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2022-10-04glTF exporter: Various hooks and fixed to better animation filtering / ↵Julien Duroure
management
2022-10-04glTF exporter: Avoid adding multiple neutral bone on same armatureJulien Duroure
2022-10-04glTF exporter: tweak UI for export nested collectionsJulien Duroure
2022-09-25glTF exporter: Big gltf primitive extraction refactoring + Blender ↵Julien Duroure
attributes export
2022-09-25glTF exporter: option to export active collection without nested collectionsJulien Duroure
2022-09-19glTF exporter: Fix scene evaluationJulien Duroure
2022-08-06glTF exporter: performance: cache parent/children data to avoid bad ↵Julien Duroure
.children performance when used a lot Thanks rotoglup!
2022-07-07glTF importer/exporter: Manage some official Khronos Extensions about MaterialsJulien Duroure
KHR_materials_ior KHR_materials_sheen KHR_materials_specular KHR_materials_transmission KHR_materials_variants KHR_materials_emissive_strength KHR_materials_volume Documentation update is still in progress
2022-07-01glTF exporter: Fix T99306 : Fix camera & light export when Yup is offJulien Duroure
2022-04-29glTF exporter: fix missing objects when instancing local nested collectionsJulien Duroure
2022-04-22glTF exporter: Use rest pose for armature when 'use current frame' is offJulien Duroure
2022-04-03glTF export: fix bone export when Yup is offJulien Duroure
2022-03-29glTF exporter: Armature extports all actionsscreenshots-manualJulien Duroure
When scene contains only 1 armature, it will export all actions, not only active + NLA
2022-03-29glTF exporter: Manage skinning when some vertices are not weights at allJulien Duroure
2022-03-13glTF exporter: add filter hook for user extensions.Julien Duroure
You can change filter tag to change default filtering
2022-03-13glTF exporter: export armature without skined mesh as skin in glTF filesJulien Duroure
At import, this will be defined as armature/joints instead of empties
2022-03-10Cleanup: trailing spaceCampbell Barton
2022-03-02glTF exporter: Big refactoringJulien Duroure
- precompute tree before export - manage collections / instances / linked - use custom cache to avoid name collision - animations are baked from world matrix More info on https://github.com/KhronosGroup/glTF-Blender-IO