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render_povray
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render.py
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Author
2015-02-18
Fixed: scale of exported Smoke simulation
Maurice Raybaud
2015-02-18
WIP: Very basic smoke export
Maurice Raybaud
2015-02-18
Added DF3 library to allow later volumetric import/export like smoke
Maurice Raybaud
2015-02-18
Improved blurry reflection roughness scale for faster rendering
Maurice Raybaud
2015-02-18
Added: UberPOV / POV Feature Set choice in user preferences
Maurice Raybaud
2014-11-08
Cleanup: redundant float conversions
Campbell Barton
2014-07-28
Create a preview directory for procedural textures to avoid creating it by ha...
Maurice Raybaud
2014-04-20
fixed: empty material slots
Maurice Raybaud
2014-03-12
added: textured hair now works with procedural and UV mapped bitmaps (but slo...
Maurice Raybaud
2014-03-03
fixed: inverted alpha for textured hair
Maurice Raybaud
2014-02-28
Added: Textured Hair
Maurice Raybaud
2014-02-28
*added: first implementation of procedural textures
Maurice Raybaud
2013-12-15
Fixed: 0 Hair amount error
Maurice Raybaud
2013-12-15
Cleanup
Maurice Raybaud
2013-11-17
Cleanups suggested by Campbell Barton:
Maurice Raybaud
2013-11-11
Fixed: objects with Vertex color were not rendering
Maurice Raybaud
2013-10-10
Added a patch by Markku Myllymaki, for animated textures using numbered images.
Maurice Raybaud
2013-09-26
use a more direct way to check for color (check saturation)
Campbell Barton
2013-09-20
remove unsued modifier argument.
Campbell Barton
2013-09-12
*Another try at fixing the "multi materials with custom pov" code bug
Maurice Raybaud
2013-09-04
change comparisons with None
Campbell Barton
2013-08-31
*Fixed one bug with multi-materials bearing custom pov code
Maurice Raybaud
2013-06-23
Fixed Photons bug caused by enum property mistaken for boolean.
Maurice Raybaud
2013-06-04
*Fixed a bug with POV replacement code introduced with latest addition of col...
Maurice Raybaud
2013-04-07
added: Colored Specular Highlights (the only supported uvmaps channels that c...
Maurice Raybaud
2013-02-08
Added Hair Child Support
Maurice Raybaud
2013-01-19
Fixed:
Maurice Raybaud
2013-01-14
simplify povray binary checking, split it out into its own function. on windo...
Campbell Barton
2013-01-14
add userprefs for povray binary location.
Campbell Barton
2013-01-14
minor style cleanup to povray export and fix for UI, setting booleans now exp...
Campbell Barton
2013-01-06
Fix for own stupid error in r4138...
Bastien Montagne
2013-01-04
Fix [#33759] Can't use UV image export UV_layout error
Bastien Montagne
2012-10-09
style cleanup: pep8
Campbell Barton
2012-10-02
Fix encoding error (please be carful with this - even though using non-ascii ...
v2.64a
v2.64
Bastien Montagne
2012-10-02
First try at hair particles support.
Maurice Raybaud
2012-07-04
Spellfixes: colour -> color
Bastien Montagne
2012-06-22
Updated for bmesh compatibility (faces-->tessfaces + uv_layer-->loop)
Maurice Raybaud
2012-04-03
style cleanup: pep8
Campbell Barton
2012-03-08
minor pep8 edits
Campbell Barton
2012-02-27
Scattering color was getting multiplied twice, resulting in less accurate pre...
Maurice Raybaud
2012-02-26
Updated Subsurface scattering Syntax to POV 3.7 RC4 (Blender presets now work)
Maurice Raybaud
2011-12-31
update for changes in matrix being column major now
Campbell Barton
2011-11-23
Fix #29368: export uv layout fails after recent image settings changes.
Brecht Van Lommel
2011-11-22
update for changes in render image settings
Campbell Barton
2011-10-15
fix for error exporting game runtime to non utf8 path.
Campbell Barton
2011-10-13
fix for povray with faces using invalid material index values
Campbell Barton
2011-10-11
use library argument for bpy_extras.io_utils.path_reference(...)
Campbell Barton
2011-10-11
update to povray export
Campbell Barton
2011-09-26
fix for x3d export and some minor pep8 edits
Campbell Barton
2011-09-26
Another tiny tweak to area lights and API update (jitter > use_jitter)
Maurice Raybaud
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