Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'space_view3d_brush_menus/texture_menu.py')
-rw-r--r--space_view3d_brush_menus/texture_menu.py306
1 files changed, 306 insertions, 0 deletions
diff --git a/space_view3d_brush_menus/texture_menu.py b/space_view3d_brush_menus/texture_menu.py
new file mode 100644
index 00000000..1f44bc8f
--- /dev/null
+++ b/space_view3d_brush_menus/texture_menu.py
@@ -0,0 +1,306 @@
+from bpy.props import *
+from .Utils.core import *
+
+
+class TextureMenu(bpy.types.Menu):
+ bl_label = "Texture Options"
+ bl_idname = "VIEW3D_MT_sv3_texture_menu"
+
+ @classmethod
+ def poll(self, context):
+ if get_mode() in [sculpt, vertex_paint, texture_paint]:
+ return True
+ else:
+ return False
+
+ def draw(self, context):
+ menu = Menu(self)
+
+ if get_mode() == sculpt:
+ self.sculpt(menu, context)
+
+ elif get_mode() == vertex_paint:
+ self.vertpaint(menu, context)
+
+ else:
+ self.texpaint(menu, context)
+
+ def sculpt(self, menu, context):
+ tex_slot = context.tool_settings.sculpt.brush.texture_slot
+
+ # Menus
+ menu.add_item().menu(Textures.bl_idname)
+ menu.add_item().menu(TextureMapMode.bl_idname)
+
+ # Checkboxes
+ if tex_slot.map_mode != '3D':
+ if tex_slot.map_mode in ['RANDOM', 'VIEW_PLANE', 'AREA_PLANE']:
+ if bpy.app.version >= (2, 75):
+ menu.add_item().prop(tex_slot, "use_rake", toggle=True)
+ menu.add_item().prop(tex_slot, "use_random", toggle=True)
+ else:
+ menu.add_item().menu(TextureAngleSource.bl_idname)
+
+ # Sliders
+ menu.add_item().prop(tex_slot, "angle", text=PIW+"Angle", slider=True)
+
+ if tex_slot.tex_paint_map_mode in ['RANDOM', 'VIEW_PLANE'] and tex_slot.use_random:
+ menu.add_item().prop(tex_slot, "random_angle", text=PIW+"Random Angle", slider=True)
+
+ # Operator
+ if tex_slot.tex_paint_map_mode == 'STENCIL':
+ menu.add_item().operator("brush.stencil_reset_transform")
+
+ def vertpaint(self, menu, context):
+ tex_slot = context.tool_settings.vertex_paint.brush.texture_slot
+
+ # Menus
+ menu.add_item().menu(Textures.bl_idname)
+ menu.add_item().menu(TextureMapMode.bl_idname)
+
+ # Checkboxes
+ if tex_slot.tex_paint_map_mode != '3D':
+
+ if tex_slot.tex_paint_map_mode in ['RANDOM', 'VIEW_PLANE']:
+ if bpy.app.version >= (2, 75):
+ menu.add_item().prop(tex_slot, "use_rake", toggle=True)
+ menu.add_item().prop(tex_slot, "use_random", toggle=True)
+ else:
+ menu.add_item().menu(TextureAngleSource.bl_idname)
+
+ # Sliders
+ menu.add_item().prop(tex_slot, "angle", text=PIW+"Angle", slider=True)
+
+ if tex_slot.tex_paint_map_mode in ['RANDOM', 'VIEW_PLANE'] and tex_slot.use_random:
+ menu.add_item().prop(tex_slot, "random_angle", text=PIW+"Random Angle", slider=True)
+
+ # Operator
+ if tex_slot.tex_paint_map_mode == 'STENCIL':
+ menu.add_item().operator("brush.stencil_reset_transform")
+
+ def texpaint(self, menu, context):
+ tex_slot = context.tool_settings.image_paint.brush.texture_slot
+ mask_tex_slot = context.tool_settings.image_paint.brush.mask_texture_slot
+
+ # Texture Section
+ menu.add_item().label(text="Texture", icon='TEXTURE')
+
+ # Menus
+ menu.add_item().menu(Textures.bl_idname)
+ menu.add_item().menu(TextureMapMode.bl_idname)
+
+ # Checkboxes
+ if tex_slot.tex_paint_map_mode != '3D':
+ if tex_slot.tex_paint_map_mode in ['RANDOM', 'VIEW_PLANE']:
+ if bpy.app.version >= (2, 75):
