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Diffstat (limited to 'rigify/operators/upgrade_face.py')
-rw-r--r--rigify/operators/upgrade_face.py450
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diff --git a/rigify/operators/upgrade_face.py b/rigify/operators/upgrade_face.py
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+# ====================== BEGIN GPL LICENSE BLOCK ======================
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ======================= END GPL LICENSE BLOCK ========================
+
+# <pep8 compliant>
+
+import bpy
+
+from math import radians
+from functools import partial
+from mathutils import Vector
+
+from ..utils.errors import MetarigError
+from ..utils.bones import align_bone_roll
+from ..utils.rig import get_rigify_type
+
+
+def find_face_bone(obj):
+ pbone = obj.pose.bones.get('face')
+ if pbone and get_rigify_type(pbone) == 'faces.super_face':
+ return pbone.name
+
+
+def process_all(process):
+ process('face', layer='*', rig='')
+
+ process('nose', rig='skin.stretchy_chain', connect_ends='next', priority=1)
+ process('nose.001')
+ process('nose.002', parent='nose_master',
+ rig='skin.stretchy_chain', connect_ends=True, priority=1)
+ process('nose.003')
+ process('nose.004', parent='face', rig='skin.basic_chain', connect_ends='prev')
+
+ process('lip.T.L', parent='jaw_master', layer=1, rig='skin.stretchy_chain', sharpen=(0, 90),
+ falloff=(0.7, 1, 0.1), spherical=(True, False, True), scale=True)
+ process('lip.T.L.001')
+
+ process('lip.B.L', parent='jaw_master', layer=1, rig='skin.stretchy_chain', sharpen=(0, 90),
+ falloff=(0.7, 1, 0.1), spherical=(True, False, True), scale=True)
+ process('lip.B.L.001')
+
+ process('jaw', parent='jaw_master', layer=1, rig='skin.basic_chain', connect_ends='next')
+ process('chin', parent='jaw_master', rig='skin.stretchy_chain', connect_ends='prev')
+ process('chin.001')
+
+ process('ear.L', layer=0, rig='basic.super_copy', params={'super_copy_widget_type': 'sphere'})
+
+ process('ear.L.001', parent='ear.L', rig='skin.basic_chain', connect_ends=True)
+ process('ear.L.002', parent='ear.L', rig='skin.stretchy_chain', connect_ends=True)
+ process('ear.L.003')
+ process('ear.L.004', parent='ear.L', rig='skin.basic_chain', connect_ends=True)
+
+ process('ear.R', layer=0, rig='basic.super_copy', params={'super_copy_widget_type': 'sphere'})
+
+ process('ear.R.001', parent='ear.R', rig='skin.basic_chain', connect_ends=True)
+ process('ear.R.002', parent='ear.R', rig='skin.stretchy_chain', connect_ends=True)
+ process('ear.R.003')
+ process('ear.R.004', parent='ear.R', rig='skin.basic_chain', connect_ends=True)
+
+ process('lip.T.R', parent='jaw_master', layer=1, rig='skin.stretchy_chain', sharpen=(0, 90),
+ falloff=(0.7, 1, 0.1), spherical=(True, False, True), scale=True)
+ process('lip.T.R.001')
+
+ process('lip.B.R', parent='jaw_master', layer=1, rig='skin.stretchy_chain', sharpen=(0, 90),
+ falloff=(0.7, 1, 0.1), spherical=(True, False, True), scale=True)
+ process('lip.B.R.001')
+
+ process('brow.B.L', rig='skin.stretchy_chain', middle=2, connect_ends='next')
+ process('brow.B.L.001')
+ process('brow.B.L.002')
+ process('brow.B.L.003')
+
+ # ,connect_ends=True,sharpen=(120,120))
+ process('lid.T.L', parent='eye.L', sec_layer=1, rig='skin.stretchy_chain', middle=2,
