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Diffstat (limited to 'rigify/rigs/misc/delta.py')
-rw-r--r--rigify/rigs/misc/delta.py161
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diff --git a/rigify/rigs/misc/delta.py b/rigify/rigs/misc/delta.py
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+#====================== BEGIN GPL LICENSE BLOCK ======================
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+#======================= END GPL LICENSE BLOCK ========================
+
+import bpy
+from math import acos
+from rigify.utils import MetarigError
+from rigify.utils import copy_bone
+from rigify.utils import org_name, make_mechanism_name
+
+
+class Rig:
+ """ A delta rig.
+ Creates a setup that will place its child at its position in pose mode,
+ but will not modifying its child's position in edit mode.
+ This is a mechanism-only rig (no control or deformation bones).
+
+ """
+ def __init__(self, obj, bone, params):
+ """ Gather and validate data about the rig.
+ Store any data or references to data that will be needed later on.
+ In particular, store references to bones that will be needed.
+ Do NOT change any data in the scene. This is a gathering phase only.
+
+ """
+ bb = obj.data.bones
+
+ if bb[bone].children == None:
+ raise MetarigError("RIGIFY ERROR: bone '%s': rig type requires one child." % org_name(bone.name))
+ if bb[bone].use_connect == True:
+ raise MetarigError("RIGIFY ERROR: bone '%s': rig type cannot be connected to parent." % org_name(bone.name))
+
+ self.obj = obj
+ self.org_bones = {"delta": bone, "child": bb[bone].children[0].name}
+ self.org_names = [org_name(bone), org_name(bb[bone].children[0].name)]
+
+ def generate(self):
+ """ Generate the rig.
+ Do NOT modify any of the original bones, except for adding constraints.
+ The main armature should be selected and active before this is called.
+
+ """
+ bpy.ops.object.mode_set(mode='EDIT')
+ eb = self.obj.data.edit_bones
+
+ org_delta = self.org_bones["delta"]
+ org_delta_e = eb[self.org_bones["delta"]]
+ org_child = self.org_bones["child"]
+ org_child_e = eb[self.org_bones["child"]]
+
+ # Calculate the matrix for achieving the delta
+ child_mat = org_delta_e.matrix.invert() * org_child_e.matrix
+ mat = org_delta_e.matrix * child_mat.invert()
+
+ # Create the delta bones.
+ delta_e = eb[copy_bone(self.obj, self.org_bones["delta"])]
+ delta_e.name = make_mechanism_name(self.org_names[0])
+ delta = delta_e.name
+
+ # Set the delta to the matrix's transforms
+ set_mat(self.obj, delta, mat)
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ # Constrain org_delta to delta
+ con = self.obj.pose.bones[org_delta].constraints.new('COPY_TRANSFORMS')
+ con.name = "delta"
+ con.target = self.obj
+ con.subtarget = delta
+
+ @classmethod
+ def create_sample(self, obj):
+ # generated by rigify.utils.write_metarig
+ bpy.ops.object.mode_set(mode='EDIT')
+ arm = obj.data
+
+ bones = {}
+
+ bone = arm.edit_bones.new('delta')
+ bone.head[:] = 0.0000, -0.1198, 0.1253
+ bone.tail[:] = -0.0000, -0.2483, 0.2785
+ bone.roll = -0.0000
+ bone.use_connect = False
+ bones['delta'] = bone.name
+ bone = arm.edit_bones.new('Bone')
+ bone.head[:] = -0.0000, 0.0000, 0.0000
+ bone.tail[:] = -0.0000, 0.0000, 0.2000
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['delta']]
+ bones['Bone'] = bone.name
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pbone = obj.pose.bones[bones['delta']]
+ pbone.rigify_type = 'misc.delta'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.rigify_parameters.add()
+ pbone = obj.pose.bones[bones['Bone']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ for bone in arm.edit_bones:
+ bone.select = False
+ bone.select_head = False
+ bone.select_tail = False
+ for b in bones:
+ bone = arm.edit_bones[bones[b]]
+ bone.select = True
+ bone.select_head = True
+ bone.select_tail = True
+ arm.edit_bones.active = bone
+
+
+def set_mat(obj, bone_name, matrix):
+ """ Sets the bone to have the given transform matrix.
+ """
+ a = obj.data.edit_bones[bone_name]
+
+ a.head = (0, 0, 0)
+ a.tail = (0, 1, 0)
+
+ a.transform(matrix)
+
+ d = acos(a.matrix.to_quat().dot(matrix.to_quat())) * 2
+
+ roll_1 = a.roll + d
+ roll_2 = a.roll - d
+
+ a.roll = roll_1
+ d1 = a.matrix.to_quat().dot(matrix.to_quat())
+ a.roll = roll_2
+ d2 = a.matrix.to_quat().dot(matrix.to_quat())
+
+ if d1 > d2:
+ a.roll = roll_1
+ else:
+ a.roll = roll_2
+