+ menu.add_item().prop(tex_slot, "use_rake", toggle=True)
+ menu.add_item().prop(tex_slot, "use_random", toggle=True)
+ else:
+ menu.add_item().menu(TextureAngleSource.bl_idname)
+
+ # Sliders
+ menu.add_item().prop(tex_slot, "angle", text=PIW+"Angle", slider=True)
+
+ if tex_slot.tex_paint_map_mode in ['RANDOM', 'VIEW_PLANE'] and tex_slot.use_random:
+ menu.add_item().prop(tex_slot, "random_angle", text=PIW+"Random Angle", slider=True)
+
+ # Operator
+ if tex_slot.tex_paint_map_mode == 'STENCIL':
+ menu.add_item().operator("brush.stencil_reset_transform")
+
+ menu.add_item().separator()
+
+ # Texture Mask Section
+ menu.add_item().label(text="Texture Mask", icon='MOD_MASK')
+
+ # Menus
+ menu.add_item().menu(MaskTextures.bl_idname)
+ menu.add_item().menu(MaskMapMode.bl_idname)
+
+ # Checkboxes
+ if mask_tex_slot.mask_map_mode in ['RANDOM', 'VIEW_PLANE']:
+ if bpy.app.version >= (2, 75):
+ menu.add_item().prop(mask_tex_slot, "use_rake", toggle=True)
+ menu.add_item().prop(mask_tex_slot, "use_random", toggle=True)
+ else:
+ menu.add_item().menu(TextureAngleSource.bl_idname)
+
+ # Sliders
+ menu.add_item().prop(mask_tex_slot, "angle", text=PIW+"Angle", icon_value=5, slider=True)
+
+ if mask_tex_slot.mask_map_mode in ['RANDOM', 'VIEW_PLANE'] and mask_tex_slot.use_random:
+ menu.add_item().prop(mask_tex_slot, "random_angle", text=PIW+"Random Angle", slider=True)
+
+ # Operator
+ if mask_tex_slot.mask_map_mode == 'STENCIL':
+ prop = menu.add_item().operator("brush.stencil_reset_transform")
+ prop.mask = True
+
+
+class Textures(bpy.types.Menu):
+ bl_label = "Brush Texture"
+ bl_idname = "VIEW3D_MT_sv3_texture_list"
+
+ def init(self):
+ if get_mode() == sculpt:
+ datapath = "tool_settings.sculpt.brush.texture"
+
+ elif get_mode() == vertex_paint:
+ datapath = "tool_settings.vertex_paint.brush.texture"
+
+ elif get_mode() == texture_paint:
+ datapath = "tool_settings.image_paint.brush.texture"
+
+ else:
+ datapath = ""
+
+ return datapath
+
+ def draw(self, context):
+ datapath = self.init()
+ current_texture = eval("bpy.context.{}".format(datapath))
+ menu = Menu(self)
+
+ # get the current texture's name
+ if current_texture:
+ current_texture = current_texture.name
+
+ menu.add_item().label(text="Brush Texture")
+ menu.add_item().separator()
+
+ # add an item to set the texture to None
+ menuprop(menu.add_item(), "None", "None",
+ datapath, icon='RADIOBUT_OFF', disable=True,
+ disable_icon='RADIOBUT_ON',
+ custom_disable_exp=[None, current_texture],
+ path=True)
+
+ # add the menu items
+ for item in bpy.data.textures:
+ menuprop(menu.add_item(), item.name,
+ 'bpy.data.textures["%s"]' % item.name,
+ datapath, icon='RADIOBUT_OFF',
+ disable=True,
+ disable_icon='RADIOBUT_ON',
+ custom_disable_exp=[item.name, current_texture],
+ path=True)
+
+
+class TextureMapMode(bpy.types.Menu):
+ bl_label = "Brush Mapping"
+ bl_idname = "VIEW3D_MT_sv3_texture_map_mode"
+
+ def draw(self, context):
+ menu = Menu(self)
+
+ menu.add_item().label(text="Brush Mapping")
+ menu.add_item().separator()
+
+ if get_mode() == sculpt:
+ path = "tool_settings.sculpt.brush.texture_slot.map_mode"
+
+ # add the menu items
+ for item in context.tool_settings.sculpt.brush.texture_slot.bl_rna.properties['map_mode'].enum_items:
+ menuprop(menu.add_item(), item.name, item.identifier, path,
+ icon='RADIOBUT_OFF',
