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Diffstat (limited to 'render_povray/__init__.py')
-rw-r--r--render_povray/__init__.py131
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diff --git a/render_povray/__init__.py b/render_povray/__init__.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_addon_info = {
+ "name": "PovRay",
+ "author": "Campbell Barton",
+ "version": (0,1),
+ "blender": (2, 5, 4),
+ "api": 31667,
+ "location": "Info Header (engine dropdown)",
+ "description": "Basic povray integration for blender",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Render/PovRay",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=23145&group_id=153&atid=469",
+ "category": "Render"}
+
+
+if "bpy" in locals():
+ reload(render)
+ reload(ui)
+
+else:
+ import bpy
+ from bpy.props import *
+ from render_povray import render
+ from render_povray import ui
+
+
+def register():
+ Scene = bpy.types.Scene
+
+ # Not a real pov option, just to know if we should write
+ Scene.pov_radio_enable = BoolProperty(
+ name="Enable Radiosity",
+ description="Enable povrays radiosity calculation",
+ default=False)
+ Scene.pov_radio_display_advanced = BoolProperty(
+ name="Advanced Options",
+ description="Show advanced options",
+ default=False)
+
+ # Real pov options
+ Scene.pov_radio_adc_bailout = FloatProperty(
+ name="ADC Bailout", description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results",
+ min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default=0.01)
+
+ Scene.pov_radio_always_sample = BoolProperty(
+ name="Always Sample", description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass",
+ default=True)
+
+ Scene.pov_radio_brightness = FloatProperty(
+ name="Brightness", description="Amount objects are brightened before being returned upwards to the rest of the system",
+ min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default=1.0)
+
+ Scene.pov_radio_count = IntProperty(
+ name="Ray Count", description="Number of rays that are sent out whenever a new radiosity value has to be calculated",
+ min=1, max=1600, default=35)
+
+ Scene.pov_radio_error_bound = FloatProperty(
+ name="Error Bound", description="One of the two main speed/quality tuning values, lower values are more accurate",
+ min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default=1.8)
+
+ Scene.pov_radio_gray_threshold = FloatProperty(
+ name="Gray Threshold", description="One of the two main speed/quality tuning values, lower values are more accurate",
+ min=0.0, max=1.0, soft_min=0, soft_max=1, default=0.0)
+
+ Scene.pov_radio_low_error_factor = FloatProperty(
+ name="Low Error Factor", description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting",
+ min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default=0.5)
+
+ # max_sample - not available yet
+ Scene.pov_radio_media = BoolProperty(
+ name="Media", description="Radiosity estimation can be affected by media",
+ default=False)
+
+ Scene.pov_radio_minimum_reuse = FloatProperty(
+ name="Minimum Reuse", description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors)",
+ min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default=0.015)
+
+ Scene.pov_radio_nearest_count = IntProperty(
+ name="Nearest Count", description="Number of old ambient values blended together to create a new interpolated value",
+ min=1, max=20, default=5)
+
+ Scene.pov_radio_normal = BoolProperty(
+ name="Normals", description="Radiosity estimation can be affected by normals",
+ default=False)
+
+ Scene.pov_radio_recursion_limit = IntProperty(
+ name="Recursion Limit", description="how many recursion levels are used to calculate the diffuse inter-reflection",
+ min=1, max=20, default=3)
+
+
+def unregister():
+ import bpy
+ Scene = bpy.types.Scene
+
+ del Scene.pov_radio_enable
+ del Scene.pov_radio_display_advanced
+ del Scene.pov_radio_adc_bailout
+ del Scene.pov_radio_always_sample
+ del Scene.pov_radio_brightness
+ del Scene.pov_radio_count
+ del Scene.pov_radio_error_bound
+ del Scene.pov_radio_gray_threshold
+ del Scene.pov_radio_low_error_factor
+ del Scene.pov_radio_media
+ del Scene.pov_radio_minimum_reuse
+ del Scene.pov_radio_nearest_count
+ del Scene.pov_radio_normal
+ del Scene.pov_radio_recursion_limit
+
+
+if __name__ == "__main__":
+ register()