Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-17 | Remove VR view shading options, they are now synced with a 3D Viewsoc-2019-openxr | Julian Eisel | |
2020-03-17 | Cleanup: Little Python style tweaks from review | Julian Eisel | |
2020-03-16 | Update to RNA naming changes (again) | Julian Eisel | |
2020-03-16 | Update to RNA naming changes | Julian Eisel | |
2020-03-16 | Merge branch 'master' into soc-2019-openxr | Julian Eisel | |
2020-03-16 | Hide toggle for world space lighting for now + update to naming changes | Julian Eisel | |
2020-03-16 | Collection Manager: Add QCD System. Task: T69577 | Ryan Inch | |
Adds a Quick Content Display (QCD) system to the Collection Manager. This consists of a 3D View Header widget and a floating panel similar to the layers system in blender 2.7x, along with hotkeys to view/move objects to QCD slots, and additions to the main Collection Manager popup to allow you to manage which collections correspond to which slots. | |||
2020-03-15 | glTF exporter: rename option to use_selection, like other exporter options | Julien Duroure | |
2020-03-13 | Cleanup: Line length | Julian Eisel | |
2020-03-13 | Add render-pass option to VR view shading settings | Julian Eisel | |
2020-03-13 | Update to use new 3D View Shading layout utilities | Julian Eisel | |
2020-03-13 | Collection Manager: Add isolate tree feature. Task: T69577 | Ryan Inch | |
Switches the current hotkey for expanding/collapsing all sublevels from shift-click to ctrl-click. Isolate tree is set to shift-click. | |||
2020-03-12 | glTF exporter: manage user extension at gltf level | Julien Duroure | |
2020-03-12 | Change UI name of addon, update versions | Julian Eisel | |
2020-03-12 | Disable code for custom landmark poses for now | Julian Eisel | |
2020-03-12 | Some adjustments to panel layouts, + PEP8 cleanup | Julian Eisel | |
2020-03-12 | Update VR add-on for naming changes in Python API | Julian Eisel | |
2020-03-12 | Fix T74493 and D7045. Redesign. | Vladimir Spivak(cwolf3d) | |
2020-03-12 | Fix T74551: Switching "Class" setting after add one mesh from "Geodesic ↵ | Vladimir Spivak(cwolf3d) | |
Dome" addon, Blender have instant closing | |||
2020-03-11 | glTF importer: fix bug on windows, use absolute path | Julien Duroure | |
2020-03-11 | glTF importer: bugfix when scene has no nodes | Julien Duroure | |
2020-03-11 | glTF exporter: new feature: KHR_materials_clearcoat export | Julien Duroure | |
2020-03-10 | Merge branch 'master' into soc-2019-openxr | Julian Eisel | |
2020-03-09 | Fix simplify curves not working correctly in multi object edit mode | Michael Soluyanov | |
Differential Revision: https://developer.blender.org/D7056 | |||
2020-03-09 | glTF importer: speedup import of vertex color | Julien Duroure | |
2020-03-09 | glTF importer: prettify bones: manage more readable bone rotation | Julien Duroure | |
Thanks to scurest! | |||
2020-03-09 | Add camera rigs: add 2D camera rig | Damien Picard | |
This rig is mostly useful for 2D shots, when the camera is static and the action happens in front of it (like a theatre stage). In a 2D production (and some shots in 3D as well), you sometimes need to rotate the camera while zooming, effectively "cropping" the field, just as you would using a rostrum camera. This is tedious and error-prone if animating built-in basic transforms, so this rig implements a more intuitive way to do that, by just animating the two lower corners of the camera's field. Also improved other stuff in the add-on: - add the GPL license block to create_widgets.py; - rename "arm[ature]" to "rig" in some functions, for consistency and to avoid confusion with the crane's arm; - changes to the UI panel: - remove the boxes, - put focal length at the top of the panel, - group related properties using aligned columns, - change the Make Camera Active operator's poll method, so that it is always visible in the UI, but greyed out when the camera is already active. | |||
2020-03-09 | Collection Manager: Code cleanup. Task: T69577 | Ryan Inch | |
Combined all my global blender properties into a property group. General code cleanup. | |||
2020-03-07 | Rigify: fix logical error from 3ef6ed4773e8 | Damien Picard | |
The expression {'y' or '-y'} was reduced to {'y'} | |||
2020-03-07 | real snow: initial commit 2.83 T74122 | meta-androcto | |
2020-03-06 | Addons: Use Manual URL prefix | Aaron Carlisle | |
2020-03-05 | glTF: Bump to 1.2.36 | Julien Duroure | |
2020-03-05 | glTF exporter: avoid crash using compositor rendering for image generation | Julien Duroure | |
2020-03-05 | Merge branch 'master' into soc-2019-openxr | Julian Eisel | |
2020-03-05 | Don't register add-on types when WITH_XR_OPENXR is disabled | Julian Eisel | |
2020-03-05 | Fix IO Addond Manual Links | Aaron Carlisle | |
2020-03-05 | Fix incorrect identity comparison and logical error with 'or' | Campbell Barton | |
2020-03-05 | Cleanup: tabs -> spaces | Campbell Barton | |
2020-03-05 | Fix incorrect identity comparisons in power_sequencer | Campbell Barton | |
2020-03-05 | Update 'bl_info' use 'doc_url' instead of 'wiki_url' | Campbell Barton | |
2020-03-04 | glTF exporter: fix animation name at export, when only 1 animation in track | Julien Duroure | |
2020-03-04 | glTF exporter: rename option from export_selected to use_selected | Julien Duroure | |
2020-03-04 | Fix T73882, T74420: node wrangler operations only working for Cycles and Eevee | Brecht Van Lommel | |
There were legacy checks remaining for Blender Internal, however now we can assume that any renderer using the native shader node tree is also using Cycles and Eevee shading nodes. Custom shader nodes will have a different type of node tree. | |||
2020-03-03 | Improve naming and tooltips | Julian Eisel | |
2020-03-03 | Show new VR view mirror option | Julian Eisel | |
2020-03-02 | sun_position: fix warning from deleted prop in User Preferences | Damien Picard | |
2020-03-02 | Fix .arcconfig not working with latest arcanist version | Brecht Van Lommel | |
2020-02-29 | glTF exporter: avoid error when parent scale is 0 | Julien Duroure | |
2020-02-29 | glTF exporter: add check to avoid error when armature is parented to another ↵ | Julien Duroure | |
armature | |||
2020-02-29 | MeasureIt: Apply world scale to Area | Antonio Vazquez | |
This is part of T68964 |