+ spherical=(False, True, False))
+ process('lid.T.L.001')
+ process('lid.T.L.002')
+ process('lid.T.L.003')
+ # ,connect_ends=True,sharpen=(120,120))
+ process('lid.B.L', parent='eye.L', sec_layer=1, rig='skin.stretchy_chain', middle=2)
+ process('lid.B.L.001')
+ process('lid.B.L.002')
+ process('lid.B.L.003')
+
+ process('brow.B.R', rig='skin.stretchy_chain', middle=2, connect_ends='next')
+ process('brow.B.R.001')
+ process('brow.B.R.002')
+ process('brow.B.R.003')
+
+ # ,connect_ends=True,sharpen=(120,120))
+ process('lid.T.R', parent='eye.R', sec_layer=1, rig='skin.stretchy_chain', middle=2,
+ spherical=(False, True, False))
+ process('lid.T.R.001')
+ process('lid.T.R.002')
+ process('lid.T.R.003')
+ # ,connect_ends=True,sharpen=(120,120))
+ process('lid.B.R', parent='eye.R', sec_layer=1, rig='skin.stretchy_chain', middle=2)
+ process('lid.B.R.001')
+ process('lid.B.R.002')
+ process('lid.B.R.003')
+
+ process('forehead.L', parent='face', rig='skin.basic_chain')
+ process('forehead.L.001', parent='face', rig='skin.basic_chain')
+ process('forehead.L.002', parent='face', rig='skin.basic_chain')
+
+ process('temple.L', parent='face', rig='skin.basic_chain', connect_ends=False, priority=1)
+ process('jaw.L', parent='jaw_master', rig='skin.basic_chain', connect_ends='prev')
+ process('jaw.L.001')
+ process('chin.L')
+ process('cheek.B.L', parent='face', layer=1, rig='skin.stretchy_chain', connect_ends='next')
+ process('cheek.B.L.001')
+ process('brow.T.L', parent='face', rig='skin.basic_chain', connect_ends=True)
+ process('brow.T.L.001', parent='face', layer=1, rig='skin.stretchy_chain', connect_ends=True)
+ process('brow.T.L.002')
+ process('brow.T.L.003', parent='face', rig='skin.basic_chain', connect_ends='prev')
+
+ process('forehead.R', parent='face', rig='skin.basic_chain')
+ process('forehead.R.001', parent='face', rig='skin.basic_chain')
+ process('forehead.R.002', parent='face', rig='skin.basic_chain')
+
+ process('temple.R', parent='face', rig='skin.basic_chain', connect_ends=False, priority=1)
+ process('jaw.R', parent='jaw_master', rig='skin.basic_chain', connect_ends='prev')
+ process('jaw.R.001')
+ process('chin.R')
+ process('cheek.B.R', parent='face', layer=1, rig='skin.stretchy_chain', connect_ends='next')
+ process('cheek.B.R.001')
+ process('brow.T.R', parent='face', rig='skin.basic_chain', connect_ends=True)
+ process('brow.T.R.001', parent='face', layer=1, rig='skin.stretchy_chain', connect_ends=True)
+ process('brow.T.R.002')
+ process('brow.T.R.003', parent='face', rig='skin.basic_chain', connect_ends='prev')
+
+ process('eye.L', layer=0, rig='face.skin_eye')
+ process('eye.R', layer=0, rig='face.skin_eye')
+
+ process('cheek.T.L', rig='skin.basic_chain')
+ process('cheek.T.L.001')
+
+ process('nose.L', parent='brow.B.L.004', connect=True)
+ process('nose.L.001', parent='nose_master', rig='skin.basic_chain', layer=1)
+
+ process('cheek.T.R', rig='skin.basic_chain')
+ process('cheek.T.R.001')
+
+ process('nose.R', parent='brow.B.R.004', connect=True)
+ process('nose.R.001', parent='nose_master', rig='skin.basic_chain', layer=1)
+
+ process('teeth.T', layer=0, rig='basic.super_copy', params={'super_copy_widget_type': 'teeth'})
+ process('teeth.B', layer=0, parent='jaw_master', rig='basic.super_copy',
