Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-06-03Cleanup: remove <pep8 compliant> commentCampbell Barton
This is no longer necessary, see: T98554.
2022-02-11File headers: use SPDX license identifiersCampbell Barton
See T95597
2016-11-25Fix T50101: FBX Import only works once per session.Bastien Montagne
2016-10-24FBX: enable import of 7500 (FBX2016) files.Bastien Montagne
Looks like only change here was that binary switch from uint32 to uint64 for some core metadata of the format. At leas, could import some 7500 files here with that mere change. Thanks again @xchip (Raul Aguaviva) for finding the culprit in T49822!
2016-09-22Fix T49412: We do not support FBX 7500 and above, at least properly report ↵Bastien Montagne
it to users. Those ... people? at AD changed the whole format on binary level it'd seem, even low-level, binary parsing is broken with those files, nothing else to do but go back to binary hacking/inspection of new files if we want to support them... will let that to someone else, FBX has successfully exhausted my patience since years already, even all the backup emergency reserves I had.
2014-03-12Initial commit of new FBX 7.4 binary exporterBastien Montagne
What to expect: * Static export of empties, meshes, cameras and lamps, as well as materials and (image!) textures should work OK. There are a few advanced topics still TODO regarding meshes and mat/tex, though. * Custom properties from objects/meshes/lamps/cameras/armatures/bones/materials/textures are exported too (only simple ones, ints/floats/strings). * Armature export: this needs testing by people having *native* FBX aplications, linking between bones and meshes seems to work, but I have doubts about bones orientations. * Animation: still a complete TODO. Note that old FBX ASCII 6.1 exporter is still available (top dropdown in exporter's UI). Many thanks to Campbell, which did the ground work of decyphering FBX binary format and wrote basic code to read/write it.
2013-08-28found another data type - byte arrays. add support.Campbell Barton
2013-08-19update parser to support binary arraysCampbell Barton
2013-08-14add a utility function to return the fbx version number only (dont parse the ↵Campbell Barton
entire file)
2013-08-08initial FBX importer, work in progress but can load...Campbell Barton
- binary fbx files only - version 7.1 or newer - meshes, uvs, materials, textures - support for blender-internal and cycles materials (depends on engine selected) note - yes, this cant load fbx files exported by blender, for that to work we would need to update the exporter.