Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-15 | Added Cursor Control, Cursor History and Cursor Memory along with the shared ↵ | rtsell | |
modules. [[Split portion of a mixed commit.]] | |||
2011-05-15 | Rigify: added a 'copy_chain' rig type. | Nathan Vegdahl | |
This is useful for bone chains that need their parent-child relationships preserved exactly. For example, bbone chains, and chains that users want to use auto-ik on. Also moved the 'copy' rig type to the basic collection. This will break some existing metarigs, but it is very easy to fix. Just change the 'copy' rig type on bones that use it to 'basic.copy'. | |||
2011-05-14 | fix for importing euler rotations. | Campbell Barton | |
2011-05-14 | support to export different rotation orders as well as pose bone native order. | Campbell Barton | |
2011-05-11 | fix [#27369] Import PLY fails with windows line endings | Campbell Barton | |
2011-05-10 | Added spacing_multiplier to object photons block so per object photon count ↵ | Maurice Raybaud | |
tuning is now possible (see tooltip) | |||
2011-05-10 | minor syntax change | Campbell Barton | |
2011-05-10 | fix [#27332] Obj exporter doesent export bump, spec/ importer wrong shader ↵ | Campbell Barton | |
settings | |||
2011-05-10 | fix [#27338] OBJ import fails with international characters in path | Campbell Barton | |
2011-05-10 | SVN maintenance. | Guillermo S. Romero | |
2011-05-09 | Reorganized the whole pov properties, to place them in PropertyGroups, ↵ | Bastien Montagne | |
rather than cluttering the Scene/Material/etc. objects’ spaces… Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion). | |||
2011-05-08 | fix [#27325] OBJ - Normalmap imports with Colour ticked | Campbell Barton | |
2011-05-08 | Added sub menus as per original scripts. | Brendon Murphy | |
rearranged layout so everything is cleaner. | |||
2011-05-07 | Fixed a bug with Fresnel diffuse shader | Maurice Raybaud | |
2011-05-07 | remove blend_root, root object. | Campbell Barton | |
also write out deformed meshes as parentless since the bones `own` them. | |||
2011-05-06 | FBX had the scene scaling at 100.0, was annoying importing into other apps. | Campbell Barton | |
2011-05-05 | fix [#26895] STL import in Win 7 64bit | Campbell Barton | |
2011-05-04 | Removed an obsolete check for particle systems | Jesse Kaukonen | |
2011-05-04 | fix for active layers & align to view errors. | Brendon Murphy | |
thanks to jawra for the updates. | |||
2011-05-03 | correct tooltip | Campbell Barton | |
2011-05-03 | - Punctuation characters are now stripped from symbol names and replaced ↵ | Chris Foster | |
with underscores. | |||
2011-05-03 | - Fix for parent/child relationships. | Chris Foster | |
2011-05-03 | update for changes in blender | Campbell Barton | |
2011-05-03 | patch [#27237] Export to X3D uses incorrect <group> and <transform> node names | Campbell Barton | |
from Yaroslav Zubkov (yzubkov) | |||
2011-05-03 | minor pep8 edits | Campbell Barton | |
2011-05-02 | correct operator description. | Campbell Barton | |
2011-05-01 | SVN maintenance. | Guillermo S. Romero | |
2011-04-30 | *Added a progress report in Blender render window, under Linux | Bastien Montagne | |
*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7… | |||
2011-04-30 | moving texture paint to trunk | Luca Bonavita | |
- renamed: texpaint_ui.py -> texture_paint_layer_manager.py to follow naming conventions - fixed the tracker url [[Split portion of a mixed commit.]] | |||
2011-04-30 | script merged with Add_Mesh_Extra_Objects | Brendon Murphy | |
no need to double it up. | |||
2011-04-29 | Improved input precision for chromatic dispersion for more accurate caustics | Maurice Raybaud | |
2011-04-29 | Added support for world texture brightness (intensity) to better tweak HDR ↵ | Maurice Raybaud | |
lighting. | |||
2011-04-27 | (no commit message) | John Phan | |
2011-04-27 | first commit, lets see if it works | Gerwin Damsteegt | |
updating regular solids add mesh script to version 2 | |||
2011-04-26 | Oops. :P | Chris Foster | |
2011-04-26 | Changed the way materials are exported to better work with DirectX's ↵ | Chris Foster | |
Phong-esque default specular shading. | |||
2011-04-25 | added weight when import into blender and filter out the ext. | John Phan | |
2011-04-25 | fix [#27170] wavefront obj import script drops error if material 'fresnel' ↵ | Campbell Barton | |
property is used | |||
2011-04-25 | fixed [#27145] obj import does not retain the vertex order | Campbell Barton | |
2011-04-25 | rename obj import vars | Campbell Barton | |
2011-04-25 | fix [#27149] OBJ import does not import OBJ vertex/poly groups, produces ↵ | Campbell Barton | |
error messages disable polygroup by default too. | |||
2011-04-25 | SVN maintenance. | Guillermo S. Romero | |
2011-04-24 | fixed export error on export single/all/select action sets. | John Phan | |
2011-04-24 | Added Linux Binary detection thanks to Bela Mihalik's patch. | Maurice Raybaud | |
2011-04-24 | merged "lesser" add mesh scripts. | Brendon Murphy | |
add mesh extras, gemstones, twisted torus, gears & 3d function surfaces Now in folder add_mesh_extra_objects under 1 init file. | |||
2011-04-21 | Missing argument for menu operator, which messed up the name for Add Wedge ↵ | Jonathan Smith | |
in Extras | |||
2011-04-21 | description for demo mode. | Campbell Barton | |
2011-04-19 | - Added guidelines for submitting the render | Jesse Kaukonen | |
- Bug fix: hasSmokeSimulation lacked parenthesis | |||
2011-04-19 | fix [#27042] FBX export - missing selected objects item | Campbell Barton | |
also option to export lamps was missing. | |||
2011-04-19 | fix [#27019] Loading OBJ in animated scene causes runtime error | Campbell Barton | |