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2020-03-17Remove VR view shading options, they are now synced with a 3D Viewsoc-2019-openxrJulian Eisel
2020-03-17Cleanup: Little Python style tweaks from reviewJulian Eisel
2020-03-16Update to RNA naming changes (again)Julian Eisel
2020-03-16Update to RNA naming changesJulian Eisel
2020-03-16Merge branch 'master' into soc-2019-openxrJulian Eisel
2020-03-16Hide toggle for world space lighting for now + update to naming changesJulian Eisel
2020-03-16Collection Manager: Add QCD System. Task: T69577Ryan Inch
Adds a Quick Content Display (QCD) system to the Collection Manager. This consists of a 3D View Header widget and a floating panel similar to the layers system in blender 2.7x, along with hotkeys to view/move objects to QCD slots, and additions to the main Collection Manager popup to allow you to manage which collections correspond to which slots.
2020-03-15glTF exporter: rename option to use_selection, like other exporter optionsJulien Duroure
2020-03-13Cleanup: Line lengthJulian Eisel
2020-03-13Add render-pass option to VR view shading settingsJulian Eisel
2020-03-13Update to use new 3D View Shading layout utilitiesJulian Eisel
2020-03-13Collection Manager: Add isolate tree feature. Task: T69577Ryan Inch
Switches the current hotkey for expanding/collapsing all sublevels from shift-click to ctrl-click. Isolate tree is set to shift-click.
2020-03-12glTF exporter: manage user extension at gltf levelJulien Duroure
2020-03-12Change UI name of addon, update versionsJulian Eisel
2020-03-12Disable code for custom landmark poses for nowJulian Eisel
2020-03-12Some adjustments to panel layouts, + PEP8 cleanupJulian Eisel
2020-03-12Update VR add-on for naming changes in Python APIJulian Eisel
2020-03-12Fix T74493 and D7045. Redesign.Vladimir Spivak(cwolf3d)
2020-03-12Fix T74551: Switching "Class" setting after add one mesh from "Geodesic ↵Vladimir Spivak(cwolf3d)
Dome" addon, Blender have instant closing
2020-03-11glTF importer: fix bug on windows, use absolute pathJulien Duroure
2020-03-11glTF importer: bugfix when scene has no nodesJulien Duroure
2020-03-11glTF exporter: new feature: KHR_materials_clearcoat exportJulien Duroure
2020-03-10Merge branch 'master' into soc-2019-openxrJulian Eisel
2020-03-09Fix simplify curves not working correctly in multi object edit modeMichael Soluyanov
Differential Revision: https://developer.blender.org/D7056
2020-03-09glTF importer: speedup import of vertex colorJulien Duroure
2020-03-09glTF importer: prettify bones: manage more readable bone rotationJulien Duroure
Thanks to scurest!
2020-03-09Add camera rigs: add 2D camera rigDamien Picard
This rig is mostly useful for 2D shots, when the camera is static and the action happens in front of it (like a theatre stage). In a 2D production (and some shots in 3D as well), you sometimes need to rotate the camera while zooming, effectively "cropping" the field, just as you would using a rostrum camera. This is tedious and error-prone if animating built-in basic transforms, so this rig implements a more intuitive way to do that, by just animating the two lower corners of the camera's field. Also improved other stuff in the add-on: - add the GPL license block to create_widgets.py; - rename "arm[ature]" to "rig" in some functions, for consistency and to avoid confusion with the crane's arm; - changes to the UI panel: - remove the boxes, - put focal length at the top of the panel, - group related properties using aligned columns, - change the Make Camera Active operator's poll method, so that it is always visible in the UI, but greyed out when the camera is already active.
2020-03-09Collection Manager: Code cleanup. Task: T69577Ryan Inch
Combined all my global blender properties into a property group. General code cleanup.
2020-03-07Rigify: fix logical error from 3ef6ed4773e8Damien Picard
The expression {'y' or '-y'} was reduced to {'y'}
2020-03-07real snow: initial commit 2.83 T74122meta-androcto
2020-03-06Addons: Use Manual URL prefixAaron Carlisle
2020-03-05glTF: Bump to 1.2.36Julien Duroure
2020-03-05glTF exporter: avoid crash using compositor rendering for image generationJulien Duroure
2020-03-05Merge branch 'master' into soc-2019-openxrJulian Eisel
2020-03-05Don't register add-on types when WITH_XR_OPENXR is disabledJulian Eisel
2020-03-05Fix IO Addond Manual LinksAaron Carlisle
2020-03-05Fix incorrect identity comparison and logical error with 'or'Campbell Barton
2020-03-05Cleanup: tabs -> spacesCampbell Barton
2020-03-05Fix incorrect identity comparisons in power_sequencerCampbell Barton
2020-03-05Update 'bl_info' use 'doc_url' instead of 'wiki_url'Campbell Barton
2020-03-04glTF exporter: fix animation name at export, when only 1 animation in trackJulien Duroure
2020-03-04glTF exporter: rename option from export_selected to use_selectedJulien Duroure
2020-03-04Fix T73882, T74420: node wrangler operations only working for Cycles and EeveeBrecht Van Lommel
There were legacy checks remaining for Blender Internal, however now we can assume that any renderer using the native shader node tree is also using Cycles and Eevee shading nodes. Custom shader nodes will have a different type of node tree.
2020-03-03Improve naming and tooltipsJulian Eisel
2020-03-03Show new VR view mirror optionJulian Eisel
2020-03-02sun_position: fix warning from deleted prop in User PreferencesDamien Picard
2020-03-02Fix .arcconfig not working with latest arcanist versionBrecht Van Lommel
2020-02-29glTF exporter: avoid error when parent scale is 0Julien Duroure
2020-02-29glTF exporter: add check to avoid error when armature is parented to another ↵Julien Duroure
armature
2020-02-29MeasureIt: Apply world scale to AreaAntonio Vazquez
This is part of T68964