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-rw-r--r--presets/pov/light/17_(1700K)_135W_Low_Pressure_Sodium.py2
-rw-r--r--presets/pov/world/4_Cartoony_Sky.py2
-rw-r--r--presets/pov/world/5_Under_Water.py2
3 files changed, 3 insertions, 3 deletions
diff --git a/presets/pov/light/17_(1700K)_135W_Low_Pressure_Sodium.py b/presets/pov/light/17_(1700K)_135W_Low_Pressure_Sodium.py
index d5e42678..a6486c01 100644
--- a/presets/pov/light/17_(1700K)_135W_Low_Pressure_Sodium.py
+++ b/presets/pov/light/17_(1700K)_135W_Low_Pressure_Sodium.py
@@ -1,5 +1,5 @@
#(1700K) 135W Low Pressure Sodium Vapor Starting from 1932
-#Mostly used for Outdoor city lighting, security lighting, long tunnel lighting
+#Mostly used for Outdoor city lighting, security lighting, long tunnel lighting
import bpy
bpy.context.object.data.type = 'POINT'
diff --git a/presets/pov/world/4_Cartoony_Sky.py b/presets/pov/world/4_Cartoony_Sky.py
index f38a7b97..90b87bf5 100644
--- a/presets/pov/world/4_Cartoony_Sky.py
+++ b/presets/pov/world/4_Cartoony_Sky.py
@@ -2,7 +2,7 @@ import bpy
scene = bpy.context.scene
scene.world.pov.use_sky_blend = True
-#below multiplied by two for a better proportion Clear vs Overcast sky
+#below multiplied by two for a better proportion Clear vs Overcast sky
#since Clear sky is 20000 lux vs 2000 for overcast
scene.world.pov.horizon_color = (0.350*2, 0.611*2, 1.0*2)
scene.world.pov.zenith_color = (0.05000000074505806*2, 0.125*2, 0.5*2)
diff --git a/presets/pov/world/5_Under_Water.py b/presets/pov/world/5_Under_Water.py
index 44b33a38..36af4196 100644
--- a/presets/pov/world/5_Under_Water.py
+++ b/presets/pov/world/5_Under_Water.py
@@ -2,7 +2,7 @@ import bpy
scene = bpy.context.scene
scene.world.pov.use_sky_blend = True
-#below multiplied by two for a better proportion Clear vs Overcast sky
+#below multiplied by two for a better proportion Clear vs Overcast sky
#since Clear sky is 20000 lux vs 2000 for overcast
scene.world.pov.horizon_color = (0.0, 0.0, 0.0)
scene.world.pov.zenith_color = (0.250980406999588, 0.6117647290229797, 1.0)