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Diffstat (limited to 'space_view3d_stored_views/core.py')
-rw-r--r--space_view3d_stored_views/core.py369
1 files changed, 0 insertions, 369 deletions
diff --git a/space_view3d_stored_views/core.py b/space_view3d_stored_views/core.py
deleted file mode 100644
index d7fb72b8..00000000
--- a/space_view3d_stored_views/core.py
+++ /dev/null
@@ -1,369 +0,0 @@
-# gpl authors: nfloyd, Francesco Siddi
-
-
-import logging
-module_logger = logging.getLogger(__name__)
-
-import hashlib
-import bpy
-
-
-# Utility function get preferences setting for exporters
-def get_preferences():
- # replace the key if the add-on name changes
- addon = bpy.context.preferences.addons[__package__]
- show_warn = (addon.preferences.show_exporters if addon else False)
-
- return show_warn
-
-
-class StoredView():
- def __init__(self, mode, index=None):
- self.logger = logging.getLogger('%s.StoredView' % __name__)
- self.scene = bpy.context.scene
- self.view3d = bpy.context.space_data
- self.index = index
- self.data_store = DataStore(mode=mode)
-
- def save(self):
- if self.index == -1:
- stored_view, self.index = self.data_store.create()
- else:
- stored_view = self.data_store.get(self.index)
- self.from_v3d(stored_view)
- self.logger.debug('index: %s name: %s' % (self.data_store.current_index, stored_view.name))
-
- def set(self):
- stored_view = self.data_store.get(self.index)
- self.update_v3d(stored_view)
- self.logger.debug('index: %s name: %s' % (self.data_store.current_index, stored_view.name))
-
- def from_v3d(self, stored_view):
- raise NotImplementedError("Subclass must implement abstract method")
-
- def update_v3d(self, stored_view):
- raise NotImplementedError("Subclass must implement abstract method")
-
- @staticmethod
- def is_modified(context, stored_view):
- raise NotImplementedError("Subclass must implement abstract method")
-
-
-class POV(StoredView):
- def __init__(self, index=None):
- super().__init__(mode='POV', index=index)
- self.logger = logging.getLogger('%s.POV' % __name__)
-
- def from_v3d(self, stored_view):
- view3d = self.view3d
- region3d = view3d.region_3d
-
- stored_view.distance = region3d.view_distance
- stored_view.location = region3d.view_location
- stored_view.rotation = region3d.view_rotation
- stored_view.perspective_matrix_md5 = POV._get_perspective_matrix_md5(region3d)
- stored_view.perspective = region3d.view_perspective
- stored_view.lens = view3d.lens
- stored_view.clip_start = view3d.clip_start
- stored_view.clip_end = view3d.clip_end
-
- if region3d.view_perspective == 'CAMERA':
- stored_view.camera_type = view3d.camera.type # type : 'CAMERA' or 'MESH'
- stored_view.camera_name = view3d.camera.name # store string instead of object
- if view3d.lock_object is not None:
- stored_view.lock_object_name = view3d.lock_object.name # idem
- else:
- stored_view.lock_object_name = ""
- stored_view.lock_cursor = view3d.lock_cursor
- stored_view.cursor_location = view3d.cursor_location
-
- def update_v3d(self, stored_view):
- view3d = self.view3d
- region3d = view3d.region_3d
- region3d.view_distance = stored_view.distance
- region3d.view_location = stored_view.location
- region3d.view_rotation = stored_view.rotation
- region3d.view_perspective = stored_view.perspective
- view3d.lens = stored_view.lens
- view3d.clip_start = stored_view.clip_start
- view3d.clip_end = stored_view.clip_end
- view3d.lock_cursor = stored_view.lock_cursor
- if stored_view.lock_cursor is True:
- # update cursor only if view is locked to cursor
- view3d.cursor_location = stored_view.cursor_location
-
- if stored_view.perspective == "CAMERA":
-
- lock_obj = self._get_object(stored_view.lock_object_name)
- if lock_obj:
- view3d.lock_object = lock_obj
- else:
- cam = self._get_object(stored_view.camera_name)
- if cam:
- view3d.camera = cam
-
- @staticmethod
- def _get_object(name, pointer=None):
- return bpy.data.objects.get(name)
-
- @staticmethod
- def is_modified(context, stored_view):
- # TODO: check for others param, currently only perspective
- # and perspective_matrix are checked