+ params={'super_copy_widget_type': 'teeth'})
+
+ process('tongue', pri_layer=0, parent='jaw_master', rig='face.basic_tongue')
+ process('tongue.001')
+ process('tongue.002')
+
+ # New bones
+ process('jaw_master', layer=0, parent='face', rig='face.skin_jaw',
+ params={'jaw_mouth_influence': 1.0})
+ process('nose_master', layer=0, parent='face', rig='basic.super_copy',
+ params={'super_copy_widget_type': 'diamond', 'make_deform': False})
+
+ process('brow.B.L.004', parent='face', rig='skin.stretchy_chain',
+ connect_ends='prev', falloff=(-10, 1, 0))
+ process('brow.B.R.004', parent='face', rig='skin.stretchy_chain',
+ connect_ends='prev', falloff=(-10, 1, 0))
+
+ process('brow_glue.B.L.002', parent='face', rig='skin.glue', glue_copy=0.25, glue_reparent=True)
+ process('brow_glue.B.R.002', parent='face', rig='skin.glue', glue_copy=0.25, glue_reparent=True)
+
+ process('lid_glue.B.L.002', parent='face', rig='skin.glue', glue_copy=0.1)
+ process('lid_glue.B.R.002', parent='face', rig='skin.glue', glue_copy=0.1)
+
+ process('cheek_glue.T.L.001', parent='face',
+ rig='skin.glue', glue_copy=0.5, glue_reparent=True)
+ process('cheek_glue.T.R.001', parent='face',
+ rig='skin.glue', glue_copy=0.5, glue_reparent=True)
+
+ process('nose_glue.L.001', parent='face', rig='skin.glue', glue_copy=0.2, glue_reparent=True)
+ process('nose_glue.R.001', parent='face', rig='skin.glue', glue_copy=0.2, glue_reparent=True)
+
+ process('nose_glue.004', parent='face', rig='skin.glue', glue_copy=0.2, glue_reparent=True)
+ process('nose_end_glue.004', parent='face', rig='skin.glue', glue_copy=0.5, glue_reparent=True)
+ process('chin_end_glue.001', parent='jaw_master', rig='skin.glue', glue_copy=0.5, glue_reparent=True)
+
+
+def make_new_bones(obj, name_map):
+ eb = obj.data.edit_bones
+ face_bone = name_map['face']
+
+ bone = eb.new(name='jaw_master')
+ bone.head = (eb['jaw.R'].head + eb['jaw.L'].head) / 2
+ bone.tail = eb['jaw'].tail
+ bone.roll = 0
+ name_map['jaw_master'] = bone.name
+
+ bone = eb.new(name='nose_master')
+ bone.head = (eb['nose.L.001'].head + eb['nose.R.001'].head) / 2
+ nose_width = (eb['nose.L.001'].head - eb['nose.R.001'].head).length
+ nose_length = (eb['nose.001'].tail - bone.head).length
+ bone.tail = bone.head + Vector((0, -max(1.5 * nose_width, 2 * nose_length), 0))
+ bone.roll = 0
+ name_map['nose_master'] = bone.name
+
+ def align_bones(bones):
+ prev_mat = eb[bones[0]].matrix
+
+ for bone in bones[1:]:
+ ebone = eb[bone]
+ _, angle = (prev_mat.inverted() @ ebone.matrix).to_quaternion().to_swing_twist('Y')
+ ebone.roll -= angle
+ prev_mat = ebone.matrix
+
+ align_bones(['ear.L', 'ear.L.001', 'ear.L.002', 'ear.L.003', 'ear.L.004'])
+ align_bones(['ear.R', 'ear.R.001', 'ear.R.002', 'ear.R.003', 'ear.R.004'])
+
+ align_bones(['cheek.B.L', 'cheek.B.L.001', 'brow.T.L',
+ 'brow.T.L.001', 'brow.T.L.002', 'brow.T.L.003'])
+ align_bones(['cheek.B.R', 'cheek.B.R.001', 'brow.T.R',
+ 'brow.T.R.001', 'brow.T.R.002', 'brow.T.R.003'])
+
+ align_bones(['cheek.T.L', 'cheek.T.L.001'])
+ align_bones(['cheek.T.R', 'cheek.T.R.001'])
+
+ align_bones(['temple.L', 'jaw.L', 'jaw.L.001', 'chin.L'])
+ align_bones(['temple.R', 'jaw.R', 'jaw.R.001', 'chin.R'])
+
+ align_bones(['brow.B.L', 'brow.B.L.001', 'brow.B.L.002', 'brow.B.L.003', 'nose.L'])
