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2011-05-15Added Cursor Control, Cursor History and Cursor Memory along with the shared ↵rtsell
modules. [[Split portion of a mixed commit.]]
2011-05-15Rigify: added a 'copy_chain' rig type.Nathan Vegdahl
This is useful for bone chains that need their parent-child relationships preserved exactly. For example, bbone chains, and chains that users want to use auto-ik on. Also moved the 'copy' rig type to the basic collection. This will break some existing metarigs, but it is very easy to fix. Just change the 'copy' rig type on bones that use it to 'basic.copy'.
2011-05-14fix for importing euler rotations.Campbell Barton
2011-05-14support to export different rotation orders as well as pose bone native order.Campbell Barton
2011-05-11fix [#27369] Import PLY fails with windows line endingsCampbell Barton
2011-05-10Added spacing_multiplier to object photons block so per object photon count ↵Maurice Raybaud
tuning is now possible (see tooltip)
2011-05-10minor syntax changeCampbell Barton
2011-05-10fix [#27332] Obj exporter doesent export bump, spec/ importer wrong shader ↵Campbell Barton
settings
2011-05-10fix [#27338] OBJ import fails with international characters in pathCampbell Barton
2011-05-10SVN maintenance.Guillermo S. Romero
2011-05-09Reorganized the whole pov properties, to place them in PropertyGroups, ↵Bastien Montagne
rather than cluttering the Scene/Material/etc. objects’ spaces… Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
2011-05-08fix [#27325] OBJ - Normalmap imports with Colour tickedCampbell Barton
2011-05-08Added sub menus as per original scripts.Brendon Murphy
rearranged layout so everything is cleaner.
2011-05-07Fixed a bug with Fresnel diffuse shaderMaurice Raybaud
2011-05-07remove blend_root, root object.Campbell Barton
also write out deformed meshes as parentless since the bones `own` them.
2011-05-06FBX had the scene scaling at 100.0, was annoying importing into other apps.Campbell Barton
2011-05-05fix [#26895] STL import in Win 7 64bitCampbell Barton
2011-05-04Removed an obsolete check for particle systemsJesse Kaukonen
2011-05-04fix for active layers & align to view errors.Brendon Murphy
thanks to jawra for the updates.
2011-05-03correct tooltipCampbell Barton
2011-05-03- Punctuation characters are now stripped from symbol names and replaced ↵Chris Foster
with underscores.
2011-05-03- Fix for parent/child relationships.Chris Foster
2011-05-03update for changes in blenderCampbell Barton
2011-05-03patch [#27237] Export to X3D uses incorrect <group> and <transform> node namesCampbell Barton
from Yaroslav Zubkov (yzubkov)
2011-05-03minor pep8 editsCampbell Barton
2011-05-02correct operator description.Campbell Barton
2011-05-01SVN maintenance.Guillermo S. Romero
2011-04-30*Added a progress report in Blender render window, under LinuxBastien Montagne
*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7…
2011-04-30moving texture paint to trunkLuca Bonavita
- renamed: texpaint_ui.py -> texture_paint_layer_manager.py to follow naming conventions - fixed the tracker url [[Split portion of a mixed commit.]]
2011-04-30script merged with Add_Mesh_Extra_ObjectsBrendon Murphy
no need to double it up.
2011-04-29Improved input precision for chromatic dispersion for more accurate causticsMaurice Raybaud
2011-04-29Added support for world texture brightness (intensity) to better tweak HDR ↵Maurice Raybaud
lighting.
2011-04-27(no commit message)John Phan
2011-04-27first commit, lets see if it worksGerwin Damsteegt
updating regular solids add mesh script to version 2
2011-04-26Oops. :PChris Foster
2011-04-26Changed the way materials are exported to better work with DirectX's ↵Chris Foster
Phong-esque default specular shading.
2011-04-25added weight when import into blender and filter out the ext.John Phan
2011-04-25fix [#27170] wavefront obj import script drops error if material 'fresnel' ↵Campbell Barton
property is used
2011-04-25fixed [#27145] obj import does not retain the vertex orderCampbell Barton
2011-04-25rename obj import varsCampbell Barton
2011-04-25fix [#27149] OBJ import does not import OBJ vertex/poly groups, produces ↵Campbell Barton
error messages disable polygroup by default too.
2011-04-25SVN maintenance.Guillermo S. Romero
2011-04-24fixed export error on export single/all/select action sets.John Phan
2011-04-24Added Linux Binary detection thanks to Bela Mihalik's patch.Maurice Raybaud
2011-04-24merged "lesser" add mesh scripts.Brendon Murphy
add mesh extras, gemstones, twisted torus, gears & 3d function surfaces Now in folder add_mesh_extra_objects under 1 init file.
2011-04-21Missing argument for menu operator, which messed up the name for Add Wedge ↵Jonathan Smith
in Extras
2011-04-21description for demo mode.Campbell Barton
2011-04-19- Added guidelines for submitting the renderJesse Kaukonen
- Bug fix: hasSmokeSimulation lacked parenthesis
2011-04-19fix [#27042] FBX export - missing selected objects itemCampbell Barton
also option to export lamps was missing.
2011-04-19fix [#27019] Loading OBJ in animated scene causes runtime errorCampbell Barton