- POV.logger = logging.getLogger('%s.POV' % __name__)
- view3d = context.space_data
- region3d = view3d.region_3d
- if region3d.view_perspective != stored_view.perspective:
- POV.logger.debug('view_perspective')
- return True
-
- md5 = POV._get_perspective_matrix_md5(region3d)
- if (md5 != stored_view.perspective_matrix_md5 and
- region3d.view_perspective != "CAMERA"):
- POV.logger.debug('perspective_matrix')
- return True
-
- return False
-
- @staticmethod
- def _get_perspective_matrix_md5(region3d):
- md5 = hashlib.md5(str(region3d.perspective_matrix).encode('utf-8')).hexdigest()
- return md5
-
-
-class Layers(StoredView):
- def __init__(self, index=None):
- super().__init__(mode='LAYERS', index=index)
- self.logger = logging.getLogger('%s.Layers' % __name__)
-
- def from_v3d(self, stored_view):
- view3d = self.view3d
- stored_view.view_layers = view3d.layers
- stored_view.scene_layers = self.scene.layers
- stored_view.lock_camera_and_layers = view3d.lock_camera_and_layers
-
- def update_v3d(self, stored_view):
- view3d = self.view3d
- view3d.lock_camera_and_layers = stored_view.lock_camera_and_layers
- if stored_view.lock_camera_and_layers is True:
- self.scene.layers = stored_view.scene_layers
- else:
- view3d.layers = stored_view.view_layers
-
- @staticmethod
- def is_modified(context, stored_view):
- Layers.logger = logging.getLogger('%s.Layers' % __name__)
- if stored_view.lock_camera_and_layers != context.space_data.lock_camera_and_layers:
- Layers.logger.debug('lock_camera_and_layers')
- return True
- if stored_view.lock_camera_and_layers is True:
- for i in range(20):
- if stored_view.scene_layers[i] != context.scene.layers[i]:
- Layers.logger.debug('scene_layers[%s]' % (i, ))
- return True
- else:
- for i in range(20):
- if stored_view.view_layers[i] != context.space_data.view3d.layers[i]:
- return True
- return False
-
-
-class Display(StoredView):
- def __init__(self, index=None):
- super().__init__(mode='DISPLAY', index=index)
- self.logger = logging.getLogger('%s.Display' % __name__)
-
- def from_v3d(self, stored_view):
- view3d = self.view3d
- stored_view.viewport_shade = view3d.viewport_shade
- stored_view.show_only_render = view3d.show_only_render
- stored_view.show_outline_selected = view3d.show_outline_selected
- stored_view.show_all_objects_origin = view3d.show_all_objects_origin
- stored_view.show_relationship_lines = view3d.show_relationship_lines
- stored_view.show_floor = view3d.show_floor
- stored_view.show_axis_x = view3d.show_axis_x
- stored_view.show_axis_y = view3d.show_axis_y
- stored_view.show_axis_z = view3d.show_axis_z
- stored_view.grid_lines = view3d.grid_lines
- stored_view.grid_scale = view3d.grid_scale
- stored_view.grid_subdivisions = view3d.grid_subdivisions
- stored_view.material_mode = self.scene.game_settings.material_mode
- stored_view.show_textured_solid = view3d.show_textured_solid
-
- def update_v3d(self, stored_view):
- view3d = self.view3d
- view3d.viewport_shade = stored_view.viewport_shade
- view3d.show_only_render = stored_view.show_only_render
- view3d.show_outline_selected = stored_view.show_outline_selected
- view3d.show_all_objects_origin = stored_view.show_all_objects_origin
- view3d.show_relationship_lines = stored_view.show_relationship_lines
- view3d.show_floor = stored_view.show_floor
- view3d.show_axis_x = stored_view.show_axis_x
- view3d.show_axis_y = stored_view.show_axis_y
- view3d.show_axis_z = stored_view.show_axis_z
- view3d.grid_lines = stored_view.grid_lines
- view3d.grid_scale = stored_view.grid_scale
- view3d.grid_subdivisions = stored_view.grid_subdivisions
- self.scene.game_settings.material_mode = stored_view.material_mode
- view3d.show_textured_solid = stored_view.show_textured_solid
-
- @staticmethod
- def is_modified(context, stored_view):
- Display.logger = logging.getLogger('%s.Display' % __name__)
- view3d = context.space_data
- excludes = ["material_mode", "quad_view", "lock_rotation", "show_sync_view", "use_box_clip", "name"]
- for k, v in stored_view.items():
- if k not in excludes:
- if getattr(view3d, k) != getattr(stored_view, k):
- return True
-