+ align_bones(['brow.B.R', 'brow.B.R.001', 'brow.B.R.002', 'brow.B.R.003', 'nose.R'])
+
+ def bridge(name, from_name, from_end, to_name, to_end, roll=0):
+ bone = eb.new(name=name)
+ bone.head = getattr(eb[from_name], from_end)
+ bone.tail = getattr(eb[to_name], to_end)
+ bone.roll = (eb[from_name].roll + eb[to_name].roll) / 2 if roll == 'mix' else radians(roll)
+ name_map[name] = bone.name
+
+ def bridge_glue(name, from_name, to_name):
+ bridge(name, from_name, 'head', to_name, 'head', roll=-45 if 'R' in name else 45)
+
+ bridge('brow.B.L.004', 'brow.B.L.003', 'tail', 'nose.L', 'head', roll='mix')
+ bridge('brow.B.R.004', 'brow.B.R.003', 'tail', 'nose.R', 'head', roll='mix')
+
+ bridge_glue('brow_glue.B.L.002', 'brow.B.L.002', 'brow.T.L.002')
+ bridge_glue('brow_glue.B.R.002', 'brow.B.R.002', 'brow.T.R.002')
+
+ bridge_glue('lid_glue.B.L.002', 'lid.B.L.002', 'cheek.T.L.001')
+ bridge_glue('lid_glue.B.R.002', 'lid.B.R.002', 'cheek.T.R.001')
+
+ bridge_glue('cheek_glue.T.L.001', 'cheek.T.L.001', 'cheek.B.L.001')
+ bridge_glue('cheek_glue.T.R.001', 'cheek.T.R.001', 'cheek.B.R.001')
+
+ bridge_glue('nose_glue.L.001', 'nose.L.001', 'lip.T.L.001')
+ bridge_glue('nose_glue.R.001', 'nose.R.001', 'lip.T.R.001')
+
+ bridge('nose_glue.004', 'nose.004', 'head', 'lip.T.L', 'head', roll=45)
+ bridge('nose_end_glue.004', 'nose.004', 'tail', 'lip.T.L', 'head', roll=45)
+ bridge('chin_end_glue.001', 'chin.001', 'tail', 'lip.B.L', 'head', roll=45)
+
+
+def check_bone(obj, name_map, bone, **kwargs):
+ bone = name_map.get(bone, bone)
+ if bone not in obj.pose.bones:
+ raise MetarigError("Bone '%s' not found" % (bone))
+
+
+def parent_bone(obj, name_map, bone, parent=None, connect=False, **kwargs):
+ if parent is not None:
+ bone = name_map.get(bone, bone)
+ parent = name_map.get(parent, parent)
+
+ ebone = obj.data.edit_bones[bone]
+ ebone.use_connect = connect
+ ebone.parent = obj.data.edit_bones[parent]
+
+
+def set_layers(obj, name_map, layer_table, bone, layer=2, pri_layer=None, sec_layer=None, **kwargs):
+ bone = name_map.get(bone, bone)
+ pbone = obj.pose.bones[bone]
+ pbone.bone.layers = layer_table[layer]
+
+ if pri_layer:
+ pbone.rigify_parameters.skin_primary_layers_extra = True
+ pbone.rigify_parameters.skin_primary_layers = layer_table[pri_layer]
+
+ if sec_layer:
+ pbone.rigify_parameters.skin_secondary_layers_extra = True
+ pbone.rigify_parameters.skin_secondary_layers = layer_table[sec_layer]
+
+
+connect_ends_map = {
+ 'prev': (True, False),
+ 'next': (False, True),
+ True: (True, True),
+}
+
+
+def set_rig(
+ obj, name_map, bone, rig=None,
+ connect_ends=None, priority=0, middle=0, sharpen=None,
+ falloff=None, spherical=None, falloff_length=False, scale=False,
+ glue_copy=None, glue_reparent=False,
+ params={}, **kwargs
+):
+ bone = name_map.get(bone, bone)
+ if rig is not None:
+ pbone = obj.pose.bones[bone]
+ pbone.rigify_type = rig
+
+ if rig in ('skin.basic_chain', 'skin.stretchy_chain', 'skin.anchor'):
+ pbone.rigify_parameters.skin_control_orientation_bone = name_map['face']
+
+ if priority:
+ pbone.rigify_parameters.skin_chain_priority = priority
+
+ if middle:
+ pbone.rigify_parameters.skin_chain_pivot_pos = middle
+
+ if connect_ends:
+ pbone.rigify_parameters.skin_chain_connect_ends = connect_ends_map[connect_ends]
+
+ if falloff:
+ pbone.rigify_parameters.skin_chain_falloff = falloff
