Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-04 | glTF exporter: Various hooks and fixed to better animation filtering / ↵ | Julien Duroure | |
management | |||
2022-10-04 | glTF exporter: Avoid adding multiple neutral bone on same armature | Julien Duroure | |
2022-10-04 | glTF exporter: tweak UI for export nested collections | Julien Duroure | |
2022-09-25 | glTF exporter: Big gltf primitive extraction refactoring + Blender ↵ | Julien Duroure | |
attributes export | |||
2022-09-25 | glTF exporter: option to export active collection without nested collections | Julien Duroure | |
2022-09-19 | glTF exporter: Fix scene evaluation | Julien Duroure | |
2022-08-06 | glTF exporter: performance: cache parent/children data to avoid bad ↵ | Julien Duroure | |
.children performance when used a lot Thanks rotoglup! | |||
2022-07-07 | glTF importer/exporter: Manage some official Khronos Extensions about Materials | Julien Duroure | |
KHR_materials_ior KHR_materials_sheen KHR_materials_specular KHR_materials_transmission KHR_materials_variants KHR_materials_emissive_strength KHR_materials_volume Documentation update is still in progress | |||
2022-07-01 | glTF exporter: Fix T99306 : Fix camera & light export when Yup is off | Julien Duroure | |
2022-04-29 | glTF exporter: fix missing objects when instancing local nested collections | Julien Duroure | |
2022-04-22 | glTF exporter: Use rest pose for armature when 'use current frame' is off | Julien Duroure | |
2022-04-03 | glTF export: fix bone export when Yup is off | Julien Duroure | |
2022-03-29 | glTF exporter: Armature extports all actionsscreenshots-manual | Julien Duroure | |
When scene contains only 1 armature, it will export all actions, not only active + NLA | |||
2022-03-29 | glTF exporter: Manage skinning when some vertices are not weights at all | Julien Duroure | |
2022-03-13 | glTF exporter: add filter hook for user extensions. | Julien Duroure | |
You can change filter tag to change default filtering | |||
2022-03-13 | glTF exporter: export armature without skined mesh as skin in glTF files | Julien Duroure | |
At import, this will be defined as armature/joints instead of empties | |||
2022-03-10 | Cleanup: trailing space | Campbell Barton | |
2022-03-02 | glTF exporter: Big refactoring | Julien Duroure | |
- precompute tree before export - manage collections / instances / linked - use custom cache to avoid name collision - animations are baked from world matrix More info on https://github.com/KhronosGroup/glTF-Blender-IO |