+ context.scene.frame_current = self.trim_start
+ bpy.ops.sequencer.cut(frame=context.scene.frame_current, type="SOFT", side="BOTH")
+ context.scene.frame_current = frame_current
+
+ def find_strips_to_cut(self, context):
+ """
+ Returns a list of strips to cut, either the strip hovered by the mouse or all strips under
+ the time cursor, depending on the select_mode
+ """
+ to_cut, overlapping_strips = [], []
+ if self.select_mode == "CONTEXT":
+ overlapping_strips = find_strips_mouse(
+ context, self.trim_start, self.channel_start, self.select_linked
+ )
+ to_cut.extend(overlapping_strips)
+ if self.select_mode == "CURSOR" or (
+ not overlapping_strips and self.select_mode == "CONTEXT"
+ ):
+ to_cut = [
+ s
+ for s in context.sequences
+ if not s.lock and s.frame_final_start <= self.trim_start <= s.frame_final_end
+ ]
+ return to_cut
+
+ def trim(self, context):
+ to_select, to_delete = self.find_strips_to_trim(context)
+ trim_strips(context, self.trim_start, self.trim_end, self.select_mode, to_select, to_delete)
+ if (self.gap_remove and self.select_mode == "CURSOR") or (
+ self.select_mode == "CONTEXT" and to_select == [] and to_delete == []
+ ):
+ context.scene.frame_current = min(self.trim_start, self.trim_end)
+ bpy.ops.power_sequencer.gap_remove()
+ else:
+ context.scene.frame_current = self.trim_end
+
+ def find_strips_to_trim(self, context):
+ """
+ Returns two lists of strips to trim and strips to delete
+ """
+ to_trim, to_delete = [], []
+
+ trim_start = min(self.trim_start, self.trim_end)
+ trim_end = max(self.trim_start, self.trim_end)
+
+ channel_min = min(self.channel_start, self.channel_end)
+ channel_max = max(self.channel_start, self.channel_end)
+ channels = set(range(channel_min, channel_max + 1))
+
+ for s in context.sequences:
+ if s.lock:
+ continue
+ if self.select_mode == "CONTEXT" and s.channel not in channels:
+ continue
+
+ if trim_start <= s.frame_final_start and trim_end >= s.frame_final_end:
+ to_delete.append(s)
+ continue
+ if (
+ s.frame_final_start <= trim_start <= s.frame_final_end
+ or s.frame_final_start <= trim_end <= s.frame_final_end
+ ):
+ to_trim.append(s)
+
+ return to_trim, to_delete
+
+
+def draw(self, context, frame_start=-1, frame_end=-1, target_strips=[], draw_arrows=False):
+ """
+ Draws the line and arrows that represent the trim
+
+ Params:
+ - start_x and end_x are Vector(), the start_x and end_x of the drawn trim line's vertices in region coordinates
+ """
+ view_to_region = context.region.view2d.view_to_region
+
+ # Detect and draw the gap's limits if not trimming any strips
+ if not target_strips:
+ strip_before, strip_after = find_closest_surrounding_cuts(context, frame_end)
+ frame_start = strip_before.frame_final_end
+ frame_end = strip_after.frame_final_start
+ channels = [strip_before.channel, strip_after.channel]
+ else:
+ channels = {s.channel for s in target_strips}
+
+ start_x, start_y = view_to_region(
+ min(frame_start, frame_end), math.floor(min(channels)), clip=False
+ )
+ end_x, end_y = view_to_region(
+ max(frame_start, frame_end), math.floor(max(channels) + 1), clip=False
+ )
+
+ start_x = max(start_x, context.region.x)
+ start_y = max(start_y, context.region.y)
+
+ end_x = min(end_x, context.region.x + context.region.width)
+ end_y = min(end_y, context.region.y + context.region.height)
+
+ # Draw
+ color_line = get_color_gizmo_primary(context)
+ color_fill = color_line.copy()
+ color_fill[-1] = 0.3
+
+ rect_origin = Vector((start_x, start_y))
+ rect_size = Vector((end_x - start_x, abs(start_y - end_y)))
+
+ bgl.glEnable(bgl.GL_BLEND)
+ bgl.glLineWidth(3)
+ draw_rectangle(SHADER, rect_origin, rect_size, color_fill)
+ # Vertical lines
+ draw_line(SHADER, Vector((start_x, start_y)), Vector((start_x, end_y)), color_line)
+ draw_line(SHADER, Vector((end_x, start_y)), Vector((end_x, end_y)), color_line)
+
+ offset = 20.0
+ radius = 12.0
+ if draw_arrows and end_x - start_x > 2 * offset + radius:
+ center_y = (end_y + start_y) / 2.0
+ center_1 = Vector((start_x + offset, center_y))
+ center_2 = Vector((end_x - offset, center_y))
+ draw_triangle_equilateral(SHADER, center_1, radius, color=color_line)
+ draw_triangle_equilateral(SHADER, center_2, radius, math.pi, color=color_line)
+
+ bgl.glLineWidth(1)
+ bgl.glDisable(bgl.GL_BLEND)
+
+
+def get_frame_and_channel(event):
+ """
+ Returns a tuple of (frame, channel)
+ """
+ frame_float, channel_float = bpy.context.region.view2d.region_to_view(
+ x=event.mouse_region_x, y=event.mouse_region_y
+ )
+ return round(frame_float), math.floor(channel_float)