- if stored_view.material_mode != context.scene.game_settings.material_mode:
- Display.logger.debug('material_mode')
- return True
-
-
-class View(StoredView):
- def __init__(self, index=None):
- super().__init__(mode='VIEW', index=index)
- self.logger = logging.getLogger('%s.View' % __name__)
- self.pov = POV()
- self.layers = Layers()
- self.display = Display()
-
- def from_v3d(self, stored_view):
- self.pov.from_v3d(stored_view.pov)
- self.layers.from_v3d(stored_view.layers)
- self.display.from_v3d(stored_view.display)
-
- def update_v3d(self, stored_view):
- self.pov.update_v3d(stored_view.pov)
- self.layers.update_v3d(stored_view.layers)
- self.display.update_v3d(stored_view.display)
-
- @staticmethod
- def is_modified(context, stored_view):
- if POV.is_modified(context, stored_view.pov) or \
- Layers.is_modified(context, stored_view.layers) or \
- Display.is_modified(context, stored_view.display):
- return True
- return False
-
-
-class DataStore():
- def __init__(self, scene=None, mode=None):
- if scene is None:
- scene = bpy.context.scene
- stored_views = scene.stored_views
- self.mode = mode
-
- if mode is None:
- self.mode = stored_views.mode
-
- if self.mode == 'VIEW':
- self.list = stored_views.view_list
- self.current_index = stored_views.current_indices[0]
- elif self.mode == 'POV':
- self.list = stored_views.pov_list
- self.current_index = stored_views.current_indices[1]
- elif self.mode == 'LAYERS':
- self.list = stored_views.layers_list
- self.current_index = stored_views.current_indices[2]
- elif self.mode == 'DISPLAY':
- self.list = stored_views.display_list
- self.current_index = stored_views.current_indices[3]
-
- def create(self):
- item = self.list.add()
- item.name = self._generate_name()
- index = len(self.list) - 1
- self._set_current_index(index)
- return item, index
-
- def get(self, index):
- self._set_current_index(index)
- return self.list[index]
-
- def delete(self, index):
- if self.current_index > index:
- self._set_current_index(self.current_index - 1)
- elif self.current_index == index:
- self._set_current_index(-1)
-
- self.list.remove(index)
-
- def _set_current_index(self, index):
- self.current_index = index
- mode = self.mode
- stored_views = bpy.context.scene.stored_views
- if mode == 'VIEW':
- stored_views.current_indices[0] = index
- elif mode == 'POV':
- stored_views.current_indices[1] = index
- elif mode == 'LAYERS':
- stored_views.current_indices[2] = index
- elif mode == 'DISPLAY':
- stored_views.current_indices[3] = index
-
- def _generate_name(self):
- default_name = str(self.mode)
- names = []
- for i in self.list:
- i_name = i.name
- if i_name.startswith(default_name):
- names.append(i_name)
- names.sort()
- try:
- l_name = names[-1]
- post_fix = l_name.rpartition('.')[2]
- if post_fix.isnumeric():
- post_fix = str(int(post_fix) + 1).zfill(3)
- else:
- if post_fix == default_name:
- post_fix = "001"
- return default_name + "." + post_fix
- except:
- return default_name
-
- @staticmethod
- def sanitize_data(scene):
-
- def check_objects_references(mode, list):
- to_remove = []
- for i, list_item in enumerate(list.items()):
- key, item = list_item
- if mode == 'POV' or mode == 'VIEWS':
- if mode == 'VIEWS':
- item = item.pov
-
- if item.perspective == "CAMERA":
-
- camera = bpy.data.objects.get(item.camera_name)
- if camera is None:
- try: # pick a default camera TODO: ask to pick?
- camera = bpy.data.cameras[0]
- item.camera_name = camera.name
- except: # couldn't find a camera in the scene
- pass
-
- obj = bpy.data.objects.get(item.lock_object_name)
- if obj is None and camera is None:
- to_remove.append(i)
-
- for i in reversed(to_remove):
- list.remove(i)
-
- modes = ['POV', 'VIEW', 'DISPLAY', 'LAYERS']
- for mode in modes:
- data = DataStore(scene=scene, mode=mode)
- check_objects_references(mode, data.list)
-
-
-def stored_view_factory(mode, *args, **kwargs):
- if mode == 'POV':
- return POV(*args, **kwargs)
- elif mode == 'LAYERS':
- return Layers(*args, **kwargs)
- elif mode == 'DISPLAY':
- return Display(*args, **kwargs)
- elif mode == 'VIEW':
- return View(*args, **kwargs)