+
+ if spherical:
+ pbone.rigify_parameters.skin_chain_falloff_spherical = spherical
+
+ if falloff_length:
+ pbone.rigify_parameters.skin_chain_falloff_length = True
+
+ if sharpen:
+ pbone.rigify_parameters.skin_chain_connect_sharp_angle = tuple(map(radians, sharpen))
+
+ if scale:
+ if rig == 'skin.stretchy_chain':
+ pbone.rigify_parameters.skin_chain_falloff_scale = True
+ pbone.rigify_parameters.skin_chain_use_scale = (True, True, True, True)
+
+ if glue_copy:
+ pbone.rigify_parameters.relink_constraints = True
+ pbone.rigify_parameters.skin_glue_use_tail = True
+ pbone.rigify_parameters.skin_glue_tail_reparent = glue_reparent
+ pbone.rigify_parameters.skin_glue_add_constraint = 'COPY_LOCATION_OWNER'
+ pbone.rigify_parameters.skin_glue_add_constraint_influence = glue_copy
+
+ for k, v in params.items():
+ setattr(pbone.rigify_parameters, k, v)
+
+
+def update_face_rig(obj):
+ assert obj.type == 'ARMATURE'
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ face_bone = 'face'
+ name_map = {'face': face_bone}
+
+ # Find the layer settings
+ face_pbone = obj.pose.bones[face_bone]
+ main_layers = list(face_pbone.bone.layers)
+
+ if face_pbone.rigify_parameters.primary_layers_extra:
+ primary_layers = face_pbone.rigify_parameters.primary_layers
+ else:
+ primary_layers = main_layers
+
+ if face_pbone.rigify_parameters.secondary_layers_extra:
+ secondary_layers = face_pbone.rigify_parameters.secondary_layers
+ else:
+ secondary_layers = main_layers
+
+ # Edit mode changes
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ make_new_bones(obj, name_map)
+
+ process_all(partial(parent_bone, obj, name_map))
+
+ # Check all bones exist
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ process_all(partial(check_bone, obj, name_map))
+
+ # Set bone layers
+ layer_table = {
+ 0: main_layers, 1: primary_layers, 2: secondary_layers,
+ '*': [a or b or c for a, b, c in zip(main_layers, primary_layers, secondary_layers)],
+ }
+
+ process_all(partial(set_rig, obj, name_map))
+ process_all(partial(set_layers, obj, name_map, layer_table))
+
+ for i, v in enumerate(layer_table['*']):
+ if v:
+ obj.data.layers[i] = True
+
+
+class POSE_OT_rigify_upgrade_face(bpy.types.Operator):
+ """Upgrade the legacy super_face rig type to new modular face"""
+
+ bl_idname = "pose.rigify_upgrade_face"
+ bl_label = "Upgrade Face Rig"
+ bl_description = 'Upgrades the legacy super_face rig type to the new modular face. This preserves compatibility with existing weight painting, but not animation'
+ bl_options = {'UNDO'}
+
+ @classmethod
+ def poll(cls, context):
+ obj = context.object
+ return obj and obj.type == 'ARMATURE' and obj.mode in {'POSE', 'OBJECT'} and find_face_bone(obj)
+
+ def invoke(self, context, event):
+ return context.window_manager.invoke_confirm(self, event)
+
+ def execute(self, context):
+ mode = context.object.mode
+ update_face_rig(context.object)
+ bpy.ops.object.mode_set(mode=mode)
+ return {'FINISHED'}
+
+
+# =============================================
+# Registration
+
+classes = (
+ POSE_OT_rigify_upgrade_face,
+)
+
+
+def register():
+ from bpy.utils import register_class
+ for cls in classes:
+ register_class(cls)
+
+
+def unregister():
+ from bpy.utils import unregister_class
+ for cls in classes:
+ unregister_class(cls)