+ disable=True,
+ disable_icon='RADIOBUT_ON')
+
+ elif get_mode() == vertex_paint:
+ path = "tool_settings.vertex_paint.brush.texture_slot.tex_paint_map_mode"
+
+ # add the menu items
+ for item in context.tool_settings.vertex_paint.brush.texture_slot.bl_rna.properties['tex_paint_map_mode'].enum_items:
+ menuprop(menu.add_item(), item.name, item.identifier, path,
+ icon='RADIOBUT_OFF',
+ disable=True,
+ disable_icon='RADIOBUT_ON')
+
+ else:
+ path = "tool_settings.image_paint.brush.texture_slot.tex_paint_map_mode"
+
+ # add the menu items
+ for item in context.tool_settings.image_paint.brush.texture_slot.bl_rna.properties['tex_paint_map_mode'].enum_items:
+ menuprop(menu.add_item(), item.name, item.identifier, path,
+ icon='RADIOBUT_OFF',
+ disable=True,
+ disable_icon='RADIOBUT_ON')
+
+
+class MaskTextures(bpy.types.Menu):
+ bl_label = "Mask Texture"
+ bl_idname = "VIEW3D_MT_sv3_mask_texture_list"
+
+ def draw(self, context):
+ menu = Menu(self)
+ datapath = "tool_settings.image_paint.brush.mask_texture"
+ current_texture = eval("bpy.context.{}".format(datapath))
+
+ menu.add_item().label(text="Mask Texture")
+ menu.add_item().separator()
+
+ # get the current texture's name
+ if current_texture:
+ current_texture = current_texture.name
+
+ # add an item to set the texture to None
+ menuprop(menu.add_item(), "None", "None",
+ datapath, icon='RADIOBUT_OFF', disable=True,
+ disable_icon='RADIOBUT_ON',
+ custom_disable_exp=[None, current_texture],
+ path=True)
+
+ # add the menu items
+ for item in bpy.data.textures:
+ menuprop(menu.add_item(), item.name, 'bpy.data.textures["%s"]' % item.name,
+ datapath, icon='RADIOBUT_OFF', disable=True,
+ disable_icon='RADIOBUT_ON',
+ custom_disable_exp=[item.name, current_texture],
+ path=True)
+
+
+class MaskMapMode(bpy.types.Menu):
+ bl_label = "Mask Mapping"
+ bl_idname = "VIEW3D_MT_sv3_mask_map_mode"
+
+ def draw(self, context):
+ menu = Menu(self)
+
+ path = "tool_settings.image_paint.brush.mask_texture_slot.mask_map_mode"
+
+ menu.add_item().label(text="Mask Mapping")
+ menu.add_item().separator()
+
+ # add the menu items
+ for item in context.tool_settings.image_paint.brush.mask_texture_slot.bl_rna.properties['mask_map_mode'].enum_items:
+ menuprop(menu.add_item(), item.name, item.identifier, path,
+ icon='RADIOBUT_OFF',
+ disable=True,
+ disable_icon='RADIOBUT_ON')
+
+
+class TextureAngleSource(bpy.types.Menu):
+ bl_label = "Texture Angle Source"
+ bl_idname = "VIEW3D_MT_sv3_texture_angle_source"
+
+ def draw(self, context):
+ menu = Menu(self)
+
+ if get_mode() == sculpt:
+ items = context.tool_settings.sculpt.brush.bl_rna.properties['texture_angle_source_random'].enum_items
+ path = "tool_settings.sculpt.brush.texture_angle_source_random"
+
+ elif get_mode() == vertex_paint:
+ items = context.tool_settings.vertex_paint.brush.bl_rna.properties['texture_angle_source_random'].enum_items
+ path = "tool_settings.vertex_paint.brush.texture_angle_source_random"
+
+ else:
+ items = context.tool_settings.image_paint.brush.bl_rna.properties['texture_angle_source_random'].enum_items
+ path = "tool_settings.image_paint.brush.texture_angle_source_random"
+
+ # add the menu items
+ for item in items:
+ menuprop(menu.add_item(), item[0], item[1], path,
+ icon='RADIOBUT_OFF',
+ disable=True,
+ disable_icon='RADIOBUT_ON')